METAL GEAR SOLID V: GROUND ZEROES

METAL GEAR SOLID V: GROUND ZEROES

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Metal Gear Solid V: Ground Zeroes Weapons, Equipment and Others
By R!SK
This guide is a list of weapons and equipment that appears in Metal Gear Solid V: Ground Zeroes
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Weapons
Primary Weapons (Hip):

AM MRS-4 Rifle:

[Arms Material Multi-purpose Rifle System model 4.] Designed for infiltration missions, this compact carbine with a shortened barrel is equipped with a light and a suppressor. Its suppressor emphasizes reduce weight, meaning lower durability. In addition, its shorter barrel make its effective range shorter than that of others. Equipped with a light and a suppressor.

  • Obtained from the start;
  • Found in armories and guard posts in Camp Omega.

AM MRS-4 Rifle (SL):

[AM Multi-purpose Rifle System model 4 (Special Light.)] Same basic properties as a standard carbine, but this model features a flash light with a unique function that erases markings when shined on.

  • Found in the Admin Building armory in Camp Omega (Déjà Vu and Jamais Vu missions only).

AM Rifle Type 69:

[Arms Material Rifle Type 69.] The main service rifle of the U.S. Marine Corps. Its longer barrel well-suited to the combustion properties of it ammunition, gives it an effective range greater than that of the carbine model. However, it can also make the weapon harder to handle in tight spaces.

  • Obtained from Marines.

AM-69 AAS Rifle:

[Arms Material Type 69 Advance Assault/Support Rifle.] A Custom assault support model of the Type 69 assault rifle, equipped with a under-barrel grenade launcher and three-step variable-magnification scope.

  • Obtained at the start (Intel Operative Rescue);
  • Unlocked at the start by getting a "S" rank or higher in a mission.

S1000 Shotgun:

[Broughton Model 1000 Series Shotgun] A pump-action combat shotgun that fires 12-gauge shells. Though its capacity and range pale in comparison to a rifle, its close quarters stopping power is unmatched, and strong enough to send a target flying.

  • Found on storage shelves, armories, watch towers and trucks in Camp Omega;
  • Obtained from Marines;
  • Unlocked at the start by getting a "B" rank or higher in a mission.

Primary Weapons (Back):

M2000 Sniper D:

[Broughton Model 2000 Sniper Rifle, Detachable-Magazine.] A large caliber rifle with a three-step variable magnification scope. While its high-penetration ammunition enables a single bullet to strike multiple targets at once, the bolt-action operation gives it a slower rate of fire.

  • Found in watch towers, armories and trucks in Camp Omega;
  • Obtained from the start (Intel Operative Rescue);
  • Unlocked at the start by getting a "A" rank or higher in a mission.

FB MR R-Launcher:

[Falkenberg Multi-Role Rocket Lancher.] A portable, one-man recoilless rifle with enough fire power to destroy an armored vehicle. With its high muzzle velocity, it boasts an extremely long effective range. However, its limited ammunition and long reload time make it unsuitable for taking on multiple targets.

  • Found in armories in Camp Omega;
  • Obtained from Marines;
  • Unlocked at the start by getting a "A" rank or higher in a mission.

Secondary Weapons:

Wu Silent Pistol:

[Windurger No.2 Silent Pistol.] A special pistol that fires small-caliber tranquillizer rounds. Produces little gas or recoil, enabling its built-in suppressor to maintain its function indefinitely. Although this is not the case in The Phantom Pain. To further limit noise, its rounds have a low muzzle velocity, resulting in a short effective range.

  • Obtained from the start;
  • Found in watch tower (Déjà Vu).

AM D114 Pistol:

[Arms Material Delta-114 Combat Pistol.] A standard-issue Marine Corps large-caliber pistol. At close range, its destructive power rival that of a rifle, with the stopping power to match. It seems to resemble the EAA Witness.

  • Obtained from Marines;
  • Found in armories and watch towers in Camp Omega.

Uragan-5 Pistol:

[BTS Instrument Design Bureau Uragan-5 Pistol.] A non-lethal gun that fires 120-atmosphere cylinders of inert gas. When the gas is released, the high pressure stuns its target. Can be fired five times in rapid succession. The sound of the gas discharge cannot be dampened, so use caution when firing.

  • Found in trucks, watch towers and armories in Camp Omega;
  • Obtained from the start (Intel Operative Rescue).

Sz.-336 SMG:

[Sodomka zbrojovka Type 336 Submachine Gun.] A submachine gun using small-caliber handgun ammunition. Has a short effective range, but its extremely high rate of fire offers formidable power in close quarters. Consequently, it consumes ammo rapidly, so reloads must be timed carefully. Equipped with a suppressor and light.

  • Found in Armorys and back of Trucks in Camp Omega;
  • Unlocked at the start by getting a "C" rank or higher in a mission.
Support Weapons
Hand Grenade:

[Type 58 Hand Grenade.] A standard offensive fragmentation grenade. Can be tossed over obstacles to strike enemy targets in cover.

Obtained from the start;
Found in armories, storage shelves and watch towers in Camp Omega;





Flare Grenade:

[Type 66 Flare Grenade.] A signal flare grenade. Used to direct a friendly helicopter to the location where the grenade lands. Depending on the situation, the helicopter may provide fire support.

Obtained from the start.






Smoke Grenade:

[Type 63 Smoke Grenade.] A smoke grande used to create cover. Releases a large volume of smoke that temporarily obscures enemy line of sight across a wide area.

Found in armories, watch towers and guard posts in Camp Omega);
Obtained from the start (Intel Operative Rescue).



Magazine:

An empty ammunition magazine. Can be thrown to create a noise distraction.

Obtained from the start;
Found in watch towers storage shelves, guard posts and armories in Camp Omega;





C-4:

[Composition C-4.] A radio-detonated composition explosive. Can be triggered at your discretion, making it perfect for ambushes. Explosions detonate in order of placement.

Found in armory and storage shelves in Camp Omega;
Obtained from the start (Destroy the Anti-Air Emplacements);

M21 D-Mine:

[M21 Directional Anti-Personnel Mine Stilett.] A directional anti-personnel mine that discharges several hundred ball bearings when it detonates. Triggered when a target enters the cone-shaped detonation area to its front. Can be retrieved by approaching it from outside the detonation area.

Found in armories in Camp Omega;
Planted in the cliffs near the Old Prison Area.
Other
Combat knife:

The ultimate hand to hand combat weapon. Can be used to eliminate or interrogate enemies during the CQC hold. It's current in game name and to why Snake adopted one instead of the standard Militaires Sans Frontières Stun Rod is currently unknown. Enemies are also equipped with knives and will use them against the player if they are in close enough range or down to their last resort of self defence.

CQC:

(Close Quarters Combat): A system of combined combat techniques which allow rapid alternation between armed and hand-to-hand combat while engaging enemy personnel. It was developed together by The Boss and Big Boss. An enhanced version of this technique named as "Dynamic CQC" is present in Metal Gear Solid V.



HF Blade:

Raiden's primary weapon. A customized version of the HF Blade Raiden previously wielded in Metal Gear Solid 2 and Metal Gear Solid 4. Although seen in cutscenes, Raiden does not actually use the HF Blade during the events of the Jamais Vu mission.
Equipments
MSF Sneaking Suit:

A Mk.2 version of the same suit that appears in Metal Gear Solid: Peace Walker. Special suit with a high camo index during night and stormy missions. For true stealth soldiers.
Tools
Binoculars:

High-performance variable-magnification binoculars. Can zoom up to 3x, Can be used in conjunction with night-vision goggles. Intel targets can be marked by focusing on them, Also fitted with a miniature Directional Microphone to listen in on enemies' conversations for information.

iDroid Data Terminal:

A handheld data terminal that can be used by pressing the start button. Enables you to view various mission data and request support, among other functions. The game does not pause when the iDroid is in use, so maintaining situational awareness while using it is key.



Med Spray:

An emergency treatment agent for use after sustaining an injury too grievous for the body to recover naturally.






Walkman:

A portable stereo cassette player manufactured by Sony. Works through the iDroid data terminal, from which you can play, stop and change cassette tapes.



Items
Night vision goggles:

Generation 2.5 light amplification night vision goggles. In addition to boosting visible light, they can also detect and amplify objects in the near-infrared region, revealing all heat sources within the goggles' operational range.

  • Obtained from the start.
8 Comments
matda2tom Aug 26, 2016 @ 2:17pm 
good vary good
Impoxdragon Jun 24, 2015 @ 9:25am 
Is the Uragan-5 available on the Eliminate the Renegade Threat Side-Op?
dadood frumcheers Jan 14, 2015 @ 7:00pm 
Thanks for the guide! Was curious to see what weapons I may have missed on my first playthrough.
Saint Pablo Jan 3, 2015 @ 8:22pm 
No problem
R!SK  [author] Jan 3, 2015 @ 2:31pm 
This guy unlocked the Sniper with an A :https://www.youtube.com/watch?v=jBA6LcWFmLQ
I will change to A and the AM-69 AAS Rifle to S like you said, thanks.
Saint Pablo Jan 3, 2015 @ 10:27am 
The Sniper Rifle is B rank unlock and the other one is S rank unlock.
R!SK  [author] Jan 3, 2015 @ 5:59am 
So you think I should change the B rank for S rank? "Unlocked at the start by getting a "B" rank or higher in a mission." I can't recall if it's B rank or S rank...
Saint Pablo Jan 3, 2015 @ 5:53am 
Great guide,but you don't get the AM-69 AAS Rifle until you complete a mission on S rank.