Sam & Max 302: The Tomb of Sammun-Mak

Sam & Max 302: The Tomb of Sammun-Mak

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Sam & Max The Devil's Playhouse EP2: The Tomb of Sammun-Mak - Walkthrough (On-Going)
By VolnuttHeroP64
In this Guide, I will walk you through on Sam & Max The Devil's Playhouse Episode (Season 3) 2-5: The Tomb of Sammun-Mak (PC, Xbox 360, PS3 & iOS Versions).
   
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1. Season 3, Episode 2 Story


https://www.youtube.com/watch?v=d353oFK-WKo
Using a strange projector found in the basement of their building Sam and Max view the last adventure of their great grandfathers, Sameth and Maximus, as they become selected to find a toybox, steal it, survive the train robbery then return the box.

NOTE: One thing about this Episode in Sam & Max Season 3 is that you can die easily.
So, be careful in each Reel.
2. Toys of Power


The Toys of Power are a set of toy-shaped artifacts that form an essential part of the plot and gameplay of The Devil's Playhouse. A Total of 9 Toys of Power can be found along with the Devil's Toybox through the course of Season 3. Each one contains different Psychic Powers.

The known toys and accompanying abilities are as follows:

Toy of Power:

1. View-Master


2. Telephone


3. Rhinoplasty/Silly Putty


4. Playing Cards


5. Charlie Ho-Tep


6. Nutrition Specs (PS3 Version Only)


7. Projector & Film Reels


8. Can o' Nuts


9. Cthonic Destroyer


Psychic Power:
1. Precognition
2. Teleportation
3. Shapeshifting
4. Mind Reading
5. Ventriloquism
6. Nutrition Vision
7. Astral Projection
8. Compression
9. Destruction

Effect:
1. Sam can somehow also see the visions. Also referred to as the Eyes of Yog-Soggoth.
2. Must know a phone number to teleport near that phone.

3. Use the putty in the nose to copy a picture and take that form.
Sammun-Mak names it "The Essence Thief."

4. Can be used multiple times on the same person after new information is acquired.
5. Referred to as "Psychic Ventriloquism," which Sammeth rebukes.

6. Shows you the Nutrition Facts of any food item. Also works on people (Currently only available on PS3, after you beat The Penal Zone once).

7. Can view (and possibly manipulate) select parts of the past. In The City That Dares Not Sleep, this toy's usage is further explained by The Narrator, as the toy makes the user able to take over any suitable body of himself/herself (for example, Sam uses this power to take over his clones to complete tasks).

8. Maximus can hide himself and Sameth inside the can.
9. Can destroy/banish things from the Dark Dimension.
3. PS3 Controls


Here are the PlayStation 3 controls. They're listed in the Help & Settings menu under Controller Map, but just in case:

BUTTON = Action
X = Use, Talk To, Select
() = Back, Cancel, Run
[] = Use Inventory Item
/\ = Enter Max Mode
R1 = Cycle Selected Object
R2 = Show Selectable Objects
R3 = Not Used
L1 = Cycle Selected Object
L2 = Not Used
L3 = Not Used
Select = Not Book
Start = Menu, Pause
Right Analog = Select Max Power
Left Analog = Move, Menu Navigation
D-Pad = Menu Navigation
4. PC Controls


And the PC controls. Again they're listed in the Help & Settings menu under Keyboard Map and Mouse Map (and also Controller Map if you want to use a controller):

KEY = ACTION
WASD, Arrow Keys, 8, 4, 6, 2 = Movement, Menu navigation
Left Mouse Button (hold & drag) = Move
Q, M, End, 7 = Max Mode
N, C, 3, Page Down = Notebook
Shift, Right Mouse Button (hold while moving) = Run
Enter, 5, Left Mouse Button = Select, Use
Ctrl, Right Mouse Button = Cancel, Close
I, E, Del, Ins, 0, 9, Middle Mouse Button/Mouse Wheel = Open Inventory
Space = Pause
5. Intro
Once again we begin partway through the story. Your first task is to avoid Kringle so as to not get shot, you can do that by switching to Maximus and using one of his psychic powers, the Ventriloquist Dummy, on the large Weird Squid Statue to the left of Kringle. The intrepid ancestral duo will then
approach some hieroglyphics which unfortunately Sameth won't be able to remember, select any of the dialogue options to fail and get shot by Kringle.
6. Reel 1: The Sphunx Challenge Part 1-2
The only reel worth going into right now is the first one, The Sphunx Challenge. The second one begins with a sequence that you don't have the answer for (but if you're looking for all the deaths then by all means), the third one is the one you just got booted out of, and the fourth requires all of the
previous reels to be finished before you can do anything worthwhile.

Approach Kringle and ask him for some cookies, which he'll happily oblige. Ask him about the Challenge of the Sphunx and then accuse him of being stumped by it. When he's gone up on the stage to attempt the challenge you can take the opportunity to search through his bags and discover whereabouts his workers live in the city.

Follow Kringle up onto the stage and click on the hieroglyphics above the Sphunx to allow the characters to memorise the sequence. Then on the far left of the stage you should use the Can o' Nuts that you will have seen during the introduction to the episode. Unfortunately the elves will take off with the Can, the Mole Woman will also take after them and leave behind her newspaper. Take the newspaper and follow them all to Little Arctic Circle.

Ignore the elves for now, there's nothing you can do about the can. Instead, head into the building where you'd normally find the office to instead find the Mole Woman casting a curse over one of the elves. Show her the newspaper and she will tell you a joke involving cutting cucumbers lengthwise, then ask about the Sphunx Inscription to learn of the secret phrase.

That's all for this reel right now, switch to Maximus and use the Astral Projection power to switch to Reel 3.
7. Reel 3: The Standoff & Journey Home Part 1-2
ow that they can remember the pronunciation of the hieroglyphics you can select the correct option, leave the tomb and board The Disorient Express.

Leave the room and head out into the corridor, just down to the right is a pile of baggage which you will need to search through to find a sarcophagus. Go down the corridor to the left now, past Sameth & Maximus' room to where Kringle is staying, pick up the empty glass from the tray and while you're there, deposit some cookies.

Move on into the next carriage through the door on the left. Go to the far end and enter the Mole's room. Use the Ventriloquist Dummy on their Steamer Trunk to give grounds to search it and find the Vampire Reverse-Curse inside. Go out of the cabin and you'll hear Nefertiti saying that she's going out, use the Can o' Nuts to hide so that she isn't spooked when she leaves. When you can, use
the Ventriloquist Dummy on her and get her to talk to Jurgen about the Vampire Reverse-Curse. Have her then tell him that it's in the sarcophagus.

Follow Jurgen through to the next carriage and immediately double back into the Green Car. Take the letter that Nefertiti delivers to Jurgen's room and then go all the way through the train into the far carriage. Ignore the elves' room for now and instead go into Baby Amelia Earhart's room where you'll find her sleeping with the music box on. Turn off the music box to learn of her weakness.

Time to switch over to Reel 2 now that you can actually start it.
8. Reel 2: The Train to Egypt & In the Tomb
Once Amelia is in the trunk sing some of the song to her and she'll quieten down and go to sleep. Use the Can o' Nuts to avoid the conductor and finish the segment on the Disorient Express.

Follow the path down and then up to The Devil's Toybox, Grandpa Mole will appear and cast a Protection Spell on the box to prevent it from being stolen. Don't touch the box otherwise you'll experience another one of the game's gruesome deaths. Attempt to pick up that Dummy you saw flung out of the Toybox but an Asp will steal it before you can.

Head right and up to the wall where there's a Sconce for you to pull which will open a door. Go through that door and along the corridor to where you'll find Grandpa Mole and little Baby Amelia Earhart. Approach too close and you'll be killed again. Instead click on the Travel Brochures on the table and inform him that you're from Stuttgart (you need to have picked up the love letter from the
train), he won't like that and will give Maximus a bad luck curse.

Turn around and head back out through the door you came in on, walk a bit further past the sconce and you'll find a talking picture on the wall. It's Jurgen. After promising to help him pull the Sconce on the wall to the right and then walk up the stairs to the left. Take the Bust of Sammun-Mak from the plinth and you'll be trapped upon the wall. If you've talked to the Mole Woman
about the newspaper that she dropped in the theatre then Play it Straight and then give the cucumber punchline. If you haven't, switch back to reel 1 and do so. Warning, if at this point you have already fully completed the first reel but not talked to the elderly mole about the newspaper then you've unfortunately run into a dead end and will be stuck here for ETERNITY and not
be able to complete the game.

Now free from the wall, take the door to the left through into a chamber with Two Doors. Walking through the doors will kill you if you have the bad luck curse, but luckily you also have the Bust of Sammun-Mak. Throw it through either door and it'll be chopped in half as well as break the mechanism behind the deathly doors. You can now safely walk through and go into Nefertiti's
chamber to find the missing Dummy.

Ignore her warnings about the Asp and venture nearer, the idea here is to use the Can o' Nuts. You'll be eaten if you don't, that's another death. To break her curse simply switch to Maximus. Now that you have the Dummy you should use it on her and get her to confess her love for Sameth & Maximus. This will incite the Mole Man to cast a Sexo Rejexo Hex on you.

Leave the room and head back to Grandpa Mole with the Sexo Rejexo curse still active. Talk to Amelia and then use the Ventriloquist Dummy on the Sarcophagus to propel her into the mole's arms. With him distracted you can grab the pile of hieroglyphic blocks from behind them without getting impaled.

Return to the pedestal where you found the Bust of Sammun-Mak and use the two halves on the gaps in the wall beneath the Guardians. This will cause them to form a straight path along their backs. If you wish to finish the Reels in chronological order this is the point at which you should stop until you finish the first Reel. Otherwise, press on the pedestal to be transported back into
the wall, walk over the Guardians and then use the blocks on the spell to finish the Reel.
7. Reel 3: The Standoff & Journey Home Part 2-2
Go back to the Mole's room and talk to the Mole Man about his daughter and tell him that she still has a crush on Sameth and Maximus, this will cause the Mole Man to once again give you the Sexo Rejexo Hexo. Travel down to the far end of the train and talk to the elves. Ask about the secret project and then claim that you have a child that can help. Knock on Amelia's door and provided you
still have the curse, she'll fly backwards into the elf's waiting arms.

You now have enough information to finish the first reel, so if you're wanting to finish them in chronological order you should go do that now. Otherwise, talk to the Vampire Elf Slushie and tell him that he's wanted by Kringle. Since Jurgen should be by the sarcophagus he'll now finally become a vampire.

Head back to Jurgen's room now and take a look inside his Steamer Trunk, his paraphernalia will stop him from preventing you from doing so now. With no sign of the Toybox yet go and see the Moles again. Show the love letter to the Mole Man and Nefertiti will turn Maximus into a cow again. Use the empty glass on the cow to get a full glass of wholesome milk. Use that milk on the tray
outside Kringle's room and then knock on his door, pretend to be room service and use the Can o' Nuts to hide.

Search his chest to finish the reel (again, make sure to finish Reels 1 and 2 first if you're attempting to do it in chronological order).
8. Reel 1: The Sphunx Challenge Part 2-2
Go and see the elves in Little Arctic Circle and tell them of the Toy Biplane to get the Can o' Nuts from them. Head back to the theatre and approach the Sphunx. Use the cookies on the nose, give the correct phrase for the hieroglyphics, and use the Can o' Nuts to go under the grate. That's Reel 1
done.
9. Reel 4: The Big Reward
With all three previous reels complete you can now correctly finish the retelling of the story.

With Sameth in the air it's time to act. Stall for time (or say the correct phrase and end the world) to let you take control of Sameth again. Use the newspaper that you've held onto for the entire episode on the torch just below Sameth and then the flaming newspaper with the counterweight. This will knock the Ventriloquist Dummy onto the tongue of the Sphunx. Use some more of those unlimited cookies on the Spunx to get it to throw the dummy to Maximus. If you wait around too long Sameth'll eventually be lowered into the Ants resulting in another death.

Switch back to Maximums via clicking on him and trick Papierwaite into looking into the Toybox. Use the Dummy to get him to say those magic words and complete the episode.
10. PlayStation 3 Trophies
There are 12 different trophies in the PlayStation 3 version of the game, here are the details of each.

Challenge of the Sphunx
Completed Monsieur Papierwaite's challenge
Finish the first reel, the point at which it is done is when you successfully solve the Challenge of the Sphunx with the Can o' Nuts.

Looters of the Lost Toybox
Successfully raided the Tomb of Sammun-Mak.
The point at which this is triggered is when you insert the extra blocks into the spell.

Mystery on the Disorient Express
Foiled an onboard sneak-thief.
The reel ends when you finish searching either Jurgen or Kringle's trunks depending on which you do last.

Horror Show
Stop a seriously sinister ceremony.
Finish the episode by getting Papierwaite to speak the words while in the circle.

Say Hi to the Nice People, Charlie
Throw your voice to every available target.
Use the Ventriloquist Dummy on every target you can. The list of targets is below:
1. Tomb Idol; behind you at the start.
2. Sameth
3. Kringle
4. Weird Squid Statue
5. Guardian
6. Nefertiti
7. Mole Man
8. Grandpa Mole
9. Amelia
10. Sarcophagus
11. Jurgen
12. Mole trunk
13. Vampire Slushie
14. Papierwaite


Curse the Luck
Get zapped with fewer than six Mole Curses.
This means that you should complete the entire game without having to get a curse reapplied or removed, accidentally or not. The points at which you are cursed are as follows:
1. Reel 2: Bad Luck Curse, Granpa Mole, tell him you're from Stuttgart.
2. Reel 2: Holstein Hex, Nefertiti, stealing Dummy.

3. Reel 2: Sexo Rejexo, Mole Man, use Dummy to say that Nefertiti is in love with Sameth & Maximus.

4. Reel 3: Sexo Rejexo, Mole Man, tell him that his daughter is still in love with Sameth & Maximus.

5. Reel 3: Holstein Hex, Nefertiti, show her love letter to her father.


Nine Lives of Sameth & Maximus
See Sameth and/or Maximus die at nine distinct points in the game.
At various points you'll be able to die in this game. Luckily they're not permanent deaths and don't really penalise you. The various methods are below:
1. Fail to say the correct phrase to escape the tomb at the start.
2. Reel 2: Wait around at the start and get thrown off the train.
3. Reel 2: Click on the Toybox after the Protection Spell has been cast.
4. Reel 2: Attempt to enter the Burial Chamber before Amelia has been picked up by Grandpa Mole.

5. Reel 2: Attempt to walk through the Two Doors whilst under the Bad Luck curse.
6. Reel 2: Enter Nefertiti's chamber and let the Asp eat you.
7. Reel 4: Say the correct phrase to resurrect Yog Soggoth.
8. Reel 4: Let Sameth drop into the Ants, this will take a while.
9. Reel 4: Finish the game.


Chrono Logic
Complete the four reels in sequential order.
You don't need to do the entirety of a reel before starting the next one, you just need to do the final actions of the reels in the correct order. So before putting the blocks into the spell in Reel 2 you need to have solved the Challenge of the Sphunx. And before you search the final trunk in Reel 3 you need to have put the blocks into the spell in Reel 2. Reel 4 can't be completed until the others are so there's no worry there.

Doppel Fluch
Cause German train passenger to be saddled with two curses at the same time.
This means that you need to get Jurgen to be transformed into a Vampire before you show the Mole Man Nefertiti's letter.

Double-Crossed
Cause your little buddy to lose both his luck and his rabbithood at the same time.
Simply have the Bad Luck curse from Grandpa Mole on you (tell him you're from Stuttgart) at the time when you take the Dummy from Nefertiti. That means to get to her you either need to use the Bust of Sammun-Mak to break the doors or you need to use the Can o' Nuts when approaching the doors. Otherwise the Bad Luck curse will kill you.

Secret Handshake
Fool a Yog Soggoth devotee into thinking you’re a member of the Brotherhood.
To get this one take a look inside Jurgen's closet to find an idol of Yog Soggoth in there. Then search Kringle's chest where you'll find a note from The Brotherhood of Yog Saggoth. Return to Jurgen's room and talk to him about the Brotherhood. Since you need to have left him in the room you can't get this and Doppel Fluch on the same playthrough as he will otherwise be at the Sarcophagus or he won't be a vampire when he gets the Sexo Rejexo Hexo from the Mole Man.

Open Wide
Make it through the Mouth of the Sphunx the first time it opens.
Simply wait to try the challenge until you have the Can o' Nuts from the elves.
11. Just the Clicks: Reel 1
Introduction:
Switch to Maximus. Use Psychic Ventriloquism on Weird Squid Statue. Say any of the options.

Reel 1
1. Use Reel 1: "The Sphunx Challenge".
2. Use "start" button.

Offering
1. Use cookie jar.

Grate
1. Talk to Nicholas St. Kringle.
2. Ask about Sphunx Challenge.
3. Say that he's stumped.
4. Use bag.
5. Use Can o' Nuts at other side of stage.
6. Complete Reel 3: Secret Project.
7. Go outside.
8. Talk to Elves.
9. Ask about Can o' Nuts.
10. Tell them of the Toy Biplane.

Hieroglyphics
1. Walk onto stage.
2. Use hieroglyphics.
3. Take newspaper from floor.
4. Exit the theatre.
5. Enter office building.
6. Talk to Mole Woman.
7. Say either option.
8. Ask about Sphunx Inscription.
9. Ask about hieroglyphic funnies.

The Challenge
1. Return to the theatre.
2. Step onto the tongue of the Sphunx.
3. Use cookies with nostrils.
4. Recite the hieroglyphics.
5. Use Can o' Nuts.
12. Just the Clicks: Reel 2
Reel 2
1. Activate Astral Projection.
2. Use Reel 3: "The Train to Egypt".
3. Use "start" button.

The Train
1. Complete Reel 3: Waking Amelia
2. Use steamer trunk.
3. Sing Ride of the Valkyries.
4. Use Can o' Nuts.

The Tomb
1. Move towards Toybox.
2. Go down towards Ventriloquist Dummy.

The Bust
1. Use Sconce to the right.
2. Walk down corridor to The Burial Chamber.
3. Complete Reel 3: Love Letter.
4. Use the Vacation Brochures.
5. Say you're from Stuttgart.
6. Go back to central chamber.
7. Continue past first sconce.
8. Examine bas relief.
9. Exit conversation.
10. Pull on Sconce to the right.
11. Walk up steps.
12. Take bust.
13. Complete Reel 1: Hieroglyphics.
14. Talk to guardian.
15. Straight talk.
16. Ask for the riddle.
17. Reply about cucumbers.
18. Go through door to left.
19. Approach two doorways.
20. Use bust with either doorway.

Sexo Rejexo
1. Walk through either doorway.
2. Enter Nefertiti's Boudoir.
3. Walk down steps.
4. Use Can o' Nuts.
5. Switch to Maximus.
6. Use Ventriloquist Dummy on Mole Girl.
7. Make her say she loves Sameth and Maximus.

Protection Spell
1. Go to Burial Chamger.
2. Talk to Amelia.
3. Use Ventriloquist Dummy on Sarcophagus.
4. Take Hieroglyphic Blocks.
5. Use bust halves on niches below guardians.
6. Use trip plate where the Bust was.
7. Walk to the right.
8. Use Hieroglyphic Blocks with Marquee.
13. Just the Clicks: Reel 3
Reel 3
1. Activate Astral Projection.
2. Use Reel 3: "The Standoff".
3. Use "start" button.

Escape
1. Complete Reel 1: Hieroglyphics.
2. Say Fut Snek Sqwigl Sqwigl Burd.

Waking Amelia
1. Go into Yellow Car.
2. Enter Baby Amelia's room.
3. Use music box.

Ventriloquist Conversation
1. Throw piles of baggage in Blue Car out the exit.
2. Go to Green Car.
3. Enter Mole room.
4. Use Ventriloquist Dummy on steamer trunk.
5. Open steamer trunk.
6. Look at parchment.
7. Leave Mole room.
8. Use Can o' Nuts.
9. Use Ventriloquist Dummy on Mole Girl.
10. Talk about Vampire reverse-curse.
11. Tell him it's in the sarcophagus.

Love Letter
1. Complete Ventriloquist Conversation.
2. Go into Blue Car.
3. Go back into Green Car.
4. Go into Jurgen's room.
5. Pick up love letter.

Kringle's Trunk
1. Take Drinking Glass from outside Kringle's room.
2. Complete Love Letter.
3. Go back to Moles' room.
4. Give Love Letter to Mole Man.
5. Use glass on Cow Maximus.
6. Go to Blue Car.
7. Use Milk on room service tray.
8. Use Cookies on room service tray.
9. Knock on Kringle's door.
10. Say you're room service.
11. Use Can o' Nuts.
12. Open steamer trunk.

Secret Project
1. Complete Reel 2: Sexo Rejexo.
2. Go to Moles' room.
3. Talk to Mole Man.
4. Talk about his daughter.
5. Say she has crush on us.
6. Go to the Elves' room.
7. Ask why they're there.
8. Ask about their Secret Project.
9. Ask Slushie about Secret Project.
10. Say you can get a kid.
11. Open Amelia's door.

Jurgen's Trunk
1. Complete Secret Project.
2. Knock on the Elves' door.
3. Ask about Slushie.
4. Say Kringle wants him.
5. Go to Jurgen's room.
6. Look in steamer trunk.

Boss Fight
1. Choose any retort.
14. Just the Clicks: Reel 4
Quiz
1. Complete Reel 1
2. Tell him of the can o' nuts.
3. Complete Reel 2
4. Describe undoing the protection spell.
5. Complete Reel 3
6. Talk of beating a baby.

Showdown
1. Stall for time.
2. Use newspaper with torch.
3. Use flaming newspaper with the counterweight for moon.
4. Use cookies with Sphunx nostrils.
5. Switch to Maximus via clicking on him.
6. Trick Papierwaite.
7. Use Ventriloquist Dummy on Papierwaite.
15. Game Items
Cookies: Used on the Sphunx in Reel 1. Also used on the Sphunx on Reel 4.

Comics: Used on the Mole Woman in Reel 1.

Bust of Sammun-Mak: Used on the scimitar deathdtrap to slice into 2 halves & disable the deathtrap in Reel 2, Part 2 after being cused with Bad Karma.

Left half of bust: Used on the Left half of the Tomb of Sammun-Mak in Reel 2, Part 2.

Right half of bust: Used on the Right half of the Tomb of Sammun-Mak Reel 2, Part 2.

Blocks: Used to Disable the Protection Spell in Reel 2, Part 2.

Love letter: Used on the Moleman in Reel 3, Part 2.

Glass: Used on Maximus, after he's cursed as a cow in Reel 3, Part 2.

Milk: Used on the Service Tray with the Cookies along
with the Can o' Nuts Psychic Power in Reel 3, Part 2.

Burning comic: Used on the Counterweight for moon in Reel 4.


= Maximus' Items (Toys of Power)
Projector & Film Reels: Used to switch between Film Reels

Charlie Ho-Tep: Used for Psychic Ventriloquism.

Can o' Nuts: Used for Compression.
5 Comments
Maestro kamalaskins.loot Jan 16, 2023 @ 9:40am 
u are a very strange creature goldenfox, very very strange
goldenfoxgacha Aug 13, 2021 @ 2:40pm 
the sexo rejexo curse is just "only gay people will love you now"
goldenfoxgacha Aug 13, 2021 @ 2:16pm 
the fact that you can get MILK from MAXIMUS. im sorry. either thats a trans male, or "milk." also this feeds into the trans max theory.
TheDoctorfox1 :3 TTV Mar 24, 2021 @ 12:46pm 
I need help on Reel 3 The mole people wont fight
TimbreJack Aug 30, 2020 @ 7:10pm 
If anyone gets stuck at the bit in reel 3 where you have to get the love note i can never get it to trigger until AFTER i find out baby amelia erhearts weakness