Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Quick question - if I'm going to play as a jack-of-all-trades, should I choose my least used skills as majors so they level up at roughly the same pace as my most used skills?
Bonus question - is spell effectiveness calculated the same as OG?
It's 7.5 base +1/3 endurance
6 second delay from being out of combat for the endurance part to kick in
As for the changes to block, that's very much classic Bethesda design. They take away some exploits but leave others you have to figure out and earn, such as Morrowind preventing going full reflect and absorb by making them multiplicative but allowing it to be additive in oblivion, etc. They took away some exploits but gave you a new OP tool in return
Of all the Skills, the one I am baffled by is Block. Why is Shield Bash the one melee attack with infinite Strength scaling? Why did they bring back Skyrim’s infinite stunlock??
It *might* be worth pairing a small +10 fortify willpower with other spell effects that end up using most of your magicka anyways, but I never explored that far.
i swear with 6 armour i am taking 6 less damage from enemies. but as i recall armour is supposed to be a % reduction not a flat one.