Serious Sam 3: BFE

Serious Sam 3: BFE

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Exporting Models
Por AvengedDeathAlert
This guide will show you how to export Serious Sam 3 models into useable format models for 3dsmax,maya,blender,etc.
   
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Mesh
After opening the serious editor 3.5 you should see this.



Now let's go search for a model.



And now we've got one.

And how do we export? By that upper-right export fbx button?
Well we have a better format to export but before that change model editor to mesh editor first.


You can see that the options have changed...


Export it to .obj (or fbx, your choice).
I recommend you to export files to SS3 userdata folder, as it's easy to find and not so many files in there.


Textures
Exporting mesh gives you mesh, but no textures.
Similar to mesh, change the editor to material editor.


You should see this list at the left side of the editor.



Move cursor over the list to find which one is the texture file.



Right click on the list that shows texture file and export.




Some models use more textures than in the list, or showing the wrong one.
Simply left click and browse for it.


And by that you should get all the textures you need.

Usage in modeling program
Here's a proof that the model is useable.


And that's how we do it on planet Earth, you overgrown space cockroach.
6 comentários
Light 5 mar. 2022 às 9:49 
Same issue as the person below. I keep getting an error message in the console that says "Only one mesh must be selected".
✟Black Stalker✟ 30 jul. 2018 às 13:54 
Writing: "Only one mesh must be selected"
Who 28 jun. 2017 às 8:06 
And how to export model skeleton/animations?
FRAGMENTATION 21 out. 2016 às 13:38 
How would I apply the textures?
Mike Uchiha 22 jul. 2015 às 7:09 
;-;
SeriousVovan 31 jan. 2015 às 22:38 
Thank You