Tom Clancy's The Division

Tom Clancy's The Division

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Classified Sets: PVE and PVP builds
By Lord Vampair
These are the classified sets that I created comparing my experience in the game with the other guides.
Updated to 1.8.3 version.

Note: your primary attributes and other stats could be different from my screenshots.

Work in progress...
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Striker (PVE: Legendaries, Underground, Resistance)
6x Striker Classified: 4100, 9000, 2900 (1x Firearms, 4x Stamina, x0 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Critical Hit Chance
Knee Pads
Holster
  • Enemy Armor Damage
  • Shock Resistance
  • Burn Resistance
  • Damage to Elite
  • Critical Hit Chance

Gear Mods
4x
Prototype Stamina mod
1% Critical Hit Chance
1x
Prototype Stamina mod
4% Damage to Elite
4x
Prototype Performance mod
6% First Aid self heal

Weapon 1
Lightweight M4
Predatory, Destructive, Ferocious
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 4,5% Reload Speed
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
The Showstopper
Predatory, Destructive, Showstopper
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2,5% Stability, 5% Reload Speed
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Predatory, Destructive
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Medic: Pulse (Mod: Recon Pack)
Medic: First Aid (Mod: Overdose)
Signature Skill: Recovery Link

Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
On the Move, Precision
Striker (PVP, Dark Zone)
6x Striker Classified: 7000, 6000, 2900 (3x Firearms, 2x Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Exotic Damage Resiliance
  • Ammo Capacity
  • Health
  • Disrupt Resistance
Mask
Gloves
  • Exotic Damage Resiliance
  • Burn Resistance
  • Assault Rifle Damage
  • Critical Hit Chance
  • Critical Hit Damage
Knee Pads
Holster
  • Health
  • Shock Reisistance
  • Burn Resistance
  • Disrupt Resistance
  • Critical Hit Chance

Gear Mods
3x
Prototype Stamina mod
2,5% Exotic Damage Resilience
2x
Prototype Firearms mod
2,5% Exotic Damage Resilience
4x
Prototype Performance mod
2% Pulse Critical Hit Chance

Weapon 1
Lightweight M4
Responsive, Unforgiving, Fierce
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 5,5% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,5% Rate Fire

Weapon 2
The Showstopper
Responsive, Unforgiving, Showstopper
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2,5% Stability, 5% Reload Speed
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
Double Barrel Sawed Off
Predatory, Sustained, Determinated

Skills
Medic: Pulse (Mod: Scramler)
Medic: Support Station (Mod: Immunizer)
Signature Skill: Recovery Link

Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
On the Move, Precision
D3-FNC (PVE: Legendaries, Underground, Resistance)
6x D3-FNC Classified: 4100, 9000, 2900 (1x Firearms, x4 Stamina, x0 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Skill Power
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • SMG Damage
  • Enemy Armor Damage
  • Critical Hit Damage
Knee Pads
Holster
  • Skill Power
  • Burn Resistance
  • Disrupt Resistance
  • Damage to Elite
  • Critical Hit Chance

Gear Mods
4x
Prototype Stamina mod
1% Critical Hit Chance
1x
Prototype Stamina mod
4% Damage to Elite
4x
Prototype Performance mod
4% Ballistic Shield damage

Weapon 1
The House
Destructive, Deadly/Predatory*, Card Counter
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
Lightweight M4
Predatory, Destructive, Determinated
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 5,5% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Predatory, Destructive
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance
or
Double Barrel Sawed Off
Predatory, Destructive, Responsive

Skills
Medic: First Aid (Mod: Booster Shot)
Security: Ballistic Shield (Mod: Assault Shield)
Signature Skill: Recovery Link

Talents
Medic:
Adrenaline, Critical Save, Strike Back
Tech:
/
Security:
Precision

*Use the talent Predatory if you need a safer build (for example: if you are interested with Legendary Missions or Flawless Commendations).
The talent Predatory + 9000 Stamina is a great mix.
Otherwise, use the talent Deadly if you are playing random games.
You have to consider that the Lightweight M4 and the sidearm weapon have them both the talent Predatory too; you just need to switch The House and perform a kill with one of those weapons every 20 second to keep the talent Predatory active.


Underground missions note:
The D3-FNC set is one of the best to run the Underground missions.
The Ballistic Shield can keep to cover you when your character is affected by the Shock Status as result of the Shocking Ammo modifier.

Another benefit from the Ballistic Shield: you can use it to buff your melee attack damage. With the build explained above, I could deal 260.000 damage about with each melee attack.
The shock bar (Shocking Ammo modifier) won't increase using melee attack.

Remember to active the Ballistic Shield before to approach an area covered by a Jamming Device.
The Ballistic Shield can't be activated if you are already inside the Jamming Device area.
If you already inside the Jamming Device area, just walk outside and active the Ballistic Shield.

The Ballistic Shield is immune to the distrupt if it is already active. So, wait for the next task update before to deactivate it; the Hunters could always spawn using the disrupt, letting you exposed without the possibility to use the Ballistic Shield for many seconds.
D3-FNC (PVP, Dark Zone)
6x D3-FNC Classified: 4100, 9000, 2900 (1x Firearms, x4 Stamina, x0 Electronics)

Gears
Chest
Backpack
  • Health
  • Skill Haste
  • Ammo Capacity
  • Skill Power*
  • Bleed Resistance
Mask
Gloves
  • Critical Hit Chance
  • Burn Resistance
  • SMG Damage
  • Skill Haste
  • Critical Hit Chance
Knee Pads
Holster
  • Skill Power*
  • Shock Resistance
  • Burn Resistance
  • Bleed Resistance
  • Skill Haste

Gear Mods
4x
Prototype Stamina mod
Skill Haste
1x
Prototype Stamina mod
Skill Power*
4x
Prototype Performance mod
5% Balistic Shield damage resiliance

Weapon 1
The House
Deadly, Unforgiving, Card Counter
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 4% Reload Speed
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,5% Rate Fire

Weapon 2
Lightweight M4
Deadly, Unforgiving, Fierce
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 5,5% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,5% Rate Fire

Weapon 3
Double Barrel Sawed Off
Predatory, Sustained, Determinated

Skills
Medic: Pulse (Mod: Scramler)----
Security: Ballistic Shield (Mod: Assault Shield)
Signature Skill: Recovery Link

Talents
Medic:
Adrenaline, Critical Save, Strike Back
Tech:
/
Security:
Precision

*The health shield cap is 2.350.001 HP using 120.000 Skill Power about.
This D3-FNC set up combined with these specific gear mods is going to increase the Skill Power to 118.760, it means 2.295.183 HP of health shield.
Adding one more Skill Power gear mod would be partly wasted.
Banshee/NinjaBike (PVE: Dark Zone farming)
1x Banshee + 3x Nomad* + 1x D3-FNC + 1x NinjaBike: 6600, 6100, 2900 (3x Firearms, 2x Stamina, x0 Electronics)

Gears
Chest
Backpack - NinjaBike Bag
  • Health
  • Enemy Armor Damage
  • Increased Kill XP**
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Increased Kill XP**
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Critical Hit Chance
Knee Pads
Holster
  • Enemy Armor Damage
  • Burn Resistance
  • Damage to Elite
  • Increased Kill XP**
  • Critical Hit Chance

Gear Mods
1x
Prototype Firearms mod
6% Increased Kill XP**
4x
Prototype Stamina mod
6% Increased Kill XP**
4x
Prototype Performance mod
6% First Aid self heal

Weapon 1
Lightweight M4
Predatory, Destructive, Fierce
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
M700 Carbon
Brutal, Prepared, Destructive
VX-1 scope (12x)
17,5% Headshot Damage, 4% Critical Hit Damage, 2,5 Critical Hit Chance
Omega rifle suppressor
18% Headshot Damage, 4% Critical Hit Damage, 3% Critical Hit Chance
Small Grip
19% Critical Hit Damage, 2% Accuracy, 4% Reload Speed
Extended Magazine
120,5% Extended Magazine, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Predatory, Destructive
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Medic: Pulse (Mod: Recon Pack)
Medic: First Aid (Mod: Overdose)
Signature Skill: Recovery Link

Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
On the Move, Precision

*This is for self-defence use because the Dark Zone is full of gankers, griefers and cheaters.
The talent Path of the Nomad (4 pieces Nomad bonus), along with the Recovery Link and First Aid (Mod: Overdose), could help you to stay alive if they try to ruin your game.
In my experience, you will die anyway if more players attack unexpectedly all together. But you can survive just enough during the extraction/loading sequence to extract your items (when you can't move because of the interaction with the rope); use the First Aid and attach your items to the rope when the timer is 6 seconds, so you won't let time them the time to cut it.

**The total of the Increased Kill XP will be 128% and this bonus applies to the Dark Zone XP too.
In the Dark Zone, you will earn 422 XP for each mob defeated.
Banshee (PVP, Dark Zone)
6x Banshee Classified: 6600, 6500, 2900 (2x Firearms, x3 Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Exotic Damage Resilience
  • Ammo Capacity
  • Critical Hit Damage
  • Bleed Resistance
Mask
Gloves
  • Critical Hit Chance
  • Burn Resistance
  • SMG Damage
  • Critical Hit Damage
  • Critical Hit Chance
Knee Pads
Holster
  • Health
  • Shock Resistance
  • Burn Resistance
  • Bleed Resistance
  • Critical Hit Chance

Gear Mods
5x
Prototype Firearms mod
Critical Hit Chance
4x
Prototype Performance mod
7,5% Support Station range

Weapon 1
The House
Deadly, Unforgiving, Card Counter
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 4% Reload Speed
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,5% Rate Fire

Weapon 2
Lightweight M4
Vicious, Deadly, Competent
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 5,5% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,5% Rate Fire

Weapon 3
Double Barrel Sawed Off
Predatory, Sustained, Determinated

Skills
Medic: First Aid (Mod: Booster Shot)
Medic: Support Station (Mod: Immunizer)
Signature Skill: Recovery Link

Talents
Medic:
Adrenaline, Critical Save, Strike Back
Tech:
/
Security:
Precision
AlphaBridge (PVE: Support)
6x Classified AlphaBridge: 5300, 5300, 5200 (2 Firearms, 2 Stamina, 1 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Critical Hit Chance
Knee Pads
Holster
  • Enemy Armor Damage
  • Burn Resistance
  • Disrupt Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
5x
Prototype Electronics mod
4% Damage to Elite
4x
Prototype Performance mod
2% Pulse Critical Hit Chance

Weapon 1*
Lightweight M4
Predatory, Destructive, Ferocious (Competent)
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2*
Lightweight M4
Fierce/Vicious, Destructive, Competent (Ferocious)
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Predatory, Destructive
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Medic: Pulse (Mod: Recon Pack)
Tech: Seeker Mine (Mod: Cluster)
Signature Skill: /

Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
On the Move, Precision

*Use these weapons with these conditions:
  • Weapon 1 (talent Predatory) if you need to restore your health
  • Weapon 2 (talent Fierce or Vicious) if you can focus on dealing damage


About this AlphaBridge classified build:
The AlphaBridge set can looks weak as result of its primary attributes but it is one of funniest to run PVE games on solo.
It increases the weapon damage by 15% and the Health Regen by 125% as passive bonuses.
The weapon damage will be increases further by 10% using the talent Competent; it will be activated using a Skill or the Signature Skill (which will be activated automatically each time by killing Veteran and Elite enemies).
The skill Pulse (Mod: Recon Pack) combined with the other talents and attributes of this build is going to increase the Critical Hit Chance up to 41,9% and the Critical Hit Damage up to 113,1%.
Other considerable basic stats are: 58% Damage to Elite, 60% Enemy Armor Damage and 12% Assault Rifle Damage.
FireCrest (PVE: Support)
6x Firecrest Classified: 2900, 4900, 8000 (0x Firearms, x1 Stamina, x4 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Skill Power
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Skill Haste
Knee Pads
Holster
  • Skill Power
  • Burn Resistance
  • Disrupt Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
1x
Prototype Electronics mod
Skill Haste
4x
Prototype Stamina mod
4% Damage to Elite
4x
Prototype Performance mod
4% Turret damage

Weapon 1
MDR
Talented, Predatory, Distracted
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Magazine, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
M700 Carbon
Talented, Competent, Brutal
VX-1 scope (12x)
17,5% Headshot Damage, 4% Critical Hit Damage, 2,5 Critical Hit Chance
Omega rifle suppressor
18% Headshot Damage, 4% Critical Hit Damage, 3% Critical Hit Chance
Small grip
19% Critical Hit Damage, 2% Accuracy, 5% Optimal Range
Extended magazine
120,5% Extended Magazine, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Talented, Predatory
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance
or
Double Barrel Sawed Off
Talented, Predatory, Determinated

Skills
Tech: Turret (Mod: Dragonbreath)
Tech: Seeker Mine (Mod: Airburst/Cluster)
Signature Skill: Recovery Link

Talents
Medic:
Critical Save, Strike Back
Tech:
Wild Fire, Tech Support
Security:
/
Tactician (PVE: Support)
6x Tactician Classified: 2900, 4100, 9000 (0x Firearms, x1 Stamina, x4 Electronics)

Gears
Chest
Backpack
  • Enemy Armor Damage
  • Skill Haste
  • Ammo Capacity
  • Skill Power
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Skill Haste
Knee Pads
Holster
  • Skill Power
  • Burn Resistance
  • Disrupt Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
4x
Prototype Electronics mod
Skill Power
1x
Prototype Electronics mod
4% Damage to Elite
4x
Prototype Performance mod
4% Turret damage

Weapon 1
Lightweight M4
Competent, Talented, Predatory
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
M700 Carbon
Competent, Talented, Predatory
VX-1 scope (12x)
17,5% Headshot Damage, 4% Critical Hit Damage, 2,5 Critical Hit Chance
Omega rifle suppressor
18% Headshot Damage, 4% Critical Hit Damage, 3% Critical Hit Chance
Small Grip
19% Critical Hit Damage, 2% Accuracy, 5% Optimal Range
Extended Magazine
120,5% Extended Magazine, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Competent, Talented
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance
or
Double Barrel Sawed Off
Competent, Talented, Predatory

Skills
Tech: Turret (Mod: Active Sensor)
Tech: Seeker Mine (Mod: Cluster)
Signature Skill: Recovery Link

Talents
Medic:
Critical Save, Shrapnel, Strike Back
Tech:
Tech Support
Security:
/
Tactician/Relentless (PVE: Support)
5x Tactician Classified + Relentless: 2900, 4100, 8800 (0x Firearms, x1 Stamina, x4 Electronics)

Gears
Chest
Backpack - Relentless*
  • Enemy Armor Damage
  • Skill Haste
  • Ammo Capacity
  • Skill Power
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Skill Haste
Knee Pads
Holster
  • Skill Power
  • Burn Resistance
  • Disrupt Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
5x
Prototype Electronics mod
4% Damage to Elite
4x
Prototype Performance mod
4% Seeker Mine damage

Weapon 1
Lightweight M4
Competent, Talented, Determinated
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
M700 Carbon
Competent, Talented, Brutal
VX-1 scope (12x)
17,5% Headshot Damage, 4% Critical Hit Damage, 2,5 Critical Hit Chance
Omega rifle suppressor
18% Headshot Damage, 4% Critical Hit Damage, 3% Critical Hit Chance
Small Grip
19% Critical Hit Damage, 2% Accuracy, 5% Optimal Range
Extended Magazine
120,5% Extended Magazine, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Competent, Talented
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance
or
Double Barrel Sawed Off
Competent, Talented, Predatory

Skills
Tech: Stick Bomb (Mod: BFB)**
Tech: Seeker Mine (Mod: Cluster)
Signature Skill: Recovery Link

Talents
Medic:
Critical Save, Shrapnel
Tech:
Demolition Expert
Security:
Chain Reaction

*The Relentless attribute, along with the Bleed status inflicted by the Seeker Mine (Mod: Cluster) and the high rate by the Skill Haste, garantee you a constant healing.

**The Stick Bomb (Mod: BFB) in this build can defeat a LMB Medic on Legendary difficult (on solo) with one hit.
I prefer use the Prototype Performance mods to increase the Seeker Mine damage instead of the Stick Bomb damage (also to improve the healing rate by the Relentless attribute).
Reclaimer (PVE: Support, Underground, Resistance)
6x Reclaimer Classified: 2900, 4100, 9000 (0x Firearms, x1 Stamina, x4 Electronics)

Gears
Chest
Backpack
  • Health
  • Skill Haste*
  • Ammo Capacity
  • Skill Power
  • Ammo Capacity
Mask
Gloves
  • Skill Power
  • Damage to Elite
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Skill Haste*
Knee Pads
Holster
  • Skill Power
  • Burn Resistance
  • Disrupt Resistance
  • Damage to Elite
  • Skill Haste*

Gear Mods
3x
Prototype Electronics mod
Skill Haste*
2x
Prototype Electronics mod
Skill Power
4x
Prototype Performance mod
7,5% Support Station range

Weapon 1
Lightweight M4
Competent, Talented, Destructive
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
M700 Carbon / SVD
Competent, Talented, Predatory
VX-1 scope (12x)
17,5% Headshot Damage, 4% Critical Hit Damage, 2,5 Critical Hit Chance
Omega rifle suppressor
18% Headshot Damage, 4% Critical Hit Damage, 3% Critical Hit Chance
Small Grip
19% Critical Hit Damage, 2% Accuracy, 5% Optimal Range
Extended Magazine
120,5% Extended Magazine, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Competent, Talented
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance
or
Double Barrel Sawed Off
Competent, Talented, Determinated

Skills
Medic: First Aid (Mod: Defibrillator)
Medic: Support Station (Mod: Life Support)
Signature Skill: Recovery Link

Talents
Medic:
Triage, Battle Buddy, Critical Save, Combat Medic
Tech:
/
Security:
/

*The Support Station is going to increase your Skill Haste by 15%.
The Skill Haste cap in the game is 50%, so the max Skill Haste in a Reclaimer build has to be 35% or less.
This Reclaimer set up combined with these specific gear mods is going to increase the Skill Haste to 34% (49% using the Support Station).


Underground missions, Resistance mode and Incursions
The Reclaimer is a great support thanks to its high Skill Haste and Skill Power stats, and thanks to its exclusive Support Station bonuses.
The Support Station can make your team immune to the Shocking Ammo modifiers.

The 9000 Skill Power makes the healing rate of the Support Station very fast: you and your team are going to be almost invincible in Resistance mode during the Contamination rounds and during the final waves in the Dragon's Nest incursion.
Hunter's Faith (PVE: Support)
6x Hunter's Faith Classified: 9100, 3800, 2900 (5x Firearms, 0x Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Marksman Rifle Damage
  • Enemies Armor Damage
  • Critical Hit Damage
Knee Pads
Holster
  • Critical Hit Damage
  • Shock Resistance
  • Burn Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
1x
Prototype Firearms mod
4% Damage to Elites
3x
Prototype Stamina mod
4% Damage to Elites
1x
Prototype Stamina mod
Skill Haste
4x
Prototype Performance mod
2% Pulse Critical Hit Damage

Weapon 1*
M700 Carbon
Deadly, Brutal, Disciplined
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 5% Optimal Range
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2*
M700 Carbon
Brutal, Prepared, Predatory
VX-1 scope (12x)
17,5% Headshot Damage, 4% Critical Hit Damage, 2,5 Critical Hit Chance
Omega rifle suppressor
18% Headshot Damage, 4% Critical Hit Damage, 2,5% Critical Hit Chance
Small grip
19% Critical Hit Damage, 2% Accuracy, 5% Optimal Range
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Brutal, Destructive
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Medic: Pulse (Mod: Tactical Scanner)
Medic: First Aid (Mod: Booster Shot)
Signature Skill: Tactical Link

Talents
Medic:
Combat Medic
Tech:
/
Security:
Steady Hand, Precision, One si None

*Use these weapons with these conditions:
  • Weapon 1 (talent Disciplined) garantees a critical hit with the next bullet after a kill.
  • Weapon 2 (talent Predatory) to recover the health.


About this Hunter's Faith classified build:
This Hunter's Faith build is full headshot and critical damage bonuses oriented as result of these bonuses:
  • 172% Headshot Damage (M700 Carbon Headshot Damage bonus)
  • 12% Headshot Damage (talent Brutal)
  • 12% Headshot Damage (M700 Carbon weapon mods)
  • 20% Headshot Damage (5 pieces of Hunter's Faith classified)
  • 137% Critical Hit Damage (100% guaranteed after a kill, talent Disciplined)
Other bonuses are:
  • 32% Damage with Bolt Action Rifle (5 pieces of Hunter's Faith classified)
  • 44% Damage to Elite
  • 22% Enemy Armor Damage
  • 12% Marksman Rifle Damage
If you keep the headshot killstreak, you can defeat almost every enemies on Legendary difficult (on solo) with one headshot until the bonus time expires or the magazine is empty (here the One si None talent can help).

This build can deal 2,5 milions damage about with all the previous bonuses but the damage can further increase using:
  • Tactical Link: 30% Damage
  • First Aid (Mod: Booster Shot): 15% Damage
  • Pulse (Mod: Tactical Scanner): 17,7% Critical Hit Damage
Sentry's Call (PVE: Support)
6x Sentry's Call Classified: 8900, 3900, 2900 (5x Firearms, 0x Stamina, x0 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Marksman Rifle Damage
  • Enemy Armor Damage
  • Critical Hit Damage
Knee Pads
Holster
  • Enemy Armor Damage
  • Shock Resistance
  • Burn Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
5x
Prototype Stamina mod
4% Damage to Elite
4x
Prototype Performance mod
2% Pulse Critical Hit Damage

Weapon 1*
M700 Carbon
Deadly, Brutal, Disciplined
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 5% Optimal Range
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
Paratrooper SVD
Brutal, Destructive, Predatory
VX-1 scope (12x)
17,5% Headshot Damage, 4% Critical Hit Damage, 2,5 Critical Hit Chance
Omega rifle suppressor - Tan
18% Headshot Damage, 4% Critical Hit Damage, 2,5% Critical Hit Chance
Small grip
19% Critical Hit Damage, 2,5% Stability, 4,5% Reload Speed
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Brutal, Destructive
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Medic: Pulse (Mod: Tactical Scanner)
Medic: First Aid (Mod: Booster Shot)
Signature Skill: Tactical Link

Talents
Medic:
Combat Medic
Tech:
/
Security:
Steady Hand, Precision, One si None
DeadEYE (PVE: Support)
6x DeadEYE Classified: 8900, 3900, 2900 (5x Firearms, 0x Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Marksman Rifle Damage
  • Enemy Armor Damage
  • Critical Hit Damage
Knee Pads
Holster
  • Critical Hit Damage
  • Shock Resistance
  • Burn Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
5x
Prototype Stamina mod
4% Damage to Elite
4x
Prototype Performance mod
2% Pulse Critical Hit Damage

Weapon 1
M700 Carbon
Deadly, Prepared, Destructive
C79 scope (3,4x)
19% Critical Hit Damage, 2,5% Stability, 2% Accuracy
SR-7 suppressor
19% Critical Hit Damage, 6% Headshot Damage, 4,5% Optimal Range
Small grip
19% Critical Hit Damage, 2% Accuracy, 5% Optimal Range
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 4,5% Reload Speed

Weapon 2
Heel* or Paratrooper SVD**
Deadly, Destructive, Fury* or Predatory**
C79 scope (3,4x)
19% Critical Hit Damage, 2,5% Stability, 2% Accuracy
SR-7 suppressor
19% Critical Hit Damage, 6% Headshot Damage, 2% Accuracy
Small grip
19% Critical Hit Damage, 2,5% Stability, 4,5% Reload Speed
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 4,5% Reload Speed

Weapon 3
First Wave X-45
Brutal, Destructive
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Medic: Pulse (Mod: Tactical Scanner)
Medic: First Aid (Mod: Booster Shot)
Signature Skill: Tactical Link

Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
On the Move, One is None

The DeadEYE set is a bit particular.
The bonuses in this set are focused on the critical hit damage using the marksman rifles but they cancel the headshot damage when applied.

It's a bit contradictory but I'll try to be more clear:
If you use the scope, this set doesn't count the headshot damage BUT it garantees 100% critical hit chance when you are using a cover and 50% critical hit chance when you are out of cover.
When you perform an headshot kill and you keep your scope active, your critical hit damage is increased by 20% (up to 100%) every second until 10 seconds.
  • M700 Carbon to keep the distance from the enemies and to use the 10 seconds bonus.
  • *Heel (unique talent Fury) when I'm close to the enemies and I can shot them without caring about the accuracy.
**The Paratrooper SVD is more stable and accurated then the Heel. If you want to play safer, use the Paratrooper SVD with the talent Predatory in the third talent slot.
DeadEYE/Reckless (PVP, Dark Zone)
5x DeadEYE Classified + Reckless: 7700, 5200, 2900 (4x Firearms, 1x Stamina, 0x Electronics)

Gears
Chest - Reckless
Backpack
  • Health
  • Skill Haste
  • Ammo Capacity
  • Critical Hit Damage
  • Disrupt Resistance
Mask
Gloves
  • Skill Power
  • Burn Resistance
  • Marksman Rifle Damage
  • SMG Damage
  • Critical Hit Damage
Knee Pads
Holster
  • Critical Hit Damage
  • Shock Reisistance
  • Burn Resistance
  • Disrupt Resistance
  • Skill Haste

Gear Mods
5x
Prototype Firearms mod
Health
4x
Prototype Performance mod
6% First Aid self heal

Weapon 1
Paratrooper SVD
Deadly, Unforgiving, Competent
C79 scope (3,4x)
19% Critical Hit Damage, 2,5% Stability, 2% Accuracy
SR-7 suppressor
19% Critical Hit Damage, 6% Headshot Damage, 4,5% Optimal Range
Small grip
19% Critical Hit Damage, 2,5% Stability, 4,5% Reload Speed
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 4,5% Reload Speed

Weapon 2
The House
Deadly, Responsive, Card Counter
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 5,5% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 4,5% Reload Speed
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,5% Rate Fire

Weapon 3
Double Barrel Sawed Off
Predatory, Sustained, Determinated

Skills
Medic: Pulse (Mod: Tactical Scrambler)
Medic: First Aid (Mod: Booster Shot)
Signature Skill: Survival Link

Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
On the Move, Precision
Final Measure (PVP, Support)
6x Final Measure Classified: 2900, 4100, 9000 (0x Firearms, 1x Stamina, 4x Electronics)

Gears
Chest
Backpack
  • Health
  • Skill Haste
  • Ammo Capacity
  • Skill Power
  • Disrupt Resistance
Mask
Gloves
  • Skill Power
  • Burn Resistance
  • Assault Rifle Damage
  • Skill Haste
  • Critical Hit Chance
Knee Pads
Holster
  • Health
  • Shock Reisistance
  • Burn Resistance
  • Disrupt Resistance
  • Skill Haste

Gear Mods
5x
Prototype Electronics mod
Skill Haste
4x
Prototype Performance mod
6% First Aid ally heal

Weapon 1
Lightweight M4
Competent, Talented, Fierce
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 5,5% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,5 Rate Fire

Weapon 2
M700 Carbon / SVD
Competent, Talented, Prepared
VX-1 scope (12x)
17,5% Headshot Damage, 4% Critical Hit Damage, 2,5 Critical Hit Chance
Omega rifle suppressor
18% Headshot Damage, 4% Critical Hit Damage, 3% Critical Hit Chance
Small Grip
19% Critical Hit Damage, 2,5% Stability, 4,5% Reload Speed
Extended Magazine
120,5% Extended Size, 3% Critical Hit Chance, 5% Reload Speed

Weapon 3
Double Barrel Sawed Off
Predatory, Sustained, Determinated

Skills
Medic: First Aid (Mod: Defibrillator)
Medic: Support Station (Mod: Life Support)
Signature Skill: Recovery Link

Talents
Medic:
Battle Buddy, Critical Save, Combat Medic, Strike Back
Tech:
/
Security:
/
Nomad - Tank (PVP, Dark Zone)
x6 Nomad Classified: 6100, 7000, 2900 (2x Firearms, 3x Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Exotic Damage Resiliance
  • Ammo Capacity
  • Critical Hit Damage
  • Disrupt Resistance
Mask
Gloves
  • Critical Hit Chance
  • Burn Resistance
  • Assault Rifle Damage
  • Critical Hit Chance
  • Critical Hit Damage
Knee Pads
Holster
  • Health
  • Shock Reisistance
  • Burn Resistance
  • Bleed Resistance
  • Critical Hit Chance

Gear Mods
3x
Prototype Firearms mod
1% Critical Hit Chance
2x
Prototype Stamina mod
1% Critical Hit Chance
4x
Prototype Performance mod
2% Pulse Critical Hit Chance

Weapon 1
Warlord
Responsive, Unforgiving, Play Rough
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 5,5% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,5% Rate Fire

Weapon 2
Lightweight M4
Vicious, Deadly, Competent
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 5,5% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,5% Rate Fire

Weapon 3
Double Barrel Sawed Off
Predatory, Sustained, Determinated

Skills
Medic: Pulse (Mod: Scramler)
Medic: First Aid (Mod: Booster Shot)
Signature Skill: Recovery Link

Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
Precision, On the Move
Nomad - CHD (PVP, Dark Zone)
x6 Nomad Classified: 7200, 5800, 2900 (3x Firearms, 2x Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Exotic Damage Resiliance
  • Ammo Capacity
  • Critical Hit Damage
  • Disrupt Resistance
Mask
Gloves
  • Critical Hit Chance
  • Burn Resistance
  • SMG Damage
  • Critical Hit Chance
  • Critical Hit Damage
Knee Pads
Holster
  • Critical Hit Damage
  • Shock Reisistance
  • Burn Resistance
  • Bleed Resistance
  • Critical Hit Chance

Gear Mods
4x
Prototype Firearms mod
1% Critical Hit Chance
1x
Prototype Stamina mod
1% Critical Hit Chance
4x
Prototype Performance mod
7,5% Support Station range

Weapon 1
The House
Deadly, Unforgiving, Card Counter
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 4% Reload Speed
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,5% Rate Fire

Weapon 2
Lightweight M4
Vicious, Deadly, Competent
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 5,5% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,5% Rate Fire

Weapon 3
Double Barrel Sawed Off
Predatory, Sustained, Determinated

Skills
Medic: First Aid (Mod: Booster Shot)
Medic: Support Station (Mod: Immunizer)
Signature Skill: Recovery Link

Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
Precision, On the Move
Predator (PVP, Dark Zone)
6x Predator Classified: 4100, 9000, 2900 (1x Firearms, 4x Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Exotic Damage Resiliance
  • Ammo Capacity
  • Critical Hit Damage
  • Disrupt Resistance
Mask
Gloves
  • Critical Hit Chance
  • Burn Resistance
  • Assault Rifle Damage
  • Critical Hit Chance
  • Critical Hit Damage
Knee Pads
Holster
  • Critical Hit Damage
  • Shock Reisistance
  • Burn Resistance
  • Bleed Resistance
  • Critical Hit Chance

Gear Mods
5x
Prototype Stamina mod
1% Critical Hit Chance
4x
Prototype Performance mod
6% First Aid self heal

Weapon 1
Lightweight M4
Responsive, Unforgiving, Fierce
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 5,5% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,5% Rate Fire

Weapon 2
Lightweight M4
Vicious, Deadly, Competent
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 5,5% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,5% Rate Fire

Weapon 3
Double Barrel Sawed Off
Predatory, Sustained, Determinated

Skills
Medic: Pulse (Mod: Scramler)
Medic: First Aid (Mod: Overdose)
Signature Skill: Recovery Link

Talents
Medic:
Adrenaline, Critical Save, Shrapnel, Strike Back
Tech:
/
Security:
/
Lone Star (PVE: Underground)
6x Lone Star Classified: 6500, 6300, 2900 (2x Firearms, 3x Stamina, x0 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Health
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • LMG Damage
  • Enemy Armor Damage
  • Critical Hit Chance
Knee Pads
Holster
  • Enemy Armor Damage
  • Disrupt Resistance
  • Burn Resistance
  • Damage to Elite
  • Critical Hit Chance

Gear Mods
5x
Prototype Firearms mod
4% Damage to Elite
4x
Prototype Performance mod
6% First Aid self heal

Weapon 1 - Weapon 2
Big Alejandro
Destructive, Accurate, Cover Shooter
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 suppressor
19% Critical Hit Damage, 2,5% Critical Hit Chance, 6% Headshot Damage
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,5% Rate Fire

Weapon 3
First Wave X-45
Predatory, Destructive
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Skills
Medic: Pulse (Mod: Tactical Scanner)
Medic: First Aid (Mod: Overdose)
Signature Skill: Recovery Link

Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
Precision, On the Move

Underground Missions note:
The Lone Star set is one of the best to run the Underground Missions.
This set let you reload your current weapon instantly switching it with another one (two Big Alejandro = one Big Alejandro with one big magazine). Switching the weapon is going to reset the Shocking Ammo modifier bar.
These bonuses makes the shock resistence and the reload speed attributes useless in this build.
Another exclusive bonus from this set is the Ammo Capacity increased by 100% (212% considering the other attributes, 3258 ammo stored in the bag): it helps to balance out the Compensator modifier.
Where to get the items
Blueprints, Vendors, Yellow Caches, Supply Drops, Enemy Drops, Rewards, DZ Locked Chests:
  • Lightweight M4
  • Surplus SVD
  • Small grip (Small grip - Red)
  • Extended magazine
  • Loud vent brake
  • Small laser point
  • Omega rifle suppressor (Omega rifle suppressor - Tan)
  • Prototype Firearms mod (Health)
  • Prototype Firearms mod (1% Critical Hit Chance)
  • Prototype Firearms mod (2,5% Exotic Damage Resilience)
  • Prototype Stamina mod (Health)
  • Prototype Stamina mod (1% Critical Hit Chance)
  • Prototype Stamina mod (2,5% Exotic Damage Resilience)
  • Prototype Stamina mod (Skill Power)
  • Prototype Stamina mod (3% Skill Haste)
  • Prototype Electronics mod (1% Critical Hit Chance)
  • Prototype Electronics mod (Skill Power)
  • Prototype Electronics mod (3% Skill Haste)
  • Prototype Performance mod (6% First Aid self heal)
  • Prototype Performance mod (6% First Aid ally heal)
  • Prototype Performance mod (2% Pulse Critical Hit Chance)
  • Prototype Performance mod (2% Pulse Critical Hit Damage)
  • Prototype Performance mod (4% Ballistic Shield damage)
  • Prototype Performance mod (5% Ballistic Shield damage resiliance)
  • Prototype Performance mod (4% Turret damage)
  • Prototype Performance mod (4% Seeker Mine damage)
  • Prototype Performance mod (7,5% Support Station range)
  • Relentless (Backpack - Tactician/Relentless PVE Build)
  • Reckless (Chest - DeadEYE PVP Build)

Vendors, Yellow Caches, Supply Drops, Enemy Drops, Rewards, DZ Locked Chests:
  • C79 scope (3,4x)
  • VX-1 scope (12x)
  • SR-7 suppressor

Weekly Caches, Exotic Caches, Hunter Drops (100% during the Legendary Missions), Boss Drops:
  • The Showstopper
  • The House
  • MDR
  • Heel
  • NinjaBike Messenger Bag (Backpack - Banshee/NinjaBike PVE Build)

Vendors, Yellow Caches, Supply Drops, Enemy Drops, Rewards, DZ Locked Chests:
  • M700 Carbon
  • Paratrooper SVD
  • First Wave X-45
  • Double Barrel Sawed Off

Vendors, Enemy Drops (very rare):
  • Prototype Firearms mod (4% Damage to Elite)
  • Prototype Stamina mod (4% Damage to Elite)
  • Prototype Electronics mod (4% Damage to Elite)
  • Prototype Firearms mod (6% Increased Kill XP)
  • Prototype Stamina mod (6% Increased Kill XP)

Classified Caches, GE Caches, Enemy Drops, Rewards, DZ Locked Chests:
  • Classified Set pieces
1 Comments
BlueShinobi Jul 23 @ 5:23am 
This is pretty good thanks, I've been looking for something like this for a while