This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

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Rescue Love Revenge
Jan 7, 2015 @ 2:01am
Oct 27, 2016 @ 11:49pm

View Rescue Love Revenge in the store

Store page
Release date: Early-Mid 2015 (as soon after it's greenlit as possible, also a mobile version is already out)
An Episodic Retro Indie Three-Act Spaghetti Western

Rescue Love Revenge is a rapid-iteration feature game, delivering new chapters, scenes, and episodes constantly, almost like a tv show but not really, just some nextlevel episodic stuff. Like if you were watching a movie like Die Hard but then you grabbed the controller to change what happens. There's a turn that takes place, a shift in vibes, somehting is about to happen. Well make it happen...

Currently, the concept of the story is somewhat available in mobile form (iOS here at, Android and other platforms coming soon) and that version acts as a sort of crowdfuning system for developing this whole Rescue Love Revenge experience. That mobile version was built in Unity3D in about 2 months time and about 5 devs so far through Hatchlight, an offshoot of Trepid. If you want to support development directly while waiting for it to be greenlit, play the mobile version and give us feedback. That mobile version isn't just a mobile version, it's just the only platform it's available on. That retro style game will be on Steam right next to the next iteration of the game, like a sequel but not really, with a more modern style. Two games in one, sort of. All will become more clear when you play the full game on Steam.

The Steam version of RLR will be avilable on PC, Mac, and Linux and will be a nextgen game built and released from prototype to alpha to beta through Early Access and beyond through the entire Steam Universe to the full release when it's ready to lose the beta and Early Access tags. The Steam platform will be the primary focus of development, so Early Access will partially be a bit of a playground in terms of adding content like levels, modes, and trying innovative things like asymmetrical multiplayer along with extensive Workshop integration.

Feel free to visit the official website at and watch how that grows changes too.

* The initial video and screenshots were captured from a standalone PC build as well as inside the Unity3D editor, although the pause button remains from the iOS version (something that will be addressed for sure considering the mobile game isn't made like the current iteration of RLR to be on Steam).
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trepid_jon  [author] Feb 17, 2016 @ 7:31am 
website relaunched, developer blogs and more news coming soon, planning an Early Access launch asap
trepid_jon  [author] Aug 25, 2015 @ 5:52pm 
Sweet, we're greenlit! Time to get after it...
NORTHEAST MANPOWER Jan 17, 2015 @ 5:56pm 
CrispyCoin Jan 12, 2015 @ 6:08pm 
Looks pretty sweet. And like Deer God, I love these kinds of graphics. By the way is the name a nod to RDR since it's also in a Western setting?
lolslayer Jan 11, 2015 @ 8:51am 
voted, too bad that i cant play now cuz i dont have any smarthphone at all ;n;
Дмитрий-85 Jan 10, 2015 @ 8:58pm 
Voted game.
trepid_jon  [author] Jan 10, 2015 @ 4:46pm 
Thank you all for the support. I'm currently working on getting android and web player versions ready within the next couple days to at least get a little taste while waiting for the Steam version. The iOS version will also be updated soon with new content that will be in all of the versions.
76561197994673271 Jan 10, 2015 @ 12:53pm 
Well seems cool in co-op

Taron Jan 10, 2015 @ 10:10am 
ye :Killmaster:
little felp Jan 9, 2015 @ 5:12pm 
nice :D