Left 4 Dead 2

Left 4 Dead 2

385 voti
Browning Hi-Power (Additional Animation Experiment)
   
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Game Content: Weapons
Weapons: Pistol
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29.487 MB
22 gen 2015, ore 0:02
22 gen 2015, ore 1:03
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Browning Hi-Power (Additional Animation Experiment)

Descrizione
This isn't a serious release, but rather a small experiment from my researching. This is the same mod as my Browning Hi-Power, but modified to have additional sequences for the dual pistol firing, which are filled in the pistol firing of the opposite pistol. In other words: this is a modified version of the Browning Hi-Power's that will fire the left and right pistols in a randomized sequence rather than an alternating pattern, when using two pistols.

With the right compiling finesse, additional animations can be added to more than one event hook - a single animation set could have more than one fire, reload, melee or draw animation that the engine would randomly pick out each time. This idea has been attempted before in Counterstrike: Source and Team Fortress 2, but it'd never work as intended, only working in local/listen servers, or flatout giving a consistency error. Because of Left 4 Dead 2's special view model system that plays two simaltaneous animations for the server and client respectively, this in theory means that the client-side animation ACT's can have as many sequences hooked up to them as the animator desires while being able to keep the model working online with no consistency errors. Insurgency and Contagion use the same view model system, so this could also apply to them as well.


Credits:

Mr. Rifleman - Pistol Model & Textures
NightmareMutant - Audio
Hypermetal - Animations
Arby26 - Animations; Flashlight
Doktor Haus - Particle effects
Urik - Particle effects
Lt. Rocky - Rig & Compile; Materials

Thanks:
MaxG3D - Giving me the idea
tu stultus es - Demonstration video
27 commenti
Alejandro X_o 27 gen 2019, ore 15:00 
este mod de armas esta excelente
Woda 7 lug 2016, ore 22:19 
sounds awesome
Editor Beetle 21 giu 2015, ore 16:37 
Too bad...
Lt. Rocky  [autore] 21 giu 2015, ore 13:53 
No, it doesn't.
Editor Beetle 21 giu 2015, ore 13:50 
It may be asking for a bit much from a simple mod, but does this add-on keep track of how much ammo is in each pistol so they fire the same amount of rounds until empty? I know F.E.A.R. did this with the AT-14 pistols, and I always found it hella neat.
Cyrus 19 feb 2015, ore 19:00 
Beautiful models, I can't believe you even modeled the magazines properly. Very impressive!
Crohns Racing 26 gen 2015, ore 16:11 
HEY YER A NMRIH DEV!
✰Yooshi 26 gen 2015, ore 6:58 
Zajebiste
Dr. Dingo 25 gen 2015, ore 11:57 
When I saw "Experiment" I had my doubts, but this is probably one of my favorite mods. It makes sense that someone would shoot either gun in no particular order given the panic of the situation. And if you don't think about it too hard you can get past the random clip sizes and marvel at the great animations.

Great job and keep up the good work.
Nebbers 25 gen 2015, ore 8:43 
I didn't even notice that artifact in the vid I hastily made until it was pointed out. Oh well, I still think it gets the point across pretty nicely.