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Then use the calculator to find where the function intersects a y-value of the score of a heavyweight quetzalcoatlus. In Geogebra you can do this by simply inputting "score: y=1200" where 1200 is just an example score, and then use the intersect tool and click the function line and the score line and it should make a point that'll tell you the weight a quetzalcoatlus of that score will have (assuming 100% integrity, of course).
If you want to get very mathematical about it, the formula to calculate the score seems to be in the form of score(weight) = ( A × weight - B ) × integrity + basescore, where A, B, and basescore are species specific constants. For a T-Rex the score formula looks something like this:
score(weight) = ( 0.1784 × weight - 961.7669 ) × integrity + 2000
where integrity can be any number between 0 and 1.
Integrity seems to relate to how many high-caliber shots are used and amount of time between first shot and it finally dying. The more shots used, and the longer time used to put down the dino, the lower the integrity. But then the system can bug out a lot sometimes, like earlier when hosts would only ever get 0.0% on t-rexes no matter what they did.
Here I've plotted the score as a function of weight of 11 t-rexes that I've harvested [i.gyazo.com] where the points in blue have a trophy integrity of 100.0% and the points in red has a trophy integrity less than that.
The trophy integrity is a multiplier controlling where the score falls between those two lines in that plot, so 0.0% means score falls to base score of 2000, and 100.0% means exactly on the function line. P and T both have 0.0%, Q has 96.9%, R has 37.5%, and S has 43.8%.