Battle Nations

Battle Nations

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Battle Nations: Promo Units
By LemmiSlams
Ok, we're getting into the most juiciest part of the game, Promo Units!
   
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A long ride
Now ask yourselves, "What makes Battle Nations really intresting?" Well the answer to that question is PROMO UNITS! Yes, promo units, with power beyond recognigtion, unless of course if it is a Legendary Critter, which has super power beyond every recognigtion.


If you are wondering if the legendary critters will be here, they won't, I've already created a guide about them so here it is.

http://steamcommunity.com/sharedfiles/filedetails/?id=379782152


Now sit tight, this is going to be one long ass guide
Special Agent
Max Health: 395






Overview:
A better version of the Field Agent, nuff said.





Pistol: Silent Strike
Damage Type:
Explosive




Able to hit Air units: No
Armor Piercing: None
Status Infliction: None

Overview:
What makes this Pistol attack different from the Field Agent's Pistol attack is that the damage type is
Explosive and that it hits at the back instead of the front.



EMP: EMP Burst
Damage Type:
Fire


Able to hit Air units: Yes
Armor Piercing: None
Status Infliction:
Stun (55% chance and last for 3 turns)

Overview:
The difference? More damage.


Gas: Nerve Gas
Damage Type:
Fire


Able to hit Air units: No
Armor Piercing: None
Status Infliction:
Stun (40% chance and last for 3 turns)

Overview:
The difference? More damage....AGAIN.
Deadeye
Max health: 350




Overview:
The best Sniper ever, in fact, he's so good that he gets to keep a crow on his shoulder.



Modified Rifle: Scoped Shot/ Modified Rifle: Stun Shot/ Modified Rifle: Short Circuit
Damage Type:
Piercing




Able to hit Air units: No
Armor Piercing: None/None/65% (Respectively)
Status Infliction: None/
Stun (60% chance and last for 3 turns)/

Stun (70% chance and last for 3 turns) (Respectively)

Overview:
All of them do the same damage, except for the last two, they inflict the
Stun status
Railgun Trooper
Max health: 315

Resistances:
10% resistant to Explosive Damage


Overview:
Before the Railgun Sniper and the Railgun Tech was released, the Railgun Trooper was the ♥♥♥♥ in Battle Nations



EPR18: High Velocity Flechette / EPR18: Anti-Air High Velocity Flechette
Damage Type:
Piercing





Able to hit Air units: No/ Yes (Respectively)
Armor Piercing: 100%
Status Infliction: None

Overview:
Like all railgun units, every shot pierces throught armor CLEANLY, which means you can totally own the battlefield. Oh and planes take extra damage from Piercing damage, which means they die more easily.
Blood Ninja
Max health: 330




Resistances:
5% resistant to Crushing damage

10% vulnarable to Explosive damage

10% vulnarable to Fire damage

5% resistant to Piercing damage


Overview:
The best ninja to ever exist really. He even has extra attacks just to keep up with his awsomeness.




Katana: Flash Strike
Damage Type:
Cushing





Able to hit Air units: No
Armor Piercing: 10%
Status Infliction:
Fire (100% chance and last for 3 turns)

Overview:
What makes the Flash Strike even better from the original? FIRE. Beacuse we need to BURN ♥♥♥♥ UP.



Katana: Electric Strike:
Damage Type:
Crushing





Able to hit Air units: No
Armor Piercing: 50%
Status Infliction:
Stun (100% chance and last for 3 turns)

Overview:
Basically, more damage and the Stun lasts for one more turn.



Katana: Freezing Strike
Damage Type:
Crushing




Able to hit Air units: No
Armor Piercing: 25%
Status Infliction:
Freeze (100% chance and last for 3 turns)

Overview:
Obviously, since the Blood Ninja is the best ninja ever, he gets to learn the Freezing Strike, which can't be learned by normal Ninjas.


Shuriken: Three Stars
Damage Type:
Piercing




Able to hit Air units: No
Armor Piercing: 15%
Status Infliction: None

Overview:
More damage, better crit chance. You can't make it any better, or can you?



Shuriken: Deadly Star
Damage Type:
Piercing





Able to hit Air units: No
Armor Piercing: 10%
Status Infliction:
Poison (100% chance and last for 4 turns)

Overview:
Yup, it can be done better, poison DOT FTW.



Bomb: Smoke
Damage Type:
Explosion






Able to hit Air units: No
Armor Piercing: None
Status Infliction:
Stun (!00% chance and last for 2 turns)

Overview:
Smoke bombs, that are absolutely useless



Bomb: Explosion
Damage Type:






Able to hit Air units: No
Armor piercing: 25%
Status Infliction: None

Overview:
Bombs, real live bombs, and I've got nothing to say. *Insert witty joke here*
Raider Recruit
Max health: 520

Max Armor: 200



Resistances:
Health

25% vulnarable to Crushing

25% resistant to Explosive


Armor

25% vulnarable to Crushing

25% resistant to Explosive


Overview:
I have nothing to say really, this is a horrible unit.



Rocket Launcher: Vehicle Shot
Damage Type:
Explosive




Able to hit Air units: Yes
Armor Piercing: 40%
Status Infliction: None

Overview:
Why is it even called a Vehicle Shot when it can't even have bonus crit chance on vehicles. And if you think thats bad, just look at the amount of damage it deals, together with 40% ARMOR PIERCING!


Angry Fists: Rage
Damage Type:
Fire




Able to hit Air units: No
Armor Piercing: None
Status Infliction: None

Overview:
How is this thing bad? Fire-type damage, super low offense and absolutely no armor piercing.



Cannon: Detonating Bomb
Damage Type:
Explosive






Able to hit Air units: No
Armor Piercing: None
Status Infliction: None

Overview:
Its a downgraded Triple Strike and I have nothing to say because this unit SUCKS.
Zombie Hunter
Max health: 400




Resistances:
25% resistant to Crushing

35% resistant to Fire

25%
vulnarable to Piercing


Immunities:
Plague


Overview:
The bane of zombies, effective for only 1/12 of a YEAR.



Boomstick: Double Tap
Damage Type:
Piercing




Able to hit Air units: No
Armor Piercing: None
Status Infliction: None

Overview:
Its a shotgun, and you know that is a classic in zombie games/ movies/ novels. Pellet spread is accounted for though.



Ol' Trusty: Hack 'n' Slash
Damage Type:
Crushing


Able to hit Air units: No
Armor Piercing: 45%
Status Infliction: None

Overview
Vrmmm! Vrmm! Vrmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm! (Me trying to mimic chainsaw noises)


Rex: Sick 'em
Damage Type:
Piercing


Able to hit Air units: No
Armor Piercing: 25%
Status Infliction: None

Overview:
For taming a raptor, I was expecting a lot more.
M2014 Laser Gunner
Max health: 355

Max Armor: 75


Resistances:
Health

15% resistant to Piercing


Overview:
The Hvy Gunner, now with LASERS.



X2014 Heavy Laser (Gatling): Gatling Laser
Damage Type:
Piercing






Able to hit Air units: No
Armor Piercing: None
Status Infliction: None

Overview
Think about a Hvy Gunner, now switch his minigun for a LASER GUN, yea, you know what the results are.


X2014 Heavy Laser (Burst): Laser Burst
Damage Type:
Explosive





Able to hit Air units: Yes
Armor Piercing: 90%
Status Infliction: None

Overview:
Lasers, able to pierce through any unit.
Aero Jetpack Trooper
Max health: 360

Max armor: 140




Resistances:
Health

15% vulnarable to Crushing

10% resistant to Explosive

35% resistant to Fire

10% vulnarable to Piercing


Armor

10% vulnarable to Crushing

10% resistant to Explosion

20% resistant to Fire

20% resistant to Piercing


Immunities:
Breach

Fire


Overview:
Ever wish to enter the battlefield with a JETPACK?! The Aero Jetpack Trooper gets the jetpack and not only that, its fitted with tons of rockets!


RPG Launcher: Big Bertha
Damage Type:
Explosive





Able to hit Air units: Yes
Armor Piercing: 75%
Status Infliction: None

Overview:
One giant explosion equals to one giant mass of destruction.


RPG Launcher: Stinger Missiles
Damage Type:
Explosive






Able to hit Air units: Yes
Armor Piercing: None
Status Infliction: None

Overview:
Rain down the rockets and show the world that they should not mess with you!
Shadow Agent
Max health: 340




Resistances:
Health

25% vulnarable to Crushing

20% resistant to Explosive

20% resistant to Fire

20% resistant to Piercing


Immunities:
Fire

Poison


Overview:
Being sneaky, like a shadow. QUICK, pretend you didn't see me! Oooooooooh........



Grappeling Hook: Rappel
Damage Type:
Piercing








Able to hit Air units: No
Armor Piercing: 30%
Status Infliction: None

Overview:
Dun dun dun dun dun dun dun dun dun dun, dun dun dun dun dun dun dun dun, DUN DUN DUN DUN DUN, AND YOU DEAD!


Laser Pistol: Laser Shot
Damage Type:
Piercing



Able to hit Air units: No
Armor Piercing: 40%
Status Infliction: None

Overview:
Pew! Pew Pew Pew! PEW PEW PEW PEW PEW! Lasers.


Laser Pistol (Stun): Laser Stun Shot
Damage Type:
Piercing





Able to hit Air units: No
Armor Piercing: 65%
Status Infliction:
Stun (100% chance and last for 3 turns)

Overview:
Lasers, BUT NOT JUST ANY LASERS, THESE ARE LASERS WITH FULLY ELECTRALISED BATTERIES IN THEM, CAPABLE OF STUNNING ANYTHING IN THEIR WAY!


Cluster Bomb: Heat Seekers
Damage Type:
Piercing






Able to hit Air units: No
Armor Piercing: 30%
Status Infliction: None

Overview:
Throw a bomb, see the explosions, be happy with life.
Wandering Samurai
Max health: 365






Resistances:
Health

20% resistant to Cold

30% resistant to Crushing

30% resistant to Explosive

20% vulnarable to Fire

30% resistant to Piercing


Immunities:
Stun


Overview:
The Wandering Samurai
With a katana so sharp
Slices things in pieces for fun (#badhaikuisbad)


Katana (Slice): 9 Slice Attack
Damage Type:
Piercing





Able to hit Air units: No
Armor Piercing: 65%
Status Infliction: None

Overview:
With a couple of slices and dices, this attack will shread through any unit with ease


Katana (Slash): Bamboo Slash
Damage Type:
Piercing



Able to hit Air units: No
Armor Piercing: 65%
Status Infliction: None

Overview:
With one sweep, the units in the line of fire will be badly wounded, ready to be finished off.


Katana (Lunge): Lunge
Damage Type:
Piercing






Able to hit Air units: No
Armro Piercing: 80%
Status Infliction: None

Overview:
Artileries being a problem, no worries! With one skilled stab, the Wandering Samurai will take it down!
Weapon Technician
Max health: 355




Resistances:
Health

15% resistant to Cold

15% resistant to Explosive

50% resistant to Fire

15% resistant to Piercing


Immunities:
Fire

Freeze


Overview
With the intelligence of a rocket scienctist (probably), the Weapon Technician has found out a way to amplify Explosive and Crushing damage!



CRT Launcher (Explosive): Explosive AMP
Damage Type:
Explosive




Able to hit Air units: Yes
Armor Piercing: None
Status Infliction:
Explosive (100% chance and last for 3 turns)

Overview:
This attack amplifies Explosive damage, making sure that lots of explosions will occur in the future.


CRT Launcher (Shatter): Shatter AMP
Damage Type:
Crushing




Able to hit Air units: Yes
Armor Piercing: None
Status Infliction:
Shatter (100% chance and last for 3 turns)

Overview:
This attack amplifies Crushing damage, making sure that a stampede will occur in the future.
Mechanized Trooper
Max health: 375

Max armor: 240


Resistances:
Health

20% resistant to Cold

35% resistant to Crushing

30% resistant to Explosive

20% resistant to Fire


Armor

20% resistant to Cold

50% resistant to Crushing

35% resistant to Explosive

20% resistant to Fire


Immunities:
Fire

Shatter

Stun


Overview:
Ever wish of controlling a mech? Well, the Mechanised Trooper got his wish and he's burning things down, exploding ♥♥♥♥ up, and nothing can stand up to his powerful arms.


Battle Armor (Torch): Arc Torch
Damage Type:
Fire






Able to hit Air units: No
Armor Piercing: 25%
Status Infliction:
Fire (60% chance and last for 3 turns)

Overview
You can't have a mech without having built in flamethrowers, now all you pesky pest problems are gone for good!


Battle Armor (Missiles): Stinger Missiles
Damage Type:
Explosive







Able to hit Air units: Yes
Armor Piercing: 10%
Status Infliction: None

Overview:
A nice fallback weapon, though it is very unpredictable so choose your targets carefully.


Battle Armor Grip: Power Crush
Damage Type:
Crushing




Able to hit Air units: No
Armor Piercing: 25%
Status Infliction: None

Overview:
If you want to know what the inside of a garbage truck looks like, this is basically it. Strong, powerful force equals to destroyed vehicles.
Jedrek the Crusher
Max health: 500

Max Armor: 135


Resistances:
Health

15% resistant to Cold

40% resistant to Crushing

20% resistant to Explosive

40% resistant to Fire

20% resistant to Piercing


Armor

15% resistant to Cold

80% resistant to Crushing

30% resistant to Explosive

20% resistant to Fire

25% resistant to Piercing


Immunities:
Cold Enviroment

Freeze


Overview:
I've got nothing to say, Jedrek's mustache is too ♥♥♥♥♥♥♥ majestic to look at. Like literelly, people only want to get this guy just to stare at his mustache.



Fists: Back Breaker
Damage Type:
Explosive






Able to hit Air units: No
Armor Piercing: 10%
Status Infliction: None

Overview
Smashing concrete for fun


Knee: Flying Knee
Damage Type:
Explosive




Able to hit Air units: No
Armor Piercing: 10%
Status Infliction: None

Overview:
You may not be able to hear it, but the sound effect is really fun to listen


Fists: Pumped Up
Damage Type:
Crushing







Able to hit Air units: Yes
Armor Piercing: 30%
Status Infliction: None

Overview:
Since planes takes more damage from Crushing, this is a good anti-air attack though you only be able to strip off the armor.
Raider Summoner
Max health: 375

Max armor: 100




Resistances:
Health

35% resistant to Explosive

5% resistant to Fire

15% resistant to Piercing


Armor

10% resistant to Explosive

20% resistant to Fire

20% resistant to Piercing


Immunities:
Fire

Poison


Overview:
This raider has managed to tame sandworms, harnessed this power for your advantage.


Command: One Worm
Damage Type:
Explosive





Able to hit Air units: No
Armor Piercing: 25%
Status Infliction: None

Overview:
Call upon the worm! Watch as they scratch the feet of your enemies!


Summon: Corrosive Cloud
Damage Type:
Fire






Able to hit Air units: Yes
Armor Piercing: None
Status Infliction:
Poison (100% chance and last for 4 turns)

Overview
Use your summoning horn and call the sandworms to spit out their acidic saliva!


Command (Swarm): Worm Swarm
Damage Type:
Explosive






Able to hit Air units: No
Armor Piercing: 20%
Status Infliction:
Poison (40% chance and last for 2 turns)

Overview:
Slam the ground with your staff, and the worms will scratch the feet of your enemies with their poisonous teeth!
Zombie Slayer
Max health: 525







Resistances:
Health

15% resistant to Crushing

20% resistant to Explosive

35% resistant to Fire

15% vulnarable to Piercing


Immunities:
Plague

Poison


Overview:
Another zombie invasion, another zombie hunter/slayer, that was effective for 1/12 of a year...AGAIN.


Crossbow: Fire Arrow
Damage Type:
Fire






Able to hit Air units: No
Armor Piercing: 50%
Status Infliction:
Fire (80% chance and last for 2 turns)

Overview:
Fire these fire arrows at the zombies, cause we know that the one weakness of zombies is FIRE.



Crossbow: High Ex Arrow
Damage Type:
Explosive




Able to hit Air units: Yes
Armor Piercing: 10%
Status Infliction: None

Overview:
Explosive arrows, yea.


Katana: Hack 'n' Slash
Damage Type:
Piercing






Able to hit Air units: No
Armor Piercing: 65%
Status Infliction: None

Overview:
You spin my head right round baby right round like (♥♥♥♥ i forget whats this part of the lyrics is) right round round round.
Elder Animals
Tamed Adult Sandworm






Tamed Raptor Lord






Tamed Mammoth Matriarch







Tamed Boar Matriarch




Overview:
I'm not even going to bother putting up the attack animations, health and armor, and the resistances. They are the ♥♥♥♥♥♥♥ Elder Animals, so you should pretty much have a good imagination of how strong they are.
Battlewasp Striker
Max health: 300

Max armor: 175



Resistances:
Health

25% vulnarable to Crushing

25% vulnarable to Fire


Armor

50% resistant to Crushing

10% resistant to Explosive

10% vulnarable to Fire

25% vulnarable to Piercing


Immunities:
Poison


Overview:
The first Spiderwasp unit and it already sucks, in fact they suck so much that one youtuber calls them "Changelings".



Glands: Splatter
Damage Type:
Fire






Able to hit Air units: No
Armor Piercing: 50%
Status Infliction:
Poison (100% chance and last for 5 turns)

Overview:
You know, this attack isn't that bad. Except for the fact that it does low damage and misses a lot.


Glands: Spittle
Damage Type:
Fire






Able to hit Air units: No
Armor Piercing: 50%
Status Infliction: None

Overview:
As if we need to be reminded of how much these guys suck.
Bigfoot Shaman
Max health:720




Resistances:
Health

20% resistant to Explosive

55% vulnarable to Fire


Immunities:
Cold Enviroment


Overview:
A Bigfoot, wearing a mask, that uses mystical spears as weapons



Mystic Spear: Guided Throw
Damage Type:
Piercing






Able to hit Air units: Yes
Armor Piercing: None
Status Infliction: None

Overview:
This is good at taking down Air units, except this thing dosen't have armor piercing.



Mystic Spear (Splintering): Splintering Throw
Damage Type:
Piercing







Able to hit Air units: Yes
Armor Piercing: None
Status Infliction: None

Overview:
Again, this would be good at taking down Air units, except that this attack can't be moved and it has no armor piercing.
Allied Brawler
Max health: 355





Resistances:
Health

15% resistant to Piercing


Overview:
You have managed to convince the Brawlers to fight for you, now use their fists to your advantage.



Meaty Fists: Big Punch
Damage Type:
Crushing


Able to hit Air units: No
Armor Piercing: None
Status Infliction: None

Overview
This attack pratically destroys armor easily


Meaty Fists: Fists of Fury
Damage Type:
Crushing




Able to hit Air units: No
Armor Piercing: None
Status Infliction: None

Overview:
This attack does storng damage, but it is very unpredictable so use it with caution
Death From Above
Max health: 195

Max armor: 60


Resistances:
Health

25% resistant to Crushing


Armor

25% resistant to Fire

50% resistant to Piercing


Overview:
The Death From Above, showering the battlefield full of love and napalm.


Napalm Launcher: Firestorm
Damage Type:
Fire


Able to hit Air units: No
Armor Piercing: None
Status Infliction:
Fire (100% chance and last for 6 turns)

Overview:
The Firestorm rains napalm all over the battlefield, causing serious burns everywhere.


Napalm Launcher: Fireball
Damage Type:
Fire


Able to hit Air units: No
Armor Piercing: None
Status Infliction:
Fire (100% chance and last for 3 turns)


Overview:
The Fireball is a more concentrated attack, hitting a small group of enemies with more damage.
Boom Bus
Max health: 320

Max armor: 60


Resistances:
Health

25% resistant to Crushing


Armor

75% resistant to Crushing

25% resistant to Fire

75% resistant to Piercing


Immunities:
Plague


Overview:
The king of Wub Wub. The Boom Bus owns the battlefield with DUBSTEP (Till Z2 nerf the Boom Bus ultra hard). Also this is the only promo unit that does not cost nanopods.



Infrasound Array: Sonic Boom
Damage Type:
Crushing

Able to hit Air units: Yes
Armor Piercing: 25%
Status Infliction:
Stun (50% chance and last for 3 turns)


Overview:
The Boom Bus turns up the volume for a slight second, stunning any enemy with a quick listen of ULTRA HIGH VOLUME DUBSTEP.


Ultrasound Array: Ultrasonic Shriek
Damage Type:
Explosive

Able to hit Air units: Yes
Armor Piercing: 25%
Status Infliction: None




Overview:
The Boom Bus projects the DUPSTEP into one direction, damaging the ears of the enemies.



Auxiliary Blasters: Brown Noise
Damage Type:
Crushing

Able to hit Air units: No
Armor Piercing: 100%
Status Infliction:
Stun (80% chance and last for 3 turns)


Overview:
The Boom Bus uses DUPSTEP for a few seconds, causing the ears of the enemies to bleed and also probably be stunned as they listen to DUPSTEP.
Mammoth Tank
Max health: 620

Max armor: 375


Resistances:
Health

15% resistant to Crushing

15% resistant to Explosive

25% vulnarable to Fire


Armor

75% resistant to Crushing

25% resistant to Fire

75% resistant to Piercing


Immunities:
Cold Enviroment


Overview:
How to make a Mammoth better? How about having it to wear armour equipped with a TANK CANNON.


Mammoth Cannon: Tank Shell
Damage Type:
Explosive





Able to hit Air units: No
Armor Piercing: 75%
Status Infliction: None

Overview:
Your classic, avereage Tank Shell.


Mammoth Cannon: Flechette Shell
Damage Type:
Explosive





Able to hot Air units: No
Armor Piercing: 25%
Status Infliction: None

Overview:
The Mammoth Tank has a special Tank Shell, which spreads from the starting point of the shot.
Imitation Fragment
Ma- NO, GET IT AWAY FROM THIS GUIDE
Anti-Air Flak Gun
Max health: 355

Max armor: 300



Resistances:
Health

50% vulnarable to Crushing

60% resistant to Piercing


Armor

25% vulnarable to Crushing


Immunities:
Freeze

Poison

Stun


Overview:
The big brother of the Anti-Aircraft Turret, the Anti-Aircraft Flak Gun destroys planes with each targeted shot.



Targeted Attack: AA Shrapnel Shot
Damage Type:
Explosive





Able to hit Air units: Yes
Armor Piercing: 10%
Status Infliction: None

Overview:
This attack concentrates all the shrapnel shots to a single spot, usually almost or totally destroying the plane.


Fully Automatic: AA Autoround Shrapnel Shots
Damage Type:
Explosive





Able to hit Air units: Yes
Armor Piercing: 10%
Status Infliction: None

Overview:
The Anti-Air Flak Gun spreads the shrapnal shots across the battlefield dwindling down the health of the planes, though this attack is super unpredictable and it does very low damage.
Bora-Bora Hovercraft
Max health: 500

Max armor: 170


Resistances:
Health

10% resistant to Crushing

20% resistant to Explosive

25% resistant to Fire

10% vulnarable to Piercing


Armor

20% resistant to Crushing

10% resistant to Explosive

25% resistant to Fire


Immunities:
Fire

Plague


Overview:
A hovercraft, fully equipped with things to like grenades and a MG turret. Fun fact: The Bora-Bora Hovercraft can be used in land and naval battles...BECAUSE ITS A ♥♥♥♥♥♥♥ HOVERCRAFT.


MG Turret: Spray
Damage Type:
Piercing




Able to hit Air units: Yes
Armor Piercing: None
Status Infliction: None

Overview:
Your averege, normal looking MG turret. There's nothing here. No seriously this is filler. There's no porn here if you're wondering.


Missile Launcher(Napalm): Napalm Rocket
Damage Type:
Explosive



Able to hit Air units: No
Armor Piercing: 25%
Status Infliction:
Fire (60% chance and last for 2 turns)



Overview:
A napalm rocket, except its defected so yay, pest control is going to be better now.



Missile Launcher(EMP): EMP Rocket
Damage Type:
Explosive


Able to hit Air units: Yes
Armor Piercing: None
Status Infliction:
Stun (60% chance and last for 3 turns)

Overview:
An EMP Rocket, that hits in an X-shaped pattern.
TANK CRUSHER
MAX HEALTH: 320

MAX ARMOR: 300


RESISTANCES:
HEALTH

15% RESISTANT TO COLD

50% RESISTANT TO CRUSHING

25% RESISTANT TO EXPLOSIVE

25% ESISTANT TO PIERCING


ARMOR

15% RESISTANT TO COLD

25% RESISTANT TO FIRE

25% RESISTANT TO PIERCING


IMMUNITIES:
PLAGUE


OVERVIEW:
I'M NOT JOKING, THE TANK CRUSHER'S NAME IS ACTUALLY ALL CAPS. THIS UNIT IS BASICALLY THE LITTLE BROTHER OF THE BRUTALIZER BUT WITH SOME NEAT ATTACKS


V64 Engine (Crush): Vehicle Crush
DAMAGE TYPE:
EXPLOSIVE





ABLE TO HIT AIR UNITS: NO
ARMOR PIERCING: 70%
STATUS INFLICTION: NONE

OVERVIEW:
RAM INTO THE VEHICLES TO CRUSH THEM INTO ITSY BITSY BITS AND PIECES.


V64 Engine (Bounce): 21 Ton Collision
DAMAGE TYPE:
CRUSHING

ABLE TO HIT AIR UNITS: NO
ARMOR PIERCING: 60%
STATUS INFLICTION: NONE



OVERVIEW:
THIS ATTACK IS AN UPSIDE DOWN CONE-SHAPED PATTERN, MEANING THAT YOU CAN TAKE DOWN MORE VEHICLES IN THE FRONT ROW.



Front-Mounted Missiles: Rocket Assualt
DAMAGE TYPE:
EXPLOSIVE

ABLE TO HIT AIR UNITS: YES
ARMOR PIERCING: 30%
STATUS INFLICTION: NONE



OVERVIEW:
IF THE TANK CRUSHER ISN'T ANY MORE AWSOME, ITS EQUIPPED WITH MISSILES AS A FALLBACK ATTACK.

And now the caps is off.......OR IS IT?
Demolisher
Max health: 340

Max armor: 300




Resistances:
Health

15% resistant to Cold

50% resistant to Crushing

25% resistant to Explosive

25% resistant to Piercing


Armor

15% resistant to Cold

25% resistant to Crushing

20% resistant to Explosive

25% resistant to Piercing


Immunities:
Plague


Overview:
This is pratically what the Demolisher reminded me of (I am sry if this makes your ears bleed)


Wrecking Ball (Swing): Demolish
Damage Type:
Crushing

Able to hit Air units: No
Armor Piercing: None
Status Infliction: None


Overview:
Swing the wrecking ball and come in like a wrecking ball


Wrecking Ball (Drop): 10 Ton Drop
Damage Type:
Explosive






Able to hit Air units: No
Armor Piercing: None
Status Infliction: None

Overview:
Drop the wrecking ball like its hot!



Wrecking Ball (Quake): Earthquake
Damage Type:
Crushing


Able to hit Air units: No
Armor Piercing: None
Status Infliction: None



Overview:
Now this may look like a srong attack but guess what? It only hits defenses and nothing else.
Armored SUV
Max health: 360

Max armor: 305


Resistantces:
Health

20% resistant to Cold

35% resistant to Crushing

40% resistant to Explosive

20% resistant to Fire

25% resistant to Piercing


Armor

20% resistant to Cold

50% resistant to Explosive

55% resistant to Piercing


Immunities:
Fire

Explosive

Freeze

Plague

Stun


Overview:
Unsuspectable SUV is unsuspectable....OR IS IT? Fitted with a concealed gatling gun and rockets, the Armored SUV is sure to bring surprises in the battlefield.


M6 Concealed Gatling Gun: Spray and Pray
Damage Type:
Piercing


Able to hit Air units: No
Armor Piercing: 25%
Status Infliction: None


Overview:
Put up the Gatling Gun and spray ALL THEM BULLETS, great for taking down multiple units in a row


M6 Concealed Gatling Gun: Drill 'em Deep
Damage Type:
Piercing

Able to hit Air units: No
Armor Piercing: None
Status Infliction: None




Overview:
Multiple units that are giving you trouble and they just happen to be in one line, put up the Gatling Gun and drill them bullets into their brains.



Concealed Launcher: Triple Strike
Damage Type:
Explosive

Able to hit Air units: Yes
Armor Piercing: None
Status Infliction: None


Oveview:
Concealed launchers hiding some rockets, it does your normal, average Triple Strike.
Ancient Sentry
Max health: 400

Max armor: 180



Resistances:
Health

20% resistant to Cold

40% resistant to Crushing

15% resistant to Explosive

10% resistant to Fire

10% resistant to Piercing


Armor

80% resistant to Cold

80% resistant to Crushing

80% resistant to Explosive

80% resistant to Fire

80% resistant to Piercing


Immunities:
Fire

Explosive

Freeze

Plague

Poison

Shatter

Stun


Overview:
Ripped out from (probably) the head of a broken Ancient Sentinal, the Ancient Sentry boast for a very strong armor but it has poor resistances for its health so use it with caution when fighting units with armor piercing attacks.


Concealed Lasers: Laser Blast
Damage Type:
Explosive

Able to hit Air units: Yes
Armor Piercing: 85%
Status Infliction: None


Overview:
The Laser Blast is able to penetrate thorugh blocking units, allowing it to heavily wound artilerry or backline units.



Concealed Lasers: Laser Burst
Damage Type:
Explosive

Able to hit Air units: Yes
Armor Piercing: 85%
Status Infliction: None


Overview:
The Laser Burst does full damage in a small circle, allowing it to take out potential problem units



Sentry Shielding: Electric Strike
Damage Type:
Fire

Able to hit Air units: No
Armor Piercing: 25%
Status Infliction:
Stun (30% chance and last for 3 turns)

Overview:
Use this attack if needed, the Stun status effect has a low chance to be inflicted so don't depend too much on it.
Nomad Elemental Rover
Max health: 435

Max armor: 210



Resistances:
Health

40% resistant to Cold

35% resistant to Crushing

20% resistant to Explosive

50% resistant to Fire

25% resistant to Piercing


Armor

50% resistant to Cold

55% resistant to Crushing

25% resistant to Explosive

85% resistant to Fire

50% resistant to Piercing


Immunities:
Cold Enviroment

Fire

Explosive

Freeze

Plague

Poison

Shatter

Stun


Overview:
The Nomad Elemantel Rover is what I call, The Torture Vehicle, burn, freeze or taser your enemies to death!



Hidden Arsenal (Flame): Flame Blast
Damage Type:
Fire


Able to hit Air units: No
Armor Piercing: 25%
Status Infliction:
Fire (60% chance and last for 2 turns)

Overview:
Equipped with a hidden flamethrower, the Nomad Elemental Rover will surprise the enemy with a burning death!



Hidden Arsenal (Freeze): Frozen Blast
Damage Type:
Explosive

Able to hit Air units: No
Armor Piercing: 20%
Status Infliction:
Freeze (100% chance and last for 3 turns)

Overview:
Frozen, no really, Frozen.




Hidden Arsenal (EMP): EMP Grenade
Damage Type:
Explosive


Able to hit Air units: Yes
Armor Piercing: None
Status Infliction:
Stun (45% chance and last for 3 turns)


Overview:
EMP Grenades, capable of stunning any problem enemies!
Imperial Fury
Max health: 405

Max armor: 190





Resistances:
Health

15% resistant to Cold

20% resistant to Crushing

20% resistant to Explosive

20% resistant to Fire

35% resistant to Piercing


Armor

15% resistant to Cold

35% resistant to Crushing

35% resistant to Explosive

20% resistant to Fire

35% resistant to Piercing


Immunities:
Cold Enviroment

Fire

Plague


Overview:
Your very own Fury! After stealing it from the Silver Wolves, you can now toss whatever dangerous stuff you want now.



All the Grenades: Scatter
Damage Type:
Explosive


Able to hit Air units: Yes
Armor Piercing: None
Status Infliction: None


Overview:
Throw ALL THEM GRENADES, watch as the many explosions destroys the battlefield.



Oil Drum: Caber Toss
Damage Type:
Fire


Able to hit air units: No
Armor Piercing: None
Status Infliction:
Fire (100% chance and last for 3 turns)

Overview:
Burn your enemies at a distance with a oil drum!



Toxic Barrel: Caber Toss
Damage Type:
Fire

Able to hit Air units: No
Armor Piercing: 50%
Status Infliction:
Poison (100% chance and last for 4 turns)


Overview:
For some reason, the Toxic Barrel does better than the Oil Drum in every way.
Snow Crusher
Max health: 450

Max armor: 395



Resistances:
75% resistant to Cold

45% resistant to Crushing

30% resistant to Explosive

30% resistant to Fire

60% resistant to Piercing


Armor

75% resistant to Cold

60% resistant to Crushing

45% resistant to Explosive

60% resistant to Fire

70% resistant to Piercing


Immunities:
Cold Enviroment

Plague

Shatter


Overview:
Got some snow outside of your house? Get the Snow Crusher. Want to play god mode when playing hide 'n' seek in the snow? Get the Snow Crusher. Got some angry robotic snowmen chasing you? Get the Snow Crusher.



Double Cannon: V Shot
Damage Type:
Explosive

Able to hit Air units: Yes
Armor Piercing: 20%
Status Infliction:
Freeze (20% chance and last for 2 turns)

Overview:
The V Shot helps in taking down multiple units with one hit, or if you need to finish them off.



Double Cannon: Triple Shot
Damage Type:
Explosive





Able to hit Air units: No
Armor Piercing: 20%
Status Infliction:
Freeze (20% chance and last for 2 turns)

Overview:
The Triple Shot functions like the Double Tap attack of the Zombie Hunter, the Snow Crusher fires three shots and the shots are divided into two squares.



Snowplow: SHOVELer
Damage Type:
Crushing

Able to hit Air units: No
Armor Piercing: 10%
Status Infliction: None



Overview:
The SHOVELer attack does strong Crushing damage together with a high crit chance, unfortunatley, due to its low armor piercing, it is unable to take down heavily armored units like tanks.
Atmospheric Diving Trooper
Max health: 455

Max armor: 305


Resistances:
Health

50% resistant to Crushing

15% resistant to Depth Charge

35% resistant to Explosive

50% resistant to Fire

25% resistant to Piercing

15% resistant to Torpedo


Armor

35% resistant to Crushing

25% resistant to Depth Charge

40% resistant to Explosive

50% resistant to Fire

45% resistant to Piercing

15% resistant to Torpedo


Immunities:
Breach

Fire

Poison


Overview:
This is the naval version of the Mechanized Trooper.



Battle Armor: Carbon Drill Bit
Damage Type:
Crushing





Able to hit Air units: No
Armor Piercing: 25%
Status Infliction:
Breach (40% chance and last for 3 turns)

Overview:
The Cabron Drill Bit attack acts as the Mechanized Trooper's Power Crush attack, except it can attack behind the origin of the attack for half the damage and it can inflict the Breach status, the only downside is that the Carbon Drill Bit attack does less damage than the Power Crush attack.



Battle Armor: Harpoon
Damage Type:
Piercing

Able to hit Air units: Yes
Armor Piercing: 45%
Status Infliction:
Fire (45% chance and last for 3 turns)

Overview:
The Harpoon attack is basically, something like the Frag shell attack of the Mortar Team, except it has a chance to inflict Fire status.



Missile Launcher: Guided Missile
Damage Type:
Explosive

Able to hit Air units: Yes
Armor Piercing: 15%
Status Infliction:
Fire (25% chance and last for 2 turns)


Overview:
The Guided Missile attack is the same as the Stinger Missiles attack of the Aero Jetpack Trooper and the Mechanized Trooper, only that all the squares are hit and it has a chance to inflict the Fire status.
Atmospheric Armor Trooper
Max health: 455

Max armor: 305


Resistances:
Health

50% resistant to Crushing

35% resistant to Explosive

50% resistant to Fire

20% resistant to Piercing


Armor

35% resistant to Crushing

40% resistant to Explosive

50% resistant to Fire

45% resistant to Piercing


Immunities:
Fire

Explosive

Poison

Stun


Overview:
This is the land version of the Atmospheric Diving Trooper, with a few differences like its resistances, immunities and damage. It has a special way of being obtained, requiring the player to buy 2 Atmospheric Diving Trooper to get 1 Atmospheric Armor Trooper, a maximum of 3 Atmotspheric Armor Trooper can be obtained. The Atmospheric Armor Trooper is like the Mechanized Trooper, but it trades ovarall damage output for better survivalbility.


P.S
I'm not going to put up a lot of stuff since both the Atmospheric Diving Trooper and the Atmospheric Armor Trooper are very similar but I'll put up the attack animations.



Battle Armor: Carbon Drill Bit






Battle Armor: Harpoon








Missile Launcher: Guided Missile
The End
So we've finally finished with this guide (my hands hurts), so I hope you get to know the Promo Units in Battle Nations, so goodbye!


For more information of the Promo Units in Battle Nations, visit this awsome website below!


Battle Nations wiki[battlenations.wikia.com]
3 Comments
Themanpile Mar 29, 2016 @ 9:54am 
does anyone still play this game?
LemmiSlams  [author] Feb 27, 2015 @ 6:26am 
So true
Redead-ITA Feb 27, 2015 @ 6:12am 
i think the imitation fragment was a made in china version for a normal fragment