Saints Row: Gat out of Hell

Saints Row: Gat out of Hell

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Gat out of Hell enemies guide
By Henry?
This guide will give a description of all the enemies found in Gat out of Hell, and how to defeat them.
   
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Demon Grunt
Weapons used: Lava Cannon, Brimstone SMG, Hand Crossbow, Damned Impaler.

Abilities: None

Strengths: Come in large numbers, can be distracting.

Weaknesses: Low HP, low damage, pretty much everything.

Demon Grunts are the most basic enemies in Gat out of Hell. They represent the typical cannon fodder enemies and as such are incredibly easy to dispose of. They are only threatening in very large groups or when they distract you from seeing a larger enemy. They typically arrive into battle in monster trucks or on motor cycles, but they can also be found patrolling around New Hades, or be summoned by Dark Inciters.
Winged Militia
Weapons used: Lava Gun, Brimstone SMG

Abilities: Flight

Strengths: Usually come in groups, hard to hit with Blast, attack from the air.

Weaknesses: Low HP, low damage

Winged Militia aren't much more threatening than standard Demon Grunts. They use similar weapons and have a similar appearence, except they have wings. They can be hard to hit with Blast due to their movement patterns, but they can be hit with powers such as Super Stomp if they are close to the ground, ending their flight.
Dark Inciter
Weapons used: None

Abilities: Levitation, Arcane Shield, summon enemies.

Strengths: Require their shield to be disabled before they can be attacked, usually come in pairs.

Weaknesses: No direct attack method

Dark Inciters are unique enemies who have no method of attacking you. Instead, they summon Demon Grunts onto the battlefield. Their shield is strong against gunfire, but will be knocked out instantly by a power of any sort. The best method I have of taking them out is to use Super Stomp to knock out their shield, and then Stone Blast to shatter them.
Shadow Demon
Weapons: Umbral Rifle

Abilities: Teleportation

Strengths: Can stagger you, will teleport away from close range combat.

Weaknesses: Low rate of fire, take a while to line up shot, vulnerable to Blast.

Shadow Demons are sniper enemies with a twist: they can teleport, removing the typical sniper weakness of CQC. Any long range weapon can put them in the ground, but they have a fairly high amount of health, higher than a Demon Grunt. To take them out, use Stone Blast to lock them in place, and then finish them off by sprinting into them or shooting until they shatter. Be careful, as they usually come in pairs and backed up by numerous other demons.
Grenadier
Weapons used: Exodus 10, Frog Launcher.

Abilities: Fiery aura, supression grenade.

Strengths: High HP, high damage, grenades that take away powers.

Weaknesses: Very slow, vulnerable to all powers.

Grenadiers are Satan's heavy troopers. They wade into battle with heavy weapons in tow, dealing high damage if you are careless. They can also supress your powers for a small amount of time, making them dangerous if you are surrounded with a large amount of enemies around. However, they are very slow enemies and never take cover. Take advantage of their slow movement speed to outmanuever them. They can't harm you if you are on a rooftop, allowing you to pelt them without much fear. Whatever you do, don't get into close range with them. They are constantly surrounded by a fiery aura that will catch you on fire, making you helpless for a short amount of time. Super Stomp Force will knock them silly, giving you breathing room if you are too close to one.
Legionnaire


(Note: Enemy Legionnaires have a red color scheme.)

Weapons used: Fists

Abilities: Super jump, fiery blast, super sprint, ground pound

Strengths: Highly aggressive, high damage, can chase you with super jump

Weaknesses: Limited ranged options, vulnerable to being turned into stone

Legionnaires are the second most powerful enemies in Satan's army. As such, they are incredibly dangerous and must be taken out as quickly as possible. They are surprisingly fast for their size and can jump quite a distance. If they are close enough, they can knock you around with their fists, dealing a large amount of damage. However, they have one key weakness: being turned into stone. Although it is only temporary, using the Stone Blast ability can temporarily hault their relentless advance. Don't get too far away from them, or they will suddenly drop from the sky and deal a large amount of damage. The Summon Titan power will allow you to summon your own Legionnaire to go toe to toe with them, making it one of the best powers in the game.
Archduke
Weapons used: Uriel's Edge

Abilities: Teleportation, flame shockwave, fiery blast

Strengths: Devestating attacks, can teleport in your face, high HP

Weaknesses: Can be turned into Stone

Archdukes are the most powerful enemies encountered in Gat out of Hell, and as such, each battle with them is a boss fight-like encounter, similar to Warden encounters in Saints Row IV. They appear when a Marshalling Ground is threatened or notoriety level 6 is reached, replacing other enemies. They are armed with a powerful flaming sword that makes close combat with them suicidal, but are also capable combatants at most ranges. They can unleash a flaming shockwave, dealing tremendous damage if it is not jumped over, or fire a blast attack which can do large amounts of damage. Stay on your toes when fighting them: they can suddenly teleport right into your face. However, they have one crippling weakness: Stone Blast. A way of "cheesing" an encounter with them is to stun them with Stone Blast, shoot them, and then run away to repeat. If you don't feel like beating them in 30 seconds, then be prepared to jump and sprint like a madman to avoid their attacks. Use your powers to stun them long enough to shoot them a few times, then back away. Explosive weapons can stagger them, allowing you more time to attack them.

One way of beating him, as suggested by commentors, is to use his own sword against him. After beating Satan, a quest will unlock to enter Satan's private chamber. At the center is Uriel's Edge, the same flaming sword that Archdukes wield. This weapon is extremely powerful and will utterly decimate Archdukes, as well as any other enemy.
Imp
Weapons used: None

Abilities: Hop

Strengths: Can slow you down, come in swarms.

Weaknesses: Killed in one hit.

Imps are annoying enemies who aren't very threatening, but can harass you nonetheless. If one manages to hop onto you, you are signifigantly slowed down until they are shook off with the "E" key or blasted off with Super Stomp. If you see a swarm approaching, use Super Stomp to clear them out.
8 Comments
Himitsu 🌈 Dec 21, 2015 @ 8:35am 
You forgot Female demons who I've seen using RPGs. :3
Mr. Very Cool Guy Oct 27, 2015 @ 5:36pm 
WORDS
Sneakyrat Jul 7, 2015 @ 12:36am 
SATAN
Sneakyrat Jul 7, 2015 @ 12:35am 
you forgot one
Karmic Pigeon Jan 25, 2015 @ 12:10pm 
jou mist thw spirs (dont now how toe pronouns ther name) thee ar some cind of qwest but thee ar a enemy
✨ ジェニイ姫 ✨ Jan 23, 2015 @ 8:41pm 
Easiest way of killing dukes is the coldflame aura + uriel's edge. it takes like 4 swings
Dawwpuddin Jan 23, 2015 @ 6:23pm 
actually, diamond sting with full upgrades is better :P, also, he forgot genki
scratchin my balls Jan 23, 2015 @ 3:20pm 
Btw it seems for me that killing an ArchDuke with a max upgraded dmg Uriel's edge is the easiest way to kill them without the blast