ELDEN RING

ELDEN RING

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All about Throwing Weapons in Elden Ring
By FIRUIN
A brief guide to the special weapon feature in Elden Ring that can be thrown and how it differs from other similar weapons.
   
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Throwing weapons in Elden Ring
A throwing weapon is a special type of weapon that can be used both in melee and at short range by throwing this object, which will subsequently materialize in the player's hands (with two exceptions).

Although all these weapons belong to different categories, they all have the following in common:
  • they are all in the game's DLC
  • those that allow changes the Ashes of War prohibit specific changes

    Weapon category
    Name of the weapon
    Smithscript Dagger
    Lizard Greatsword
    Smithscript Cirque
    Smithscript Axe
    Smithscript Greathammer
    Smithscript Spear
    Spear of the Impaler
    Fist
    Golem Fist
    Claw
    Claws of Night
    Small shield
    Smithscript Shield




Please note that only attacks that involve throwing weapons will be listed below.

For more information about the weapon itself, where to get it, its description, and bonuses from character parameters, read the corresponding guide for a particular weapon class.
What kind of attacks are throwing attacks?
Weapon name
R1
R2
Running R1
Running R2
Jump R1
Jump R2
Dodge R1
Backstep R1
Horse R1
Horse R2
AoW
Smithscript Dagger





Lizard Greatsword





Smithscript Cirque





Smithscript Axe





Smithscript Greathammer





Smithscript Spear





Spear of the Impaler





Golem Fist





Claws of Night





Smithscript Shield





How this even works?
Bullets in Elden Ring have a lot of parameters, most of which are unlikely to be of interest to you, as these parameters are often of a technical nature and simply reproduce the technical idea of implementing a particular attack, effect, etc.

However, the following indicators are the most interesting for the player, namely:

  • Life - the projectile's lifespan. After the specified time, the projectile will disappear and this limits its range, along with other factors.

  • Dist - the distance of the first impact. Within this range, the greatest damage is inflicted, and the first effect of gravity also works.

  • GravityInRange - the force of gravity affecting the projectile within the range (Dist).
  • GravityOutRange - the force of gravity affecting the projectile outside the range.


  • InitVellocity - the initial velocity of the projectile.
  • MaxVellocity - the maximum possible projectile velocity.
  • MinVellocity - the minimum possible projectile velocity.


  • Damage Falloff is the percentage of damage that will be reduced in 1 second after overcoming the distance (Dist).

Usually, most projectiles have this value at 100%, which means that 1 second after flying the specified distance, the projectile will do 2 times less damage. Setting the value to 50 will result in a reduction of only 50% of the potential damage, i.e. up to 75% of the maximum value.

Therefore, the maximum possible range of a projectile can be formally calculated by multiplying the projectile's flight speed by its lifespan, unless additional factors such as increased gravity and a special throwing position (as in Smithscript Crique or Smithscript Shield) come into play.



However, some projectiles have a second part that appears almost immediately after the first part disappears - it is practically indistinguishable from the first part in terms of the parameters that affect its flight (except for the fact that it prolongs the duration of the projectile), but this part usually does even less damage than if the projectile had been flying for a long time. This can create a significant gap in damage at a very short distance.

Probably, this is how the developers want to emphasize closer contact rather than give you a more powerful bow with a new model and endless ammunition.

In this manual, this transition is marked with a symbol (->), which means that after the short life of the first projectile, a second one with different damage parameters appears in its place.
———————————————
Claws of Night
One-handed

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R2 1-2
1) 105 | 59 | 100 | 50
2) 107 | 62 | 100 | 50
->
1) 50 | 59 | 100 | 50
2) 51 | 62 | 100 | 50
1) 0,1 -> 0,1 | 40 -> 40
2) 0,1 -> 0,1 | 40 -> 40
1) 1 -> 1 | 4+4
2) 1 -> 1 | 4+4
R2 Charged 1-2
1) 125 | 66 | 150 | 50
2) 127 | 69 | 150 | 50
->
1) 60 | 66 | 150 | 50
2) 61 | 69 | 150 | 50
1) 0,1 -> 0,1 | 58 -> 58
2) 0,1 -> 0,1 | 58 -> 58
1) 1 -> 1 | 5,8+5,8
2) 1 -> 1 | 5,8+5,8
Jump R2
318 | 153 | 300 | 150
->
153 | 153 | 300 | 150
0,1 -> 0,1 | 40 -> 40
1) 1 -> 1 | 4+4
Running R2
106 | 51 | 100 | 50
->
51 | 51 | 100 | 50
0,1 -> 0,1 | 40 -> 40
1) 1 -> 1 | 4+4


In both hands

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R2 1-2
1) 136 | 101 | 110 | 80
2) 138 | 110 | 110 | 80
->
1) 82 | 102 | 110 | 80
2) 82 | 110 | 110 | 80
1) 0,1 -> 0,1 | 40 -> 40
2) 0,1 -> 0,1 | 40 -> 40
1) 1 -> 1 | 4+4
2) 1 -> 1 | 4+4
R2 Charged 1-2
1) 148 | 102 | 160 | 80
2) 152 | 110 | 160 | 80
->
1) 110 | 102 | 160 | 80
2) 114 | 110 | 160 | 80
1) 0,1 -> 0,1 | 58 -> 58
2) 0,1 -> 0,1 | 58 -> 58
1) 1 -> 1 | 5,8+5,8
2) 1 -> 1 | 5,8+5,8
Jump R2
140 | 88 | 100 | 80
->
88 | 88 | 110 | 80
0,1 -> 0,1 | 40 -> 40
1 -> 1 | 4+4
Running R2
132 | 88 | 110 | 80
->
74 | 88 | 110 | 80
0,1 -> 0,1 | 40 -> 40
1 -> 1 | 4+4


Ash of War

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
AoW 1-2
1) 70*4 | 70*4 | 70*4 | 70*4
2) 70*4 | 70*4 | 70*4 | 70*4
->
1) 39*5 | 70*5 | 35*5 | 70*5
2) 39*5 | 70*5 | 35*5 | 70*5
1) 0,06 -> 0,3 | 40 -> 15
2) 0,06 -> 0,3 | 40 -> 15
1) 10 -> 10 | 2,4+ ~12
2) 10 -> 10 | 2,4+ ~12


On the horse

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
L&R2
105 | 59 | 100 | 50
->
59 | 59 | 100 | 50
0,1 -> 0,1 | 40 -> 40
1 -> 1 | 4+4
L&R2 Charged
125 | 66 | 150 | 50
->
66 | 66 | 150 | 50
0,1 -> 0,1 | 58 -> 58
1 -> 1 | 5,8+5,8
Golem Fist
One-handed

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R2
(Hit)
(Bullet)
(if not -> Bullet 2)

80 | 95 | 100 | 0
105 | 100 | 100 | 100
50 | 100 | 100 | 50


0,1 | 30 -> 15
0,1 | 30 -> 15


1 | ~3
1 | ~3
R2 Charged
(Hit)
(Bullet)
(if not -> Bullet 2)

80 | 95 | 300 | 0
125 | 100 | 300 | 100
60 | 100 | 300 | 50


0,1 | 35 -> 15
0,1 | 35 -> 15


1 | ~3
1 | ~3


In both hands

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R2
(Hit)
(Bullet)
(if not -> Bullet 2)

80 | 95 | 100 | 0
105 | 100 | 100 | 100
50 | 100 | 100 | 50


0,1 | 30 -> 15
0,1 | 30 -> 15


1 | ~3
1 | ~3
R2 Charged
(Hit01)
(Bullet01)
(if not -> Bullet01 2)

(Hit02)
(Bullet02)
(if not -> Bullet02 2)

100 | 100 | 150 | 100
78 | 75 | 160 | 100
43 | 75 | 160 | 100

100 | 100 | 150 | 100
78 | 75 | 160 | 50
43 | 75 | 160 | 50


0,1 | 30 -> 15
0,1 | 30 -> 15


0,1 | 35 -> 15
0,1 | 35 -> 15


1 | ~3
1 | ~3


1 | ~3
1 | ~3
Lizard Greatsword
One-handed

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R2 1
(Hit)
(Bullet)

85 | 80 | 140 | 50
60 | 60 | 100 | 100
0,2 | 50
8 | 10
R2 2
(Hit)
(Bullet)

87 | 80 | 140 | 100
60 | 60 | 100 | 100
0,2 | 50
8 | 10
R2 1 Charged
(Hit)
(Bullet)

115 | 120 | 500 | 100
80 | 80 | 100 | 100
0,25 | 50
8 | 12,5
R2 2 Charged
(Hit)
(Bullet)

118 | 120 | 500 | 100
80 | 80 | 100 | 100
0,25 | 50
8 | 12,5


Two-handed

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R2 1
(Hit)
(Bullet)

87 | 90 | 164 | 100
60 | 60 | 100 | 100
0,2 | 50
8 | 10
R2 2
(Hit)
(Bullet)

89 | 110 | 164 | 100
60 | 60 | 100 | 100
0,2 | 50
8 | 10
R2 1 Charged
(Hit)
(Bullet)

119 | 160 | 560 | 100
80 | 80 | 100 | 100
0,25 | 50
8 | 12,5
R2 2 Charged
(Hit)
(Bullet)

121 | 160 | 560 | 100
80 | 80 | 100 | 100
0,25 | 50
8 | 12,5
Smithscript Axe
One-handed

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R2
105 | 60 | 100 | 50
->
40 | 60 | 100 | 100
0,3 -> 1,2 | 30 -> 30
1 -> 1 | ~13
R2 Charged
125 | 85 | 150 | 50
->
50 | 85 | 150 | 100
0,3 -> 1,2 | 35 -> 35
1 -> 1 | ~16
Jump R2
102 | 80 | 100 | 100
->
38 | 80 | 100 | 100
0,3 -> 1,2 | 30 -> 30
1 -> 1 | ~13


Two-handed

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R2
107 | 100 | 110 | 50
->
45 | 100 | 110 | 100
0,3 -> 1,2 | 30 -> 30
1 -> 1 | ~13
R2 Charged
128 | 150 | 160 | 50
->
55 | 150 | 160 | 100
0,3 -> 1,2 | 35 -> 35
1 -> 1 | ~16
Jump R2
104 | 140 | 110 | 100
->
40 | 140 | 110 | 100
0,3 -> 1,2 | 30 -> 30
1 -> 1 | ~13
Smithscript Cirque
One-handed

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R2 1-2
120 | 120 | 100 | 100
120 | 120 | 100 | 100
0,4 -> 0,3 | 5 -> 20
8 -> 8 | <8
R2 Charged 1-2
150 | 150 | 150 | 100
150 | 150 | 150 | 100
0,4 -> 0,3 | 5 -> 20
8 -> 8 | <8
Jump R2
122 | 122 | 200 | 100
0,4 -> 0,3 | 5 -> 20
8 -> 8 | <8
Running R2
120 | 110 | 100 | 100
0,4 -> 0,3 | 5 -> 20
8 -> 8 | <8


In both hands

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R2 1-2
176 | 170 | 110 | 130
184 | 180 | 110 | 130
0,4 -> 0,3 | 5 -> 20
8 -> 8 | <8
R2 Charged 1-2
196 | 200 | 160 | 130
204 | 220 | 150 | 130
0,4 -> 0,3 | 5 -> 20
8 -> 8 | <8
Jump R2
173 | 220 | 110 | 130
0,4 -> 0,3 | 5 -> 20
8 -> 8 | <8
Running R2
140 | 180 | 110 | 130
0,4 -> 0,3 | 5 -> 20
8 -> 8 | <8


On the horse

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
L&R2
130 | 170 | 100 | 100
0,4 -> 0,3 | 5 -> 20
8 -> 8 | <8
L&R2 Charged
170 | 220 | 150 | 100
0,4 -> 0,3 | 5 -> 20
8 -> 8 | <8
Smithscript Dagger
One-handed

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R1 1-6
100 | 100 | 100 | 100
101 | 100 | 100 | 100
102 | 100 | 100 | 100
103 | 100 | 100 | 100
104 | 100 | 100 | 100
110 | 150 | 200 | 100
0,32 | 40
4 | 12,8
R2 1-2
120 | 120 | 200 | 100
120 | 120 | 200 | 100
0,32 | 40
4 | 12,8
R2 1-2
(Charged)
150 | 150 | 300 | 100
150 | 150 | 300 | 100
0,32 | 40
4 | 12,8
Running R1
Running R2
105 | 120 | 100 | 100
120 | 225 | 200 | 100
0,32 | 40
0,23 | 60
4 | 12,8
4 | 13,8
Jump R1
Jump R2
107 | 100 | 150 | 100
122 | 200 | 200 | 100
0,32 | 40
0,23 | 60
4 | 12,8
4 | 13,8
Dodge R1
Backstep R1
90 | 110 | 100 | 100
90 | 110 | 100 | 100
0,32 | 40
4 | 12,8


In both hands

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R1 1-6
154 | 140 | 105 | 120
154 | 140 | 105 | 120
158 | 140 | 105 | 120
162 | 160 | 105 | 120
166 | 160 | 105 | 120
170 | 180 | 220 | 120
0,32 | 40
4 | 12,8
R2 1-2
176 | 220 | 220 | 120
184 | 240 | 220 | 120
0,32 | 40
4 | 12,8
R2 1-2
(Charged)
196 | 400 | 320 | 120
204 | 440 | 320 | 120
0,32 | 40
4 | 12,8
Running R1
Running R2
130 | 120 | 110 | 120
140 | 360 | 220 | 120
0,32 | 40
0,23 | 60
4 | 12,8
4 | 13,8
Jump R1
Jump R2
164 | 150 | 166 | 120
176 | 440 | 220 | 120
0,32 | 40
0,23 | 60
4 | 12,8
4 | 13,8
Dodge R1
Backstep R1
130 | 200 | 110 | 120
130 | 140 | 110 | 120
0,32 | 40
4 | 12,8


Ash of War

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
AoW
175 | 150 | 150 | 100
0,39 | 58
22 | 22


On the horse

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R&L1 1-3
110 | 100 | 100 | 100
110 | 100 | 100 | 100
110 | 100 | 100 | 200
0,32 | 40
4 | 12,8
R&L2
130 | 170 | 200 | 100
0,24 | 60
4 | 13,8
R&L2
(charged)
170 | 220 | 300 | 100
0,24 | 60
4 | 13,8
Smithscript Greathammer
One-handed

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R2
(Hit)
(Bullet)

76 | 70 | 75 | 100
50 | 70 | 110 | 50
1,5 | 35 -> 15
12 | ~25
R2 Charged
(Hit*2)
(Bullet)

80 | 120 | 360 | 100
100 | 80 | 140 | 100
1,5 | 40 -> 15
15 | ~32
Running R2
(Hit)
(Bullet)

40 | 60 | 180 | 50
60 | 60 | 75 | 100
1,5 | 35 -> 15
12 | ~28


Two-handed

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R2
(Hit)
(Bullet)

55 | 85 | 180 | 50
80 | 85 | 80 | 100
1,5 | 35 -> 15
12 | ~28
R2 Charged
(Hit*2)
(Bullet)

90 | 150 | 400 | 100
110 | 90 | 160 | 100
1,5 | 40 -> 15
15 | ~32
Running R2
(Hit)
(Bullet)

80 | 110 | 140 | 100
60 | 70 | 80 | 100
1,5 | 35 -> 15
12 | ~28
Smithscript Shield
Ash of War

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
AoW
(Hit 1)
+
(Hit 2)
110 | 100 | 100 | 100
+
220 | 100 | 100 | 100
0,1 | 30
+
0,3 | 60 > 30
30 -> 30 | <30
Smithscript Spear
One-handed

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R2
105 | 60 | 100 | 100
->
40 | 60 | 100 | 50
0,25 -> 2,75 | 35 -> 15
1 -> 1 | ~20
R2 Charged
125 | 80 | 150 | 100
->
50 | 80 | 150 | 50
0,25 -> 2,75 | 45 -> 15
1 -> 1 | ~30
Running R2
101 | 50 | 100 | 100
->
38 | 50 | 100 | 100
0,25 -> 2,75 | 35 -> 15
1 -> 1 | ~20


Two-handed

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R2
107 | 100 | 110 | 100
->
41 | 100 | 110 | 50
0,25 -> 2,75 | 35 -> 15
1 -> 1 | ~20
R2 Charged
127 | 150 | 160 | 100
->
51 | 150 | 160 | 50
0,25 -> 2,75 | 45 -> 15
1 -> 1 | ~30
Running R2
103 | 100 | 110 | 100
->
39 | 100 | 110 | 100
0,25 -> 2,75 | 35 -> 15
1 -> 1 | ~20


On the horse

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
L&R2
105 | 60 | 100 | 100
->
40 | 60 | 100 | 100
0,25 -> 2,75 | 35 -> 15
1 -> 1 | ~20
L&R2 Charged
125 | 80 | 150 | 100
->
50 | 80 | 150 | 100
0,25 -> 2,75 | 45 -> 15
1 -> 1 | ~30
Spear of the Impaler
One-handed

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R2
105 | 120 | 100 | 100
->
40 | 120 | 100 | 100
0,25 -> 2,75 | 35 -> 35 > 15
1 -> 1 | ~20
R2 Charged
(+ Fire AoE 1/6)
120 | 150 | 150 | 100
+
27 | 100 | 0 | 100
3 | 45 > 15
1 -> 1 | ~32
Running R2
101 | 150 | 100 | 100
->
38 | 150 | 100 | 100
0,25 -> 2,75 | 35 -> 35 > 15
1 -> 1 | ~20


Both handed

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R2
107 | 132 | 110 | 100
->
41 | 132 | 110 | 100
0,25 -> 2,75 | 35 -> 35 > 15
1 -> 1 | ~20
R2 Charged
(+ Fire AoE 1/6)
122 | 165 | 160 | 100
+
27 | 100 | 0 | 100
3 | 45 > 15
1 -> 1 | ~32
Running R2
103 | 150 | 110 | 100
->
39 | 150 | 110 | 100
0,25 -> 2,75 | 35 -> 35 > 15
1 -> 1 | ~20


On the horse

Hit type
Damage (%) |
Stamina damage (%) |
Poise damage (%) |
Status correction (%)
Bullet duration
(seconds) |
Velocity
Max damage range |
Max range
R&L2
105 | 120 | 100 | 100
->
40 | 120 | 100 | 100
0,25 -> 2,75 | 35 -> 35 > 15
1 -> 1 | ~20
R&L2 Charged
(+ Fire AoE 1/6)
125 | 150 | 160 | 100
+
27 | 100 | 0 | 100
3 | 45 > 15
1 -> 1 | ~32
———————————————
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2 Comments
Amazing guide, very in-depth and good explanations on the thecnical stuff!