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Report a translation problem
A) The mod loader loads all .rpym files in a mod's folder.
B) Ren'Py doesn't care where translation scripts are, just that they exist.
C) Mods are loaded by making Ren'Py see their folders as part of the game’s root, not the Workshop. So if two mods use the folder "test mod" their files will all be in the same folder according to renpy.
Using this, we can create translation scripts that only load when the mod is enabled. Copy the mod from the Workshop, generate translation files using the Ren'Py SDK, place them in the mod’s folder (in a subfolder if needed), and delete all original mod files except the translation scripts, preserving the folder structure.
Now you can upload the mod to the workshop as a translation.
Basically what we are doing is skin-walking the mod's folder structure so that the mod loader loads our translation scripts alongside the mod's original scripts.
Realmente a documentação é bem obscura em relação a tradução, não é à toa que não existam tantas traduções feitas pela comunidade.
Eu pessoalmente nunca encontrei esses bugs, provavelmente porque o script já traduz tudo. Eu vou tentar reproduzi-los e adicioná-los no guia nesse final de semana, eu também gostaria de saber quanto tempo o projeto durou. Se vocês puderem dar mais informações, enviem uma mensagem na discussão , ou me chamem pelo chat de amigos, o que for mais conveniente.
Parabéns de novo e muito obrigado pela tradução!
Releasing an unfinished translation as a mod would help you find volunteers and proof readers and also avoid duplication of effort if someone already began their own translation to your language.