Runaway: The Dream of the Turtle

Runaway: The Dream of the Turtle

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Runaway 2: English walkthrough
By Nordlichtreiter
Step by step walkthrough without story spoilers.
   
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General information
It's the second part of the triology but you don't have to play Runaway: A road adventure to understand the story.
You will meet some characters from the first part but they don't spoil the fun of playing the first game later on.
The same is for the summary of the first game, which can be seen in the Esc-menu.

Even though I only mention necessary objects and conversation topics, I recomand talking about, and looking at everything. This way you'll get the best gaming experience and all the side information you need to take full advantage of the awesomeness.
Should you get stuck anyhow feel free to ask for help in the comments.
Chapter 1: Trapped in the jungle
inside plane:
take shard (right side of the door)
take puppy
take hair clip under seat

pilots cabin:
use lever on the left
block it with clip
open glove compartment (left), get magnifying glass
open central glove compartment, get binoculars and Whisky

outside plane:
look inside front hatch (get tank of water, tool and anti-slippage spray)
leave to the right

quicksand aera:
look at quicksand
take goggles
look at fallen tree
climbe rock
use anti-slippage spray with rock
climbe rock

go back to plane;
find Otto's pilot license
use binoculars with treetop
cut branch with shard
use shard with goggles
combine strap and cut branch
use slingshot with treetop; get Otto's bag
look at Otto's bag (inventory)
combine tool and magnifying glas
use lengthend magnifying glas with ray of light
use key with construct

go inside plane
use key with compartment (near entrance)
use shard with key
use key with compartment again
take snow shoes

go to quicksand area
place puppy on area where the lemur was
get new puppy (inside plane), fill with water and place again
get another puppy, fill with whisky and place it again
climbe rock
go right
use snow shoes on bridge
Chapter 2: Surfin' Mala
military camp:
write in notebook "release girl"
talk to colonel
leave to the right

bar:
talk to Lokelani (go through topics)
look at ashtray
take cigar holder
take chalkboard
leave

go to basement entrance (between staircases)
open container; get butter
look at board
leave

go to surf shack
talk to monk
give chalkboard to monk
talk to monk again (all options)
look at cable
get cable
look at end of cable
use butter with cable; get cable
leave

go and see soldier (left, behind big house)
talk to soldier (all topics)
look at palm tree
use cigar holder on palm tree; get sap
go to highway (right)

go to Alaula Cove
talk to Knife (all options)
take piece of rope (left side of hut)
take plasic bottle (under hut)
talk to Kai (all options)
go to the end of the cove (left)
take tool box

go to the beach
go to bucking bronco
look at bronco
look at trap door
enter through the trap door

go to surf shack
use talcum powder with cigar holder (inventory)
give chalk to monk
talk to monk
  • mute or pretending
  • earthling
  • talked before
  • help get in contact
  • musical password
  • full explanation (all options)
  • return

go to wooden structure (photo stand)
go behind the photo stand
look at coin slot

go to bar
talk to Lokelani
  • photo stand
  • why isn't it working
  • bucking bronco
  • when did it stop working

go to surf shack
talk to Joshua
  • fix bronco
  • return
  • fix bronco
give tool box to Joshua
give butter to Joshua

go to photo stand
release lemur under platform

go to bar
talk to Lokelani
  • beer
  • Milo
  • Lopati
  • Tiroo
  • Russel

go to bronco
take butter
talk to Joshua

go to photo stand
give beer to lemur (get coin)

go to basement entrance
use cable with board

go to solider O'Connor
give rope to O'Conner
take photo out of book
borrow hummer

go to basement
open doors
enter room under stairs (get metal detector)
use circuit-breaker panel
turn off (lever down): seafood Kahuna, Lokelani's place and visitors center
turn on (lever up): bronco, surf pix, bar

go to bronco

go to cove
talk to knife
  • lend motorboad

go to photo stand
go behind photo stand
use token with slot (get photo)

go to bar
talk to Lokelani
  • movie magic makeover software
  • make me look like somebody else
give both photos to Lokelani (in any order)

go to O'Connor

go to cove
use metal detector with sand turtle (get prostetic leg)
give Aolani to Kai
talk to Kai
  • revive parrot here
  • grandpa's hut

go to military camp
talk to soldier
  • talk to Colonel again
write on notebook
  • locate hut
wait
exit conversation
get back into the camp (get coordinates)

go to beach
go and talk to O'Connor
  • GPS device

go to cove
enter shack
look at video game console
give lemur to Koala (get GPS)
use coordinates with GPS

enter hut
get turtle shell

go to cove
talk to Kai
  • grandpa's hut

witch doctor hut
talk to Kai
  • book of spells
  • describe
  • special place

go outside
use metal detector with graves
use turtle shell on grave
Chapter 3: Simpler than an ameba
main room
look at boxes on the left (get cam)
take bag from table on the right
go up ladder
take duct tape (left front on door mat)
use cam on surveillance camera
go down ladder
go to exit (right hand door)

go outside (right hand door)
go through conversation (get letter when leaving)
look at envelope (get ring)
enter temple

go to main room
use ring on briefcase (get neuralizer, glasses, card, glove)

go outside
talk to O'Connor
  • envelope
use neuralizer on O'Connor

go to adjacent room
use card with slot (middle front of cube)
put marbles into the hole in the ball
use clove with ball
  • choose Alaula Cove, Mala Island
talk to Joshua
  • ameba
use clove with ameba again
  • choose cove again
leve then enter again
use ameba again (cove)
  • ask about operation
  • lend instruments
go to main room
go up ladder
use dental instruments on controls (right side of adjasent platform)

climbe up to the mouth
get leatherbag
get whip
get hat

cross gallery
look at crate
get gloves

go back to mouth
use zipper bag with spider under hat

cross galery again
use Adelina with opening

leave the statue
lower platform
go down to main room
leave to the right

use stenchazol with back exit
use probes stenchazol
use stenchazol back exit

go back to where Tarantula is
throw Adelina through opening
look through opening
get walkie-talkie
go back to mouth
leave statue
use whip with left earring
Chapter 4: He who knows does not speak
shelter
get oil can (firepace)
get knife (cabinet drawer)
get firewood

go outside
get gas tank

go to the path
talk to Wazowski
  • bear costume
  • now you mention it
  • prove theory
  • borrow fishing pole
  • fish like a bear
get plant

go downhill

go to tower-top cabin
go up to the cabin
get hockey stick
get chainsaw
get bottle
play guitar 2x
get sign on door

go outside (balcony)
get plastic tube

go back to Joshua (shelter)
talk to Joshua
  • Trantor
  • eat raw salmon
  • way to convince
  • sushi

go outside
use plastic tube on pick-up
use gas on saw
combine oil with gas
use gas tank with chainsaw
use chainsaw with moose head

talk to Wazowski
  • sushi
  • know anyone
  • who is he
  • how to find him
  • first time

go to Wazowski's cabin
paly guitar

talk to Archibald
  • how to make sushi
  • money
  • salmon sushi
  • which are missing
  • how much
  • 1000 $

go up ladder
go outside
take bleach
use bleach with moose head
use knife with moose head

go to Wazowski
give moose head to Wazowski

go to frozen river
use chainsaw on river

talk to Wazowski
  • a waste to keep observingfrom afar
trade bottle (backpack) while Wazowski is gone
wait for him to return
talk to him
  • such a waste
  • convince him (options 1-3)

go to frozen river
use hockey stick with bear claw
use hockey stick with hole
use claw with hockey stick
use fishing device with hole

go to Wazowski's cabin
use firewood with axe (chopsticks)
use whisle with spot where Archibald came from
talk to Archibald
  • how long
  • leave it in shelter

outside the shelter
look at whinch
start running whinch
get (open) door
open hood
use hockey stick with hood
look at engine
open chainsaw with knife (get spark plug)
put spark pug in the engine
get (open) door
Chapter 5: Shipped to the past
hallway
use numbered panel
go to cylindrical tube

talk to Sushi
  • password-protected door (get code)

go out onto the deck
talk to Rudger
  • telepathic helmet
  • about Saturn
after leaving convo
  • wanted to tell something
look at gardening supplies (get sand)
get helmet (try)
get broom
leave deck

go down in elevator

go to Neptune suite
talk to Saturn
  • about the trantonite
  • Joshua hasn't explained
  • about that helmet
  • why
  • did you know
take pen from mug
get sketch pad (try)
get statue (get trident)

go and talk to Rudger
  • what saturn said
  • hat's off (opt. 3)

go and talk to Saturn
  • what Rudger said
  • more air time (opt. 2)

go talk to Rudger
  • what saturn said
  • gets happy when listening to reggea (opt. 1)
go talk to Saturn
  • what Rudger said
  • feels like a wacko (opt. 2)

go talk to Rudger
  • what Saturn said
  • olympic-sized bong (opt.3)
get helmet

go to hallway
enter passcode at panel

(While strolling arround the boat, you'll meet Camille serveral times at this place.
If you think you should have met her at some point, or your conversation has been interrupted,
switch between here and the hallway till she sits on the stairs to the sea-lock room.)


sea-lock room:
talk to Dean
go to the right
take something out of the box 2x (get diving tubes)

go upstairs
open glass case (try)
enter code on right hand door
(In order to open the code locked doors always use the numbered pads. Otherwise they won't open)

go downstairs
open valve
press red button (right side of gate 2)
use broom with door (get ties)
use intercom

go talk to Sushi (in person)
  • key

go through key-pad door in hallway
look at case where the hose used to be
use tubes with ties

go downstairs to the sea-lock room
get more tubes

go to hallway
(see Joshua lurking around)

go back

talk to Camille
  • where from
  • wines
  • uncle
  • some other day
  • love to talk, but
  • Saturn's magazine

sea-lock room
talk to Dean
  • paper
  • gimme paper when done
  • lunching soon

go to Saturn
ask for sketch-pad (try to take it)

meet Camille sitting on the stairs again
(get wine)

go to hallway
use bottles with state-room hallway

use sand with bottles
use ties with bottles (get hourglass)
attache trident to hourglass (get watch-fork)

go and give watch fork to Saturn
(get sketch-pad)

go to sea-lock room
give sketch-pad to Dean

go to cargo hold
get tool box (get saw)
use saw on door-blocking broom (get brush)
go upstairs
enter password
go downstairs
use intercom
open hatches with hatch-opening button (next to intercom)
go up ladder

go out onto the deck
leave deck

talk to Sushi
  • go down again

go to cargo hold
open cargo hold 2
open hatches

go talk to Saturn
get electro-magnets

go to cargo hold
go downstairs
use magnets with deck (get crowbar)
Chaper 6: The hidden Beacon of Avernus
cabin
get dagger
get paperweight
look at shackles
use dagger on nail (pole)
talk to writing gril
throw dagger to Camille
use nail with shackles

go outside
search through pile of sunflower seed remains
look at window
use dagger with window sill

enter cabin
get bottle
get glas flask (left to Japanese armour)
use tongue with bars on door
use paperweight with tongue
open door

go into the passageway
get paperweight

go to passageway corner
talk to Husky Hound
  • choose pirate's name (Which one you choose doesn't seem to have any influence on the further game)
  • why standing here
  • serve me grog
  • certificate for Pirates of Low Moral Standin'
  • cruelty
rummage through the cabinet

go to passageway
open door (try)
use board with sword

go downstairs in treasure hold
get treasure (get golden idol)

enter cabin
open cabinet
look at cabinet (get certificate)

go to passageway
use lemur with cask

go to Husky Hound's office
rummage through cabinet (get soap)

go to passageway
use soap with cask
place Demon Dog in soapy water

go to Husky Hound's office
show clean lemur to Husky Hound
give golden idol to Husky Hound
talk to Husky Hound
  • take test
  • Long John Silver
  • Doctor
  • turtle-surfing
  • Wobblins and Cojuelo
  • Wobblins
  • Passoromo and L'Eclopé
  • Cojuelo
give certificate to Husky Hound
give bottle to Husky Hound

go to treasure hold
take treasure
go downstairs
take funnel

go to cabin
give seeds to parrot
go outside
use board with window
use bottle o crog with empty bottle

go into cabin and back out again

search for more seeds

give seeds to parrot (take notes!)
spin globe
  • start in Spain,
  • spin to the east till reaching
  • Japan,
  • spin to the west till reaching
  • Newfoundland,
  • spin to the east till reaching
  • Greece
1 Comments
Bees?! Jan 26, 2018 @ 8:44pm 
Forgot to mention where to find talcum powder; it's at Alaula Cove, to the right of the hut's stairs.