Killing Floor 3

Killing Floor 3

Not enough ratings
Double Vulcan Commando Build
By CODENAME 187
This guide shows you the best Attachments and Bonus Abilities to put in the mod slots of the Vulcans and the best Commando skills to take for this build. It's a build with high damage and high survivability for all difficulties.
   
Award
Favorite
Favorited
Unfavorite
Section 1: Vulcan Build
The Vulcan can be found in the firebug weapons, at the bottom. It's full name is Vulcan TA.
Vulcan Build for Waves:

This Commando build uses 2 Vulcans, one in each primary weapon slot. The Commando Skill Get Loaded automatically reloads your weapons when holstered for 2.5 seconds. You 'll be able to fire charged shots constantly. This, along with choosing faster fire rate on the attachments will enable you to get charged headshots off faster to disable Scrakes and Fleshpounds, allowing you to hold your position for longer without retreating so much.

1) For the AMMUNITION (first mod slot), craft the Stable Synth-Plasma until you get one with the bonus ability Squad Strength. Fully Upgrade it.





















Here is a video showing the entire Vulcan Build, Commando Skills Selection, and Gameplay using the build:













2) For the BARREL (second mod slot), craft the Heat Sink until you get the bonus ability Combat Coordination (or Coordinated Carnage). Fully Upgrade it.


















3) For the MAGAZINE (third mod slot), craft the Ultra Octane Fuel Tank until you get the bonus ability Squad Strength. Fully Upgrade it.

















For the INTERNAL (fourth mod slot), craft the Pneumatic Plasma Cooler until you get the bonus ability Combat Coordination (or Coordinated Carnage).

















Vulcan Build for Boss:
Substitute Boss Basher bonus ability in the third mod slot.
Substitute Boss Bash Team-Up in the fourth mod slot.






















Make 2 Vulcans for the Waves and 2 for the Bosses. So you can buy one for each primary weapon slot during the game.
You can make cheaper versions of the above Vulcan builds by not equipping a mod slot. It's useful for earlier rounds.

The completed Vulcans:




Section 2: Commando Skills






















For the first row of the Passive Skills, select Insider Trading for more armor. Usually, teammates drop ammo bags, so you don't need the cheaper ammo skill Fire Sale.


For the second row, pick Preferred Customer. This let's you buy 2 fully modded Vulcans by wave 3 or 4. You can also buy a fully modded Vulcan by wave 2.


For the third row, pick Booster Shot. This lets you hold 5 syringes. Teammates usually drop syringe bags and you can buy syringes DURING the wave. This combos well with the skill Real Rager. You'll be able to sustain the damage and speed buffs for most of the round.
For the fifth row, pick Real Rager.


For the fourth row, select Get Loaded. With 2 Vulcans equipped in each primary weapon slot, you can fire charged shots without reloading, increasing your damage output substantially.




For the first row of the Throwable Skills, pick A Bigger Bang. The increased radius let's you kill more enemies. You can use the self-damage from the grenade to use syringe when enemies aren't damaging you.


For the third row, pick Corrosion Explosion.


For the last row, pick Scavenger to refill your grenades during the wave.


For the first row of the Gadget Skills, select Market Panic. This will allow you to disable zeds for longer. This is useful when being chased or surrounded.


For the second row, choose Extended Coverage. You don't really need the increased radius granted from the other option.


For the third row, pick Caustic Cure. It's a good way to reliably heal without wasting syringes because you can get your gadget frequently.


For the fourth row, select Quick Return to get your gadget back frequently.


For the last row, pick Boom Cycle for more acid clouds to move through to heal faster and to increase damage.







1 Comments
killskill123 Aug 12 @ 7:07am 
I knew that someday someone would write this absolutely damned thing...