The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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How to max all attributes in TES IV: Oblivion Remastered (No Glitches or Exploits)
By Carbonanza
A short guide on how to max all your attributes to 100 without using glitches or exploits.
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Introduction
This guide will help you to achieve the following without using exploits or glitches (like the going to jail trick):

  • A character that is level 45 instead of the usual cap of level 44

  • With all attributes at 100 and 2 of them at 110. More on that later
The Short Version
We are going to raise luck to 95 and get the remaining 5 luck by something called Zenithar's Blessing. By the time you reach level 44, all your skills are at 100, you should have luck at 95 and 4 other attributes at 100. The remaining 3 attributes should be very close to 100. To get the final level and the remaining points you need to read a book called Oghma Infinium at the right time.

Character Creation
  • Race & origin: You can do this with any race/origin combo, but figuring out the right way to assign your virtue points might be more challenging for one combo compared to the other.

  • Birthsign: You need to use the thief birthsign to have all attributes at 100. That being said. Using a birthsign like the lord will still grant you 100 in all attributes except luck. Luck really isn’t valuable at higher levels.

  • Favorite attributes: You need to pick luck as your favorite attribute. For the other favorite attribute, I recommend putting it in your lowest starting attribute.

Zenithar's Blessing
Luck is an annoying attribute to raise since you need 4 virtue points instead of 1. Therefore 1 extra point of luck is worth more than any other attribute. Lucky (pun not intended) for us there is a way to get 5 luck for free by getting Zenithar’s blessing. You can get it by completing the quest: “Umaril the Unfeathered”. The blessing acts like a permanent buff.


Oghma Infinium
By completing a quest called: “Hermaeus Mora” you will receive a book called Oghma Infinium. Do not read it right away! Reading it will do the following:
  • Raise 2 attributes by 10, depending of which “path” you choose. This is the trick to getting 2 attributes above 100.

  • Raise 3 skills by 10, depending of which “path” you choose.
You need to read the book after the 2 attributes and the 3 skills you want to raise are already at 100 (the 3 skill don’t have to be major skills). For example. “The Path of Steel” requires you to have 100 speed, strength, blade, blunt and heavy armor before you should read it. You will end up with 2 attributes at 110 and 3 skills at 110. The amount of XP gained from the skill increases is also enough to get an extra level and thus more virtue points to spend.


Which path to pick?

  • The Path of Steel: gives 10 strength and speed. This equals to about 6 extra health, 50 extra encumbrance, slightly increased movement speed and increased jump length.

  • The Path of Shadow: gives 10 agility and speed. This equals to about 13 extra fatigue, slightly increased fatigue regeneration, movement speed and jump length.

  • The Path of Spirit: gives 10 intelligence and willpower. This equals to about 27 extra fatigue, 20 extra magicka and slightly increased magicka regeneration .

To me, increased movement speed and jump length are worthless. In that case The Path of Shadow is just 13 extra fatigue and fatigue regeneration. Not all that noticeable. You are better of choosing The Path of Spirit, which gets you more than double the fatigue on top of the magicka bonuses. Pick The Path of Steel if you run out of inventory space (but do you really need 50 extra encumbrance on top of the 500 you already have at 100 strenght?). The extra 6 health is negligible.
Other Skill Boosts
There are a few more quests that can raise your skills above 100. Unfortunately doing these quests won't grant enough XP to get to level 46. You can do them, but are not required:

  • The Fork of Horripilation

  • A Rat Problem

  • A Shadow Over Hackdirt
How to assign virtue points
There are several ways to assign your virtue points and end up with max attributes. The problem you might run into when your character nears max level, is that there are 2 or less attributes to choose from when you level. At that point you are going to waste points. There are 12 points to spend, and you can only give each attribute a max of 5 points per level. So if you only have 2 attributes to max, you are only spending 10 points each level (and you waste 2 points each level). To prevent this from happening, here are a few tips to assign your virtue points.

Please take a look at this screenshot:


The way I color coded the attributes is as follows:

  • Red group: Attributes that I can raise to 100 by repeatedly raising that attribute by 4 (the remainder is divisible by 4). Example: I can raise strength to 100 by adding 4 fifteen times.

  • Blue group: Attributes that I cannot raise to 100 by repeatedly raising that attribute by 4 (the remainder is not divisible by 4).

  • Green group: You need to pick 3 attributes that you are going to max last. Ideally the 3 attributes are roughly of equal value. This doesn’t mean you can’t raise these attributes before the others are at 100 (wouldn’t recommend it). It just means that the final virtue points you are spending before you hit level 45 should be between these 3 attributes. The attributes in the green group should not be attributes you want to raise to 110 by reading the Oghma Infinium.

First you are going to raise the blue attributes so that the remaining virtue points left to 100, is divisible by 4 (like the red group). You don’t need to do this for the green group. You can do this by adding 5 points to an attribute and putting the remaining points in the green group. For example. If the attribute is 35, add 5 point and now it is 40 (the remainder 60 is divisible by 4). For attributes like 30 and 50 you might need to do that twice. (see screenshots).



Now that all attributes are in either in the red group or the green group, assigning points is simple. Everly level up pick luck until luck is at 95. You have 8 points remaining every level. Either give 4 points to a red attribute twice or divide the 8 points between the green attributes. Make sure that all attributes in the green group stay roughly at the same value and don’t max out the green group before you max out the red group. In the video above you can see a demonstration of me assigning points until max level.


22 Comments
R4NDOM Apr 30 @ 7:34pm 
Oh I guess it can be seen as a bit of an exploit, I group it with the Oghma trick, you can use it to bring your stats above 100 a bit.

Basically you can talk to any of the trainer NPCs that can teach you Destruction, Conjuration, etc etc, and use a spell to drain your own corresponding stat to 0 temporarily, then use the trainer.

So youll have 100, reduce it to 0, train the 5 levels theyll give you, then the drain wears off in a few seconds and youll have 105, 110, etc etc.

It is NOT infinite like the jail glitch, you can only get a max of like 15 extra levels I think but I'm unsure if it counts towards your XP. (Im sure it does though)
Carbonanza  [author] Apr 30 @ 1:38pm 
@R4NDOM I'm not sure I follow. Is it similar to the going to jail trick to decrease your skills? If that is the case, it might work (but it does sound like an exploit).
R4NDOM Apr 29 @ 4:05pm 
What about training skills like Apprentice Conjuration? You could drain your attribute to 0, use the trainer, and then when the drain wears off youll have 105 of the skill
Hayashi Apr 29 @ 10:20am 
Finally, there's no need to care about divisibility because as long as the sum of all three stats is 12, you don't waste any stats. You can blast +5 all you want to the first few stats (and I'd actually recommend +5 speed, +1 luck and +3 class dependent stat as the early game), and you'll still end up with round numbers as long as you make sure you don't end up with fewer than 3 skills to boost at the end.
Hayashi Apr 29 @ 10:20am 
Kind of pointless to read the Oghma early. The whole point is to intentionally exceed 100 on the stats you care about so you have better permanent final stats overcapped beyond 100 before buffing up with spells, and all stats still have effects past 100. Though Personality is an iffy stat in general.

As for skills, only Acrobatics and Athletics (to a gameplay-irrelevant extent, Speechcraft) have any effects past 100 and none of the Infinium options train that, so people usually pick Steel for melee,
Shadow for ranged and Spirit for caster builds since none of the included skills will do anything past 100 anyway.
Carbonanza  [author] Apr 28 @ 12:40pm 
@StrawberrySi the effect of endurance on your health is retroactive. You don't have to follow the exact way I level up in the video (I really don't recommend it). It's just proof that there is a way to reach 100 in all stats.
Carbonanza  [author] Apr 28 @ 12:30pm 
@Pausml I'm 99% sure it is possible for all races. If you want to be 100% sure. I would suggest doing the same as I did. Make a different save file. Use console commands to raise all skills to 100 and add the Oghma Infinium to your inventory. Read the book and spend about 11 minutes levelling your character. Attributes that start at 40 or 60 will always end up at 100 if you give them 4 virtue points each level. Again you only have 3 virtue points to spare so you can't waste any points until the final level. Sorry it's hard to describe. If we had a good Oblivion Remaster character planner (where you can assign points each level) I would show you that way.
Carbonanza  [author] Apr 28 @ 12:28pm 
@Pausml The Oghma Infinium is a book that raises 2 attributes (in the above case they are intelligence and willpower) by 10 and 3 skills by 10 (in the above case conjuration, destruction and restoration). Reading it will result in 2 things:

1. You get the equivalent of 20 virtue points that you can spend in other attributes. But only if the attributes that increase as a result of reading the book are less or equal than 90. If they are above 90 you essentially waste points since you go over 100.

2. Normally you can only raise a skill to 100. But if you read the book if a skill is already 100, it will still increase by 10. Since the book raises 3 skills by 10 levels you end up with 3 skills at 110. Doing this also gives XP which results in an extra level (which you need to max all attributes).
pausml Apr 28 @ 11:52am 
I know what you've said is true for OG Oblivion, but didn't they make endurance retroactive for the Remaster?
StrawberrySi Apr 28 @ 11:50am 
Endurance affects how much health you get each level up, so leaving it to last would lower the overall maximum health that's possible. Not that it matters at the late levels, but for early game I always prioritize Endurance so that my maximum health raises by more each level for the earlier levels. I'll be using this guide but doing Endurance and one red, likely Strength for the carry weight.