Shadowgate

Shadowgate

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Shadowgate ~ Master Level ~ Walkthrough.
By PennDragon.Inc
Shadowgate Walkthrough at Master Level.
What else is there to Say, But: Have Fun !!
   
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Introduction.
Shadowgate is a 2014 game available on Windows, Mac, iOS and Android. It is published by Zojoi, a company made up of many of those responsible for the original Shadowgate MacVenture and NES game. The game is very faithful in gameplay and style to the original Shadowgate game. It is not a remake, but there are many puzzles and rooms that players of the original game will recognize.

***

This walkthrough is designed to give you just the bare details that you need to beat the game, and will not reveal any story information, only when cutscenes appear.
With rare exception, the walkthrough will only focus on the items you need to beat the game, and will not cover any items that are optional.
Game Speed.
This walkthrough is not structured to do things in the least moves possible. The player at times may be able to do things in slightly different order than as specified here and still beat the game.
Walkthrough.
~~~~~~~~~~~
Master Level :
~~~~~~~~~~~
Caves. ~ ( Part 1 )
    Entrance
  • Take the skull on the ground, Yorick. Yorick will act as a companion to you for the rest of the game and will provide hints to you.
  • Take key.
  • Use key on door to unlock it.
  • You may optionally use the dirk on the root and then take the root. The root can be used later in the game to provide to the Djinn to solve a riddle and receive an alternative banshee curse cure.
  • Open door and go through it.
    Antechamber
  • The Warlock Lord will appear and talk to you.
  • Take the 2 torches on the wall.
  • Use self on the lever, this will open a secret compartment in the left wall.
  • Take the key in the secret compartment.
  • Use the key on the door.
  • Open door and go through it.
    Alcove
  • Open book and look at it to learn the Invokan spell.
  • Take the 2 torches.
  • Hit the wall where cracks appear in the shape of a door to open a new passageway in front of you.
  • Go through passageway on the right.
    Small Hall
  • Open left door and go through it.
    Cellar
  • Take the 2 torches.
  • Use the torch on the ice blocks on the floor to obtain a key (which is not required) and scroll.
  • Read the scroll to learn the Aggaap spell.
  • Open door and go through it.
    Dragon's Nest
  • Use iron shield on self to equip it (any other action, including taking the shield will cause the dragon to breathe fire and kill you).
  • Take hammer.
  • Take skull with glasses on it.
  • Go back to Small Hall.
    Small Hall
  • Open door in middle and go through.
    Crypt
  • Hit the left, middle and right torches, this will cause the tomb to pull back and open a new passageway to the Mirror Room.
  • Opening any coffin will cause a banshee to come out and curse you. This curse will eventually kill you if not cured. Unfortunately you cannot beat the game without opening certain coffins and hence this is unavoidable.
  • Open first coffin and use a lit torch on the mummy inside to reveal a sword.
  • Take the sword (technically Optional, but you can use this in certain places in the game in place of the dirk).
  • Open second coffin and use a lit torch on the mummy inside to reveal a wooden shield.
  • Take wooden shield.
  • Open third coffin and use a lit torch on the mummy inside to reveal a glyph skull and scroll (scroll is optional)
  • Take glyph skull.
    Go through hole opened by moved tomb.
    Mirror Room
  • Take 3 torches.
  • Use self on boulder to move it, opening up a hole in the ground. You cannot go through this now (it is blocked from the other side), but can open up that way later in the game.
  • Go back to Entrance.
    Entrance
  • Use glyph skull on first slot to place the skull there. This will power certain parts of the castle, in particular the Gears in the Antechamber. It will also cause a barrier to appear before the Crypt room.
  • Go to Antechamber.
    Antechamber
  • Use Aggaap spell on stone hatch to open it.
  • Go through stone hatch.
    Gears
  • There are 3 possible lever combinations that can be used on the gears.
  • The first combination is the first lever pulled to the Middle, the second lever left Up and the third lever pulled all the way Down. Using this will lower the water level in the sewer. ~ (MUD)
  • The second combination is the first lever pulled all the way Down, and the second and third levers pulled to the Middle. Using this will stop the waterfall in the Waterfall room. ~ (DMM)
  • The third combination is the first lever left Up, the second lever pulled all the way Down and the third lever pulled to the Middle. Using this will drain the moat in the Courtyard. ~ (UDM)
  • To use any of these combinations, you must use self on the levers to put them in the proper combination. Then use self on the button. If you haven't placed the glyph skull in the first slot at the entrance, the Gears won't work.
  • Use the first combination to lower the water level in the Sewer. ~ (MUD)
  • Go to Alcove
    Alcove
  • Use the wooden shield on self to replace the iron shield with it.
  • Use the green candle on your lit torch in order to cause the flame to turn green.
  • Go through the hole in the wall revealed earlier by hitting it.
    Grotto
  • An orc will fire an arrow at you every time you enter this room. You are unable to enter the cave he appears from without being killed. If you have equipped a shield you will block it, you can also dodge it if a shield is not equipped the first time but can be killed if you continuously move in and out of the room without having a shield.
  • Having the wooden shield equipped will cause the arrow to bounce off and hit the ground.
  • Take arrow.
  • Go through exit on left.
    Footbridges
  • Go across bridge on left. Going across the right bridge at this point in the game will result in your death.
    Passage
  • Use lit green torch on wraith to make it go away (the wraith may return later, if so, do the same thing, with a lit green torch). Using a regular lit torch on the wraith will result in your death.
  • Take the 2 torches.
  • Take cloak.
  • Open and go through door.
    Sewer
  • Take scroll.
  • Open and look at scroll to learn Entraiz spell.
  • Open ceiling hatch.
  • Take bar.
  • Use bar on the right cell to open it.
  • Go through the right cell.
    Wizard's Den
  • Use Invokan on the obelisk; a cutscene will play.
  • Following cutscene, take sphere.
  • Take mushroom (you can take up to three, only one is required).
  • Go back to Small Hall.
Caves. ~ ( Part 2 )
    Small Hall
  • Open door on right and go through.
    Cavern Lake
  • Go through left exit.
    Waterfall
  • Use orb on the water elemental to capture it.
  • Go to Footbridges.
    Footbridges
  • Use orb on the brazier flame, releasing the water elemental, which will put out the flame.
  • Use the hammer on the brazier to break it into bowl and hook.
  • Take hook.
  • Go to Gears.
    Gears
  • Use the second combination to stop the waterfall. ~ (DMM)
  • Go to Cellar.
    Cellar
  • Use orb on the ice elemental to capture it.
  • Go to Cavern Lake.
    Cavern Lake
  • Use orb on water to freeze it.
  • Go to chained skeleton.
    Captive
  • Take key.
  • Go back to Cavern Lake
    Cavern Lake
  • Use lit torch on lake. Orb will float up to the surface.
  • Take orb.
  • Go to Waterfall.
    Waterfall
  • Go through exit under waterfall.
    Hideaway
  • Open corpse to receive 2 scrolls.
  • Open first scroll to learn Myyxx spell.
  • Take glyph skull 2.
  • Go to Gears.
    Gears
  • Use the third combination to restart the waterfall and drain the moat. ~ (UDM)
  • Use bar on gear.
  • Go to Entrance.
    Entrance
  • Use glyph skull 2 on 2nd slot. This will power more of the castle.
  • You may optionally use the bar on the glyph skull 1 to remove it. This will turn off the Gears (which will need to be reactivated later), but will also turn off the barrier that appears in front of the crypt while the glyph skull 1 is in place, which can save you some time moving around. For purposes of this walkthrough, consider the skull removed.
  • Go to Waterfall.
    Waterfall
  • Use orb on the water elemental to capture it.
  • Go to Mirror Room.
    Mirror Room
  • Use hammer twice on the 2nd mirror, revealing a door underneath it.
  • Use key obtained from skeleton on door to unlock it.
  • Go to Sewer.
    Sewer
  • Use cloak on the water to wet it.
  • Use cloak on self.
  • Go to Mirror Room.
    Mirror Room
  • Open and go through the 2nd mirror door.
    Furnace
  • Access will only be permitted to the furnace while the fire are active if you are wearing the cloak, while wet. The cloak will dry if you spend too many turns after wetting it, you can rewet it by putting it in another body of water such as the Sewer or the Cavern Lake.
  • If you open the door, a dragon will appear, blocking your path.
  • Use orb on the fire, this will release the water elemental which will put out the fire and kill the dragon.
  • Open door and go through door.
    Grate
  • Use gear on empty gear spot on left.
  • Use Entraiz spell on grate to open it.
  • Take bar (optional if you kept bar from Sewer).
  • Use bar on gear to take it back.
  • Go through tunnel.
    Circle Chamber
  • Use Invokan spell on obelisk to watch another cutscene.
  • Open door at top of stairs and go through it.
    Courtyard
  • Go into well.
    Well
  • Take gauntlet and use on self to put it on.
  • Take plant (you can take up to two, only one is required).
  • Go up well.
    Courtyard
  • Use self on well to untie rope.
  • Take rope.
  • Use hook on rope to create grappling hook.
  • Use grappling hook on either window to enable you to climb up it.
  • Go into window
    Drawbridge
  • Use self on lever to lower drawbridge. This will not work if you have not used the 2nd glyph skull on the entrance.
  • Go down window (be sure to go down the same one that you used the grappling hook on or you will die).
    Courtyard
  • Go through door into castle.
Castle. ~ ( Part 1 )
    Grand Hallway
  • A goblin will appear in front of you once you enter this room. Use hit on it and you will knock it out.
  • You can optionally use the dirk or sword on the goblin to permanently kill it. If you don't kill it, it can appear again later but you can hit it to knock it out again. Note that you can get an additional key that is not required to beat the game if you hit the goblin in this room 5 times and use open on it. You cannot get this if you kill it.
  • Open goblin to take a red crystal from it.
  • Take 2 torches.
  • Open left door and go through.
    Library
  • Use bar on glasses skeleton to seperate glasses from it.
  • Use glasses on self
  • Take left book on desk.
  • Open book and look at it to learn Placleer spell.
  • Take right book (locked book) on desk.
  • Look at the third bookcase from the right.
    Bookcase
  • Put the locked book in the gap on the top shelf.
  • You need to pull out specific books in order to open an exit through another bookcase. Use self on the following books: 6th book bottom shelf, 3rd book bottom shelf, 17th book top shelf, 19th book bottom shelf, 13th book bottom shelf, 5th book top shelf, locked book.
    Library
  • Go through newly opened exit in bookshelves.
    Study
  • Use lit torch on a fire pit to light it.
  • Use a log on the fire pit to cause the fire elemental to appear.
  • Use orb on fire elemental to capture it.
  • Go to Courtyard.
    Courtyard
  • Use Placleer spell on the sky to clear up the storm.
  • Go to Grand Hallway.
    Grand Hallway
  • Open second door from right and go through it.
    Banquet Hall
  • You may optionally take the poker to be used as a riddle solution for the Djinn, which will enable you to get an alternate cure for the banshee curse.
  • Look at floor.
    Floor
  • Use bar, dirk or sword on floor (where shadows on floor are pointing to).
  • Take Glyph Skull 3.
  • Now that you have the glyph skull you have the ability to use the machine in the Laboratory to cure the banshee curse. Alternatively, you can obtain the cure by correctly answering 3 Djinn riddles. The Djinn method requires less backtracking, and you can find that cure by continuing through this walkthrough. If you want to use the Laboratory method, follow these additional instructions:
    1.Go to the Entrance and place the newly obtained glyph skull in the 3rd slot.
    2.Go to the Mirror Room and go through the fifth mirror, which is a portal
    to the Inner Keep.
    3.In the Inner Keep, go through the door on the right to go to the Summit.
    4.In the Summit, take the snowdrop flower from the ground.
    5.Go to the Grand Hallway, open the 2nd door from the left and go through it.
    6.Use a mushroom, plant and snowdrop flower on the opening in the machine.
    7.Use the Myyxx spell on the machine. A purple mist will appear.
    8.Eat the Mist to cure the banshee curse.
  • Go to the Banquet Hall to continue.
    Banquet Hall
  • Open second door from right, go through it.
    Small Corridor
  • A goblin appears once you go into this room.
  • Use gauntlet on self.
  • Hit the goblin.
  • You can optionally use the dirk or sword on the goblin to permanently kill it.
  • Open the left door, go through it.
    Battlement
  • Go down the stairs.
    Watch Tower
  • Take bow.
  • Open sack to obtain 2 scrolls, a key and dragon rune (the first scroll and dragon rune are optional).
  • Open second scroll and look at it to obtain Flumoris spell.
  • Go to Banquet Hall.
    Banquet Hall
  • Open the right door (Landing North Tower) and go through it.
    Landing (North Tower 1st Floor)
  • Take torch.
  • Go up the stairs.
    Landing (North Tower 2nd Floor)
  • Open the latch on the door.
  • Go through the door.
    Store Room
  • You can go through the mirror to transport to the Mirror Room at any time.
    This will bring you through the 4th mirror in that room, and you can warp from here in the same way.
  • Otherwise, this is an optional room. Go back to Landing (North Tower 2nd Floor).
    Landing (North Tower 2nd Floor)
  • Go up the stairs.
    Landing (North Tower 3rd Floor)
  • Take torch.
  • Go up the stairs.
    Landing (North Tower 4th Floor)
  • Open right door and go through it.
    Observatory
  • Take Lightning Rod
  • Go to telescope
    Sky
  • Use Placleer spell to clear sky.
  • Looking at the constellations will reveal information for a rune puzzle near the end of the game. The solution is included in this walkthrough, so you can otherwise consider this optional.
  • Go back to Banquet Hall.
    Banquet Hall
  • Use key obtained from Watch tower on left tower door (the one across the hall) to unlock it.
  • Open door and go through it.
    Landing (West Tower 1st Floor)
  • 2 goblins will appear when you enter this room.
  • Use Flumoris on the goblins to stun them.
  • Hit one of the goblins to knock them both out.
  • Open one of the goblins to get a red crystal.
  • You can optionally use the dirk or sword on the goblins to permanently kill them.
  • Take torch
  • Go up stairs.
    Landing (West Tower 2nd Floor)
  • Go up the stairs.
    Landing (West Tower 3rd Floor)
  • Go up the stairs.
    Landing (West Tower 4th Floor)
  • Open door on right and go through it.
    Strong Room
  • There will be a woman, Malor Kahu, sitting in the chair when you enter this room. A cutscene will automatically play, she will then turn into a werewolf.
  • Use arrow on bow.
  • Use bow on Malor Kahu to kill her.
  • Open desk, inside will be a key, sack, knife, steak and parchment.
  • Open sack to obtain another key and 2 coins. The 2 coins are optional.
  • Go to Study.

Castle. ~ ( Part 2 )
    Study
  • Use parchment on globe to draw a map on it.
  • Go to Landing (West Tower 3rd Floor)
    Landing (West Tower 3rd Floor)
  • Open door and go through it.
    Prison
  • The Djinn appears in this room. By speaking to him he will ask you riddles, which you can answer by giving him certain items.
  • Speak to Djinn.
  • Use lit torch on poker.
  • Use poker on Djinn to solve first riddle.
  • Speak to Djinn.
  • Use map parchment on Djinn to solve second riddle. He will give you 2 torches.
  • Speak to Djinn
  • Use root on Djinn to solve third riddle. He will give you a bottle with a purple liquid in it.
  • Use bottle on self to cure banshee curse.
  • Optionally, you can use the bucket found in the Well to solve the fourth riddle, which will earn you five more torches. Do not solve the Djinn's fifth riddle, as he will kill you if you do (a special death).
  • Go to Banquet Hall.
    Banquet Hall
  • Use the key from the desk in the Strong Room on the door furthest to the left (key is discarded).
  • Open door and go through it.
    Landing (South Tower 1st Floor)
  • Take torch.
  • Go up the stairs.
    Landing (South Tower 2nd Floor)
  • Open door and go through it.
    Empty Chamber
  • This room will initially appear empty when you enter it, but you can cause things to appear by using the Flumoris spell. Things in the room will slowly fade, but you can cast the spell again to make them reappear.
  • Take scroll.
  • Open and look at scroll to learn Sparrx spell.
  • Take 2 torches.
  • Go back to previous room.
    Landing (South Tower 3rd Floor)
  • Open door and go through it.
    Music Room
  • Take flute.
  • Take scroll.
  • Open scroll and look at it to learn Acensur spell.
  • Go to Circle Chamber.
    Circle Chamber
  • Use Acensur spell on circle on floor.
  • Go onto the circle on the floor for a cutscene.
  • Go to Landing (South Tower 3rd Floor)
    Landing (South Tower 3rd Floor)
  • Go up the stairs.
    Landing (South Tower 4th Floor)
  • Hit the door and the vines will disappear (this will not work if you haven't cast Acensur in the Circle Chamber).
  • Open and go through the door.
    Lakmir's Abode
  • Go up to the Ceiling.
    Ceiling
  • Take golden thorn.
  • Go back to previous room.
    Lakmir's Abode
  • Go through the hole on the right.
    Inner Sanctum
  • Open chest, inside there will be 2 scrolls and a key. The second scroll is optional.
  • Open scroll and look at it to learn Runy'tr spell.
  • Go to Landing (West Tower 2nd Floor)
    Landing (West Tower 2nd Floor)
  • Open door and go through it.
    Darkness
  • This room will initially be pitch dark.
  • Use orb on the darkness to release the fire elemental, which will light up the room. The fire elemental will fight with the dark elemental in the room, which will slowly darken the room.
  • Use Runy'tr spell on the tree rune on the right side of the mural to get the tree rune.
  • Perform a couple of more moves and cracks will appear around the horn on the mural.
  • Use the hammer on the cracks around the horn.
  • Take horn.
  • Go to Landing (North Tower 4th Floor)
    Landing (North Tower 4th Floor)
  • Use the key from the sack in the Strong Room to unlock the left door.
  • Open door and go through it.
    Spire
  • Use Sparrx spell on the sky to summon the Wyvern.
  • Use Steak on Wyvern to calm it down.
  • Take bladed sun jewel from wyvern.
  • Go to Study.
    Study
  • Use Runy'tr spell on eye rune on the floor to take the eye rune.
  • Go to Grate room.
    Grate
  • Use Runy'tr spell on water rune on wall to take the water rune.
  • Go to Mirror Room.
    Mirror Room
  • Go through the fifth mirror to be transported to Inner Keep.
    Inner Keep
  • Use Runy'tr spell on fire rune on wall to take the fire rune.
  • Open sack to obtain 2 scrolls, a skull and broken flute. All but the first scroll is optional.
  • Open scroll and look at it to learn Crysalys spell.
  • Go through door on right.
    Summit
  • Go up stairs.
    Keep Tower
  • Use knife on flute twice to create two additional holes in it.
  • Use flute on self to play it, this will shrink the tornado into the air elemental.
  • Use orb on air elemental to capture it.
  • Go to Entrance.
    Entrance
  • Place the 3rd glyph skull in the 3rd slot.
  • If you removed the 1st glyph skull earlier, put it back in the 1st slot.
  • Go to Gears.
    Gears
  • Use the Gear on the bottom left to put it back.
  • Use the second combination on the levers. ~ (DMM)
  • Use self on button to turn off the waterfall.
  • Go to Hideaway.
    Hideaway
  • Use Run'tyr spell on eagle rune to take the eagle rune.
  • Go to Footbridge.
    Footbridge
  • Use orb on the right bridge to release the air elemental. This will enable you to go over the right bridge.
  • Go over right bridge.
    Small Chamber
  • This room contains a tablet on the wall with numerous slots on it. You will need to place the runes you have collected on this tablet. Do not pull the left chain until you put the runes in or you will be killed (a hidden death).
    • Use eagle rune on 4th row, 1st slot.
    • Use eye rune on 4th row, 2nd slot.
    • Use fire rune on 2nd row, 3rd slot.
    • Use tree rune on 3rd row, 2nd slot.
    • Use water rune on 2nd row, 2nd slot.
  • Use self on left most chain to cause the staff to appear.
  • Take staff.
  • Use golden thorn on staff to combine the two.
  • Go to Battlement.
    Battlement
  • Use lightning rod on the hands of the middle angel statue.
  • Upon doing this, the lightning elemental will appear. Use the orb on it to capture it.
  • Go down the stairs.
    Watch Tower
  • Use Invokan on obelisk for a cut scene.
  • Go to Small Corridor.
    Small Corridor
  • Use key from chest in Inner Sanctum on right door to unlock it.
  • Open right door and go through it.
    Ornate Chamber
  • The mural on the back of the wall reveals the solution for a crystal puzzle that appears later on.
  • Use the hammer twice on the statue on the left to destroy it. This will enable you to go down into the pit.
  • Go down into the pit.

Catacombs.
    Cave 1
  • You have now entered a series of catacombs. Many of these rooms have similar names, and I have provided numbers in this walkthrough, but such numbers do not appear on the ingame map. As such, it may be easy to get lost. In such case, use the ingame map or go back to the first room and start over again to find your way.
  • Go through left tunnel.
    Shaft 1
  • Go down ladder.
    Pit 1
  • Go through tunnel.
    Tunnel 1
  • Go through middle tunnel.
    Cave 3
  • Use bar on two of the blue crystals on the ground to take them.
  • Go back to Shaft 1.
    Shaft 1
  • Go through right tunnel.
    Den
  • When you try to go through the middle tunnel, two gargoyles will appear.
  • Use orb on them to release the lightning elemental, this will scare them into their tunnels.
  • Go through middle tunnel.
    Tunnel 2
  • Open the sack to obtain a scroll, stone tablet and blue crystal. The scroll and stone tablet are optional.
  • Go through left tunnel.
    Cavern 3
  • Use bar on red crystal on ground to take it.
  • Go through tunnel.
    Cavity
  • Go up ladder.
    Cave 4
  • Go through tunnel.
    Passage 2
  • Go through tunnel.
    Tunnel 3
  • Use bar on stone on the ground towards the right to obtain black crystal.
  • Go through right tunnel.
    Hollow 2
  • Take white crystal. All other items in this room are optional.
  • Go back to Tunnel 2.
    Tunnel 2
  • Go through right tunnel.
    Cave 6
  • Use bar on 2 red crystals on the ground to take them.
  • Go down ladder.
    Shaft 2
  • Use bar on 1 of the red crystal to take it.
  • Go through tunnel.
    Rendezvous
  • Go thorugh tunnel.
    Cavern 4
  • Go through tunnel.
    Shaft 3
  • Go up ladder.
    Shaft 4
  • Go through tunnel.
    Cave 7
  • Go through tunnel.
    Mine 2
  • Go through tunnel.
    Tunnel 4
  • Go through right tunnel.
    Chasm
  • Go to rock.
    Rock puzzle
  • The rock contains a variety of open slots. You need to place crystals you have collected in the slots.
    • Put the black crystal in the 4th slot in the top row.
    • Put the white crystal in the 4th slot of the 2nd row.
    • Place blue crystals in the last 3 slots in the 3rd row.
    • Place red crystals in all of the slots in the bottom row.
  • Use the Crysalis spell on the rock. This will cause a bridge to form across the chasm.
  • Go into tunnel across the bridge.
    Cavern 5
  • Go through left tunnel.
    Cave 8
  • Go through tunnel.
    Tunnel 5
  • Go through tunnel.
    Skull Door
  • Use the Invokan spell on the obelisk for a cutscene.
  • After the cutscene, use the orb on Lakmir to capture him into the orb.
  • Use the orb on the staff to create the Staff of Ages.
  • Use the bladed sun on the slot in the fourth finger.
  • Use the platinum horn on self to open the skull door.
  • Go through the skull door.
    Summoning Chamber
  • The Behemoth will appear before you. The Warlock Lord will appear and a cutscene will take place.
  • Various floating entities will appear around the Behemoth. Use the Staff of Ages on them to defeat the Warlock Lord and beat the game.

The End.
I did not write this Walkthrough, I Copied and Pasted it from Cheatcc ~ Shadowgate [www.cheatcc.com]


4 Comments
vSully Sep 5, 2021 @ 4:22pm 
You'll never see this but I can't get anything to happen when trying to look at the floor in the banquet hall. I've tried every part of the floor and it simply describes the room rather than taking me to the floor area.
sjdswanlund Apr 10, 2018 @ 3:51am 
I had to restart so I could get the bucket from the well, for the death achievment, but every time I try to release the ice elemental on the braizer, no matter where I click, it just flies away and does nothing.
sjdswanlund Apr 9, 2018 @ 10:03pm 
In the Banquet Hall, I've clicked everywhere to try looking at the floor, but it always says look at banquet hall
SaibaX Nov 7, 2017 @ 7:22pm 
Master Ironman mode even with the help of this guide was intensly satisfying. Ive tried countless times to do it on my own but its a hell of a feat to do on Ironman. The ending music sends chills down my spine every time, thanks to the original author of this guide and to you, PennDragon.Inc for uploading it here. Upvoted.