Tom Clancy's The Division

Tom Clancy's The Division

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Classified Sets
By Lord Vampair
These are the classified sets I created comparing my experience in the game with other guides.
Updated to 1.8.3 version.

Work in progress...
   
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Striker (PVE: Legendaries, Underground, Resistance)
6x Striker Classified: 4100, 9000, 2900 (1x Firearms, 4x Stamina, x0 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Critical Hit Damage
Knee Pads
Holster
  • Enemy Armor Damage
  • Shock Resistance
  • Burn Resistance
  • Damage to Elite
  • Reload Speed

Gear Mods
4x
Prototype Stamina mod
1% Critical Hit Chance
1x
Prototype Stamina mod
4% Damage to Elite
4x
Prototype Performance mod
6% First Aid self heal

Weapon 1
Lightweight M4
Predatory, Destructive, Ferocious
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
The Showstopper
Predatory, Deadly, Showstopper
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Reload Speed, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Predatory, Destructive
Small muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small laser pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Tech: Sticky Bomb (Mod: Flashbang)
Medic: First Aid (Mod: Overdose)
Signature Skill: Recovery Link

Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
On the Move, Precision
Striker (PVP, Dark Zone)
6x Striker Classified: 7000, 6000, 2900 (3x Firearms, 2x Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Exotic Damage Resiliance
  • Ammo Capacity
  • Health
  • Disrupt Resistance
Mask
Gloves
  • Exotic Damage Resiliance
  • Burn Resistance
  • Assault Rifle Damage
  • Critical Hit Chance
  • Critical Hit Damage
Knee Pads
Holster
  • Health
  • Shock Reisistance
  • Burn Resistance
  • Disrupt Resistance
  • Critical Hit Chance

Gear Mods
3x
Prototype Stamina mod
2,5% Exotic Damage Resilience
2x
Prototype Firearms mod
2,5% Exotic Damage Resilience
4x
Prototype Performance mod
6% First Aid self heal

Weapon 1
Lightweight M4
Responsive, Unforgiving, Fierce
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
The Showstopper
Responsive, Unforgiving, Showstopper
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Reload Speed, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Toxic, --------
Small muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small laser pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Tech: Sticky Bomb (Mod: Disruptor)
Medic: First Aid (Mod: Overdose)
Signature Skill: Recovery Link

Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
On the Move, Precision
D3-FNC (PVE: Legendaries, Underground, Resistance)
6x D3-FNC Classified: 2900, 9000, 4100 (0x Firearms, x4 Stamina, x1 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Skill Power
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • SMG Damage
  • Enemy Armor Damage
  • Critical Hit Damage
Knee Pads
Holster
  • Skill Power
  • Burn Resistance
  • Disrupt Resistance
  • Damage to Elite
  • Critical Hit Chance*

Gear Mods
4x
Prototype Electronics mod
1% Critical Hit Chance*
1x
Prototype Electronics mod
4% Damage to Elite
4x
Prototype Performance mod
5% Balistic Shield damage resiliance

Weapon 1
The House
Predatory, Deadly, Card Counter
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance*, 5,5% Headshot Damage
Loud vent brake
18% Critical Hit Damage, 3 Critial Hit Chance*, 5,5% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance*

Weapon 2
G36 Enhanced
Predatory, Destructive, Determinated
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
------------------------------
Small muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small laser pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Medic: First Aid (Mod: Booster Shot)
Medic: Ballistic Shield (Mod: Assault Shield)
Signature Skill: Recovery Link

Talents
Medic:
Adrenaline, Critical Save, Strike Back
Tech:
/
Security:
Precision

*This gear set up combined with these specific gear mods and weapon mods is going to increase the Critical Hit Chance to 40%.
The Critical Hit Chance cap in the game is 40%; any other Critical Hit Chance added would be wasted.


Underground missions note:
The D3-FNC set is one of the best to run the underground missions.
The Ballistic Shield can cover you if you character while your character is affected by the Shock Status ammo status from the Shocking Ammo modifier.

Another benefit from the Ballistic Shield: you can use the shield to perform boosted melee attacks. With the set up explained above, you can deal 260.000 damage about with each attack and the shock bar won't increase.

Remember to active the Ballistic Shield before to approach an area covered by a Jamming Device.
The Ballistic Shield can't be activated if you are already inside the Jamming Device area. Anyway, you can walk outside of this area, active the Ballistic Shield and approach the area again without issue for your Ballistic Shield.

The Ballistic Shield is immune to the distrupt if it is already active. So, keep it active and wait for the new task update before to deactivate it; the Hunters could always spawn using the disrupt, letting you exposed without the possibility to use the Ballistic Shiled for many seconds.
D3-FNC (PVP, Dark Zone)
6x D3-FNC Classified: 2900, 9000, 4100 (0x Firearms, x4 Stamina, x1 Electronics)

Gears
Chest
Backpack
  • Health
  • Skill Haste
  • Ammo Capacity
  • Skill Power*
  • Disrupt Resistance
Mask
Gloves
  • Critical Hit Chance**
  • Burn Resistance
  • SMG Damage
  • Skill Haste
  • Critical Hit Chance**
Knee Pads
Holster
  • Skill Power*
  • Shock Resistance
  • Burn Resistance
  • Disrupt Resistance
  • Skill Haste

Gear Mods
4x
Prototype Electronics mod
Skill Haste
1x
Prototype Electronics mod
Skill Power*
4x
Prototype Performance mod
5% Balistic Shield damage resiliance

Weapon 1
The House
Deadly, Unforgiving, Card Counter
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance**, 5,5% Headshot Damage
Loud vent brake
18% Critical Hit Damage, 3 Critial Hit Chance**, 5,5% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance**

Weapon 2
Big Alejandro
Deadly, Unforgiving, Cover Shooter
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
-----------------------------------
Small muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small laser pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Tech: Stick Bomb (Mod: Disruptor)
Security: Ballistic Shield (Mod: Assault Shield)
Signature Skill: Recovery Link

Talents
Medic:
Adrenaline, Critical Save, Strike Back
Tech:
/
Security:
Precision

*The health shield cap is 2.350.001 HP using 120.000 Skill Power about.
This gear set up combined with these specific gear mods is going to increase the Skill Power to 118.760 with 2.295.183 HP of health shield.
Adding one more Skill Power would be parlty wasted.

**This gear set up combined with these specific gear mods and weapon mods is going to increase the Critical Hit Chance to 40%.
The Critical Hit Chance cap in the game is 40%: don't add any other Skill Haste.
Banshee - Hybrid (PVE: Dark Zone farming)
1x Banshee + 3x Nomad + 1x D3-FNC + 1x Ninjabag: 7000, 6000, 2900 (3x Firearms, 2x Stamina, x0 Electronics)
---------------------------------

Gears
Chest
Backpack - Ninjabike Bag
  • Health
  • Enemy Armor Damage
  • Increased Kill XP
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Increased Kill XP
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Critical Hit Chance
Knee Pads
Holster
  • Enemy Armor Damage
  • Burn Resistance
  • Damage to Elite
  • Increased Kill XP
  • Health

Gear Mods
2x----------------------
Prototype Firearms mod
1% Critical Hit Chance
3x----------------------
Prototype Stamina mod
1% Critical Hit Chance
4x
Prototype Performance mod
6% First Aid self heal

Weapon 1
Lightweight M4
Deadly, Brutal, Destructive
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
M700 Carbon
Brutal, Prepared, Destructive
VX-1 scope (12x)
18% Headshot Damage, 4% Critical Hit Damage, 4,5% Optimal Range
Omega rifle suppressor - Tan
18% Headshot Damage, 4% Critical Hit Damage, 2,5% Critial Hit Chance
Small grip
19% Headshot Damage, 5% Optimal Range, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Brutal, Destructive
Small muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small laser pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Tech: Sticky Bomb (Mod: Flashbang)
Medic: First Aid (Mod: Overdose)
Signature Skill: Recovery Link

Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
On the Move, Precision
Banshee (PVP, Dark Zone)
6x Banshee Classified: 4100, 9000, 4100 (1x Firearms, 4x Stamina, 0x Electronics)
----------------------------------------------

Gears
Chest
Backpack
  • Health
  • Exotic Damage Resilience
  • Ammo Capacity
  • Critical Hit Damage
  • Disrupt Resistance
Mask
Gloves
  • Critical Hit Chance
  • Burn Resistance
  • Assault Rifle Damage
  • Critical Hit Damage
  • Critical Hit Chance
Knee Pads
Holster
  • Exotic Damage Resiliance
  • Shock Resistance
  • Burn Resistance
  • Disrupt Resistance
  • Health

Gear Mods
5x
Prototype Stamina mod
1% Critical Hit Chance
4x
Prototype Performance mod
6% First Aid self heal

Weapon 1
Lightweight M4
Deadly, Unforgiving, Fierce
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
The House
Deadly, Unforgiving, Card Counter
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
Loud vent brake
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
-----------------------------------
Small muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small laser pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Tech: Stick Bomb (Mod: Disruptor)
Security: First Aid (Mod: Overdose)
Signature Skill: Recovery Link

Talents
Medic:
Adrenaline, Critical Save, Strike Back
Tech:
/
Security:
Precision
FireCrest (PVE: Support)
6x Firecrest Classified: 2900, 4100, 9000 (0x Firearms, x1 Stamina, x4 Electronics)

Gears
Chest
Backpack
  • Health
  • Skill Haste
  • Ammo Capacity
  • Skill Power
  • Ammo Capacity
Mask
Gloves
  • Skill Power
  • Damage to Elite
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Skill Haste
Knee Pads
Holster
  • Skill Power
  • Shock Resistance
  • Disrupt Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
1x
Prototype Electronics mod
Skill Haste
4x
Prototype Stamina mod
Skill Power
4x
Prototype Performance mod
4% Turret damage

Weapon 1
MDR
Predatory, Talented, Distracted
C79 Scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small Grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended Magazine
120,5% Extended Magazine, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
M700 Carbon/Custom M44
Competent, Talented, Destructive
C79 Scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small Grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended Magazine
120,5% Extended Magazine, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
----------------------------------------------
Small Muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small Laser Pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended Magazine
120,5% Extended Magazine, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Tech: Turret (Mod: Dragonbreath)
Tech: Seeker Mine (Mod: Airburst/Cluster)
Signature Skill: Recovery Link

Talents
Medic:
--------------------------------
Tech:
/
Security:
/
Tactician (PVE: Support)
6x Tactician Classified: 2900, 4100, 9000 (0x Firearms, x1 Stamina, x4 Electronics)

Gears
Chest
Backpack
  • Enemy Armor Damage
  • Skill Haste
  • Ammo Capacity
  • Skill Power
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Skill Haste
Knee Pads
Holster
  • Skill Power
  • Shock Resistance
  • Disrupt Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
5x
Prototype Electronics mod
Skill Power
4x
Prototype Performance mod
4% Stick Bomb/Seeker Mine/Turret Damage

Weapon 1
Lightweight M4
Competent, Talented, Determinated
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
M700 Carbon
Competent, Talented, Destructive
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
----------------------------------------------
Small muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small laser pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Tech: Stick Bomb (Mod: BFB)/Turret (Mod: Active Sensor)
Tech: Seeker Mine (Mod: Cluster)
Signature Skill: Recovery Link

Talents
Medic:
--------------------------------
Tech:
/
Security:
/
Hunter's Faith (PVE: Support)
6x Hunter's Faith Classified: 9100, 3800, 2900 (5x Firearms, 0x Stamina, x0 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Marksman Rifle Damage
  • Enemies Armor Damage
  • Critical Hit Damage
Knee Pads
Holster
  • Enemy Armor Damage
  • Shock Resistance
  • Burn Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
5x
Prototype Stamina mod
4% Damage to Elite
4x
Prototype Performance mod
4% Mobile Cover damage resilience

Weapon 1
M700 Carbon
Brutal, Prepared, Destructive
VX-1 scope (12x)
18% Headshot Damage, 4% Critical Hit Damage, 4,5% Optimal Range
Omega rifle suppressor - Tan
18% Headshot Damage, 4% Critical Hit Damage, 2,5% Critial Hit Chance
Small grip
19% Headshot Damage, 5% Optimal Range, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
M700 Carbon
Brutal, Prepared, Predatory
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
Omega rifle suppressor - Tan
18% Headshot Damage, 4% Critical Hit Damage, 2,5% Critial Hit Chance
Small grip
19% Critical Hit Damage, 5% Reload Speed, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Predatory, Destructive
Small muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small laser pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Security: Mobile Cover (Mod: Countermeasures)
Medic: First Aid (Mod: Booster Shot)
Signature Skill: Tactical Link

Talents
Medic:
Combat Medic
Tech:
/
Security:
Steady Hand, Precision, One si None
Sentry's Call (PVE: Support)
6x Sentry's Call Classified: 9100, 3800, 2900 (5x Firearms, 0x Stamina, x0 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Marksman Rifle Damage
  • Enemy Armor Damage
  • Critical Hit Damage
Knee Pads
Holster
  • Enemy Armor Damage
  • Shock Resistance
  • Burn Resistance
  • Damage to Elite
  • Reload Speed

Gear Mods
1x
Prototype Stamina mod
Health
4x
Prototype Stamina mod
4% Damage to Elite
4x
Prototype Performance mod
4% Mobile Cover damage resilience

Weapon 1
SVD-----------------------------
Brutal, Destructive, Predatory
VX-1 scope (12x)
18% Headshot Damage, 4% Critical Hit Damage, 4,5% Optimal Range
Omega rifle suppressor - Tan
18% Headshot Damage, 4% Critical Hit Damage, 2,5% Critial Hit Chance
Small grip
19% Headshot Damage, 5% Optimal Range, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
M700 Carbon
Brutal, Prepared, Destructive
VX-1 scope (12x)
18% Headshot Damage, 4% Critical Hit Damage, 4,5% Optimal Range
Omega rifle suppressor - Tan
18% Headshot Damage, 4% Critical Hit Damage, 2,5% Critial Hit Chance
Small grip
19% Headshot Damage, 5% Optimal Range, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Predatory, Destructive
Small muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small laser pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Security: Mobile Cover (Mod: Countermeasures)
Medic: First Aid (Mod: Booster Shot)
Signature Skill: Tactical Link

Talents
Medic:
Combat Medic
Tech:
/
Security:
Steady Hand, Precision, One si None
Reclaimer (PVE: Support, Underground, Resistance)
6x Reclaimer Classified: 2900, 4100, 9000 (Firearms, x1 Stamina, x4 Electronics)

Gears
Chest
Backpack
  • Health
  • Skill Haste*
  • Ammo Capacity
  • Skill Power
  • Ammo Capacity
Mask
Gloves
  • Skill Power
  • Damage to Elite
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Skill Haste*
Knee Pads
Holster
  • Skill Power
  • Shock Resistance
  • Disrupt Resistance
  • Damage to Elite
  • Skill Haste*

Gear Mods
3x
Prototype Electronics mod
Skill Haste*
2x
Prototype Electronics mod
Skill Power
4x
Prototype Performance mod
7,5% Support Station range

Weapon 1
Lightweight M4
Competent, Talented, Determinated
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
-------------------------------------------

Weapon 3
First Wave X-45
----------------------------------------------
Small muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small laser pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Medic: First Aid (Mod: Defibrillator)
Medic: Support Station (Mod: Life Support)
Signature Skill: Recovery Link

Talents
Medic:
Triage, Critical Save, Combat Medic, Strike Back
Tech:
/
Security:
/

*The max Skill Haste of this build has to be 35%, that's because the Skill Haste cap is 50% and the Support Station alone is going to increase your Skill Haste to 15%.
This gear set up combined with these specific gear mods is going to increase your Skill Haste to 34% (49% using the Support Station).
Any other Skill Haste added would be wasted.


Underground missions and Resistance mode:
The Reclaimer is a great support thanks to its high Skill Haste and Skill Power stats, and thanks to its exclusive Support Station abilities.
The Support Station can make your team immune from the Shocking Ammo modifiers.

The 9000 Skill Power makes the healing rate of the Support Station very fast: you and your team are going to be almost invincible in Resistance mode during the Contamination rounds.
AlphaBridge (PVE: Support)
6x Classified AlphaBridge: -, -, - (x Firearms, x Stamina, x Electronics)

Gears
Chest
Backpack
  • Critical Hit Chance
  • Enemy Armor Damage
  • Ammo Capacity
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Critical Hit Damage
Knee Pads
Holster
  • Enemy Armor Damage
  • Burn Resistance
  • Disrupt Resistance
  • Damage to Elite
  • Critical Hit Chance

Gear Mods
5x
Prototype Firearms mod
4% Damage to Elite
4x
Prototype Performance mod
6% First Aid self heal

Weapon 1
Lightweight M4
Predatory, Destructive, Ferocious, Deadly
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
Lightweight M4
Vicious, Prepared, Deadly----------------
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Predatory, Destructive
Small muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small laser pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Medic: Sticky Bomb (Mod: Flashbang)
Medic: First Aid (Mod: Overdose)
Signature Skill: /

Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
On the Move, Precision
DeadEYE (PVE: Support)
6x DeadEYE Classified: 9100, 3800, 2900 (5x Firearms, 0x Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Marksman Rifle Damage
  • Enemy Armor Damage
  • Critical Hit Damage
Knee Pads
Holster
  • Critical Hit Damage
  • Shock Resistance
  • Burn Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
5x
Prototype Stamina mod
4% Damage to Elite
4x
Prototype Performance mod
2% Pulse Critical Hit Damage

Weapon 1
M700 Carbon/Custom M44
Deadly, Prepared, Destructive
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
SVD --------- Police MK17 --------- SCAR-H
Deadly, Brutal*, Destructive
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Predatory, Destructive
Small muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small laser pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Medic: First Aid (Mod: Overdose)
Security: Pulse (Mod: Tactical Scanner)
Signature Skill: Tactical Link

Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
On the Move, One is None

*Headshot bonus damage is counted only when you are not using the scope with the Deadeye classified set. As result of this, I equiped two different rifles:
Weapon 1 with Prepared talent to use on long range with the scope.
Weapon 2 with Brutal talent to use on middle range without scope.
DeadEYE/Reckless (PVP, Dark Zone)
5x DeadEYE Classified + Reckless: 9000, 3800, 2900 (5x Firearms, 0x Stamina, 0x Electronics)

Gears
Chest - Reckless
Backpack
  • Health
  • Skill Haste
  • Ammo Capacity
  • Critical Hit Damage
  • Disrupt Resistance
Mask
Gloves
  • Skill Power
  • Burn Resistance
  • Marksman Rifle Damage
  • Skill Haste
  • Critical Hit Damage
Knee Pads
Holster
  • Critical Hit Damage
  • Shock Reisistance
  • Burn Resistance
  • Disrupt Resistance
  • Skill Haste

Gear Mods
5x
Prototype Electronics mod
Skill Haste
4x
Prototype Performance mod
2% Pulse Critical Hit Damage

Weapon 1
M700 Carbon
Deadly, Prepared, Competent
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
SVD------------------
Deadly, Unforgiving, Competent
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Toxic, Intense
Small muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small laser pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Medic: -------------- (Mod: --------------)
Medic: Pulse (Mod: Tactical Scanner)
Signature Skill: Recovery Link

Talents
Medic:
-----------------------
Tech:
/
Security:
/
Final Measure (PVP, Support)
6x Final Measure Classified: 2900, 4100, 9000 (0x Firearms, 1x Stamina, 4x Electronics)

Gears
Chest
Backpack
  • Health
  • Skill Haste
  • Ammo Capacity
  • Skill Power
  • Disrupt Resistance
Mask
Gloves
  • Skill Power
  • Burn Resistance
  • Assault Rifle Damage
  • Skill Haste
  • Critical Hit Chance
Knee Pads
Holster
  • Health
  • Shock Reisistance
  • Burn Resistance
  • Disrupt Resistance
  • Skill Haste

Gear Mods
5x
Prototype Electronics mod
3% Skill Haste
4x
Prototype Performance mod
6% First Aid ally heal

Weapon 1
Lightweight M4
Competent, Talented, Determined
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
The House
Deadly, Unforgiving, Card Counter
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Toxic, Intense-----------------------------
Small muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small laser pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Medic: First Aid (Mod: Defibrillator)
Medic: Support Station (Mod: Life Support)
Signature Skill: Recovery Link

Talents
Medic:
Triage, Critical Save, Combat Medic, Strike Back
Tech:
/
Security:
/
Nomad (PVP, Dark Zone)
x6 Nomad Classified: 4100, 9000, 2900 (4x Firearms, 1x Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Skill Haste
  • Ammo Capacity
  • Health
  • Disrupt Resistance
Mask
Gloves
  • Critical Hit Chance
  • Burn Resistance
  • Assault Rifle Damage
  • Critical Hit Chance
  • Critical Hit Damage
Knee Pads
Holster
  • Health
  • Shock Reisistance
  • Burn Resistance
  • Disrupt Resistance
  • Critical Hit Chance

Gear Mods
2x
Prototype Firearms mod
1% Critical Hit Chance
3x
Prototype Stamina mod
1% Critical Hit Chance
4x
Prototype Performance mod
2% Pulse Critical Hit Chance

Weapon 1
Warlord
Responsive, Unforgiving, Play Rough
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
Lightweight M4
Vicious, Deadly, Competent
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Toxic, Intense----------------------
Small muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small laser pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Tech: Sticky Bomb (Mod: Disruptor)
Medic: Pulse (Mod: Scramler)
Signature Skill: Recovery Link

Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
Precision, On the Move
Predator (PVP, Dark Zone)
6x Predator Classified: 4100, 9000, 2900 (1x Firearms, 4x Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Exotic Damage Resiliance
  • Ammo Capacity
  • Critical Hit Damage
  • Disrupt Resistance
Mask
Gloves
  • Critical Hit Chance
  • Burn Resistance
  • Assault Rifle Damage
  • Critical Hit Chance
  • Critical Hit Damage
Knee Pads
Holster
  • Critical Hit Damage
  • Shock Reisistance
  • Burn Resistance
  • Disrupt Resistance
  • Critical Hit Chance

Gear Mods
5x
Prototype Stamina mod
1% Critical Hit Chance
4x
Prototype Performance mod
6% First Aid self heal

Weapon 1
Lightweight M4
Responsive, Unforgiving, Fierce
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
Lightweight M4
Vicious, Deadly, Fierce
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 5% Accuracy, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Toxic, Intense--------------------
Small muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small laser pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Tech: Sticky Bomb (Mod: Disruptor)
Medic: First Aid (Mod: Overdose)
Signature Skill: Recovery Link

Talents
Medic:
Adrenaline, Critical Save, Shrapnel, Strike Back
Tech:
/
Security:
/
Lone Star (PVE: Underground)
6x Lone Star Classified: 9000, 4100, 2900 (4x Firearms, 1x Stamina, x0 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Health
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • LMG Damage
  • Enemy Armor Damage
  • Critical Hit Chance
Knee Pads
Holster
  • Enemy Armor Damage
  • Shock Resistance
  • Burn Resistance
  • Damage to Elite
  • Critical Hit Chance

Gear Mods
5x
Prototype Firearms mod
Health
4x
Prototype Performance mod
6% First Aid self heal

Weapon 1
Big Alejandro
Destructive, Accurate, Cover Shooter
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
Big Alejandro
Destructive, Accurate, Cover Shooter
C79 scope (3,4x)
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critial Hit Chance, 6% Headshot Damage
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Predatory, Destructive
Small muzzle
17% Accuracy, 4% Critical Hit Damage, 4,5% Optimal Range
Small laser pointer
18% Critical Hit Damage, 3 Critial Hit Chance, 5,5% Headshot
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Medic: First Aid (Mod: Overdose)
Security: Mobile Cover (Mod: Countermeasures)
Signature Skill: Tactical Link

Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
On the Move, One is None

Underground missions note:
The Lone Star set is one of the best to run the underground missions.
You can switch your weapon to instantly reload your weapon and to reset the shocking bar from the Shocking Ammo modifier.
Another exclusive bonus from this set: Lone Star set increases your Ammo Capacity to 100%. It helps to balance out the Compensator modifier.