Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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PICTOS - A Full List & Their Locations
Készítő: Crimsomrider
A full list of all 193 Pictos found throughout the journey, along with all the areas they're found in.
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Journal - Expedition 33
Expedition 33 - Lune

For Those Who Come After this is a complete list of all 193 pictos Expedition 33 found throughout our journey along with their general areas as well. Our legacy, to hopefully help future expeditions continue the mission should we fail.

Learn from those who came before - and lay the trail, for the ones who come after.

Tomorrow comes.


Important Notes
  • (ACT II FB) - Means the pictos can be found before Forgotten Battlefield main location.
  • (ACT II MS) - Means the pictos can be found before Monoco Station main location.
  • (ACT II OL) - Means the pictos can be found before Old Lumiere main location.
  • (ACT II TM) - Means the pictos can be found before The Monolith main location.

PROLOGUE
  • Weird Pictos - Buying it for a single token during the prologue's Expedition Festival later allows the Augmented Aim pictos to be upgraded to a slightly higher level.

MISSABLE PICTOS
  • Exposing Attack - This pictos is exclusive to Noco during the Flying Waters main location in ACT I. If it is not purchased right then and there the pictos will become permanently unobtainable upon leaving the location.
  • Auto Powerful - This pictos is exclusive to the pure Chalier within the Floating Cemetery in ACT III and can only be obtained by honouring the Nevron's death wish. If it is not honoured the pictos will become permanently unobtainable.
Pictos A-C
  1. Accelerating Heal ---------- World (ACT II FB)
  2. Accelerating Last Stand ---------- Hidden Gestral Arena
  3. Accelerating Shots ---------- Flying Manor
  4. Accelerating Tint ---------- Endless Night Sanctuary
  5. Aegis Revival ---------- Spring Meadows (ACT II MS) / Renoir's Drafts
  6. Anti-Blight ---------- World (ACT III)
  7. Anti-Burn ---------- Frozen Hearts / Flying Manor
  8. Anti-Charm ---------- Sirene (Tisseur)
  9. Anti-Freeze ---------- Frozen Hearts
  10. Anti-Stun ---------- World (ACT III)
  11. At Death's Door ---------- Stone Wave Cliffs / Painting Workshop
  12. Attack Lifesteal ---------- Ancient Sanctuary
  13. Augmented Aim ---------- Flying Waters / Gestral Village (Weird Pictos)
  14. Augmented Attack ---------- Spring Meadows
  15. Augmented Counter I ---------- Flying Waters / World (ACT I) / World (ACT II FB) / World (ACT III) / Flying Manor / Renoir's Drafts
  16. Augmented Counter II ---------- Visages
  17. Augmented Counter III ---------- Frozen Hearts (Danseuse) / Lumiere
  18. Augmented First Strike ---------- Esquie's Nest / Renoir's Drafts
  19. Auto Death ---------- Yellow Harvest
  20. Auto Powerful ---------- Floating Cemetery (Chalier)
  21. Auto Regen ---------- Sirene
  22. Auto Rush ---------- Old Lumiere
  23. Auto Shell ---------- Stone Wave Cliffs
  24. Base Shield ---------- The Chosen Path
  25. Beneficial Contamination ---------- Falling Leaves
  26. Break Specialist ---------- Flying Manor
  27. Breaker ---------- Ancient Sanctuary
  28. Breaking Attack ---------- The Monolith
  29. Breaking Burn ---------- World (ACT II OL)
  30. Breaking Counter ---------- Stone Wave Cliffs
  31. Breaking Death ---------- World (ACT III)
  32. Breaking Shots ---------- Stone Wave Cliffs / Monoco Station
  33. Breaking Slow ---------- World (ACT III)
  34. Burn Affinity ---------- Frozen Hearts
  35. Burning Break ---------- Frozen Hearts
  36. Burning Death ---------- World (ACT II OL) / Frozen Hearts / Flying Manor
  37. Burning Mark ---------- Ancient Sanctuary
  38. Burning Shots ---------- Spring Meadows / Sacred River
  39. Charging Alteration ---------- Flying Manor
  40. Charging Attack ---------- The Reacher
  41. Charging Burn ---------- Renoir's Drafts
  42. Charging Counter ---------- The Reacher
  43. Charging Critical ---------- Endless Tower / Renoir's Drafts
  44. Charging Mark ---------- Endless Night Sanctuary
  45. Charging Stun ---------- Lumiere
  46. Charging Tint ---------- World (ACT II OL)
  47. Charging Weakness ---------- The Reacher
  48. Cheater ---------- World (ACT II Sprong)
  49. Clea's Life ---------- Flying Manor
  50. Cleansing Tint ---------- Spring Meadows / The Monolith
Pictos C-E
  1. Combo Attack I ---------- Forgotten Battlefield
  2. Combo Attack II ---------- The Monolith (ACT III)
  3. Combo Attack III ---------- Dark Gestral Arena
  4. Confident ---------- Stone Wave Cliffs / x2 World (ACT II FB/TM) / x2 World (ACT III)
  5. Confident Fighter ---------- Visages
  6. Critical Break ---------- World (ACT II TM)
  7. Critical Burn ---------- Spring Meadows / Endless Night Sanctuary
  8. Critical Moment ---------- Gestral Village
  9. Critical Stun ---------- Sacred River
  10. Critical Vulnerability ---------- World (ACT II TM)
  11. Critical Weakness ---------- Endless Tower
  12. Dead Energy I ---------- World (ACT II FB)
  13. Dead Energy II ---------- Spring Meadows
  14. Death Bomb ---------- Yellow Harvest
  15. Defensive Mode ---------- Stone Wave Cliffs
  16. Dodger ---------- Spring Meadows
  17. Double Burn ---------- Visages / Sacred River
  18. Double Mark ---------- Sirene
  19. Draining Cleanse ---------- The Reacher
  20. Effective Heal ---------- Sirene
  21. Effective Support ---------- World (ACT III)
  22. Empowering Attack ---------- Spring Meadows / Sacred River
  23. Empowering Break ---------- Flying Manor
  24. Empowering Dodge ---------- World (ACT III)
  25. Empowering Last Stand ---------- Hidden Gestral Arena
  26. Empowering Parry ---------- The Monolith / Flying Manor
  27. Empowering Tint ---------- Forgotten Battlefield / Endless Tower
  28. Energetic Healer ---------- Flying Manor
  29. Energising Attack I ---------- Yellow Harvest / Painting Workshop / Renoir's Drafts
  30. Energising Attack II ---------- Sirene
  31. Energising Break ---------- Flying Waters
  32. Energising Burn ---------- Frozen Hearts
  33. Energising Cleanse ---------- The Monolith
  34. Energising Death ---------- Forgotten Battlefield / Monoco Station
  35. Energising Gradient ---------- World (ACT II MS)
  36. Energising Heal ---------- World (ACT II FB)
  37. Energising Jump ---------- Ancient Sanctuary
  38. Energising Pain ---------- Stone Wave Cliffs / x3 World (ACT II FB/OL/TM) / The Monolith / Flying Manor
  39. Energising Parry ---------- Forgotten Battlefield / Sacred River / Renoir's Drafts
  40. Energising Powerful ---------- Lumiere
  41. Energising Revive ---------- Stone Wave Cliffs Cave
  42. Energising Rush ---------- Endless Tower
  43. Energising Shell ---------- World (ACT III)
  44. Energising Shots ---------- Flying Manor
  45. Energising Start I ---------- World (ACT I)
  46. Energising Start II ---------- Ancient Sanctuary
  47. Energising Start III ---------- Esquie's Nest
  48. Energising Start IV ---------- Forgotten Battlefield
  49. Energising Stun ---------- Flying Manor
  50. Energising Turn ---------- Sirene / Sacred River / Renoir's Drafts
Pictos E-P
  1. Energy Master ---------- World (ACT III Serpenphare)
  2. Enfeebling Attack ---------- The Monolith
  3. Enfeebling Mark ---------- Stone Wave Cliffs
  4. Exhausting Power ---------- Stone Wave Cliffs Cave
  5. Exposing Attack ---------- Flying Waters (Noco)
  6. Exposing Break ---------- The Reacher
  7. Faster Than Strong ---------- Lumiere
  8. First Offensive ---------- Abbest Cave
  9. First Strike ---------- Stone Wave Cliffs
  10. Fueling Break ---------- World (ACT II OL) / Endless Tower
  11. Full Strength ---------- Lumiere
  12. Glass Canon ---------- Visages / Sacred River
  13. Gradient Break ---------- Endless Night Sanctuary
  14. Gradient Breaker ---------- Flying Manor
  15. Gradient Fighter ---------- Lumiere
  16. Greater Defenceless ---------- The Monolith / Endless Tower
  17. Greater Powerful ---------- Sirene
  18. Greater Powerless ---------- Endless Tower
  19. Greater Rush ---------- Monoco Station
  20. Greater Shell ---------- Sirene
  21. Greater Slow ---------- Sky Island
  22. Healing Boon ---------- The Reacher
  23. Healing Counter ---------- Old Lumiere
  24. Healing Death ---------- Old Lumiere
  25. Healing Fire ---------- Sirene
  26. Healing Mark ---------- Gestral Village
  27. Healing Parry ---------- World (ACT I) / Stone Quarry
  28. Healing Share ---------- Visages
  29. Healing Stun ---------- Lumiere
  30. Healing Tint Energy ---------- Stone Wave Cliffs
  31. Immaculate ---------- Visages
  32. In Medias Res ---------- Dark Shores
  33. Inverted Affinity ---------- Forgotten Battlefield
  34. Last Stand Critical ---------- Hidden Gestral Arena
  35. Longer Burn ---------- World (ACT III) / Flying Manor
  36. Longer Powerful ---------- Old Lumiere
  37. Longer Rush ---------- World (ACT III)
  38. Longer Shell ---------- Forgotten Battlefield / World (ACT II OL) / The Monolith / The Reacher / World (ACT III)
  39. Marking Break ---------- Endless Night Sanctuary
  40. Marking Shots ---------- Flying Waters
  41. Painted Power ---------- The Monolith
  42. Painter ---------- Flying Manor
  43. Perilous Parry ---------- Stone Wave Cliffs / Old Lumiere / The Monolith / World (ACT III)
  44. Piercing Shot ---------- Ancient Sanctuary (ACT II MS)
  45. Powered Attack ---------- Visages
  46. Powerful Heal ---------- Endless Night Sanctuary
  47. Powerful Mark ---------- Flying Manor
  48. Powerful On Shell ---------- Sirene / x2 World (ACT III)
  49. Powerful Revive ---------- World (ACT I) / Flying Manor
  50. Powerful Shield ---------- Endless Night Sanctuary
Pictos P-W
  1. Powerful Shots ---------- Gestral Village (ACT II MS)
  2. Pro Retreat ---------- Camp (Sastro)
  3. Protecting Attack ---------- Endless Night Sanctuary
  4. Protecting Death ---------- Sirene
  5. Protecting Heal ---------- Esoteric Ruins / The Reacher
  6. Protecting Last Stand ---------- Hidden Gestral Arena
  7. Protecting Shots ---------- Flying Manor
  8. Protecting Tint ---------- The Reacher
  9. Quick Break ---------- Endless Night Sanctuary / Renoir's Drafts
  10. Random Defense ---------- The Monolith
  11. Recovery ---------- Red Woods
  12. Rejuvenating Revive ---------- Stone Wave Cliffs (ACT II MS)
  13. Revive Paradox ---------- Old Lumiere
  14. Revive Tint Energy ---------- Forgotten Battlefield / Sacred River
  15. Rewarding Mark ---------- Flying Waters / Sacred River
  16. Roulette --- Gestral Village / Flying Manor
  17. Rush On Powerful ---------- Endless Tower / Renoir's Drafts
  18. SOS Power ---------- Stone Wave Cliffs
  19. SOS Rush ---------- Falling Leaves
  20. SOS Shell ---------- Flying Waters
  21. Second Chance ---------- The Monolith / Renoir's Drafts
  22. Shared Care ---------- World (ACT II FB)
  23. Shell On Rush ---------- Endless Night Sanctuary
  24. Shield Affinity ---------- Sirene / Sacred River
  25. Shielding Death ---------- The Crow
  26. Shielding Tint ---------- World (ACT III)
  27. Shortcut ---------- Renoir's Drafts
  28. Slowing Break ---------- Flying Manor
  29. Sniper ---------- World (ACT III) / Renoir's Drafts
  30. Solidifying ---------- Crushing Cavern / Sacred River
  31. Solo Fighter ---------- Hidden Gestral Arena / Renoir's Drafts
  32. Staggering Attack ---------- Flying Waters
  33. Stay Marked ---------- The Monolith / Flying Manor
  34. Stun Boost ---------- Ancient Sanctuary / Sacred River
  35. Survivor ---------- Monoco Station
  36. Sweet Kill ---------- Forgotten Battlefield / Renoir's Drafts
  37. Tainted ---------- Stone Wave Cliffs (ACT II MS) / The Reacher
  38. Teamwork ---------- Yellow Harvest
  39. The One ---------- Sunless Cliffs
  40. Time Tint ---------- Old Lumiere / Endless Tower
  41. Versatile ---------- Flying Waters / Endless Night Sanctuary
  42. Warming Up ---------- World (ACT II Grosse Tete)
  43. Weakness Gain ---------- The Monolith
Lune Gets Interrupted
Sciel: What're you working on?

Lune: Contingency plans. If we fail, Expedition 32 will need every bit of information we have.

1 megjegyzés
Jianie jún. 3., 13:57 
Thank you for the list