Sam & Max 303: They Stole Max's Brain!

Sam & Max 303: They Stole Max's Brain!

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Sam & Max The Devil's Playhouse EP3: They Stole Max's Brain! - Walkthrough (On-Going)
By VolnuttHeroP64
In this Guide, I will walk you through on Sam & Max The Devil's Playhouse Episode (Season 3) 3-5: They Stole Max's Brain! (PC, Xbox 360, PS3 & iOS Versions).
   
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1. Season 3, Episode 3 Story


https://www.youtube.com/watch?v=d353oFK-WKo
Max's brain was stolen during Sam's bathroom break in the last episode! Now Sam must figure out who stole Max's brain, with Skun-ka'pe being the primary suspect.
2. Toys of Power


The Toys of Power are a set of toy-shaped artifacts that form an essential part of the plot and gameplay of The Devil's Playhouse. A Total of 9 Toys of Power can be found along with the Devil's Toybox through the course of Season 3. Each one contains different Psychic Powers.

The known toys and accompanying abilities are as follows:

Toy of Power:

1. View-Master


2. Telephone


3. Rhinoplasty/Silly Putty


4. Playing Cards


5. Charlie Ho-Tep


6. Nutrition Specs (PS3 Version Only)


7. Projector & Film Reels


8. Can o' Nuts


9. Cthonic Destroyer


Psychic Power:
1. Precognition
2. Teleportation
3. Shapeshifting
4. Mind Reading
5. Ventriloquism
6. Nutrition Vision
7. Astral Projection
8. Compression
9. Destruction

Effect:
1. Sam can somehow also see the visions. Also referred to as the Eyes of Yog-Soggoth.
2. Must know a phone number to teleport near that phone.

3. Use the putty in the nose to copy a picture and take that form.
Sammun-Mak names it "The Essence Thief."

4. Can be used multiple times on the same person after new information is acquired.
5. Referred to as "Psychic Ventriloquism," which Sammeth rebukes.

6. Shows you the Nutrition Facts of any food item. Also works on people (Currently only available on PS3, after you beat The Penal Zone once).

7. Can view (and possibly manipulate) select parts of the past. In The City That Dares Not Sleep, this toy's usage is further explained by The Narrator, as the toy makes the user able to take over any suitable body of himself/herself (for example, Sam uses this power to take over his clones to complete tasks).

8. Maximus can hide himself and Sameth inside the can.
9. Can destroy/banish things from the Dark Dimension.
3. PS3 Controls


Here are the PlayStation 3 controls. They're listed in the Help & Settings menu under Controller Map, but just in case:

BUTTON = Action
X = Use, Talk To, Select
() = Back, Cancel, Run
[] = Use Inventory Item
/\ = Enter Max Mode
R1 = Cycle Selected Object
R2 = Show Selectable Objects
R3 = Not Used
L1 = Cycle Selected Object
L2 = Not Used
L3 = Not Used
Select = Not Book
Start = Menu, Pause
Right Analog = Select Max Power
Left Analog = Move, Menu Navigation
D-Pad = Menu Navigation
4. PC Controls


And the PC controls. Again they're listed in the Help & Settings menu under Keyboard Map and Mouse Map (and also Controller Map if you want to use a controller):

KEY = ACTION
WASD, Arrow Keys, 8, 4, 6, 2 = Movement, Menu navigation
Left Mouse Button (hold & drag) = Move
Q, M, End, 7 = Max Mode
N, C, 3, Page Down = Notebook
Shift, Right Mouse Button (hold while moving) = Run
Enter, 5, Left Mouse Button = Select, Use
Ctrl, Right Mouse Button = Cancel, Close
I, E, Del, Ins, 0, 9, Middle Mouse Button/Mouse Wheel = Open Inventory
Space = Pause
5. Cross Examination Help
https://www.youtube.com/watch?v=CQpdHIaIe-4
Flint Paper's tips are pretty good for starters. Choosing the same option may get a different reaction when chosen at different points of the conversation. Also take note that an option that has been chosen before at the same point of the conversation will be greyed out, so you don't have to reselect it. Also take note of the following choices:

"You're lying!": Use when the witness has told you something and you know it is a lie. You need proof from the other witnesses to back your story up.

"Tell me more!": This is your 'interrupt with a question' choice. If the witness says something that doesn't make sense, choose this option.

"Threaten": Choose this option when your witness is withholding information
and not co-operating with you and Sam will pull out his gun.

"Noir": Choose this option if your witness is under any false allusions.
This should knock them back a bit.

"Hurry up!": This forces the witness to continue with the next part of their account.
Not selecting any option has the same effect.

"Leave": If you are not getting anywhere, or you got the information you need from the witness, choosing this option will cause Sam to finish interrogating and find another suspect.

"Again!": This appears at the end of the witness's account and
forces them to state their account from the beginning. This is your 'try again' option.
6. Wintess Testimonies: Frankie the Rat
https://www.youtube.com/watch?v=HmTs0SJOjqo
https://www.youtube.com/watch?v=LICY7XMIye0


Frankie's Testimony
=Directions to a Confused Tourist=
1. I was Giving Directions to a Confused Tourist. The Poor Fellah was wandering around in Circles, scaring all kiddies with his umlaunts tvor di znahks and whatnot...

2. I was almost done hleping the guy, see, when BAM! Alluva sudden this space ape comes barreling down the street fighting with some other mook! A space carrying a brain!
(Sam: Skunkape...)

3. I haven't seen anything that weird since Aunt Jacquelyn's vacation slides
from Pismo Beach with the Jellyfish on the water skiis. Anyways...

4. So I grabed the Tourist & we ducked behind a buncha of crates with the other gorilla.
We kept our heads down until the fight moved down the street.

5. And that's all I know about the space ape who toop your buddy's brain.
No fooling. That's all I know! I don't know no more.
= Statements 1, 3 & 5 are Questionable=



Frankie's Testimony
=Not Talking=
Conditions to unlock: "You're Lying" on Statement 1 after Cross Examining the Tourist's Testimony.
1a. I ain't saying nothing until I get some legal representation!
or
1b. I ain't talking without a Lawyer and you can't make me!

2a. The Nevre of some people, trampling a rat's gog-given Merengue Rights.
There ought to be a law or somethin'...
or
2b. I pleading the 5th & maybe even the 6th! Whatever it is I'm pleading it
and no two-bit copper is going to stop me!
or
2c. Attica! Attica! Police Brutality! Excessive Force!
Where's the neighborhood watch when a victimized rat needs it?!
= Statements 2 is Questionable=



Frankie's Testimony
=Misdirections=
Conditions to unlock: "Threaten" on Statement 2.
1. Like you guessed I gave the Tourist directions to the Bad Side of Town,
but I was just winding him up really!

2. If you ask me the schmuck deserved it, acting so high and mighty
and European wearing his fancy socks...

3. When the big fight broke out, me, the tourist and other gorilla ducked behind a crate
and I... picked their pockets...

4. The Tourist was loaded with that high exchange European stuff,
but all the other guy had was funny looking green cubes...

5. After the fight moved on the Tourist got a nice souvenir for his troubles
and I skeddaddled back here!

6. And that's all I know, honest! Ask anyone! They'll vouch for old Frankie...
If they know what's good for them, that is.
= Statements 2, 4 & 6 are Questionable=
7. Wintess Testimonies: The Tourist
https://www.youtube.com/watch?v=HmTs0SJOjqo

NOTE:
Weltraumliebwachetzaubreikrieg: European word meaning
"stunning battle between space ape carrying a brain in a jar and a strangely-garbed man".

Ibbleskibbled: Feeling of mild disorentiation combined with nagging doubts a Rat.
Claimed to be a common European word.



Tourist's Testimony
=Scene of the Crime=
1. About an Hour ago, I was getting directions to the Museum District from one of your colorful local rats... (Sam: And Frankie sent you here?!) Ja... (Sam: That Dirty Lying Rat...)

2. You know, back in Europe I heard so many warnings about your country's rats, but this Frankie was so gracious and helpful... Anyhow...

3. I was about to give him a trip for the help, when all of a sudden a Weltraumliebwachetzaubreikrieg erupted in the middle of the asphalt Ijords!

4. At least I think it was a Weltraumliebwachetzaubreikrieg... It might have been more of an eud de la sporkenfeudnel affair... but I digress...

5. After the fight moved on I discovered that someone had picked my pockets, leaving me empty handed & Ibbleskibbled in a strange land in a strange land. I left the scene of the crime carrying nothing but the clothes on my back!

6. You know what else? I'm starting to think that this isn't actually the Museum District. Maybe I'm mistaken the friendly rats directions!
= Statements 2, 4 & 6 are Questionable=
8. Wintess Testimonies: Sign Spinner
https://www.youtube.com/watch?v=HmTs0SJOjqo
https://www.youtube.com/watch?v=LICY7XMIye0


Sign Spinner's Testimony
=Haven't seen Skunkape=

1. (Sam: You! You're one of Skunkape's goons! Where's your boss?! What'd he do to my little buddy?!) I don't know. I haven't seen General Skun-ka'pe since you unjustly imprisoned him in The Penal Zone!

2. I'll never forget his final terrified howl as it echoed across the Dimensional boundries... anyhow...

3. Since Skun-ka'pe's imprisonment, I've been re-evaluating my life choices...

4. I abandoned Violence for career as a sign-spinner... it's very fulfilling, low-temperture job more suited to a space ape of a certian age...

5. But enough about me. You should, uhh, talk to the rat!

6. Yes, the rat! He certianly seems plugged-in to the ins and outs of this glorious metropolis.
= Statements 2, 4 & 6 are Questionable=



Sign Spinner's Testimony
=A Few Minutes Earlier=
Conditions to unlock: "You're Lying!" on Statement 2.
1. A few of your earth minutes ago, I was spinning my sign for Frankie the rat & a tourist, when General Skun-ka'pe came running down the street chasing after a strangely-garbed man!

2. To my everlasting shame, I cowered behind a crate like a common Venusian Bonobo as the General & his prey skirmished.

3. After the General & and the stranger fled the scene, I discovered that he had droped THIS!

4. I'm surprised he didn't come back for it, but he appeared to be in something of a hurry... oh, well...


5. (Sam: Give me that toy!) No! I need it to get back into General Skun-ka'pe's good graces! Once I return this artifact to the General, he'll forgive my temporary abandonment of his goals & welcome me back to his crew in open arms!


6. Oh, how I miss standing at my General's side these past few hours! I wonder if he'll promote me?

= Statements 2, 4 & 6 are Questionable=
9. Wintess Testimonies: Mole Men
https://www.youtube.com/watch?v=HmTs0SJOjqo


Mole Men's Testimony (Prolouge Only)
=Last Thing we remember=

1, Actully, I think it was more than a "BOOM". Really? 'Cause I distinctly heard it was more like a "BAM"... Anyway someone knocked us out with a Booming and/or Bamming sound and...

2. Well that's the last thing we remember until you woke us up and started snarling at us! Uh, yeah. That's the last thing we remember...

3. Yup, I was totally unconscious at the time... I certinly didn't see anything interesting, nosireebob... Can we go now? The Apocalypse is at hand & we got plans to make! (Sam: No! Let's run through it again!) (sigh..) fine...
= Statements 1 & 3 are Questionable=
10. Museum of Mostly Natural History Guided Tour
When Activated:
Welcome to the Museum of Mostly Natural History! My name is Anton Paperwaite & I will be your narrator on this self-guided tour today.

Green Buttons:
1. Let us Begin! Please make your way to the Melozoic Era Exhibit in the Center of the main floor.

2. Although it lasted for only 7 weeks during the late summer of 56 Million B.C., the Melozoic Era produced an incredible explosion of evolutonary diversity, most of which was quickly erased by less rediculous creatures.

3. Gently yank the bone to hear the roar of the Pollosaurus Henway.


Red Buttons:
4. Please make your way to the animatron of the terrible beast assaulting the city.

5. Humanity has long pondered about the eventful fate of the earth. Today, thanks to sophisticated super-computers, scientists have determined that that the world will in end in the year 2015, as giant monsters, enviromental disasters & political apathy combine to turn our world into an unlivable hellhole shortly before the sun unexpectedly goes nova.

6. Turn the hourglass to witness the Earth's final moments as predicted by accredited apocalyptictians.


Yellow Buttons:
7. Please proceed to the "Treasures of the Forgotten Pharaoh" exhibit.

8. The Museum is proud to have recently obtained the preserved remains of the mysterious "Forgotten Pharaoh" of ancient Egypt.

9. Now, poke the eye to see an ancient, brutal civilization spring to life!


Blue Buttons:
10. And finally, the Pride of the Museum! Please proceed to the knights of Yog-Soggoth display.

11. The Order of Yog-Soggoth were an ancient order of mystic knights dedicated to serving Yog-Soggoth, an overfiend of the Dark Dimension. This Priceless Tapestry, woven from the meticulously groomed back hair of the knights, is all the remains of their order.

12. To see the Terrifying power of the Yog-Soggoth Tapestry, pull the sword from the eyeball.
11. Act 1
Once again the episode begins directly after the end of the previous episode, your first task is to use Flint Paper's teachings to interrogate the Mole Men Cultists about the disappearance of Max's most vital of organs. You'll find that they're rambling about irrelevant details but any of the dialog options (or just waiting) will get you to the second piece of Flint's advice, interrupting at the right point. The Mole Man will continue to attempt to reinforce his story of being unconscious the whole time, it's at that point you should accuse him of lying.

The final bit of Flint's advice is that you'll need information to back up your suspicions about a suspect before you can get them to break.

The first suspect Sam finds is a former member of Skun-ka'pe's army. Get him through his story until he starts to talk about a rat which you should inquire about. If you miss the cue just ask him to tell his story again and get back to that point.

Off we go to meet Frankie the Rat. The piece of information that he holds is simply the direction that he sent the tourist in, Sam will leave as soon as you get it. There's nothing of value to ask the tourist, he gives you the information you need straight away, that he was looking for the museum
district. Exit the conversation and head back to Frankie, accuse him of lying about helping the tourist and then threaten him, this should get him to open up a bit more. Ask for more information about this "other gorilla" and then about the souvenir that he saw the tourist pick up. These bits of information should help interrogate the other two.

Go back to the tourist and as he gets to the part of his story about leaving empty handed accuse him of lying, with the information that Frankie gave you he'll now give up your first clue.

Return to the sign-spinner and when he claims to have not seen Skun-ka'pe accuse him of lying. Press him for further information and then to get the Rhinoplasty, after he says that he needs it to get back into Skun-ka'pe's good graces you're going to need to convince him otherwise. Select the Noir option to depress him and give you the opportunity to take it.
12. Act 2
There's nothing to do in this area right now, Sam will just complain if you try exploring. So go up the stairs and into the Planetarium to continue with the story. There are things to do as Max but it's only to work out what you need to do, you don't actually need to trigger anything. So, either investigate everything in the room or just switch back to Sam to get on with it. The information that you can glean from the alliance is that Papierwaite doesn't want Skun-ka'pe's goons messing with his security staff and that he is incredibly proud of a Yog Soggoth tapestry.

First thing's first. Go to the Egypt Exhibit to the left of the Planetarium and look in the Brain Urn next to the phone in there. Leave the exhibit and go back towards Max's lifeless body, Sal, the Security Guard will warn you that he's going to have to incinerate Max's body if you don't get rid of it. Luckily that brain you just found will fit into Max's body just perfect.

Go over to the opposite side of the museum where the information desk can be found. Pick up the guided tour and take a look at the phone here to give Sammun-Mak the knowledge needed to make use of the teleportation toy. Switch to Sammun-Mak mode and use the Rhinoplasty on the picture of the Hindenburg up to the right of the Planetarium. Transform into it and then move over towards the tapestry so that you can shoot the Zeppelin and destroy that very tapestry.

You'll be taken back to Max again, utterly pointless so switch back to Sam straight away. Switch to Sammun-Mak mode and use the Teleportation toy to teleport into Papierwaite's Office. Here, after a short cutscene, you'll find a picture of the city which you can use the Rhinoplasty on. Teleport back to the Info Desk or the Upper Level and have Sammun-Mak transform into the city.

Walk over to Sal and use the Guided Tour headset on him and then use the hourglass at the front of the Apocalypse exhibit. Next talk to the ape guarding the front door and you'll get him and Sammun-Mak fighting, when they're doing that use the Guided Tour controller and press button 4 to get Sal to go towards the fighting Minion and Pharaoh. Then get him to poke the Minion in the eyes by pressing button number 9.
13. Act 3
Head towards the DeSoto and Max will begin a brief chat with the mysterious Doctor Norrington. You'll learn of the rebels and a special salute that will help identify them. Luckily you're reading a walkthrough so to find them just head down into the sewers by Stinky's and ask the Cultists to salute. They will provide Max with some of the Toys of Power as well as the Brain Screw you may
have seen in the Museum. Leave the sewers and use Max's Rhinoplasty to get the image of the Credit Card from the display outside Stinky's.

Jump in the DeSoto and head to the Museum. Go to the left inside and towards the buffet table, transform Max into the Credit Card and approach the Pyramid of Corndogs. Once you've destroyed all Credit Cards in existence it's time to pay a visit to Frankie the Rat. Just before speaking to him use the Rhinoplasty to take the image from the Toaster picture and use the Future Vision to see what the rats are talking about in the future.

At this point it obviously helps to know what they're talking about, the way to win the Accessory from Frankie is to win a bet based on the finishing move that Skun-ka'pe uses. What the rats say in the future will help you determineexactly which move it will be.
Here's a list of all the moves:
1. Simian Sucker Punch
2. Simian Scissor Kick
3. Gorilla Girly Slap
4. Gorilla Thigh Squeeze
5. Space Ape Kidney Punch
6. Great Ape Leg Sweep


The first rat determines the type of attack to hands or feet. The second rat eliminates one of the three variations of Simian, Gorilla or Ape. And the third rat will incorrectly choose one of the two remaining possible attacks, leaving you with the only correct move to bet on.

To bet all you need to do is ask about Gambling and then ask to place a bet.

Return to the Museum and transform Max into a Toaster. Investigate the Corn-Dog Pyramid again to get the Pharaoh to banish all toasters from existence. Wander over to the opposite side of the room and press the Toaster button to get the Pharaoh to declare Toasters his favourite thing in the world.

Now that you have a unique item that the Pharaoh wants, go to the Gift Depot and present Sal with your present of a Toaster (make sure to turn Max into it first obviously). This will reward you with the second Accessory. Use the Rhinoplasty to take the image of the Storm Cloud from the newspaper stand to the left and then return to Stinky's.

Simply get Grandpa Stinky to attempt to kneel whilst Max is in Storm Cloud form and you'll receive the third and final Accessory for finding a heretic. Return to the Museum and go to the right through the barrier where Papierwaite was previously blocking and use the Brain Screw on the Pharaoh.
14. Act 4
First you'll need to switch to Max by choosing the Max option on the dialog wheel. Use the Future Vision on Skun-ka'pe to learn of an important taunt. Then switch back to Sam and choose the Age taunt, this will cause Skun-ka'pe to wildly attack knocking the Planetarium's laser which in turn distracts the Pharaoh for a moment. Next use the Mole Man taunt to get the Mole People to raise their hands above the grid, if the Pharaoh wasn't distracted he would cause them to retract their hands. Now use the Getting Dumped taunt, it's the one that you found in the future, to temporarily blind Skun-ka'pe and then finally Attack to finish him off.

And for one final confrontation, switch to Max, ask Sam to Kneel and then to Salute. In that order. Congratulations, that's Episode 3 finished.
15. PlayStation 3 Trophies
There are 10 different trophies in the PlayStation 3 version of the game, here are the details of each.

Pound the Pavement
Tracked Max's brain-thieves to the Museum
Finish Act 1.

Saboteur!
Foiled an evil alliance and recovered Max's brain
Finish Act 2.

All Hail Sammun-Mak
Infiltrated the boy-king's inner circle
Finish Act 3.

Reunited (And it Feels So Good)
Lobotomized the Pharaoh and got Max his brain
Finish the entire episode.

Bad Cop/Sad Cop
Threaten and "Noir" everyone you meet on the street in Act 1
As it says, for each of the three characters in Act 1 use the "Threaten" and "Noir" dialog choices at least once. That's the Sign Spinner, Frankie the Rat & the Tourist.

The Grand Tour
Explore the museum completely
Press all twelve buttons on the audio tour during Act 2.

Blimp's Eye View
Turn into the Hindenburg in every room and get a bird's eye view of the environment
During Act 2 turn Sammun-Mak into the Zeppelin in the Egypt exhibit, the main hall, and Papierwaite's office.

Tweenage Angst
Have Sammunmak banish every possible object in Act 3
To banish an object you need to approach the Corn-dog Pyramid in the Museum with Max as that object. The objects that he can be are a Storm Cloud, a Toaster, and a Credit Card.

Drop a Dime
Teleport to every phone in the museum
There are only four phones in the museum, just teleport to them all.

Rhinoplastastic
Turned into every possible object
There are four items in Act 2; the Dog Skull next to Sal, the Hindenburg up the steps, a Pyramid in the Egypt exhibit, and a City in Papierwaite's Office. There are three items in Act 3; a Credit Card next to Stinky's, a Storm Cloud on the newspapers in Gift Depot, and a Toaster next to Frankie.
16. Just the Clicks: Detective Work
Cultists
1. Hurry Mole Man up.
2. Accuse of lying.

Sign Spinner
1. Hurry Minion up.
2. Ask to tell you more at end.

Frankie
1. Ask where.

Tourist
1. Hurry Tourist up.
2. Leave.

Information
1. Accuse of lying.
2. Threaten him.
3. Ask for more information about other gorilla.
4. Ask for more information about souvenir.

Souvenir
1. Hurry Tourist up.
2. Accuse of lying when empty handed.

Other Gorilla
1. Accuse Minion of lying.
2. Ask for more information.
3. Hurry him up.
4. Noir.
17. Just the Clicks: Acts 2-4
Evil Alliance
1. Enter Planetarium.
2. Switch back to Sam.

Max's Body
1. Go to Egypt exhibit.
2. Look in Brain Urn.
3. Go to main hall.
4. Use Brain on Max.

Sal
1. Look at any phone.
2. Teleport to "Office".
3. Use Rhinoplasty on map.
4. Teleport to "information desk".
5. Pick up guided audio tour.
6. Use headset on Sal.
7. Transform into City.
8. Press Hourglass on Apocalypse display.
9. Talk to Minion.
10. Use guided tour controller.
11. Press 4.
12. Press 9.

Tapestry
1. Use Rhinoplasty on Hindenburg picture on stairs.
2. Transform into Hindenburg.
3. Shoot Hindenburg near tapestry.

Rebels
1. Walk towards DeSoto.
2. Go into sewers.
3. Salute.

Pendant of Inquisition
1. Use Rhinoplasty on Credit Card sign outside Stinky's.
2. Transform into Credit Card.
3. Go to Museum.
4. Approach Corn-dog Pyramid.
5. Go to Frankie the Rat.
6. Use Future Vision on Rats - work out correct move.
7. Talk to rats.
8. Ask about Gambling.
9. Place a bet on correct move.

Medallion of Tithing
1. Use Rhinoplasty on Toaster next to Frankie.
2. Transform into Toaster.
3. Go to Museum.
4. Approach Corn-dog Pyramid.
5. Use Toaster button on planetarium controls.
6. Go to Gift Depot.
7. Transform into Toaster.
8. Give Toaster to Sal.

Ornament of Fealty
1. Use Rhinoplasty on newspapers next to Sal.
2. Transform into Storm Cloud.
3. Go to Stinky's.
4. Kneel.

Brain Screw
1. Go to Museum.
2. Go right.
3. Use Brain Screw on Pharaoh.

Skun-ka'pe
1. Max.
2. Use Future Vision on Skun-ka'pe.
3. Switch back to Sam.
4. Age Taunt.
5. Mole Man Taunt.
6. Getting Dumped Taunt.
7. Attack.

Sammun-Mak
1. Max.
2. Kneel.
3. Salute.
18. Game Items
Big Gun: Used to Shoot Objects & Threaten Witnesses.

Sammun-Mak's brain: Used on Max's Dead Body.

Museum tour headset: Used on Sal in the Museum.

Museum tour remote: Used to direct Sal to the Museum's Exhibits.

Brain screw: Used to defeat Sammun-Mak.

Medallion of Tithing: Used to enter Sammun-Mak's Inner Circle.

Pendant of Inquisition: Used to enter Sammun-Mak's Inner Circle.

Ornament of Fealty: Used to enter Sammun-Mak's Inner Circle.


= Max's/Sammun-Mak's Items (Toys of Power)
Telephone: Used to Teleport to locations.

Rhinoplasty (Silly Putty): Used to Shapeshift into Objects.

View-Master: Used to Foresee the Future.
8 Comments
SONIC FORCES™ Jan 3, 2023 @ 2:14pm 
nvm, found it, but also what credit card?
SONIC FORCES™ Jan 3, 2023 @ 1:57pm 
where's the apocalypse exhibit?
goldenfoxgacha Aug 16, 2021 @ 2:14pm 
SHOULDN'T I BE WAKING UP ABOUT NOW????
i do crack Aug 29, 2019 @ 6:57am 
no, somehow i did it quickly.. The tougher part was act 2 for me
I really liked desert "Street&Narrow"
VolnuttHeroP64  [author] Aug 29, 2019 @ 6:51am 
Did you review the testimonies from the witnesses in act 1 of Sam & Max Season 3, Episode 3
i do crack Aug 29, 2019 @ 3:50am 
awesome guides <3 thanks
always when im stuck im coming back to your guides
VolnuttHeroP64  [author] Feb 3, 2015 @ 8:57pm 
Thank you. You DO Realize that The Mole Men, Tourist, Sign Spinner & Frankie are lying in their Testimonies in Act 1.
alejo99pc Feb 3, 2015 @ 8:52pm 
No objections here!