Jagged Alliance Flashback

Jagged Alliance Flashback

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Custom Mission: Shadow Run
By uncle nick
The story of one man with a mission.

Sent in alone, Kyle Simmons has been tasked to infiltrate the slums of Tio city by stealth, gather intel, grab some asz, and eradicate the enemy presence in the sector.

Mission Codename: Shadow Run
Map: Tio Slums
Game difficulty setting: Impossible
Enemy Presence: Prince Elite, Soliders and Miltia.
Rules of Engagement: Terminate Enemy Combatants with Extreme Prejudice
   
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Mission Briefing

Mission Codename: Shadow Run
Primary Objective: Infiltrate the slums of Tio city by stealth. Eradicate Enemy Presence in the sector.
Secondary Objective: Gather or Interrogate Enemy Combatant for any Useful Intel
Optional Objective: Grab Some Asz

Game Difficulty: Impossible
Enemy Presence: Prince Elite, Prince Solider, Prince Militia
Rules of Engagement: Terminate Enemy Combatants with Extreme Prejudice, Use of Force has been Authorised.



Area of Operation: Tio Slums
Map Sector Grid Location: J8

Radio Communications
  • Waypoint 1: Budweiser
  • Waypoint 2: Miller
  • Waypoint 3: Corona
  • Waypoint 4: Heineken
  • Mission End Rallypoint: Schlitz Malt Liquor

http://youtu.be/joR732kABak
Private Military Contractor Operator


PMC Operator: Kyle Simmons
Radio Callsign: Shadow

Marksmanship Skill: 90%
Stealth Skill: 93%
Interrupt Reaction Time value: 2 (Combat Knife), 4 (Pistol), 6 (SMG)

Primary Weapon: MP5 SMG
Secondary Weapon: Glock 17 Pistol
Melee Weapon: Combat Knife

Weapon Attachments: laser pointer, reflex sight, sound suppressor, extended mag
Ammo: 9mm Armour Piercing
Grenades: Frags & Smoke

Medical Kit: Bandages, Adrenaline Shots, Regen Boost
Food Rations: Monster Bars

Waypoint Budweiser

Radio Check One Budweiser, Shadow Out.

http://youtu.be/Wd_FJEKRMpg
Waypoint Miller

Radio Check Location Miller.
Contact Tango One, Engaging...




...Tango One is Down, Shadow Out.



Contact Tango Two, Going Dark, Moving-In...



...Knife is Good to Go, Moving-In, Stand-by...



...Tango Two, Knife is Go, Engaging...



...Tango Two Down, Shadow Out.

Waypoint Corona

Radio Check Location Corona. Contact Tango Three, Engaging, Stand-by...



...Tango Three Down, Shadow Out.

Intel Objective

***Interrupt Mode***
Contact Tango Four, Stand-by to receive Intel Traffic,
Something about the Liberation of Arulco,
Engaging...




...Tango Fower Down, Shadow Out.



Something is moving around. Contact Tango Five, Engaging...



...Didn't even say goodbye. Tango Fi-fe is Down, Shadow Out.

Waypoint Heineken

Shadow Here, Radio Check Location Heineken.
I say again, Location Heineken, Deltah Tango Fife, How Copy Over.


Dog Six. Roger That, Carry On, Dog Six Out.

HUA, Shadow Out.
Grab some asz

This is getting Close! Contact Tango Six, asz grab...

Prince Solider: Did you just grab my asz?



...I Like That. Tango Six Down, Shadow Out.



Unfriendlies! Contact Tango Seven, Sniper In the Open, Engaging...



...Hehe-hehe-hehe. Tango Seven Down, Shadow Out.



Oscar Mike, Taking Cover. Contact Tango Eight...



...Gotcha! Tango Eight Down, Shadow Out.



We've got company. Contact! Multiple Bogeys...



...Tango Niner, Engaging...



...Tango Niner is Down...



...Contact Tango Ten, Fire and Moving...



...Time for honing my skills. Tango Ten, Knife Takedown, Stand-by...



...Tango Ten is Down. Shadow Out.

Rallypoint Schlitz Malt Liquor

Radio Check Location Schlitz Malt Liquor. I say again Schlitz Malt Liquor.
Sector Area is All Clear, Delta Tango Ten, Request Dog Six, How Copy, Over.


This is Dog Six, Reading You Five by Five, Send Traffic, Over.

Dog Six? Poping Smoke, Request for Helo Extraction, Over.

Dog Six Here, That's a Negative on the Helo, Area is Too Hot. I'm afraid you're going to have to Hump it out...

Mission Accomplished

...Mission Accomplished, Well Done. Return to Base, Dog Six Out.

Huahh, Deltah Bravo Sierra, ...Shadow Over and Out.

http://youtu.be/ECQDWrbVaC4
Acknowledgement
This has been a guide to illustrate and demonstrate:
  • the use of stealth movement
  • the use of tactical movement
  • the use of Interrupt mode during enemy AI turn

Player Notes.
The game difficulty was set to Impossible. If you play using another game difficulty setting, the enemy AI may respond differently to this guide. The enemy AI response is random, no two games will playout in exactly the same way as this guide. Enemy Non Player Characters are random. When playing with only one merc in the squad, it is much easier if attacking an enemy occupied map sector.

Stay tuned for the next Mission Codename: Alamo/Operation Flashback.
Where I use only one merc to defend a map sector from an attacking enemy patrol squad.

No Civilian NPCs were injured or killed during the making of this guide.

Thank You to Full Control for making the game, when nobody else will.

Thank You to Shanga for use of the Better Description, and the Isometric Camera mods.

Thank You for reading my guide. Please give it a thumbs up if you think it deserves any.

If you have any questions or comments, please add a comment below.

- Nick.
1 Comments
Brent Firgolt Feb 5, 2015 @ 10:29am 
Einfach nur GEIL !!! Danke