The Hundred Line -Last Defense Academy-

The Hundred Line -Last Defense Academy-

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Exploration Events | Gifts | Traps | Enhacements | Characters
Por GoGa y 1 colaboradores
This guide covers all of the exploration events, traps, enhancements, and character gifts, skills to make it easier for you to build a strategy to strengthen your team.
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Exploration Events
In this section, we have tried to collect all the events that occur during exploration. The guide will be updated as new events and their results were discovered. It will be very nice if you can also participate and report your findings in the comments. Use combination CTRL + F to open the Search menu for easier navigation
There are 6 categories of events on the map. Battles don't count and always contain random rewards, so without them theres:
  1. BP [Coin]- Contains events that can give us the BP (Money)
  2. Plants - Contains events that can give us the Plants
  3. Cloth - Contains events that can give us the Textile
  4. Minerals [Ore] - Contains events that can give us the Minerals
  5. Machines [Gear] - Contains events that can give us the Machines
  6. Random [?] - Contains events that can give us different results, which could include the materials, heal or buff.
Events could contain:
  1. Resources
  2. Battles
  3. Buff/Debuffs (Multipliers)
  4. Heal/DMG one party member or the entire party
  5. Change the Movement card -/+ [Card +/-] - this means that the remaining card will change depending on the result.
    Example: You have two cards, you make a move with a card that has «3» move, you still have a card with «4» on it. Event triggered «Move +2», this means that the second card will transform into «6».
  6. Launch team into random direction [Move # spaces]
  7. Reroll - The entire field completely shuffles its events and could also change the direction that the team is going, which means you can go backwards after the reroll.
In addition, most of the choices have a multiple outcomes. For example: Q: You were suddenly caught in a violent squall. It's going to be hard to move forward in this. A: 1. Take shelter - DMG 2 All + 200 [Money] - The « + » means the game will give you both of these results. 2. Press on anyway - 300 [Money] | DMG 4 All - The « | » means that if you choose this answer, the game will randomly choose between these two outcomes, which are separated by « | ». 3. Squint your eyes (Observation 30) - This choice is required to pass the skillcheck, where we need Observation grade at 30 or above. Some events and answers will require a specific team member to trigger them, which is highlighted as "This"
BP [Money]
Question
Answers
You find a platform with strange symbols drawn on it. Maybe it's an altar?
1. Examine the altar - 100 [Money] | DMG 3 Any + 100 [Money]
2. Destroy the altar - DMG 3 Any | 60 [Minerals]
3. Pray before the altar (Creativity 30) - 200 [Money]
You find an old vending machine. There might be some rare products inside…
1. Check dispensing tray - Nothing | Heal +2 Any
2. Check the return slot - 100 [Money]
3. Check underneath the machine - 100 [Money]
You see a mummy on the roadside. What in the world is this doing here?
1. Take it accessories - 100 [Money]
2. Give it a proper burial - 200 [Money] | DMG 2 All
You see a bird flying overheard with something shiny in its beak. It might be something valuable...
1. Chase after the bird - Move 1 spc. | Move 1 spc. + 100 [Money]
2. Throw stone at it - 100 [Money] | Battle
3. Get Kako to shoot it down - 200 [Money]
You find a large jar. There's only one thing to do at a time like this!
1. Destroy it - DMG 3 Any | 100 [Money]
2. Tip it over - +20% [Buff Cloth] | Nothing
You find a pleasant-looking old playground. This might be a good place to take a break
1. Play on the swings - +20% [Buff Money] | -20% [Debuff Money]
2. Play in the sandbox - 100 [Money] | Nothing
You find a small pond. The water is cloudy and you can't see the bottom. There seems to be something down there...
1. Fish it out with a net - Nothing | 100 [Money]
2. Wade into the water - 100 [Money] | Reroll
You find a pitch-black room while exploring the ruins. It's so dark it's hard to see
1. Look for a light switch - 100 [Money] | DMG 3 Any
2. Pull the curtains open - 100 [Money] | Battle
You were suddenly caught in a violent squall. It's going to be hard to move forward in this.
1. Take shelter - 200 [Money] | DMG 2 All + 200 [Money]
2. Press on anyway - 300 [Money] | DMG 4 All
3. Squint your eyes (Observation 30) - 300 [Money]
You find a ragged-looking bridg. It might make a good shortcut... If it doesn't collapse before you get across.
1. Run across - Move 3 spc. | DMG 3 All + 100 [Money]
2. Find another way - Move 3 spc.
3. Send Ima across
You find a wallet dropped on the roadside. There's a building up ahead that looks like a police station. Will you turn it in?
1. Turn in the wallet - +30% [Buff Minerals]
2. "Borrow" it for a wfhile - -30% [Debuff All Materials] + 200 [Money]
You see a stone statue on the roadside. It has an odd, almost spiritual air about it
1. Offer a prayer - DMG 5 + 200 [Money] | Nothing
2. Leave an offering - Lose 1 Item | 200 [Money]
3. Destroy the statue (Mobility 15) - 200 [Money]
You see a bear covered in blood staggering through a field. Looks like it doesn't have long to live
1. Finish it off - DMG 5 Any + 200 [Money] | 200 [Money]
2. Leave it alone - Battle | Nothing
3. Get Nozomi to heal it - 300 [Money]
You see a large barrel. What could this be doing here?
1. Break it - Battle | Heal +3 All
2. Push it over - DMG 3 All | 200 [Money]
You see a red light floating up ahead. Could it be...a ghost?
1. Follow it - 200 [Money] | Nothing
2. Run after it - 300 [Money] | DMG 4 Any
You find a river with a broken bridge. It's a long way, but you might be able to jump to the other side.
1. Pluck up your courage and jump - DMG 3 + 100 [Money]
2. Swim across instead - 100 [Money] | Nothing
Oh no! You dropped your bag. Everything fell into a nearby pond
1. Wade into the water - 300 [Money] | DMG 5 Any
2. Just let it go - Lose 1 Item
You find an old slot machine. It will give a prize if you line up three of the same pictures in a row.
1. Line up cherries - 300 [Money]
2. Line up hearts - Nothing
3. Line up gloves - Nothing | +100% [Buff Plants]
You reach a fork in the road. Which part will you take?
1. Go left - Battle + 300 [Money]
2. Go right - Heal +1 All
You find a sword embedded in a stone. It looks hard to pull out...But who knows what might happen if you succed?
1. Pull out the sword! - DMG 10 Any + 300 [Money]
2. Walk away right now - Nothing
A stone stele has been erected on the roadside. Strange letters are carved into its surface
1. Try to decipher the letters - Nothing | Card +3
2. Destroy the stele - DMG 5 Any + 300 [Money]
3. Offer a prayer (Creativity 15) - 300 [Money]
You find an abandoned batting cage. Takemaru wants to hit some home runs with his Class Weapon. How will you bat?
1. Full strength right away
2. Short, simple swings
3. Use batter's eye for an easy ball (Mobility 30) - 300 [Money]
You catch an invader that's been isolated from its squad. What now?
1. Finish it off - 100 [Money]
2. Let the poor thing go - Battle
3. Let Yugamu torture it - 300 [Money]
You find a boxing machine at an old arcade. It gives out prizes depending on the force of your punch. Want to give it at try?
1. Punch with all your might - 200 [Money]
2. Attack it with your Class Weapon
3. Get Moko to punch it - 300 [Money]
You see something shiny under a pile of rubble. You can't tell what it is from here...
1. Push the rubble away - Reroll + 100 [Money] | DMG 2 All + 100 [Money]
2. Reach through a gap - 100 [Money]
3. Use Shouma's Class Weapon - 100 [Money]
You find a dark passageway while exploring a cave. It's going to be hard to go any further
1. Light a torch on the wall - 100 [Money]
2. Grope around in the dark - Battle
Plants
Question
Answers
You find an area with a strange, medicinal odor. Herbs and grasses with healing properties seem to thrive here. You might be able to use some of them…
1. Pick green herbs - 30 [Plants] | DMG 3 Any + 30 [Plants]
2. Pick purple herbs - 60 [Plants] | DMG 3 Any
3. Search for the best herbs (Observation 15) - 60 [Plants]
You trip and get entangled in vines. A huge carnivorous plant bears down on you!
1. Fight back - DMG 5 Any + 60 [Plants] | 60 [Plants]
2. Give it something else to eat - Lose 1 Item + 60 [Plants] | DMG 5 Any
You find plants growing outside an empty house. Some of them might be useful…
1. Pick the pretty pink flowers - 30 [Plants] | Nothing
2. Take a large pumpkin - DMG 3 Any | 60 [Plants]
You see some pretty butterflies fluttering around. Their wing patterns are quite unusual
1. Catch one - Nothing | +50% [Buff Plants]
2. Chase after them - 60 [Plants] | Battle
As you climb a sloped path, a log starts rolling down it! It's going to hit you if you don't do something!
1. Jump out of the way - DMG 5 Any | 90 [Plants]
2. Try to outrun it - 60 [Plants] | Move 3 spc.
A large, foul-smelling flower blocks your path. Maybe it's a rare material?
1. Pluck some leaves - DMG 5 Any + 60 [Plants] | 60 [Plants]
2. Take the whole flower - DMG 3 All + 90 [Plants] | 90 [Plants]
3. Skillfully pick the flower (Technology 30) - 90 [Plants]
Various mushrooms are growing on a fallen tree. Some of them might be useful...
1. Pick the poisonous-looking purple ones - 30 [Plants] | DMG 2 All + 30 [Plants]
2. Pick the fiery-looking red ones - Nothing | DMG 3 Any
You see a deer eating tree bark. It turns and fixes its big, brown eyes on you
1. Approach it - 30 [Plants] | DMG 3 Any
2. Offer it some food - 30 [Plants] | Lose 1 Item
You find a large turnip in the ground. You might be able to use it for something if you dig it out
1. Just pluck some leaves - 30 [Plants]
2. Pull on it - 60 [Plants] | DMG 3 Any
3. Yank it right out! (Endurance 30) - 60 [Plants]
You arrive in a pretty flower field. You decide to pick a nice flower before leaving
1. Pick a crimson rose - DMG 3 Any + 60 [Plants]
2. Pick a sweet lavender flower - 60 [Plants] | Reroll
3. Pick the unfamiliar flower (Investigation 30) - 90 [Plants]
You find a sharp, sturdy axe. You can probably use it to cut down some of the nearby trees
1. Swing the axe with all your might - 60 [Plants] | DMG 5 Any
2. Harvest wood slowly and carefully - DMG 3 Any + 60 [Plants] | DMG 3 Any
You find a dilapidated old greenhouse. Lots of pumpkins are growing inside
1. Take a large pumpkin - 60 [Plants] | DMG 5 Any + 60 [Plants]
2. Take a small pumpkin - 90 [Plants] | DMG 3 All
Strange seeds are falling from the sky
1. Jump and try to catch them - 30 [Plants]
2. Pick them up after they hit the ground - 30 [Plants]
You find an old cabin made of scrap and driftwood. Some of it might be useful as crafting materials
1. Take pieces from the outside - 30 [Plants]
2. Take pieces from the inside - +20% [Buff Plants]
You find some small flowers. They may be useful as a raw material
1. Pick some - 30 [Plants]
2. Ignore them - Battle + 30 [Plants] | Battle
You find lots of clovers growing on the ground. Maybe you can find a lucky four-leaf one
1. Pick regular clovers - 30 [Plants] | Lose 1 Item + 30 [Plants]
2. Look for a four-leaf clover - 60 [Plants] | DMG 1 All + 30 [Plants]
Your path is blocked by thick clumps of bamboo grass
1. Cut the grass before proceeding - DMG 2 Any + 30 [Plants] | 30 [Plants]
2. Force your way through - 30 [Plants] | DMG 3 Any
You find a grove where different fruit trees are growing. Will you try some?
1. Eat the red fruits - Cards +2 | Card -2 | +20% [Buff All Materials]
2. Eat the blue fruits - 60 [Plants] | DMG 4 Any
You found an overrun greenhouse that looks like a miniature jungle. You might find something good inside
1. Pull away the vines and look inside - 90 [Plants] | DMG 3 All
2. Ignore it and move on - Nothing | Battle
You find a tree with strange black fruits growing on it. You've never seen fruit like this before...
1. Pick some of the fruits - DMG 5 Any | 90 [Plants]
2. Eat some of the fruits - +30% [Buff All Materials] | -30% [Debuff All Materials]
You find a beehive. Maybe you can get some honey out of it
1. Take some carefully - Moves 5 spc. | 90 [Plants]
2. Throw a stone at it - DMG 5 Any + 90 [Plants] | 90 [Plants]
You find an area with some unusual-looking plants. Which will you pick?
1. The flower with spotted buds - 60 [Plants] | DMG 3 Any
2. The plant with face-like roots - 60 [Plants] | DMG 3 All + 60 [Plants]
You find a forest where bamboo and mushrooms grow in profusion. Which one will you pick?
1. Pick the bamboo shoots - 90 [Plants] | DMG 3 All + Move 5 spc.
2. Pick the mushrooms - 90 [Plants] | DMG 3 All + Move 5 spc.
3. Ignore both and move on - Nothing | Battle
Insects are swarming around one particular tree. What are they so interested in?
1. Examine the tree - DMG 3 Any + 30 [Plants]
2. Examine the insects - DMG 2 Any | Nothing
Kyoshika's gone missing. The Holy Jumonji Sword is still here, though. What could have happened to her?
1. Go look for her - 60 [Plants]
2. Wait for her to come back - Battle | 90 [Plants]
You find an abandoned research lab. There's plenty of bottled chemicals still inside. Nozomi can probably mix them into usable medicine
1. Use yellow chemical as a base - Heal +3 All | DMG 3 All
2. Use green chemical as a base - DMG 3 All | +100% [Buff Plants]
3. Mix all the chemicals together - DMG 5 All | Heal +10 All
Eva wants you to give her additional orders. She says this will help her be more efficient. What will you tell her?
1. Prioritize collecting rare materials - 90 [Plants] | Battle
2. Focus on killing invaders - 60 [Plants] | Battle
You start sinking into the ground while exploring marshland. You've been caught in quicksand!
1. Throw away your stuff to lighten the load - Lose 1 Item
2. Wriggle and squirm your way out - 30 [Plants]
Cloth
Question
Answers
You see a bird roosting on top of a tall tree. It's feathers are a beautifull crimson color
1. Throw stone at the bird - DMG 5 Any | 60 [Cloth]
2. Climb the tree - DMG 5 Any | 90 [Cloth]
3. Chase down the bird (Exploration 30) - 90 [Cloth]
You find a herd of goat-like animals. Their fur looks soft and fluffy. It might feel good to pet them…
1. Run toward the herd and attack - DMG 3 All + 90 [Cloth]
2. Approach them slowly and quietly - DMG 5 Any | 90 [Cloth]
You find a cowboy-looking invader. It's even wearing a ten-gallon hat. It doesn't seem to have noticed you yet
1. Strike before it can react - Battle + 60 [Cloth] | Battle
2. Sneak past it and move on - Move 5 spc. | Nothing
You find a suitcase on the ground. There seems to be something inside, but it's locked
1. Force it open - DMG 5 Any + 90 [Cloth] | 90 [Cloth]
2. Try a random combination - DMG 3 All | 90 [Cloth]
You find a large piece of red cloth while exploring old houses. What could this be…?
1. A magic carpet - DMG 5 All | Card +3 + 90 [Cloth]
2. A superhero cape - Battle + 60 [Cloth] | +50% [Buff Money] + 60 [Cloth]
3. A pirate king's flag - 60 [Cloth] | Nothing
You find a tiger sleepy soundly. Strike now and you can defeat it! Probably!
1. Leave it alone - 60 [Cloth] | Card -2
2. Attack it - DMG 6 Any | 90 [Cloth]
You see several mannequins in a display window. Their outfits look pretty stylish. Maybe you should take one
1. Take a sporty clothing - +50% [Buff Minerals] + 30 [Cloth] | DMG 3 Any + 30 [Cloth]
2. Take swanky suit- +50% [Buff Machines] + 30 [Cloth] | DMG 3 Any + 30 [Cloth]
3. Take lacy outfit - DMG 3 Any + 60 [Cloth] | +50% [Buff Plants] + 60 [Cloth]
You find a plushie abandoned on the roadside. It looks like an invader. Sure is creepy...
1. Pick it up - Battle + 30 [Minerals] | Lose 1 Item + 60 [Cloth] | 60 [Cloth]
2. Attack it - 30 [Cloth] | -10% [Debuff All Materials] + 30 [Cloth]
You find some graffiti sprayed on a wall. It's not exactly high art, but you find your eye drawn to it
1. Inspect the wall - 90 [Cloth] | DMG 5 Any
2. Destroy the wall - DMG 5 Any + 30 [Minerals]
3. Figure out the secret code (Literacy 30) - 90 [Minerals]
You are suddenly unable to move. You've been caught in a huge spiderweb!
1. Force your way through - Lose 2 Items + 90 [Cloth] | 90 [Cloth]
2. Slip out of your clothes - 90 [Cloth] | DMG 3 Any + 90 [Cloth]
You see a large flag planted on top of a broadcasting tower. It seems like it would be useful crafting material
1. Climb the tower - 90 [Cloth] | DMG 10 Any
2. Don't bother - Nothing
3. Get Ima to do it - 90 [Cloth]
You find a field with fangs and fur scattered around it. Looks like some animals have been fighting
1. Pick up some fur - 60 [Cloth] | DMG 3 Any + 60 [Cloth]
2. Pick up some fangs - 60 [Cloth] | -20% [Debuff All Materials]
3. Follow the animal tracks (Exploration 15) - 60 [Cloth]
A invader in an awesome cape is wandering around. It looks so cool...
1. Steal the cape - 60 [Cloth] | Battle + 60 [Cloth]
2. Challenge the invader to a duel - 60 [Cloth] | DMG 3 All
You find a box with a talisman pasted on it. What could be inside...?
1. Peel of the talisman and leave - 30 [Cloth] | Card +1
2. Break the seal and open the box - 30 [Cloth]
You see a cardboard box moving around by itself! Could there be something inside?
1. Sneak closer and lift the box up - DMG 3 Any + 30 [Cloth] | 30 [Cloth]
2. Dash over and kick the box - 30 [Cloth] | DMG 2 All
You found a creepy straw effigy in some temple ruins. It exudes a discernibly malevolent aura
1. Pluck up your courage and pick it up - 30 [Cloth] | -10% [Debuff All Materials] + 30 [Cloth]
2. Burn it. Kill it with fire - Reroll
You see a sign in the middle of your path. It has an arrow drawn on it
1. Ignore it and move on - DMG 3 Any + 30 [Cloth]
2. Go where the arrow is pointing - 60 [Cloth] | DMG 3 Any
3. Figure out the sign's secret code (Literacy 15) - 60 [Cloth]
You find a first-aid kit. The box is old and beaten-up. The gauze and other supplies still look useable, though
1. Take them as materials - 30 [Cloth]
2. Use them to dress your wounds - Heal +3 Any
You feel a sudden strong gust of wind. A piece of trash is flying right toward you!
1. Grab the trash - 30 [Cloth]
2. Dodge the trash - DMG 3 Any + 30 [Cloth]
You catch sight of a figure in a black cape cut across your path. What was that...?
1. Ignore it and move on - 60 [Cloth] | Nothing
2. Chase after the figure in the cape - Battle + 60 [Cloth] | 60 [Cloth]
3. Could it be... The legendary thief, Black Tie Mask?! - DMG 5 Any + 60 [Cloth]
You find a pair of men's underwear on the ground. What is this doing here...?
1. See if they're still clean - 30 [Cloth] | Nothing
2. Smell them - 30 [Cloth] | DMG 3 Any + 30 [Cloth]
You see a large piece of cloth in the middle of the road. It looks like there's something underneath it
1. Look under the cloth - 90 [Cloth]
2. Ignore it - Battle + 90 [Cloth] | Nothing
A sudden gust of wind blows Kurara's mask away. Her confidence fails her and she falls to the ground. You have do to something...
1. Chase after the mask - +50% [Buff Money]
2. Find a substitute for the mask
You find a wrecked ship washed up on the beach. There are probably valuable resources inside
1. Explore the deck - DMG 3 Any | 60 [Cloth]
2. Search the cabins - 30 [Cloth] | Battle
You find a claw machine in the ruins of an arcade. And it still works! Want to give it a try?
1. Play the game - 60 [Cloth] | Nothing
2. Smash the glass and take a prize - 60 [Cloth] | Battle
You see a dog picking through trash. Someone might have thrown away something rare
1. Examine the trash - 30 [Cloth]
2. Ignore it - Nothing
You see a shadowy figure while exploring a creepy old mansion. Kyoshika is afraid it may be a ghost. What will you say to calm her down?
1. It's an evil spirit - 60 [Cloth]
2. It's a combat guardian spirit - Battle
You find a sandy beach. Gaku runs off, shouting something about seeing swimsuit-clad babes
1. Let him go - 60 [Cloth] | Battle
2. Stop him - DMG 2 Any | Nothing
You see a bird's nest in a tree. You get the feeling there might be something valuable inside
1. Climb up and check - DMG 5 Any
2. Shake the nest down - 60 [Cloth]
You find a place that's swarming with invaders. They don't seem to have noticed you yet. Hiruko wants to spill their guts right now
1. Massacre the invaders - 60 [Сloth] | DMG 3 All
2. Pull back - Move 5 spc.
Minerals [Ore]
Question
Answers
You see a hole in the road ahead. It's so dark you can't see anything
1. Jump in the hole - 30 [Minerals]
2. Inspect the hole - Heal +2 Any
The ground starts shaking while you're exploring an abandoned building. The best thing to do is...
1. Hide under a table - 30 [Minerals] | DMG 2 All + 30 [Minerals]
2. Run out of the building - DMG 3 Any | 30 [Minerals]
You find a neglected bronze statue of a dog. It seems to regard you with baleful eyes
1. Polish it - 60 [Minerals] | Nothing
2. Pat its head - 30 [Minerals] | Nothing
3. Draw on it - 60 [Minerals] | DMG 2 All + 30 [Minerals]
Thwp! A pebble hits you. Where did it come from...?
1. Look around - 30 [Minerals] | Battle
2. Ignore it and move on - 30 [Minerals] | DMG 2 All + 30 [Minerals]
You see a hazard sign in the middle of the road. It might be dangerous to go any farther
1. Take a diffrent path - DMG 1 All | Nothing
2. Ignore the sign and press on - 30 [Minerals]
You see something shining under some rubble and needles. What could this be...?It's going to be hard to reach it without getting hurt
1. Thrust hand in anyway - DMG 8 Any + 90 [Minerals]
2. Avoid the pain and leave it alone - Nothing
3. Let Darumi do it - 90 [Minerals]
You find the ruins of an old park. One flowerbed still contains lots of healthy flowers
1. Look at the flowers - 30 [Minerals]
2. Ignore them - Nothing
Water is coming out of the ground here. Could it be a natural spring?
1. Drink some water - Card +3
2. Wash your face - DMG 3 Any + 60 [Minerals]
3. Dig deeper (Endurance 15) - 60 [Minerals]
You find an old jewelry store in the ruins. There might be something useful inside
1. Search the store - 60 [Minerals] | DMG 5 Any
2. Ignore it and move on - Nothing | Battle
3. Gaku's acting weird... - 90 [Minerals]
You find an abandoned research lab. It looks like they studied mineral ore here
1. Grab some rocks from the lab - DMG 3 Any + 60 [Minerals] | 60 [Minerals]
2. Start flipping switches - DMG 3 All | 60 [Minerals]
3. Put an item into one of the machines - Lose 1 Item + 90 [Minerals] | Lose 1 Item + DMG 3 Any
You find a shooting game at an abandoned arcade. Prizes are still lined upon the shelves. You can probably shoot one down
1. Aim for the tin toy - 60 [Minerals] | DMG 3 All
2. Aim for the heavy-looking gem - DMG 5 Any | 90 [Minerals]
3. Aim for the box of candy - Heal +2 Any | Nothing
This looks like an old mineral store. There are lots of rocks on the shelves
1. Take a glowing blue rock - DMG 3 All | 90 [Minerals]
2. Take a yellow rock - 60 [Minerals] | DMG 5 Any
You see shards of glass on the ground. You might be able to use them for something
1. Look for intact pieces of glass - DMG 3 Any + 30 [Minerals] | 30 [Minerals]
2. Just grab whatever - DMG 3 Any + 30 [Minerals] | 30 [Minerals]
You pick up black ore. It smells kind of strange. Should you really take this with you...?
1. Throw it away - Nothing
2. Take it with you - 60 [Minerals]
3. Break it open (Analysis 15) - 30 [Minerals]
You see a humangous sandstorm brewing in the distance. It's getting closer and closer
1. Run away - Move 3 spc.
2. Take shelter and wait for it to pass - DMG 3 All + 60 [Minerals]
Gaku finds something glittering in the river. He insists it's gold dust, but...is it really?
1. Trust him and jump into the river - 90 [Minerals]
2. He must be mistaken
Your path is blocked by a large hole. How did this get here...?
1. Look into the hole - DMG 5 Any | Nothing
2. Put your hand in the hole - 60 [Minerals]
3. Light up the inside of the hole (Investigation 30) - 60 [Minerals]
You find a jewelry box on the roadsite. It seems to be locked
1. Force it open - DMG 3 Any | 90 [Minerals]
2. Pick the lock - Nothing
You trip and fall while exploring some ruins. You end up in the basement
1. Look for the stairs - 90 [Minerals] | DMG 4 Any
2. Explore the basement - DMG 5 Any + 90 [Minerals] | DMG 3 Any
3. Make your own stairs (Analysis 30) - 90 [Minerals]
You find a creepy suit of armor while exploring an old-fashioned mansion...Did it move just now ?
1. Inspect the armor - 90 [Minerals] | Battle
2. Attack the armor - Nothing | DMG 3 Any
You find a small hole in a cavern wall. Could there be something on the other side...?
1. Force your way through - DMG 4 Any | 90 [Minerals]
2. Make the hole bigger - Card -5 | +100% [Buff Minerals]
You start sinking into the ground while exploring the desert. You've been caught in quicksand!
1. Throw away your stuff to lighten your load - Lose 1 Item
2. Wriggle and squirm your way out - 60 [Minerals]
You find a discarded minecart while exploring a cave. Will you ride in it, or just push it along?
1. Hop inside - DMG 3 All + 90 [Minerals] | Move 3 spc.
2. Give it a push - 90 [Minerals] | Nothing
You find a large stone with sacred rope around it. It seems to be a seal for something. You can probably get rare ore if you break it open
1. Break the stone - DMG 10 Any + 90 [Minerals]
2. Leave an offering - DMG 3 All + 30 [Minerals]
3. Get Kyoshika to slash it - 90 [Minerals]
You find a disused mine.Dynamite, pickaxe and other equipment are scattered around
1. Use a pickaxe on the rock face - 60 [Minerals] | Nothing
2. Use dynamite to blow up a wall - DMG 5 All | 90 [Minerals]
3. Get Kurara to dig - 90 [Minerals]
A medium-sized invader is blocking the way. Moko wants to fight it in a 1-on-1 deatchmatch
1. Let her - DMG 5 Any + 90 [Minerals]
2. Back her up - 90 [Minerals] + Battle
3. Stop her and turn back - Move 5 spc.
As you climb a sloped path, a boulder starts rolling down it! It's going to hit you if you don't do something!
1. Look for a way out
2. Head back down the slope
3. Get Moko to destroy the boulder - 30 [Minerals]
Machines [Gears]
Question
Answers
You find a toy store in some ruins. There are still some products on the shelves. You might be able to dismantle them for parts
1. Dismantle a car radio - 90 [Machines] | DMG 5 Any
2. Dismantle a miniature robot - DMG 5 Any + 60 [Machines] | 60 [Machines]
You find the ruins of an old home appliance store. Some of these might still work..
1. Use a washing machine - Reroll
2. Open a refrigerator - Battle | Heal +2 All
3. Turn on a TV - DMG 3 All + 30 [Machines]
You find an unexploded bomb under some rubble. You might be able to scrap it for parts
1. Dismantle the bomb - 60 [Machines] + DMG 3 Any | 60 [Machines]
2. Get away from it - Move 3 spc.
You've activated a time bomb! Do something, or it'll explode!
1. Try to defuse it - DMG 2 Any + 30 [Machines]
2. Run as fast as you can - Move 1 spc. + 30 [Machines]
3. Get Tsubasa to defuse it - 60 [Machines]
You find an old recycling machine. Put material inside, and it will dispense something new
1. Put some materials in it - Lose 1 Item + 60 [Machines] | Lose 1 Item + 30 [Machines]
2. Kick it - 60 [Machines] | Battle + 30 [Machines]
You find what seems to be an old factory. The inside is ragged and ruined. The machines All seem to be broken
1. Investigate the machines - DMG 5 Any + 60 [Machines]
2. Dismantle the machines - DMG | 60 [Machines]
3. Put together something from the scrap (Calculation 15) - 60 [Machines]
You see a small drone flying around. It changes direction… It's coming right for you!
1. Jump and grab it - 60 [Machines] | 60 [Machines] + DMG 5 Any
2. Run away - 60 [Machines] | DMG 5 Any
You find the ruins of a clock store. It's still stocked with clocks of All sizes. Some of these might have useful parts
1. Dismantle a small clock - 30 [Machines] | Nothing
2. Dismantle a large clock - 60 [Machines] | Battle + 100 [Money]
You hear singing in the distance. It sound beautiful. It's almost spellbinding
1. Follow the singing - 60 [Machines]
2. Ignore it and move on - DMG 5 Any
3. Play the school song over it (Mobility 30) - 90 [Machines]
You find an old security robot. It doesn't look like it's going to move. It's probably broken
1. Dismantle it - DMG 5 Any + 60 [Machines] | 60 [Machines]
2. Repair it - DMG 5 Any | 60 [Machines]
You find a crumbling building with machine parts littered around it. You might be able to find something useful here
1. Search the building - 60 [Machines] | DMG 5 Any + 60 [Machines]
2. Stay safe and avoid it - Nothing | DMG 5 Any
You see an old grand piano abandoned by the roadside. A strange noise is coming from it. How can that be? There's no one playing it...
1. Look inside - 30 [Machines]
2. Look underneath - -10% [Debuff All Materials] | Battle + 30 [Machines]
You find an abandoned car. It might be worth taking a look inside
1. Look in the driver's seat - 30 [Machines]
2. Look in the trunk - Battle + 30 [Machines] | 30 [Machines]
3. Get Tsubasa to repair it - Move 5 spc. + 30 [Machines]
You find lots of abandoned home appliances. You might be able to dismantle them for parts
1. Dismantle a washing machine - 30 [Machines] | DMG 2 All
2. Dismantle a refrigerator - 60 [Machines] | DMG 2 All
3. Dismantle a computer (Technology 30) - 60 [Machines]
You find a lab with lots of books on the shelves. Which will you take?
1. Book with a white cover - DMG 4 Any | 60 [Machines]
2. Book with a black cover - DMG 4 All | +30% [Buff All Materials]
3. Move the bookcase (Calculation 30) - 90 [Machines]
A runaway dump truck suddenly hurtles toward you. What the heck?
1. Jump out of the way - DMG 10 Any + 90 [Machines]
2. Take the impact head-on - 90 [Machines] | DMG 10 Any
You explore an abandoned building. You find a loose cable that's still live. It's smoking and might catch fire soon
1. Pull the cable out - 30 [Machines] | DMG 3 Any + 30 [Machines]
2. Look for the circuit breaker - 30 [Machines] | DMG 2 Any
You find a discarded bicycle by the roadside. You haven't rode one of these in a while
1. Hop on - Card +1 | DMG 3 Any + 30 [Machines]
2. Take it apart - 30 [Machines] | Nothing
You find a remote control on the ground. What could this be for...?
1. Shake it - DMG 3 Any + 30 [Machines] | 30 [Machines]
2. Press a button - 30 [Machines] | DMG 2 All
You find the remains of a giant robot. It might have some rare materials inside it
1. Check the cockpit - +100% [Buff Machines] | Move 5 spc.
2. Check the power reactor - DMG 10 All | 90 [Machines]
You find an old cassette player on the ground. It looks like it still works
1. Play the tape - Heal +1 Any + 30 [Plants]
2. Ignore it and move on - Nothing | Battle
You find the ruins of an invader base. There are still lots of invaders around. There might be something good here, though...
1. Keep hidden are creep in - 90 [Machines] | Battle
2. Charge right in! - 90 [Machines] | DMG 3 All
You see a small drone stuck up a tree. You might be able to scrap it for parts...
1. Climb up and get it - 30 [Machines]
2. Throw a stone to knock it down - 30 [Machines] | DMG 3 Any + 30 [Machines]
You find the ruins of an invader base. There's a security camera at the entrance. Maybe there's a way to get past it...
1. Creep past - 90 [Machines] | Battle
2. Turn back - Nothing
3. Get Kako to destroy it - 90 [Machines]
You find an armory in an empty enemy base. Kurara wants to dismantle some of the weapons for parts. What will you do?
1. Dismantle rocket artillery - 60 [Machines]
2. Dismantle armored car - 30 [Machines]
3. Dismantle homing missile - 90 [Machines] | DMG 5 All
You see an unidentified flying object. Kako says it's called a black triangle. She might be able to communicate with it...
1. Focus hard to send a telepathic message - 90 [Machines]
2. Offer a sacrifice to be abducted - Lose 1 Item + 90 [Machines]
3. Chant a spell
Random [?] [1/2]
Question
Answers
You are surrounded by a thick fog. You can barely see what's in front of you anymore
1.Hide and wait for it to pass - Card -5 | Heal +2 All
2.Keep going anyway - +50% [Buff Plants] | DMG 5 Any
You find a vacant bookstore. You can't read this language, but Erito should be able to decipher it. Whick book will you show him?
1. Travel magazine - Card +2
2. Mineral encyclopedia - +50% [Buff Minerals]
3. Comic anthology - Heal +3 All + Reroll
You find a natural hot spring
1. Take a dip - Heal +2 All + Lose 2 Items | Heal +2 All
2. We don't have time to rest - Nothing
You find an abandoned factory. There's lots of junk lying around. What will you ask Tsubasa to fix?
1. Vacuum cleaner-like machine - +50% [Buff Machines]
2. Chair-like appliance
3. Wheelbarrow-like machine - DMG 3 Any
You find what looks like a pine mushroom. It just so happens you're feeling hungry. Is it okay to eat this?
1. Fry and eat it - DMG 3 All | Heal +3 All
2. Don't eat it - Nothing
3. Ask Eito about it - 60 [Plants] | Heal +3 All
You pick up a mask with an exotic design. You feel a strange force acting on you. It's urging you to put the mask on
1. Put it on - Card -1 | Move 3 spc.
2. Throw it away - DMG 2 Any | Nothing
You find an altar with an odd statue. Offerings have been placed before it
1. Offer a prayer - Reroll | -20% [Debuff All Materials]
2. Leaving an offering - Lose 1 Item + +30% [Buff All Materials] | Lose 1 Item + +20% [Buff All Materials] | Lose 1 Item
3. Take the offerings - DMG 5 All | 300 [Money]
You see a tasty-looking fruit lying on the ground
1. Pick it up and eat it - DMG 8 | Heal +3 All
2. Ignore it and move on - Nothing
You look up and see a shooting star. If you make a wish now, it may come true!
1. Wish for HP recovery - Heal +2 All | DMG 2 All
2. Wish for better materials - +10% [Buff All Materials] | Lose 1 Item
You find what seems to be a vacant gas station. There's also an abandoned car here
1. Fill up the tank - Card +2
2. Ignore it - Nothing
You find a disused gym. This might be a good time to work out
1. Use treadmill - DMG 3 Any | +20% [Buff Money]
2. Use dumbbells - DMG 3 Any | +30% [Buff Money]
3. Use bench press (Mobility 30) - +50% [Buff Money]
You find an abandoned pharmacy. The interior has already been looted. There might still be something useful inside, though
1. Search inside - Heal +3 Any | DMG 3 Any
2. Stealing is wrong - Nothing
You find a strange device in an enemy base. You might be able to use it to detect materials
1. Press buttons at random - +10% [Buff Minerals] | Battle
2. Whack it - +20% [Buff Minerals] | Nothing
3. Take the device apart (Analysis 30) - +50% [Buff Minerals]
You hear the running water under some rocks. There may be a natural spring hidden here. Will you clear away the rocks?
1. Move the rocks - Heal +2 All | Reroll
2. Destroy the rocks - Heal +2 All | DMG 2 All
You see a desert oasis in the distance. You might be able to rest there
1. Head for the oasis - Battle | Heal +3 All
2. It's just a mirage - Nothing
You find what looks like a fast food restaurant. Gaku's worked in places like this before. He might be able to whip up something
1. Make a double Cheesburger - Heal +3 Any
2. Make some fries - Heal +1 All
Everyone looks exhausted. Nozomi suggest taking a break. She's also prepared some rations to perk everyone up
1. Just rest - Heal +3 All | Battle
2. Rest and take the food - Heal +5 All | Battle
3. Keep moving - DMG 3 All | Move 5 spc.
You're moving slower than usual. There might be something wrong with you
1. Stop and rest - Heal +2 Any | Battle
2. Press on regardless - DMG 2 Any
3. Get Nozomi to examine you - Heal +5 Any + +30% [Buff Money]
You find a magic circle in some ancient ruins. It seems infused with a mysterious power
1. Chant a spell - +10% [Buff Cloth] | Battle
2. Make an offering - Lose 1 Item + +50% [Buff Cloth] | DMG 2 All
3. Get Kako to chant a spell - +50% [Buff Cloth]
Darumi picked up a revolver from somewhere. She wants to play a game (?) of Russian Roulette
1. Go along with it - +30% [Buff All Materials] | DMG 15 Any
2. Firmly decline - DMG 5 Any | Nothing
You see a tree with tasty-looking apples growing on it. Is there any way to pick them?
1. Climb the tree - Heal +5 Any | DMG 5 Any | 60 [Plants]
2. Shake the tree - Heal +5 Any | DMG 3 All
3. Get Hiruko to cut it down
Kako has a vision while resting at a nearby ruin. She says something bad will happen here
1. Leave quickly - Move 5 spc. | DMG 5 Any
2. Stick around - Heal +1 All | DMG 3 All
Your stuff is stolen while you're resting. Aspiring detective Kako offers to investigate. Find a clue for her
1. Investigate round footprints - Battle + 300 [Money] | Lose 1 Item
2. Investigate fur left behind - Lose 1 Item | 200 [Money]
3. Look in everyone's pocket - Lose 1 Item | 200 [Money]
Ima forages for some food. They all look quite unique, but he insists they're edible. Which will you try?
1. The red mushroom with white spots - +50% [Buff Minerals]
2. The round red flower - 60 [Cloth]
3. The glowing starfish - Card +2
Shouma's fallen into a hole. He tells you to go on without him. What will you do?
1. Save him - DMG 3 Any | +20% [Buff Plants and Minerals]
2. Encourage him - +10% [Buff Minerals] | +10% [Buff All Materials]
You find an empty curry restaurant. Kurara is excited to try our spices she's never seen before. Rest here and make some curry?
1. Make mild curry - Heal +1 All
2. Make spicy curry - +50% [Buff Minerals]
3. Now's not the time for curry - Nothing
Darumi's feeling blue and unmotivated. Find a good way to cheer her up
1. Purpose a game of poisoned chalice - +10% [Buff All Materials]
2. Get her to snort some happy candy powder - +10% [Buff All Materials] + Move 1 spc.
You found pudding. Takemaru wants to use it in a recipe. What should he make?
1. Pudding burger - DMG 3 All
2. Pudding curry - DMG 5 All
3. Stop him - Heal +1 All
You find an abandoned enemy research lab. There are creatures preserved in formaldehyde here. Yugamu's dying to dissect them
1. Dissect the green goblin - DMG 5 Any | 60 [Cloth]
2. Dissect the one-eyed bat - DMG 5 Any | 60 [Minerals]
3. Dissect the man-eating plant - DMG 5 Any | 60 [Plants]
Random [?] [2/2]
Kyoshika is training with her sword. One day, she'll be the finest swordswoman in history...What technique is she trying to learn now?
1. Draw out the Holy Jumonji Sword's power - Nothing | +20% [Buff Money]
2. Breathing methods to strengthen the body - 30 [Cloth]
3. Triple wielding using the mouth - 30 [Plants]
Yugamu wants to give you a massage. What will yo do?
1. Let him - Heal +3 Any + +20% [Buff Money]
2. Firmly decline - Nothing
During an exploration, you ask Moko how you can get stronger. She shares a few of her favorite methods. Which one will you try?
1. Get plenty of rest - Battle
2. Eat plenty of food - Heal +5 Any
3. Fight in as many matches as possible - Nothing | +100% [Buff Money]
It's time to get back on the road after a break. Moko's fallen into a deep sleep. What will you do?
1. Wake her up - Heal +3 All | +50% [Buff Cloth]
2. Rest a little longer
You find some rice balls in an abandoned convenience store. Ima thinks they're too plain. How will you spice them up?
1. Smother them in ketchup and mayonnaise - Nothing | DMG 5 Any
2. Fill them with strawberries instead of plums - Heal +10 Any
You find electric lock in the enemy base. You need the correct password to open it
1. Type "Password"
2. Type "123456"
3. Get Eva to open it - +50% [Buff Machines]
Takemaru finds some old motorcycle parts. He wants to them to modify his own bike. What mods should he make?
1. Add all-consuming inferno engine - Lose 3 Items | Move 5 spc.
2. Add asphalt-ripping studded tires - DMG 2 All
3. Add autonomous handlebar - 60 [Machines]
Traps
This section lists all traps, their leveling requirements, and their characteristics. An upgraded part is displayed as [This]
Metal Fence
Layouts
Layout 1
Layout 2

Level
Grades
Minerals
Machines
HP
Placement
Layout
Max uses
1
-
-
-
5
3x1
1
3
2
Social Stuides - 1
35
35
5
3x1
1
[4]
3
Social Stuides - 2
40
40
[6]
3x1
1
4
4
Social Stuides - 2
45
45
6
3x1
1
[5]
5
Social Stuides - 3
50
50
6
3x1
[2]
5
6
Social Stuides - 3
55
55
6
3x1
2
[6]
7
Social Stuides - 4
60
60
[7]
3x1
2
6
8
Social Stuides - 4
65
65
7
3x1
2
[7]
9
Social Stuides - 5
70
70
7
3x1
2
[8]
10
Social Stuides - 5
80
80
[8]
3x1
2
8
Electrified Fence
An installable 3x1 fence that stuns enemies when attacked
Layouts
Layout 1 [Yellow - Stun Range]
Layout 2 [Yellow - Stun Range]

Level
Grades
Minerals
Machines
HP
Placement
Layout
Max uses
Stun range
1
Social Stuides - 1
50
50
1
3x1
1
1
Around(Yellow zone)
2
Social Stuides - 1
55
55
1
3x1
1
[2]
Around(Yellow zone)
3
Social Stuides - 2
60
60
1
3x1
1
[3]
Around(Yellow zone)
4
Social Stuides - 2
65
65
1
3x1
1
[4]
Around(Yellow zone)
5
Social Stuides - 3
70
70
1
3x1
[2]
4
Around(Yellow zone)
6
Social Stuides - 3
75
75
1
3x1
2
[5]
Around(Yellow zone)
7
Social Stuides - 4
80
80
1
3x1
2
[6]
Around(Yellow zone)
8
Social Stuides - 4
85
85
1
3x1
2
[7]
Around(Yellow zone)
9
Social Stuides - 5
90
90
1
3x1
2
[8]
Around(Yellow zone)
10
Social Stuides - 5
100
100
1
3x1
2
[9]
Around(Yellow zone)
Explosive Mine
Layouts
Layout 1 [Red - Damage Range]
Layout 2 [Red - Damage Range]

Level
Grades
Minerals
Machines
HP
Placement
Layout
Max uses
DMG
1
Math - 1
40
40
1
1x1
1
3
2
2
Math - 1
60
60
1
1x1
1
[4]
2
3
Math - 2
80
80
1
1x1
1
4
[3]
4
Math - 2
100
100
1
1x1
1
[5]
3
5
Math - 3
120
120
1
1x1
[2]
5
3
6
Math - 3
140
140
1
1x1
2
[6]
3
7
Math - 4
300
300
1
1x1
2
6
[4]
8
Math - 4
400
400
1
1x1
2
[7]
4
9
Math - 5
500
500
1
1x1
2
[8]
4
10
Math - 5
600
600
1
1x1
2
8
[5]
Spring Trap [Teleport]
A rather strange "trap", since its real function is to teleport one of your fighters a long way across the battlefield.
Layouts
Layout

Level
Grades
Minerals
Machines
Max uses
1
Linguistics - 1 | Social Studies - 1 | Gym - 1
80
80
1
2
Linguistics - 2 | Social Studies - 2 | Gym - 2
180
180
[2]
3
Linguistics - 3 | Social Studies - 3 | Gym - 3
280
280
[3]
4
Linguistics - 3 | Social Studies - 3 | Gym - 3
380
380
[4]
5
Linguistics - 4 | Social Studies - 4 | Gym - 4
480
480
[5]
6
Linguistics - 4 | Social Studies - 4 | Gym - 4
580
580
[6]
7
Linguistics - 4 | Social Studies - 4 | Gym - 4
680
680
[7]
8
Linguistics - 5 | Social Studies - 5 | Gym - 5
780
780
[8]
9
Linguistics - 5 | Social Studies - 5 | Gym - 5
880
880
[9]
10
Linguistics - 5 | Social Studies - 5 | Gym - 5
980
980
[10]
Enhacements
This section lists all enhacements, their leveling requirements, and bonuses that their provided. An upgraded part is displayed as [This]
Attack Potion
Layouts
Layout 1
Layout 2

Level
Grades
Plants
Cloth
Bonus
Layout
Max uses
1
-
-
-
Attack +1
1
2
2
Science - 1
75
75
Attack +1
1
[3]
3
Science - 2
80
80
Attack +1
1
[4]
4
Science - 3
85
85
Attack +1
1
[5]
5
Science - 3
150
150
Attack +1
[2]
5
6
Science - 4
200
200
Attack +1
2
[6]
7
Science - 4
300
300
Attack +1
2
[7]
8
Science - 5
400
400
Attack +1
2
[8]
9
Science - 5
500
500
Attack +1
2
[9]
10
Science - 5
900
900
[Attack +2]
2
9
Agility Potion
Layouts
Layout 1
Layout 2

Level
Grades
Plants
Cloth
Bonus
Layout
Max uses
1
-
-
-
Move +3 | Heals Fatigue
1
2
2
Science - 1
65
65
Move +3 | Heals Fatigue
1
[3]
3
Science - 2
70
70
Move +3 | Heals Fatigue
1
[4]
4
Science - 3
75
75
Move +3 | Heals Fatigue
1
[5]
5
Science - 3
150
150
Move +3 | Heals Fatigue
[2]
5
6
Science - 4
200
200
Move +3 | Heals Fatigue
2
[6]
7
Science - 4
300
300
Move +3 | Heals Fatigue
2
[7]
8
Science - 5
400
400
Move +3 | Heals Fatigue
2
[8]
9
Science - 5
500
500
Move +3 | Heals Fatigue
2
[9]
10
Science - 5
900
900
[Move +5 | Heals Fatigue]
2
9
Defense Potion
Layouts
Layout 1
Layout 2

Level
Grades
Plants
Cloth
Bonus
Layout
Max uses
1
-
-
-
Armor +3
1
2
2
Science - 1
55
55
Armor +3
1
[3]
3
Science - 2
60
60
Armor +3
1
[4]
4
Science - 3
65
65
Armor +3
1
[5]
5
Science - 3
150
150
Armor +3
[2]
5
6
Science - 4
200
200
Armor +3
2
[6]
7
Science - 4
300
300
Armor +3
2
[7]
8
Science - 5
400
400
Armor +3
2
[8]
9
Science - 5
500
500
Armor +3
2
[9]
10
Science - 5
900
900
[Armor +5]
2
9
Desperation Potion
Layouts
Layout

Level
Grades
Plants
Cloth
Bonus
Max uses
1
Math - 1 | Science - 1 | Gym - 1
80
80
HP = 1
1
2
Math - 2 | Science - 2 | Gym - 2
180
180
HP = 1
[2]
3
Math - 3 | Science - 3 | Gym - 3
280
280
HP = 1
[3]
4
Math - 3 | Science - 3 | Gym - 3
380
380
HP = 1
[4]
5
Math - 4 | Science - 4 | Gym - 4
480
480
HP = 1
[5]
6
Math - 4 | Science - 4 | Gym - 4
580
580
HP = 1
[6]
7
Math - 4 | Science - 4 | Gym - 4
680
680
HP = 1
[7]
8
Math - 5 | Science - 5 | Gym - 5
780
780
HP = 1
[8]
9
Math - 5 | Science - 5 | Gym - 5
880
880
HP = 1
[9]
10
Math - 5 | Science - 5 | Gym - 5
980
980
HP = 1
[10]
Power Panacea
Layouts
Layout

Level
Grades
Plants
Cloth
Bonus
Max uses
1
Science - 3
200
200
Full HP | Heals Fatigue | Heals Status Effects
1
2
Science - 4
500
500
Full HP | Heals Fatigue | Heals Status Effects
[2]
3
Science - 5
800
800
Full HP | Heals Fatigue | Heals Status Effects
[3]
Characters
This section lists all characters skills, their leveling requirements, and bonuses that their provided. An upgraded part is displayed as [This]
Takumi Sumino
HP: 14 Grade: - Role: Universal
Passive
Special Redo
 
Special Revenge
Allows use of Retry and Wave Reset
 
Gain Attack +1 for every ally that dies per wave
 
Side Slash
Layout 1
Layout 2

Level
Grades
BP
Plants
Cloth
Minerals
Machines
 
Attack
Layout
Bonus
Voltage
1
-
-
-
-
-
-
 
2
1
-
x1
2
-
800
-
-
-
-
 
2
1
-
[x1.5]
3
Linguistics - 2
1200
-
-
-
-
 
2
[2]
-
x1.5
4
Linguistics - 3
3000
25
25
25
25
 
2
2
-
[x2]
5
Linguistics - 4
9000
50
50
50
50
 
[3]
2
-
x2
Impact Stab
Layout 1
Layout 2

Level
Grades
BP
Plants
Cloth
Minerals
Machines
 
Attack
Layout
Bonus
Voltage
1
-
500
-
-
-
-
 
3
1
Ignores Armor
x1
2
Linguistics - 1
800
-
-
-
-
 
3
1
Ignores Armor
[x1.5]
3
Linguistics - 2
1200
-
-
-
-
 
3
[2]
Ignores Armor
x1.5
4
Linguistics - 3
3000
25
25
25
25
 
3
2
Ignores Armor
[x2]
5
Linguistics - 4
9000
50
50
50
50
 
[4]
2
Ignores Armor
x2
Air Blade
Layout 1
Layout 2

Level
Grades
BP
Plants
Cloth
Minerals
Machines
 
Attack
Layout
Bonus
Voltage
1
Linguistics - 2
800
-
-
-
-
 
1
1
Attack +2 vs. Flight Enemies
x1
2
Linguistics - 2
1200
-
-
-
-
 
1
1
Attack +2 vs. Flight Enemies
[x1.5]
3
Linguistics - 3
3000
25
25
25
25
 
1
[2]
Attack +2 vs. Flight Enemies
x1.5
4
Linguistics - 4
9000
50
50
50
50
 
1
2
Attack +2 vs. Flight Enemies
[x2]
5
Linguistics - 5
15000
100
100
100
100
 
[2]
2
Attack +2 vs. Flight Enemies
x2
Hemoanima Skills
Counter Strike
Grades
BP
 
Description
Gym - 1
600
 
Allows to Counter-Strike when hit by an enemy - [Attack: 2 | Range: 1x1]
Last Yell
Grades
BP
 
Description
Social Studies - 1
600
 
When acting with 1 AP left, 50% chance to gain Attack +2 and Voltage Gain x2
Unyielding Spirit
Grades
BP
 
Description
Linguistics - 2
1200
 
Gain Attack +2 when character is near death (Red Health)
Takemaru Yakushiji
HP: 14 Grade: Endurance +3 | Mobility + 3 Role: Crowd Control

Gifts - Endurance +10 | Mobility +10
Gift
Keyword
Category
Plants
Cloth
Minerals
Machines
Key Item
Tiger Helmet
#Vehicle
Accessories
-
-
40
20
-
Dragon Jacket
#Vehicle
Clothes
-
40
20
-
Dragon Illustration
Driving Gloves
#Vehicle
Accessories
10
30
-
20
-
Cat Photobook
#Animal
Books
20
30
-
10
-
Rebel Pudding
#Sweet
Food
60
-
-
-
-
Gutsy Shades
#Cool
Accessories
-
-
50
10
-
Leopard Print Undies
#Sexy
Clothes
20
40
-
-
Leopard Hide
Replica Class Armor
#Cool
Ornaments
-
15
30
5
School Uniform
Key Items
Dragon Illustration - [School] South-West
Leopard Hide - [Forest] North
School Uniform - [School] South

Passive
Special Rampage
Gains Armor +1 for each space moved during this turn
Outta My Way!
Layout 1
Layout 2

Level
Grades
BP
Plants
 
Attack
Layout
Bonus
Voltage
1
-
-
-
 
1
1
-
x1
2
Gym - 1
800
-
 
1
1
-
[x1.5]
3
Gym - 2
1200
-
 
1
[2]
-
x1.5
4
Gym - 3
3000
100
 
1
2
-
[x2]
5
Gym - 4
9000
200
 
[2]
2
-
x2
Eat This!
Layout 1
Layout 2

Level
Grades
BP
Plants
 
Attack
Layout
Bonus
Voltage
1
-
500
-
 
2
1
Inflict Move -3 on Enemies
x1
2
Gym - 1
800
-
 
2
1
Inflict Move -3 on Enemies
[x1.5]
3
Gym - 2
1200
-
 
2
[2]
Inflict Move -3 on Enemies
x1.5
4
Gym - 3
3000
100
 
2
2
Inflict Move -3 on Enemies
[x2]
5
Gym - 4
9000
200
 
[3]
2
Inflict Move -3 on Enemies
x2
Put'Em Up!
Layout 1
Layout 2

Level
Grades
BP
Plants
 
Attack
Layout
Bonus
Voltage
1
Gym - 2
800
-
 
3
1
Taunt Enemies
x1
2
Gym - 2
1200
-
 
3
1
Taunt Enemies
[x1.5]
3
Gym - 3
3000
100
 
3
[2]
Taunt Enemies
x1.5
4
Gym - 4
9000
200
 
3
2
Taunt Enemies
[x2]
5
Gym - 5
15000
400
 
[4]
2
Taunt Enemies
x2
Hemoanima Skills
Counter Strike
Grades
BP
 ‎
Description
Gym - 1
600
 ‎
Allows to Counter-Strike when hit by an enemy - [Attack: 2 | Range: 1x1]
Last Yell
Grades
BP
 
Description
Social Studies - 1
600
 
When acting with 1 AP left, 50% chance to gain Attack +2 and Voltage Gain x2
Unyielding Spirit
Grades
BP
 
Description
Linguistics - 2
1200
 
Gain Attack +2 when character is near death (Red Health)
Hiruko Shizuhara
HP: 12 Grade: Analysis +6 Role: Boss Killer

Gifts - Analysis +20
Gift
Keyword
Category
Plants
Cloth
Minerals
Machines
Key item
Wine
#Celebrity
Food
60
-
-
-
Aromatic Grapes
Yoga Outfit
#Sexy
Clothes
20
40
-
-
-
Scented Candle
#Soothing
Items
50
-
10
-
Air Freshener
Glasses Stand
#Handy
Items
30
-
30
-
-
Snake Plushie
#Animal
Ornaments
60
-
-
-
-
High Heels
#Sexy
Accessories
-
40
20
-
-
Bath Salts
#Soothing
Tools
40
-
20
-
-
Calico Cat Figure
#Animal
Ornaments
20
10
20
10
Animal Fossil | Sanshokupan | Sturdy Rubber Balloons [Story]
Key Items
Aromatic Grapes - [Forest] West
Air Freshener - [Coast] Center
Passive
Special Discipline
Gains Attack +1 (Max 3) for each enemy defeated during this turn
Intestinal laceration
Layout

Level
Grades
BP
Plants
Cloth
 
Attack
Layout
Bonus
Voltage
3
-
-
-
-
 
1
1
-
x1.5
4
Math - 3
3000
50
50
 
1
1
-
[x2]
5
Math - 4
9000
100
100
 
[2]
1
-
x2
Intestinal laceration
Layout

Level
Grades
BP
Plants
Cloth
Minerals
Machines
 
Attack
Layout
Bonus
Voltage
5
-
-
-
-
-
-
 
5
1
-
x2
Life-Or-Death Shot
Layout 1
Layout 2

Level
Grades
BP
Plants
Cloth
 
Attack
Layout
Bonus
Voltage
1
Math - 2
800
-
-
 
3
1
Heal 1 HP
x1
2
Math - 2
1200
-
-
 
3
1
Heal 1 HP
[x1.5]
3
Math - 3
3000
50
50
 
3
[2]
Heal 1 HP
x1.5
4
Math - 4
9000
100
100
 
3
2
Heal 1 HP
[x2]
5
Math - 5
15000
200
200
 
[4]
2
Heal 1 HP
x2
Darumi Amemiya
HP: 10 Grade: Creativity + 6 Role: Crowd Control

Gifts - Creativity +20
Gift
Keyword
Category
Plants
Cloth
Minerals
Machines
Key Item
Depressing Eroge
#Art
Items
-
10
-
50
Notes on a Depressing Story
Happy Powder
#Soothing
Food
30
10
10
10
-
Earrings
#Cool
Accessories
-
-
60
-
-
Bomb Collar
#Horror
Accessories
-
-
20
40
Nitroglycerin
Splatter Movies
#Art
Items
-
-
10
50
-
Sweet Snacks
#Cheap
Food
40
10
-
10
-
Noose
#Horror
Tools
20
40
-
-
-
Next Gen Game Console
#Art
Machines
-
-
-
60
-
Key Items
Notes on a Depressing Story - [School] North-East
Nitroglycerin - [Forest] South
Passive
Special Sick Day
When character is in fatigue state, all skills will be buffed
Homicide!
Layout 1
Layout 2

Homicide! (Kill Me Now...) | Fatigue Bonuses
Gain Attack +1 | Inflict Move -3 on Enemies | Heals Fatigue

Level
Grades
BP
Cloth
Minerals
 
Attack
Layout
Bonus
Voltage
1
-
-
-
-
 
1
1
Gain Attack +2 vs. Flight Enemies
x2
2
Linguistics - 1
800
-
-
 
1
1
Gain Attack +2 vs. Flight Enemies
[x2.5]
3
Linguistics - 2
1200
-
-
 
1
[2]
Gain Attack +2 vs. Flight Enemies
x2.5
4
Linguistics - 3
3000
50
50
 
1
2
Gain Attack +2 vs. Flight Enemies
[x3]
5
Linguistics - 4
9000
100
100
 
[2]
2
Gain Attack +2 vs. Flight Enemies
x3
Stay With Me!
Layout 1
Layout 2

Stay With Me! (Die With Me...) | Fatigue State
Inflict Attack -1 (-2 at Level 5) + Bleed on Enemies | Heals Fatigue

Level
Grades
BP
Cloth
Minerals
 
Layout
Skill
Voltage
1
-
500
-
-
 
1
Inflict Move -3 on Enemies
x2
2
Linguistics - 1
800
-
-
 
1
Inflict Move -3 on Enemies
[x2.5]
3
Linguistics - 2
1200
-
-
 
[2]
Inflict Move -3 on Enemies
x2.5
4
Linguistics - 3
3000
50
50
 
2
Inflict Move -3 on Enemies
[x3]
5
Linguistics - 4
9000
100
100
 
2
[Inflict Move -4 on Enemies]
x3
I Feel Fine!
Layout 1
Layout 2

I Feel Fine! (I Feel Nothing...) | Fatigue State
Gain Attack +2 | Inficts Stun on Self and Enemies

Level
Grades
BP
Cloth
Minerals
 
Attack
Layout
Bonus
Voltage
1
Linguistics - 2
800
-
-
 
2
1
Heal 1 HP
x1
2
Linguistics - 2
1200
-
-
 
2
1
Heal 1 HP
[x1.5]
3
Linguistics - 3
3000
50
50
 
2
[2]
Heal 1 HP
x1.5
4
Linguistics - 4
9000
100
100
 
2
2
Heal 1 HP
[x2]
5
Linguistics - 5
15000
200
200
 
[3]
2
Heal 1 HP
x2
Hemoanima Skills
Early Strike
Grades
BP
 
Description
Gym - 1
600
 
At the start of the player’s turn, automatically attacks enemies [Attack: 1 | «Homicide!» Layout]
Last Yell
Grades
BP
 
Description
Social Studies - 1
600
 
When acting with 1 AP left, 50% chance to gain Attack +2 and Voltage Gain x2
Unyielding Spirit
Grades
BP
 
Description
Linguistics - 2
1200
 
Gain Attack +2 when character is near death (Red Health)
Eito Aotsuki
HP: 10 Grade: Calculation +3 | Analysis +3 Role: Boss Killer

Gifts - Calculation +10 | Analysis +10
Gift
Keyword
Category
Plants
Cloth
Minerals
Machines
Key Item
History of Mankind
#Knowledge
Books
10
30
10
10
-
5-Star Novel
#Knowledge
Books
5
45
5
5
-
E-Reader
#Art
Machines
-
-
-
60
Mini LCD
Bookmark
#Handy
Items
30
30
-
-
Pressed Flower
Book Cover
#Clean
Items
10
50
-
-
-
Earplugs
#Handy
Tools
30
30
-
-
-
Dark Glasses
#Horror
Accessories
-
-
50
10
Black Lens | Glasses Frames [Story]
Landscape Picture
#Knowledge
Ornaments
30
10
20
-
-
Key Items
Mini LCD - [Desert] South-East
Pressed Flower - [Forest] East
Passive
Special Fortunetelling
Gets a random buff after each action [Attack +1 | Defence +1 | Move +2 + Heals Fatigue]
Judge
Layout 1
Layout 2

Level
Grades
BP
Minerals
Machines
 
Attack
Layout
Bonus
Voltage
1
-
-
-
-
 
3
1
-
x1
2
Math - 1
800
-
-
 
3
1
-
[x1.5]
3
Math - 2
1200
-
-
 
3
[2]
-
x1.5
4
Math - 3
3000
50
50
 
3
2
-
[x2]
5
Math - 4
9000
100
100
 
[4]
2
-
x2
Jury
Layout 1
Layout 2

Level
Grades
BP
Minerals
Machines
 
Attack
Layout
Bonus
Voltage
1
-
500
-
-
 
2
1
Gain Attack +2 vs. Flight Enemies
x1
2
Math - 1
800
-
-
 
2
1
Gain Attack +2 vs. Flight Enemies
[x1.5]
3
Math - 2
1200
-
-
 
2
[2]
Gain Attack +2 vs. Flight Enemies
x1.5
4
Math - 3
3000
50
50
 
2
2
Gain Attack +2 vs. Flight Enemies
[x2]
5
Math - 4
9000
100
100
 
[3]
2
Gain Attack +2 vs. Flight Enemies
x2
Executioner
Layout 1
Layout 2

Level
Grades
BP
Minerals
Machines
 
Attack
Layout
Bonus
Voltage
1
Math - 2
800
-
-
 
4
1
Inficlt Bleed on Enemies
x1
2
Math - 2
1200
-
-
 
4
1
Inficlt Bleed on Enemies
[x1.5]
3
Math - 3
3000
50
50
 
4
[2]
Inficlt Bleed on Enemies
x1.5
4
Math - 4
9000
100
100
 
4
2
Inficlt Bleed on Enemies
[x2]
5
Math - 5
15000
200
200
 
[5]
2
Inficlt Bleed on Enemies
x2
Hemoanima Skills
Counter Strike
Grades
BP
 
Description
Gym - 1
600
 
Allows to Counter-Strike when hit by an enemy - [Attack: 2 | Range: 1x1]
Last Yell
Grades
BP
 
Description
Social Studies - 1
600
 
When acting with 1 AP left, 50% chance to gain Attack +2 and Voltage Gain x2
Unyielding Spirit
Grades
BP
 
Description
Linguistics - 2
1200
 
Gain Attack +2 when character is near death (Red Health)
Tsubasa Kawana
HP: 15 Grade: Technology +6 Role: Support | Crowd Control

Gifts - Technology +20
Gift
Keyword
Category
Plants
Cloth
Minerals
Machines
Key Item
Toolkit
#Professional
Tools
-
-
40
20
-
Gold Gas Can
#Vehicle
Tools
20
-
30
10
Gasoline [Story]
Towel
#Clean
Tools
-
60
-
-
-
Fast Food
#Handy
Food
20
10
10
10
-
Film Camera
#Memories
Machines
-
10
-
50
Photo Album
Motorcycle Model
#Vehicle
Ornaments
30
-
20
10
-
Factory Photobook
#Proffesional
Books
-
10
-
50
-
Hand Cream
#Clean
Tools
40
-
10
10
-
Key Items
Photo Album - [Coast] Center
Passive
Special Mechanic
Character is immune to Fatigue
Deadlights
Layout 1
Layout 2

Level
Grades
BP
Machines
 
Attack
Layout
Bonus
Voltage
1
-
-
-
 
1
1
Inflict Attack -1 on Enemies
x1
2
Science - 1
800
-
 
1
1
Inflict Attack -1 on Enemies
[x1.5]
3
Science - 2
1200
-
 
1
[2]
Inflict Attack -1 on Enemies
x1.5
4
Science - 3
3000
100
 
1
2
Inflict Attack -1 on Enemies
[x2]
5
Science - 4
9000
200
 
[2]
2
Inflict Attack -1 on Enemies
x2
Accelerate
Layout 1
Layout 2

Level
Grades
BP
Machines
 
Layout
Skill
Voltage
1
-
-
-
 
1
Inflict Move +10 to Allies | Heals Fatigue
x1
2
Science - 1
800
-
 
1
Inflict Move +10 to Allies | Heals Fatigue
[x1.5]
3
Science - 2
1200
-
 
[2]
Inflict Move +10 to Allies | Heals Fatigue
x1.5
4
Science - 3
3000
100
 
2
Inflict Move +10 to Allies | Heals Fatigue
[x2]
5
Science - 4
9000
200
 
2
[Inflict Move +15 to Allies | Heals Fatigue]
x2
Decelerate
Layout 1
Layout 2

Level
Grades
BP
Machines
 
Layout
Skill
Voltage
1
Science - 2
800
-
 
1
Inflict Attack +1 and Armor +3 to Allies
x1
2
Science - 2
1200
-
 
1
Inflict Attack +1 and Armor +3 to Allies
[x1.5]
3
Science - 3
3000
100
 
[2]
Inflict Attack +1 and Armor +3 to Allies
x1.5
4
Science - 4
9000
200
 
2
Inflict Attack +1 and Armor +3 to Allies
[x2]
5
Science - 5
15000
400
 
2
[Inflict Attack +2 and Armor +4 to Allies]
x2
Hemoanima Skills
Early Strike
Grades
BP
 
Description
Gym - 1
600
 
At the start of the player’s turn, automatically attacks enemies [Attack: 1 | «Deadlights» Layout]
Last Yell
Grades
BP
 
Description
Social Studies - 1
600
 
When acting with 1 AP left, 50% chance to gain Attack +2 and Voltage Gain x2
Unyielding Spirit
Grades
BP
 
Description
Linguistics - 2
1200
 
Gain Attack +2 when character is near death (Red Health)
Gaku Maruko
HP: 10 Grade: Observation +3 | Exploration +3 Role: Crowd Control

Gifts - Observation +10 | Exploration +10
Gift
Keyword
Category
Plants
Cloth
Minerals
Machines
Key Item
Gold Bar
#Cheap
Items
-
-
60
-
Coating
Festival Goods
#Party
Tools
10
20
20
10
-
Snack Selection
#Cheap
Food
40
10
5
5
-
Sexy Magazine
#Sexy
Books
20
30
-
10
-
Wok
#Professional
Tools
-
-
50
10
-
Folk Song Compilation
#Memories
Items
5
-
5
50
-
Promo Campaign Sticker
#Party
Items
30
30
-
-
Empty Bread Bag
"Winner" Ice Cream Stick
#Sweet
Items
50
10
-
-
-
Key Items
Coating - [Underground] Center
Empty Bread Bag - [Desert] South
Passive
Special Vibes
Gain Attack +1 while Voltage is at or above 100%
Crazy Shot
Layout 1
Layout 2

Level
Grades
BP
Cloth
 
Attack
Layout
Bonus
Voltage
1
-
-
-
 
1
1
Gain Attack +2 vs. Flight Enemies
x1
2
Social Studies - 1
800
-
 
1
1
Gain Attack +2 vs. Flight Enemies
[x1.5]
3
Social Studies - 2
1200
-
 
1
[2]
Gain Attack +2 vs. Flight Enemies
x1.5
4
Social Studies - 3
3000
100
 
1
2
Gain Attack +2 vs. Flight Enemies
[x2]
5
Social Studies - 4
9000
200
 
[2]
2
Gain Attack +2 vs. Flight Enemies
x2
Take This!
Layout 1
Layout 2

Level
Grades
BP
Cloth
 
Layout
Bonus
Voltage
1
-
500
-
 
1
Inflict Attack +1 to Allies
x1 (10%)
2
Social Studies - 1
800
-
 
1
Inflict Attack +1 to Allies
[x1.5 (15%)]
3
Social Studies - 2
1200
-
 
[2]
Inflict Attack +1 to Allies
x1.5 (15%)
4
Social Studies - 3
3000
100
 
2
Inflict Attack +1 to Allies
[x2 (20%)]
5
Social Studies - 4
9000
200
 
2
[Inflict Attack +2 to Allies]
[x2.2 (22%)]
On the Hunt
Layout 1
Layout 2

Level
Grades
BP
Cloth
 
Attack
Layout
Bonus
Voltage
1
Social Studies - 2
800
-
 
2
1
Heal 1 HP
x1
2
Social Studies - 2
1200
-
 
2
1
Heal 1 HP
[x1.5]
3
Social Studies - 3
3000
100
 
2
[2]
Heal 1 HP
x1.5
4
Social Studies - 4
9000
200
 
2
2
Heal 1 HP
[x2]
5
Social Studies - 5
15000
400
 
[3]
2
Heal 1 HP
x2
Hemoanima Skills
Early Strike
Grades
BP
 
Description
Gym - 1
600
 
At the start of the player’s turn, automatically attacks enemies [Attack: 1 | «On the Hunt» Layout]
Last Yell
Grades
BP
 
Description
Social Studies - 1
600
 
When acting with 1 AP left, 50% chance to gain Attack +2 and Voltage Gain x2
Unyielding Spirit
Grades
BP
 
Description
Linguistics - 2
1200
 
Gain Attack +2 when character is near death (Red Health)
Ima Tsukumo
HP: 12 Grade: Investigation +3 | Technology +3 Role: Universal

Gifts - Investigation +10 | Technology +10
Gift
Keyword
Category
Plants
Cloth
Minerals
Machines
Key Item
Kako Mini-Standee
#Cute
Ornaments
20
20
10
10
-
Dear Sister Gift Box
#Cute
Items
15
15
15
15
-
Destructive Seasoning
#Sweet
Food
40
10
10
-
Bottle
B-Tier Feast
#Cheap
Food
30
20
5
5
Food Magazine
Limited Edition Noodles
#Cheap
Food
25
25
-
10
-
Comb
#Clean
Tools
40
20
-
-
-
Food Stamps
#Handy
Food
30
30
-
-
-
Survival Knife
#Handy
Tools
10
-
50
-
-
Key Items
Bottle - [School] North
Food Magazine - [Forest] North
Passives
Special Misconduct
 
Flight
Gain Attack +2 when Kako Tsukumo is near death (Red Health)
 
Immune to terrain movement penalties
One-Winged Hammer
Layout 1
Layout 2

Level
Grades
BP
Plants
Minerals
 
Attack
Layout
Bonus
Voltage
1
-
-
-
-
 
2
1
Push Enemies Back at 1 spc.
x1
2
Science - 1
800
-
-
 
2
1
Push Enemies Back at 1 sqr.
[x1.5]
3
Science - 2
1200
-
-
 
2
[2]
Push Enemies Back at 1 sqr.
x1.5
4
Science - 3
3000
50
50
 
2
2
Push Enemies Back at 1 sqr.
[x2]
5
Science - 4
9000
100
100
 
[3]
2
Push Enemies Back at 1 sqr.
x2
Twin Wing Gale
Layout 1
Layout 2

Level
Grades
BP
Plants
Minerals
 
Layout
Skill
Voltage
1
-
-
-
-
 
1
Push Enemies 3 sqr. Back and Inflict Move -3
x1
2
Science - 1
800
-
-
 
1
Push Enemies 3 sqr. Back and Inflict Move -3
[x1.5]
3
Science - 2
1200
-
-
 
[2]
Push Enemies 3 sqr. Back and Inflict Move -3
x1.5
4
Science - 3
3000
50
50
 
2
Push Enemies 3 sqr. Back and Inflict Move -3
[x2]
5
Science - 4
9000
100
100
 
2
[Push Enemies 4 sqr. Back and Inflict Move -4]
x2
Aerial Engagement
Layout 1
Layout 2

Level
Grades
BP
Plants
Minerals
 
Attack
Layout
Bonus
Voltage
1
Science - 2
800
-
-
 
2
1
Gain Attack +2 vs. Flight Enemies
x1
2
Science - 2
1200
-
-
 
2
1
Gain Attack +2 vs. Flight Enemies
[x1.5]
3
Science - 3
3000
50
50
 
2
[2]
Gain Attack +2 vs. Flight Enemies
x1.5
4
Science - 4
9000
100
100
 
2
2
Gain Attack +2 vs. Flight Enemies
[x2]
5
Science - 5
15000
200
200
 
[3]
2
Gain Attack +2 vs. Flight Enemies
x2
Hemoanima Skills
Counter Strike
Grades
BP
 
Description
Gym - 1
600
 
Allows to Counter-Strike when hit by an enemy - [Attack: 2 | Range: 1x1]
Last Yell
Grades
BP
 
Description
Social Studies - 1
600
 
When acting with 1 AP left, 50% chance to gain Attack +2 and Voltage Gain x2
Unyielding Spirit
Grades
BP
 
Description
Linguistics - 2
1200
 
Gain Attack +2 when character is near death (Red Health)
Kako Tsukumo
HP: 10 Grade: Observation +6 Role: Boss Killer

Gifts - Observation +20
Gift
Keyword
Category
Plants
Cloth
Minerals
Machines
Key Item
Detective Merch
#Knowledge
Tools
15
15
15
15
-
Mystery Novel Set
#Knowledge
Books
-
50
5
5
Notes on Locked Room Gimmick
Rare Delicacies
#Celebrity
Food
45
5
5
5
-
Fortune-telling Goods
#Horror
Tools
20
20
20
-
-
Dowsing Rods
#Horror
Tools
-
-
45
15
5 Yen Coin
Occult Magazine
#Horror
Books
10
30
10
10
-
Crystal Ball
#Art
Ornaments
-
10
50
-
-
Old-Fashioned Scooter
#Vehicle
Machines
5
5
-
50
Tire | Engine | Bicycle [Story]
Key Items
Notes on Locked Room Gimmick - [Coast] North
5 Yen Coin - [Desert] North
Passive
Special Good Conduct
Gain Attack +3 when character attacks without moving first
Energy Sniper
Layout 1
Layout 2

Level
Grades
BP
Cloth
Machines
 
Attack
Layout
Bonus
Voltage
1
-
-
-
-
 
3
1
Inflict Attack -3 on Enemies and Self | Ignores Armor
x1
2
Social Studies - 1
800
-
-
 
3
1
Inflict Attack -3 on Enemies and Self | Ignores Armor
[x1.5]
3
Social Studies - 2
1200
-
-
 
3
[2]
Inflict Attack -3 on Enemies and Self | Ignores Armor
x1.5
4
Social Studies - 3
3000
50
50
 
3
2
Inflict Attack -3 on Enemies and Self | Ignores Armor
[x2]
5
Social Studies - 4
9000
100
100
 
[4]
2
Inflict Attack -3 on Enemies and Self | Ignores Armor
x2
Spirit Rain
Layout 1
Layout 2

Level
Grades
BP
Cloth
Machines
 
Attack
Layout
Bonus
Voltage
1
-
-
-
-
 
1
1
Attack +2 vs. Flight Enemies | Inflict Attack -3 on Self
x1
2
Social Studies - 1
800
-
-
 
1
1
Gain Attack +2 vs. Flight Enemies | Inflict Attack -3 on Self
[x1.5]
3
Social Studies - 2
1200
-
-
 
1
[2]
Gain Attack +2 vs. Flight Enemies | Inflict Attack -3 on Self
x1.5
4
Social Studies - 3
3000
50
50
 
1
2
Gain Attack +2 vs. Flight Enemies | Inflict Attack -3 on Self
[x2]
5
Social Studies - 4
9000
100
100
 
[2]
2
Gain Attack +2 vs. Flight Enemies | Inflict Attack -3 on Self
x2
Hellfire
Layout 1
Layout 2

Level
Grades
BP
Cloth
Machines
 
Attack
Layout
Debuff
Voltage
1
Social Studies - 2
800
-
-
 
3
1
Inflict Stun on Self
x1
2
Social Studies - 2
1200
-
-
 
3
1
Inflict Stun on Self
[x1.5]
3
Social Studies - 3
3000
50
50
 
3
[2]
Inflict Stun on Self
x1.5
4
Social Studies - 4
9000
100
100
 
3
2
Inflict Stun on Self
[x2]
5
Social Studies - 5
15000
200
200
 
[4]
2
Inflict Stun on Self
x2
Hemoanima Skills
Early Strike
Grades
BP
 
Description
Gym - 1
600
 
At the start of the player’s turn, automatically attacks enemies [Attack: 1 | «Energy Sniper» Layout]
Last Yell
Grades
BP
 
Description
Social Studies - 1
600
 
When acting with 1 AP left, 50% chance to gain Attack +2 and Voltage Gain x2
Unyielding Spirit
Grades
BP
 
Description
Linguistics - 2
1200
 
Gain Attack +2 when character is near death (Red Health)
Shouma Ginzaki
HP: 18 Grade: Literacy +3 | Creativity +3 Role: Crowd Control

Gifts - Literacy +10 | Creativity +10
Gift
Keyword
Category
Plants
Cloth
Minerals
Machines
Key Item
Protein Powder
#Exercise
Food
45
-
-
15
-
Dumbbell
#Exercise
Tools
-
-
30
30
-
Skellington
#Horror
Ornaments
-
-
60
-
-
Trashcan
#Clean
Ornaments
10
20
10
20
-
Doghouse
#Animal
Ornaments
20
20
20
-
Paint
Disinfectant Spray
#Clean
Tools
50
-
-
10
-
Hamster Plushie
#Animal
Items
30
30
-
-
Sunflower Seed
Shiba Dog Plushie
#Animal
Ornaments
-
40
20
-
Cloth | Cotton | Collar [Story]
Key Items
Paint - [Forest] North-West
Sunflower Seed - [Forest] West
Passives
Special Shut-In
Immune to all status effects | Gain Attack +1 for each hit taken during the previous enemy turn
Aggression Signal
Layout 1
Layout 2

Level
Grades
BP
Plants
Minerals
 
Layout
Skill
Voltage
1
-
-
-
-
 
1
Taunt Enemies | Gain Armor +2
x1
2
Linguistics - 1
800
-
-
 
1
Taunt Enemies | Gain Armor +2
[x1.5]
3
Linguistics - 2
1200
-
-
 
[2]
Taunt Enemies | Gain Armor +2
x1.5
4
Linguistics - 3
3000
50
50
 
2
Taunt Enemies | Gain Armor +2
[x2]
5
Linguistics - 4
9000
100
100
 
2
[Taunt Enemies | Gain Armor +3]
x2
Defense Mode
Layout 1
Layout 2

Reflect
Deals 1 damage to an enemy who is attacking you

Level
Grades
BP
Plants
Minerals
 
Layout
Skill
Voltage
1
-
-
-
-
 
1
Inflict Reflect on Self | Gain Armor +2
x1
2
Linguistics - 1
800
-
-
 
1
Inflict Reflect on Self | Gain Armor +2
[x1.5]
3
Linguistics - 2
1200
-
-
 
[2]
Inflict Reflect on Self | Gain Armor +2
x1.5
4
Linguistics - 3
3000
50
50
 
2
Inflict Reflect on Self | Gain Armor +2
[x2]
5
Linguistics - 4
9000
100
100
 
2
[Inflict Reflect on Self | Gain Armor +3]
x2
Omega Punch
Layout 1
Layout 2

Level
Grades
BP
Plants
Minerals
 
Attack
Layout
Debuff
Voltage
1
Linguistics - 2
800
-
-
 
1
1
Infict Stun on Self
x1
2
Linguistics - 2
1200
-
-
 
1
1
Infict Stun on Self
[x1.5]
3
Linguistics - 3
3000
50
50
 
1
[2]
Infict Stun on Self
x1.5
4
Linguistics - 4
9000
100
100
 
1
2
Infict Stun on Self
[x2]
5
Linguistics - 5
15000
200
200
 
[2]
2
Infict Stun on Self
x2
Hemoanima Skills
Counter Strike
Grades
BP
 
Description
Gym - 1
600
 
Allows to Counter-Strike when hit by an enemy - [Attack: 1 | Range: 2x1]
Last Yell
Grades
BP
 
Description
Social Studies - 1
600
 
When acting with 1 AP left, 50% chance to gain Attack +2 and Voltage Gain x2
Unyielding Spirit
Grades
BP
 
Description
Linguistics - 2
1200
 
Gain Attack +2 when character is near death (Red Health)
Nozomi Kirifuji
HP: 8 Grade: Calculation +6 Role: Support

Gifts - Calculation +20
Gift
Keyword
Category
Plants
Cloth
Minerals
Machines
Key Item
Kaleidoscope
#Soothing
Items
-
20
20
20
Stardust
Hair Band
#Cute
Accessories
-
30
30
-
-
Flower Box
#Cute
Ornaments
50
-
5
5
-
Silicon-Free Shampoo
#Clean
Tools
30
10
10
10
-
Chocolate
#Sweet
Food
60
-
-
-
Cacao
Planisphere
#Knowledge
Tools
-
-
40
20
-
Astronomical Telescope
#Memories
Tools
-
-
15
45
Cracked Lens | Tripod | Pocket Mirror [Story]
Basic Journal
#Memories
Books
5
50
5
-
-
Key Items
Stardust - [Coast] East
Cacao - [Forest] North-East
Passives
Special Health
When moving, restores 1 HP to adjacent allies within 8 spaces
Rescue Bullet
Layout 1
Layout 2

Level
Grades
BP
Cloth
Machines
 
Layout
Skill
Voltage
1
-
-
-
-
 
1
Heals 3 HP | Heals Fatigue
x1
2
Math - 1
800
-
-
 
1
Heals 3 HP | Heals Fatigue
[x1.5]
3
Math - 2
1200
-
-
 
[2]
Heals 3 HP | Heals Fatigue
x1.5
4
Math - 3
3000
50
50
 
2
Heals 3 HP | Heals Fatigue
[x2]
5
Math - 4
9000
100
100
 
2
[Heals 4 HP | Heals Fatigue]
x2
Paralyze Bullet
Layout 1
Layout 2

Level
Grades
BP
Cloth
Machines
 
Attack
Layout
Bonus
Voltage
1
-
-
-
-
 
2
1
Inflict Stun on Enemies | Gain Attack +2 vs. Flight Enemies
x1
2
Math - 1
800
-
-
 
2
1
Inflict Stun on Enemies | Gain Attack +2 vs. Flight Enemies
[x1.5]
3
Math - 2
1200
-
-
 
2
[2]
Inflict Stun on Enemies | Gain Attack +2 vs. Flight Enemies
x1.5
4
Math - 3
3000
50
50
 
2
2
Inflict Stun on Enemies | Gain Attack +2 vs. Flight Enemies
[x2]
5
Math - 4
9000
100
100
 
[3]
2
Inflict Stun on Enemies | Gain Attack +2 vs. Flight Enemies
x2
Bolstering Bullet
Layout 1
Layout 2

Level
Grades
BP
Cloth
Machines
 
Layout
Skill
Voltage
1
Math - 2
800
-
-
 
1
Inflict Attack +1 and Move +5 to Allies
x1
2
Math - 2
1200
-
-
 
1
Inflict Attack +1 and Move +5 to Allies
[x1.5]
3
Math - 3
3000
50
50
 
[2]
Inflict Attack +1 and Move +5 to Allies
x1.5
4
Math - 4
9000
100
100
 
2
Inflict Attack +1 and Move +5 to Allies
[x2]
5
Math - 5
15000
200
200
 
2
[Inflict Attack +2 and Move +6 to Allies]
x2
Hemoanima Skills
Early Strike
Grades
BP
 
Description
Gym - 1
600
 
At the start of the player’s turn, automatically attacks enemies [Attack: 1 | Darumi Amemiya - «Homicide!» Layout]
Last Yell
Grades
BP
 
Description
Social Studies - 1
600
 
When acting with 1 AP left, 50% chance to gain Attack +2 and Voltage Gain x2
Unyielding Spirit
Grades
BP
 
Description
Linguistics - 2
1200
 
Gain Attack +2 when character is near death (Red Health)
Kurara Dosuzuki
HP: 12 Grade: Exploration +6 Role: Crowd Control | Support

Gifts - Exploration +20
Gift
Keyword
Category
Plants
Cloth
Minerals
Machines
Key Item
Curry Spice Set
#Professional
Food
20
20
20
-
-
Silverware
#Celebrity
Tools
-
-
60
-
-
Boxing Gloves
#Exercise
Accessories
30
30
-
-
-
Crown
#Celebrity
Accessories
-
-
60
-
Gorgeous Gem
Simple Toys
#Cheap
Items
15
15
15
15
-
Limousine
#Celebrity
Machines
5
5
-
50
Expensive Diamond
Wedding Dress
#Party
Clothes
-
50
10
-
Torn Dress
Fireworks Set
#Party
Tools
30
-
30
-
Gunpowder
Key Items
Gorgeous Gem - [Coast] North-East
Expensive Diamond - [Desert] Center
Torn Dress - [School] East
Gunpowder - [Desert] North
Passives
Special Crafting
 
Flight
When moving, restores 3 HP to adjacent structures within 8 spaces
 
Immune to terrain movement penalties
Oosuzuki Nightmare
Layout 1
Layout 2

Level
Grades
BP
Minerals
Machines
 
Attack
Layout
Bonus
Voltage
1
-
-
-
-
 
2
1
Infict Stun on Enemies
x1
2
Social Studies - 1
800
-
-
 
2
1
Infict Stun on Enemies
[x1.5]
3
Social Studies - 2
1200
-
-
 
2
[2]
Infict Stun on Enemies
x1.5
4
Social Studies - 3
3000
50
50
 
2
2
Infict Stun on Enemies
[x2]
5
Social Studies - 4
9000
100
100
 
[3]
2
Infict Stun on Enemies
x2
Mounted Turret
Layout 1 [Red - Attack Range]
Layout 2 [Red - Attack Range]

Level
Grades
BP
Minerals
Machines
 
Layout
Skill
Voltage
1
-
-
-
-
 
1
Build a Mounted Turret
x1
2
Social Studies - 1
800
-
-
 
1
Build a Mounted Turret
[x1.5]
3
Social Studies - 2
1200
-
-
 
[2]
Build a Mounted Turret
x1.5
4
Social Studies - 3
3000
50
50
 
2
Build a Mounted Turret
[x2]
5
Social Studies - 4
9000
100
100
 
2
[Build a Mounted Turret ver. 2]
x2
Mounted Turret Stats
Level
HP
Attack
Maximum
1
5
2
2
5
5
[3]
2
Support Tower
Layout 1 [Blue - Support Range]
Layout 2 [Blue - Support Range]

Level
Grades
BP
Minerals
Machines
 
Layout
Skill
Voltage
1
Social Studies - 2
800
-
-
 
1
Build a Support Tower
x1
2
Social Studies - 2
1200
-
-
 
1
Build a Support Tower
[x1.5]
3
Social Studies - 3
3000
50
50
 
[2]
Build a Support Tower
x1.5
4
Social Studies - 4
9000
100
100
 
2
Build a Support Tower
[x2]
5
Social Studies - 5
15000
200
200
 
2
[Build a Support Tower ver. 2]
x2
Supported Tower Stats
Level
HP
Bonus
Maximum
1
5
Give Armor +2 to allies in range
1
5
[7]
Give Armor +2 to allies in range
1
Hemoanima Skills
Counter Strike
Grades
BP
 
Description
Gym - 1
600
 
Allows to Counter-Strike when hit by an enemy - [Attack: 2 | Range: 1x1]
Last Yell
Grades
BP
 
Description
Social Studies - 1
600
 
When acting with 1 AP left, 50% chance to gain Attack +2 and Voltage Gain x2
Unyielding Spirit
Grades
BP
 
Description
Linguistics - 2
1200
 
Gain Attack +2 when character is near death (Red Health)
Kyoshika Magadori
HP: 10 Grade: Mobility +6 Role: Boss Killer | Crowd Control

Gifts - Mobility +20
Gift
Keyword
Category
Plants
Cloth
Minerals
Machines
Key Item
Anko Snacks
#Sweet
Food
50
10
-
-
-
Shonen Manga Greats
#Cool
Books
5
30
20
5
-
Massage Gadget
#Exercise
Machines
5
-
-
55
Mini-Motor
Polishing Powder
#Clean
Tools
10
50
-
-
Earpick
Reverse-Blade Sword
#Cool
Tools
10
-
50
-
-
Dragon Keychain
#Cool
Accessories
5
5
45
5
-
Replica Infuser
#Cool
Tools
-
-
10
50
-
Tsuchinoko Keychain
#Animal
Accessories
15
15
30
-
Damaged Keychain
Key Items
Mini-Motor - [School] West
Earpick - [School] East
Damaged Keychain - [Forest] East
Passive
Special Bushido
Gain Attack +2 against enemies that have no other enemies in their four directions (Left | Right | Front | Back)
Jumonji Slash
Layout 1
Layout 2

Level
Grades
BP
Minerals
 
Attack
Layout
Bonus
Voltage
1
-
-
-
 
2
1
Ignores Armor
x1
2
Gym - 1
800
-
 
2
1
Ignores Armor
[x1.5]
3
Gym - 2
1200
-
 
2
[2]
Ignores Armor
x1.5
4
Gym - 3
3000
100
 
2
2
Ignores Armor
[x2]
5
Gym - 4
9000
200
 
[3]
2
Ignores Armor
x2
Shigure no Mai
Layout 1
Layout 2

Level
Grades
BP
Minerals
 
Attack
Layout
Debuff
Voltage
1
-
500
-
 
6
1
Inficts Stun on Self
x1
2
Gym - 1
800
-
 
6
1
Inficts Stun on Self
[x1.5]
3
Gym - 2
1200
-
 
6
[2]
Inficts Stun on Self
x1.5
4
Gym - 3
3000
100
 
6
2
Inficts Stun on Self
[x2]
5
Gym - 4
9000
200
 
[7]
2
Inficts Stun on Self
x2
Shin Senpuu Yaiba
Layout 1
Layout 2

Level
Grades
BP
Minerals
 
Attack
Layout
Bonus
Voltage
1
Gym - 2
800
-
 
2
1
Push Enemies 1 sqr. Back
x1
2
Gym - 2
1200
-
 
2
1
Push Enemies 1 sqr. Back
[x1.5]
3
Gym - 3
3000
100
 
2
[2]
Push Enemies 1 sqr. Back
x1.5
4
Gym - 4
9000
200
 
2
2
Push Enemies 1 sqr. Back
[x2]
5
Gym - 5
15000
400
 
[3]
2
Push Enemies 1 sqr. Back
x2
Hemoanima Skills
Counter Strike
Grades
BP
 
Description
Gym - 1
600
 
Allows to Counter-Strike when hit by an enemy - [Attack: 2 | Range: 1x1]
Last Yell
Grades
BP
 
Description
Social Studies - 1
600
 
When acting with 1 AP left, 50% chance to gain Attack +2 and Voltage Gain x2
Unyielding Spirit
Grades
BP
 
Description
Linguistics - 2
1200
 
Gain Attack +2 when character is near death (Red Health)
Yugamu Omokage
HP: 10 Grade: Investigation +6 Role: Universal

Gifts - Investigation +20
Gift
Keyword
Category
Plants
Cloth
Minerals
Machines
Key Item
Scalpel
#Professional
Tools
-
-
60
-
-
Medical Tools
#Professional
Tools
10
10
-
40
Scissors [Story]
Anatomical Model
#Horror
Ornaments
20
20
20
-
-
Iron Maiden
#Horror
Ornaments
-
25
25
10
-
Torture Restraints
#Sexy
Tools
-
30
20
10
Bondage Suit
Ball Gag
#Sexy
Accessories
10
30
10
10
-
Risque Briefs
#Sexy
Clothes
20
40
-
-
Water-Resistant Fabric
Tombstone
#Memories
Ornaments
10
-
50
-
Hard Stone
Key Items
Bondage Suit - [Coast] West
Water-Resistant Fabric - [Underground] South-East
Hard Stone - [Underground] North-East
Passive
Special Biology
Gain Attack +2 against enemies with status effects
Twisted Whip
Layout 1
Layout 2

Level
Grades
BP
Plants
Cloth
 
Attack
Layout
Bonus
Voltage
1
-
-
-
-
 
1
1
Inflict Attack -1 on Enemies
x1
2
Science - 1
800
-
-
 
1
1
Inflict Attack -1 on Enemies
[x1.5]
3
Science - 2
1200
-
-
 
1
[2]
Inflict Attack -1 on Enemies
x1.5
4
Science - 3
3000
50
50
 
1
2
Inflict Attack -1 on Enemies
[x2]
5
Science - 4
9000
100
100
 
[2]
2
Inflict Attack -1 on Enemies
x2
Sacrifical Viper
Layout 1
Layout 2

Level
Grades
BP
Plants
Cloth
 
Attack
Layout
Bonus
Voltage
1
-
500
-
-
 
2
1
Infict Bleed on Enemies
x1
2
Science - 1
800
-
-
 
2
1
Infict Bleed on Enemies
[x1.5]
3
Science - 2
1200
-
-
 
2
[2]
Infict Bleed on Enemies
x1.5
4
Science - 3
3000
50
50
 
2
2
Infict Bleed on Enemies
[x2]
5
Science - 4
9000
100
100
 
[3]
2
Infict Bleed on Enemies
x2
Fatal Contagion
Layout 1
Layout 2

Level
Grades
BP
Plants
Cloth
 
Layout
Skill
Voltage
1
Science - 2
800
-
-
 
1
Inflict Attack -2 and Move -3 on Enemies
x1
2
Science - 2
1200
-
-
 
1
Inflict Attack -2 and Move -3 on Enemies
[x1.5]
3
Science - 3
3000
50
50
 
[2]
Inflict Attack -2 and Move -3 on Enemies
x1.5
4
Science - 4
9000
100
100
 
2
Inflict Attack -2 and Move -3 on Enemies
[x2]
5
Science - 5
15000
200
200
 
2
[Inflict Attack -3 and Move -4 on Enemies]
x2
Hemoanima Skills
Counter Strike
Grades
BP
 
Description
Gym - 1
600
 
Allows to Counter-Strike when hit by an enemy - [Attack: 2 | Range: 1x1]
Last Yell
Grades
BP
 
Description
Social Studies - 1
600
 
When acting with 1 AP left, 50% chance to gain Attack +2 and Voltage Gain x2
Unyielding Spirit
Grades
BP
 
Description
Linguistics - 2
1200
 
Gain Attack +2 when character is near death (Red Health)
Moko Mojiro
HP: 14 Grade: Endurance +6 Role: Crowd Control

Gifts - Endurance +20
Gift
Keyword
Category
Plants
Cloth
Minerals
Machines
Key Item
Folding Chair
#Exercise
Tools
20
20
10
10
-
Wrestling Magazine
#Exercise
Books
-
50
5
5
-
Facial Roller
#Cute
Tools
5
5
-
50
-
Makeup Brushes
#Cute
Tools
50
5
5
-
-
Girl Power
#Cute
Accessories
30
30
-
-
Women's Magazine
Gyudon
#Cheap
Food
40
20
-
-
-
Championship Belt
#Professional
Accessories
10
10
40
-
King's Title
Temporary Tattoo
#Cool
Accessories
25
25
-
10
Sticky Tape [Story]
Key Items
Women's Magazine - [Desert] West
King's Title - [School] West
Passive
Special Wrestling
Gain +1 Attack for each attack she took during the previous turn
Moko Dynamite
Layout 1
Layout 2

Level
Grades
BP
Plants
Cloth
 
Attack
Layout
Bonus
Voltage
1
-
-
-
-
 
2
1
-
x1
2
Gym - 1
800
-
-
 
2
1
-
[x1.5]
3
Gym - 2
1200
-
-
 
2
[2]
-
x1.5
4
Gym - 3
3000
50
50
 
2
2
-
[x2]
5
Gym - 4
9000
100
100
 
[3]
2
-
x2
Moko Shooter
Layout 1
Layout 2

Level
Grades
BP
Plants
Cloth
 
Attack
Layout
Bonus
Voltage
1
-
500
-
-
 
6
1
Inficts Stun on Self and Enemies
x1
2
Gym - 1
800
-
-
 
6
1
Inficts Stun on Self and Enemies
[x1.5]
3
Gym - 2
1200
-
-
 
6
[2]
Inficts Stun on Self and Enemies
x1.5
4
Gym - 3
3000
50
50
 
6
2
Inficts Stun on Self and Enemies
[x2]
5
Gym - 4
9000
100
100
 
[7]
2
Inficts Stun on Self and Enemies
x2
Mokomania
Layout 1
Layout 2

Reflect
Deals 1 damage to an enemy who is attacking you

Level
Grades
BP
Plants
Cloth
 
Layout
Skill
Voltage
1
Gym - 2
800
-
-
 
1
Inflict Reflect on Self |
Gain Armor +2 and Attack +1
x1
2
Gym - 2
1200
-
-
 
1
Inflict Reflect on Self |
Gain Armor +2 and Attack +1
[x1.5]
3
Gym - 3
3000
50
50
 
[2]
Inflict Reflect on Self |
Gain Armor +2 and Attack +1
x1.5
4
Gym - 4
9000
100
100
 
2
Inflict Reflect on Self |
Gain Armor +2 and Attack +1
[x2]
5
Gym - 5
15000
200
200
 
2
[Inflict Reflect on Self |
Gain Armor +3 and Attack +2]
x2
Hemoanima Skills
Counter Strike
Grades
BP
 
Description
Gym - 1
600
 
Allows to Counter-Strike when hit by an enemy - [Attack: 2 | Range: 1x1]
Last Yell
Grades
BP
 
Description
Social Studies - 1
600
 
When acting with 1 AP left, 50% chance to gain Attack +2 and Voltage Gain x2
Unyielding Spirit
Grades
BP
 
Description
Linguistics - 2
1200
 
Gain Attack +2 when character is near death (Red Health)
Eva [Spoilers]

HP: 12 Grade: Literacy +6 Role: Universal

Gifts - Literacy +20
Gift
Keyword
Category
Plants
Cloth
Minerals
Machines
Key Item
Potted Plant
#Soothing
Ornaments
60
-
-
-
-
Ornamental Flower
#Cute
Accessories
50
10
-
-
-
Wind Chimes
#Soothing
Ornaments
-
5
50
5
Glass Fragment
Ugly Sweater
#Party
Clothes
-
60
-
-
Yarn
Mascot Doll
#Cute
Ornaments
5
30
5
20
Earthenware Fragment
Dried Flowers
#Soothing
Ornaments
40
-
-
20
-
Photo Album
#Memories
Books
30
30
-
-
-
Pretty Shell
#Soothing
Items
20
-
40
-
-
Key Items
Glass Fragment - [School] North-West
Yarn - [Forest] North-East
Earthenware Fragment - [School] South-East
Passive
Special Fitness
Gain +2 Attack when the character attacks after moving (Doesn't stack multiple times)
Hollow Blade
Layout 1
Layout 2
Level
Grades
BP
Minerals
 
Attack
Layout
Bonus
Voltage
1
-
-
-
 
1
1
Ignores Armor | Gain Attack +2 vs. Flight Enemies
x1
2
Linguistics - 1
800
-
 
1
1
Ignores Armor | Gain Attack +2 vs. Flight Enemies
[x1.5]
3
Linguistics - 2
1200
-
 
1
[2]
Ignores Armor | Gain Attack +2 vs. Flight Enemies
x1.5
4
Linguistics - 3
3000
100
 
1
2
Ignores Armor | Gain Attack +2 vs. Flight Enemies
[x2]
5
Linguistics - 4
9000
200
 
[2]
2
Ignores Armor | Gain Attack +2 vs. Flight Enemies
x2
Eye of the Storm
Layout 1
Layout 2
Level
Grades
BP
Minerals
 
Attack
Layout
Bonus
Voltage
1
-
500
-
 
1
1
Infict Bleed on Enemies | Gain Attack +2 vs. Flight Enemies
x1
2
Linguistics - 1
800
-
 
1
1
Infict Bleed on Enemies | Gain Attack +2 vs. Flight Enemies
[x1.5]
3
Linguistics - 2
1200
-
 
1
[2]
Infict Bleed on Enemies | Gain Attack +2 vs. Flight Enemies
x1.5
4
Linguistics - 3
3000
100
 
1
2
Infict Bleed on Enemies | Gain Attack +2 vs. Flight Enemies
[x2]
5
Linguistics - 4
9000
200
 
[2]
2
Infict Bleed on Enemies | Gain Attack +2 vs. Flight Enemies
x2
Samsaran Sword
Layout 1
Layout 2
Level
Grades
BP
Minerals
 
Attack
Layout
Bonus
Voltage
1
Linguistics - 2
800
-
 
1
1
Gain Armor +1 | Gain Attack +2 vs. Flight Enemies
x1
2
Linguistics - 2
1200
-
 
1
1
Gain Armor +1 | Gain Attack +2 vs. Flight Enemies
[x1.5]
3
Linguistics - 3
3000
100
 
1
[2]
Gain Armor +1 | Gain Attack +2 vs. Flight Enemies
x1.5
4
Linguistics - 4
9000
200
 
1
2
Gain Armor +1 | Gain Attack +2 vs. Flight Enemies
[x2]
5
Linguistics - 5
15000
400
 
[2]
2
Gain Armor +1 | Gain Attack +2 vs. Flight Enemies
x2
Hemoanima Skills
Early Strike
Grades
BP
 
Description
Gym - 1
600
 
At the start of the player’s turn, automatically attacks enemies [Attack: 1 | «Hollow Blade» Layout]
Last Yell
Grades
BP
 
Description
Social Studies - 1
600
 
When acting with 1 AP left, 50% chance to gain Attack +2 and Voltage Gain x2
Unyielding Spirit
Grades
BP
 
Description
Linguistics - 2
1200
 
Gain Attack +2 when character is near death (Red Health)
54 comentarios
Armada 10 MAY a las 10:21 
With the all-consuming inferno engine, you have a chance to move five spaces in a random direction.
Arakkun 10 MAY a las 2:22 
Takemaru finds some old motorcycle parts. He wants to them to modify his own bike. What mods should he make? => Add asphalt-ripping studded tires. => Party took 2 dmg ( blue ? )
Arakkun 10 MAY a las 2:20 
You see a tree with tasty-looking apples growing on it. Is there any way to pick them? => Climb The Tree gave Glowing Nut ( 60 Plants )
GoGa  [autor] 9 MAY a las 5:35 
Thanks, added
Amano Jack 9 MAY a las 4:33 
Got that event again
1. Add all-consuming inferno engine. | Lose 2 items.
Amano Jack 8 MAY a las 7:31 
Green ? Event
Takemaru finds some old motorcycle parts. He wants to them to modify his own bike. What mods should he make?
1. Add all-consuming inferno engine.
2. Add asphalt-ripping studded tires.
3. Add autonomous handlebar. | 60 machines
GoGa  [autor] 7 MAY a las 23:28 
There's only 8 story gifts in the game:
Calico Cat Figure [Hiruko]
Dark Glasses [Eito]
Gold Gas Can [Tsubasa]
Old-Fashioned Scooter [Kako]
Shiba Dog Plushie [Shouma]
Astronomical Telescope [Nozomi]
Medical Tools [Yugamu]
Temporary Tattoo [Mako]
GoGa  [autor] 7 MAY a las 23:19 
Hello, what exactly do you mean? All the items needed for the gifts are listed on the character sheet in this guide, the story items are marked as [Story]
☠D☠I☠O☠ 7 MAY a las 22:50 
Does anyone have any ideas about the gift unlocks after you got them all in the exploration map? I presume they're story gated? Like temp tattoo or astro telescope
GoGa  [autor] 7 MAY a las 22:30 
Thanks for the feedback, updated :pug: