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1. put pollution sources a little bit away from high-traffic areas and not bunch them up together. open air, or a large underground room is also preferable. having a Cant Smell rat work on it is also great.
2. mechanics re: heating and pollution propagation are easily observable, and are in "Maybe not-so-obvious game mechanics." i'll leave that as an exercise to the reader !
Machine translation:
Hi! Your guidance is very good, thank you. Were you able to figure out how the caves are heated? Please explain the mechanics of smoke propagation and ventilation in caves. I've been struggling with this for two days.
Played 42h since release and i didnt know slides didnt need to match for example
this was great thanks for the effort
for others islands, you can build bridges, with wood or dirt. but when the sea is very deep, best option is to build a bridge (the building) because it doesn't need support.