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It's certainly something that I could do, and I'd have to think about it, as there are a lot of nitty gritty details that need to be included. I will say that line of sight, veterancy, and range- are king for winning cqc fights.
I would argue that it is the one way to kind of break from Recon's sight as so many buildings on top of each other breaks line of sight. Therefore, if you are at the mercy of an enemy assault or counter-attack, then your CQC troops are ready for the grind. I cannot tell you the number of times a surprise Sturmpioneer or Automatchiki has melted enemy squads. Couple those CQC troops up with a leader, so that they are up-vetted, then their rate of fire and accuracy go up. Another example I've seen this just make me giggle is like the Parachudisti D'Assolto as they have the extra range and then just melt numbers, even when outnumbered.
Ultimately, it is a challenging aspect regardless. Thank you again!
I used to avoid bringing proper CQC units in my early builds because I wasn't confident in my ability to micro them under pressure: would you advise new players to skip micro-intensive units like I did, or is it better to persevere with them and hope to learn from the struggle? I'm still not sure what advice I would give on that dilemma now...
You are also right to emphasize the importance of extra recon for new players: finding out what's killing your troops is the first step towards doing something about it! Detecting the unit that's been causing you grief can be a victory in itself, regardless of the overall outcome of the battle.