Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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100% Achievements: A Comprehensive Guide
Par ErickaUnlimited et 1 collaborateur(s)
An accurate, detailed and complete guide on how to unlock every achievement in Clair Obscur: Expedition 33.
   
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Introduction & Missable Content
This guide is currently under construction as I play through the game. If you have any questions or something to add, please leave a comment. Keep in mind things will change and shift around as need be, so mind the mess.

There is actually quite a bit of missable content in the game, some more pressing to obtain then others. There's the prologue and three acts in the game, so we'll break it down that way so you know what to look out for as you play. This pertains strictly to the achievements in game.

Prologue
  • The achievement "A Peculiar Encounter" requires you to defeat the Mime in Lumière before leaving Lumière on your expedition. Once you leave, you can't go back to defeat it. You'll miss out on a music record, which pertains to the achievement "Connoisseur", which requires you to find all music records.
  • Old Key - There is one missable item, leading to missing out on the achievement "Follow The Trail" (collecting all the journals from previous expeditions). After the initial cutscene during the prologue where the Gommage takes place, you'll have a chance to play three different token games at various merchant stalls.

    You can earn two more "tokens" for doing the following:
    • When you have the chance to spar with Maelle, you need to win.
    • When speaking to Antoine, answer all the questions correctly. If you fail, you can simply try again to earn the token.

    You need at least one token (which you start with), so approach the right-most stall and speak with the lady in blue, Colette. Use one token to obtain the old key. You'll need this key much later down the road. See the "Follow The Trail" achievement for further on when to use said key, specifically the journal entry "Survivor".

Act I
  • The achievement "Overcharge" - This achievement is, technically missable by the end of Act I. I can't image anyone playing through the entire act without getting it, but keep in mind that it needs to be unlocked before the end.
  • The achievement "Aiding the Enemy" requires you to aid all the white Nevrons that you come across. You need to help them complete their respective side quests. Killing them after won't lock you out of the achievement, but it will lock you out of a reward for helping them all, so I recommend not taking the optional route of killing any.

Act II
  • The achievement "Connoisseur" has one missable record titled Lettre à Maelle. Located at camp when you defeat your first Axon. The game will place you in camp after the fight. When approaching the fireplace, select "Check up on the others" to enter a cutscene to receive it.
  • The achievement "Curious" is missable if you just never talk to anyone at camp. You have to really go out of your way to miss this one though. Please see the achievement section "Camp & Relationship Achievements" for details on how to avoid missing it.
  • All the achievements for reaching level seven in each respective relationship come into play starting in Act II. The details to how to obtain them are fleshed out under "Camp & Relationship Achievements" for more information. Speaking of that, they are:
    • "Sciel" - Reach maximum level (7) with Sciel.
    • "Monoco" - Reach maximum level (7) with Monoco.
    • "Maelle" - Reach maximum level (7) with Maelle.
    • "Lune" - Reach maximum level (7) with Lune.
    • "Esquie" - Reach maximum level (7) with Esquie.
  • The achievement "Aiding the Enemy" requires you to aid all the white Nevrons that you come across. You need to help them complete their respective side quests. Killing them after won't lock you out of the achievement, but it will lock you out of a reward for helping them all, so I recommend not taking the optional route of killing any.

Act III
  • The achievement "Aiding the Enemy" requires you to aid all the white Nevrons that you come across. You need to help them complete their respective side quests. Killing them after won't lock you out of the achievement, but it will lock you out of a reward for helping them all, so I recommend not taking the optional route of killing any.
  • All the achievements for reaching level seven in each respective relationship come into play starting in Act II. The details to how to obtain them are fleshed out under "Camp & Relationship Achievements" for more information. That speaking they are:
    • "Sciel" - Reach maximum level (7) with Sciel.
    • "Monoco" - Reach maximum level (7) with Monoco.
    • "Maelle" - Reach maximum level (7) with Maelle. Maelle has one interaction where you can either lie to her, or tell the truth about Gustave. DO NOT LIE! If you do, it will lock you out of the achievement.
    • "Lune" - Reach maximum level (7) with Lune.
    • "Esquie" - Reach maximum level (7) with Esquie.
  • The achievement "Aiding the Enemy" requires you to aid all the white Nevrons that you come across. You need to help them complete their respective side quests. Killing them after won't lock you out of the achievement, but it will lock you out of a reward for helping them all, so I recommend not taking the optional route of killing any.

    There is one white Nevron that will ask you to kill it after winning the duel. See "Chalier" in the Floating Cemetery for further, but afterwards, he'll ask you to end his life. You need to do it!
Prologue Achievements
"A Peculiar Encounter"
Defeat the Mime in Lumière.
This Mime is located during the prologue and is a bit tricky to handle, especially if you're playing on the hardest difficulty. You'll want to either be prepared to already test your mettle in dodging or parrying attacks, as he hits hard and frequently.

You can find the Mime enemy just before the stairs going to the docks. On the right-hand side there is a colorful display of dancers and he'll be to the right of their platform, standing there, all creepy-like...

Build your "Overcharge" ability to stun the Mime to get yourself some extra hits in to defeat him. If you fail, you have unlimited tries, so don't worry about losing a few times. Mimes are so creepy...
General Achievements
"Weapon Upgrade" & "Lumina"
Upgrade a weapon once & Consume a Lumina point.
The ability to upgrade a weapon won't come until you make it out the other side of the Flying Waters and finish off the second boss.

You'll meet up with The Curator, the disturbing, faceless entity that was assisting Maelle in the Manor. Make sure to read the prompts and understand how weapons benefit your stats and how to best pick/upgrade them moving forward.

When upgrading weapons, you'll need specific materials to do it. On the weapon upgrade screen, on the bottom (middle) of the screen, it will indicate what you need and how many of that item you have.

The same applies to Lumina and Healing, Energy and Reviving Tints that you use in battle. You should have enough points and material to unlock both achievements here. If not, you can at any point in the game. There are no achievements for upgrading Tints.


"Expeditioner"
Reach level 33.
You can never be too high of a level in this game. Don't stray from too many fights to make sure you're properly leveled, otherwise you're going to have a bad time. Level 33 will most likely be obtained somewhere before the Axon enemies. Only one party member needs to reach level 33 for this achievement to unlock.


"Plane, Train, and Submarine"
Discover all of Esquie’s abilities.
Esquie has four abilities. Three are story driven and you'll earn them as you play through the main game: Swim, Coral Crash, and Fly. The underwater ability is missable if you don't raise Esquie's relationship during the game.

The final requires you to level up Esquie's relationship to level 5, which should be about a short while from defeating the Paintress. You might have to speak to him a few times, by while you're tying up loose ends and achievements, keep camping and then spend time with him when prompted.

You'll come up with a plan to find Urrie, his other missing rock. He'll remember that François has his rock and he'll craft a new one to trade. It goes as well as expected, puting Verso into battle against François. Parry his ice attacks and you should have him down in a few turns. Upon completing the trade, Esquie will consume Urrie and learn his underwater ability and raise his relationship level to six.
Paint Cage Achievements
"Paint Cage"
Break a Paint Cage.
The first Paint Cage you'll come across is when you enter the Flying Waters area after making camp for the first time. This comes shortly after leaving the Spring Meadows for the first time.

When you first enter the Flying Waters, you should come cross this Paint Cage and be prompted with the tool tip shown above. There are three "locks" that must be shot to unlock the cage and collect the rare item(s) inside the cage.

The locks look like, well, smaller little Paint Cages themselves. If you're standing at the base of the cage, turn directly around to see the whale tail. That is one of the locks.

After shooting it, turn left for the second and then right of the whale tail for the third. You don't have to leave the vicinity of the Paint Cage to unlock it.

For those interested in finding all of the paint cages for their loot, you can find them in the following areas:
  • Flying Waters
    • Near the starting area as shown in the above achievement section.
    • Inside Coral Cave - The first lock will be attached to a coral above you, while the second will be on the left side of the path attached to a reef. The third lock will be attached to a floating mine just straight ahead of the lock.
  • Ancient Sanctuary
    • Inside the Sanctuary Maze - The first two locks are right beside each other; the first is behind a pair of trees, with the other to the left side on some rocks. Leave the area and go left to find two Sakapatates. Go down the rope, jump up the structure to the Paint Cage. Check behind the crates to the right to find the final lock.
  • Stone Wave Cliffs
    • Inside Stone Wave Cliffs, near the very start of the area. Go to the structure on the left to the Paint Cage. The first lock is behind it. The second lock is on some floating debris in the air and the third is up the rope to find the lock on the side of the cliffs.
    • The second Paint Cage is located in the Farm. You'll fight a group of (2) two Rochers and (1) Hexga. After them, there is a path, go right to find the first lock behind some wood. Continue down the path to find the Paint Cage itself; stand in front of it, turn 180° and the second lock is on the cliff to the right. The last lock is seen from the cliff on the right, left of a small tree in the distance.
  • Old Lumière
    • Located in the Manor Gardens after fighting Renoir and make your way to the far lower right corner to find a new path. There is a group of enemies (Gold Chaveliers) where the Paint Cage is located. The first lock is on the side of the building. The second lock is found on the building at the end of the path (past the Paint Cage). The final lock is in the far distance on the cliff's edge of the Paint Cage.
  • Sirene
    • Inside Sirene, near the Dancing Classes save flag, the first lock is directly above the Paint Cage in an archway to the left. The second lock is on a large rock left of the Paint Cage and the final Paint Cage lock is (when facing the huge figure) is 180° behind against a pile of ruble.
  • The Monolith
    • From the start of the area, when the screen turns black and white for the first time, go right and go to the next area. There will be another save flag; go left and take the rope down. The second rope goes down to the Paint Cage. The first lock is guarded by enemies across from the Paint Cage. The second Paint Cage can be found behind a large ruble pile to the right of the cage. The final one is to the right of the rope you descended from.
    • From the Tainted Sactuary, go down and go left at the first fork in the road. At the second fork, go right, then from the tree, go right once more. On the right is a Paint Spike you need to destroy to reveal the first lock. Go to the Paint Cage and look right to see the second one past the Gestral statue. The final one is found up the huge tree.
    • The third and final Paint Cage here is located in the Tainted Heart portion of the area. Start at the flag and go across the bridge, go left just before the boss and use your grapple ability to jump the gap.The Paint Cage is at the end; the first lock is behind you, the second lock is above the paint cage and the third is located on the path leading to the Paint Cage itself.
  • Stone Wave Cliffs Cave
    • From the start of the area, grapple across the gap in the bridge, then right under the crawl space. The first lock is above on a destroyed airship when standing by the Paint Cage, the second lock is on a pillar in the distance on the path behind the Paint Cage and the third is on another destroyed airship in the distance.
  • Frozen Hearts
    • From the Glacial Falls save flag, go right, take the rope upward, grapple across the cliff gap, go all the way to the end, take the right-most track and climb. Grapple to the floating train, take the rope down (once activated) into a tunnel. Go towards the path to the right and exit the frosty cave. Continue down the left path to finally find the Paint Cage. The first lock is above the Paint Cage, the second is on the crane and the third is by some icicles near the crane (on the ground).
    • The second Paint Cage is also in Glacial Falls. Go right, take the rope upward, grapple across the cliff gap, go all the way to the end, take the left-most track and climb up the structure to the top. The left side of the field behind the broken-down trains is the Paint Cage. Check the right eye of the statue for the first lock, the second is on a distant pillar nearby and the final is nearby on a train.
  • Flying Manor
    • From the Central Plaza, go right before the manor. Keep going until you grapple over a gap, then grapple to the structure on your right side at the end of the walkway. Go to the balcony, drop down and go left. Break that Paint Spike for the first lock. The left side holds the Paint Cage and the second lock is above it, the third is on the path below the staircase in front of the Paint Cage.
    • Defeat Dualliste, then on the right side, defeat another group of enemies and through the structure to find the Paint Cage. Lock one is by a ladder, lock to is on a floating platform by you and the third lock is on the floating panel inside the frame.
  • Endless Night Sanctuary
    • From the Night Totem save flag, climb the walls left of the flag to reach the Paint Cage. Lock one is behind some crates, lock two is in the distance on a tree and lock three is against the large structure across from the Paint Cage.
  • Esoteric Ruins
    • From the entrance, climb the wall to the left and use the rope upward. Go down the passage to find the Paint Cage. The first Paint Lock is located below in some cracks by the Paint Cage, while the second lock is on the left side of a ruined building.The final lock is on the lower cliff to the right of the Paint Cage.
Camp & Relationship Achievements
"Curious"
Witness an optional scene at camp.
After you finally leave the Flying Waters and meet up with The Curator for the second time, you can unlock this achievement. When clicking on the campfire, you'll be given the option to "Check Up on the Others", which will start an optional cutscene.

This, technically, is a missable achievement if you never select it during the entire game, but odds are you'll click it without even knowing it was an achievement and it'll unlock. You need only do this once, but I'd recommend doing it each time for added lore and backstory.


Throughout the game, you'll have opportunities to talk to various members of your team and build strong bonds with them. The levels of each relationship range from 1-7, with seven being the highest you can earn, which, in turn, nets you achievements. You need to max out your relationship levels for Esquie, Monoco, Maelle, Lune and Sciel.

**THESE ARE ONE-TIME EVENTS. EVERY RELATIONSHIP ACHIEVEMENT IS MISSABLE!**

Talk to everyone every time the game puts you in a campsite. When you finish key events, or complete areas, set up camp and talk to everyone When you speak to your party members and see this, always talk to them:

Here are all the times you need to speak to each character to max out their respective relationship level.

"Esquie"
Reach relationship level 7 with Esquie.
  • Level 1 - When Verso first joins your group, you will eventually camp out as part of a cutscene. Make sure to speak to Esquie to reunite the two friends.
  • Level 2 - After making it out of the Forgotten Battlefield, you will camp out as part of a cutscene. Make sure to speak to Esquie. Everyone needs a hug...
  • Level 3 - Once you recruit Monoco to your party from Monoco's Station, go to the overworld and set up camp. Speak to Esquie and to fashion him his own Expedition 33 headband.
  • Level 4 - After reaching the end of Old Lumière, a cutscene will put you at camp. Make sure to speak to Esquie!
  • Level 5 - After defeating the Paintress, you'll go through a lot of lore and cutscenes. Eventually, when you're back with your team, you should make camp and talk to everyone, including Esquie. It's time for a hug!
  • Level 6 - At some point in your travels, set up camp after obtaining level five and speak to Esquie again. He'll mention Urrie, his missing rock that François has. You'll trade him for it, but it goes sideways and you have to fight him. When you win, he'll part with it and Esquie will learn how to go underwater.
  • Level 7 - Sometime after the fight with François; I did this before making my way to Lumière for the last time. I just gave it some time working on other achievements, camped and was able to speak to him again and unlock his final level. You might have to talk to him a few times, as some say they needed to before they were able to unlock his final level.


Relationship Level - Monoco
  • Level 1 - Once you recruit Monoco to your party from Monoco's Station, go to the overworld and set up camp. Speak to Monoco and, when prompted to spend time with them, do so. They will reminisce about past journeys and fights, leveling up their relationship.
  • Level 2 - After reaching the end of Old Lumière, a cutscene will put you at camp. Make sure to speak to Monoco!
  • Level 3 - After defeating the first Axon, speak to Monoco in the camp.
  • Level 4 - After defeating the second Axon, speak to Monoco in the camp.
  • Level 5 - After defeating the Paintress, you'll go through a lot of lore and cutscenes. Eventually, when you're back with your team, you should make camp and talk to everyone, including Monoco. Nevron time!


Relationship Level - Maelle
  • Level 1 - Maelle will approach Verso once you go to sleep after making it out of the Forgotten Battlefield. They'll discuss sadness, hopelessness and bond over it.
  • Level 2 - Once you recruit Monoco to your party from Monoco's Station, go to the overworld and set up camp. Speak to Maelle and, when prompted to spend time with them, do so to swap journals filled with (possibly) depressing poetry.
  • Level 3 - After reaching the end of Old Lumière, a cutscene will put you at camp. Make sure to speak to Maelle!
  • Level 4 - After defeating the first Axon, speak to Monoco in the camp.
  • Level 5 - After defeating the second Axon, speak to Monoco in the camp.
  • Level 6 - After defeating the Paintress, you'll go through a lot of lore and cutscenes. Eventually, when you're back with your team, you should make camp and talk to everyone, including Maelle. She wants to find her mother on top of a mountain by the Monolith where the third Axon resides...

Relationship Level - Lune
  • Level 1 - After making it out of the Forgotten Battlefield, you will camp out as part of a cutscene. Make sure to speak to Lune, as she wants to bombard Verso with questions.
  • Level 2 - Once you recruit Monoco to your party from Monoco's Station, go to the overworld and set up camp. Speak to Lune and, when prompted to spend time with them, do so to have Verso finally start opening up to Lune.
  • Level 3 - Before arriving at Old Lumière, set up camp once more to continue your conversation with Lune about personal stories.
  • Level 4 - After reaching the end of Old Lumière, a cutscene will put you at camp. Make sure to speak to Lune!
  • Level 5 - After defeating the second Axon, speak to Monoco in the camp.
  • Level 6 - After defeating the Paintress, you'll go through a lot of lore and cutscenes. Eventually, when you're back with your team, you should make camp and talk to everyone, including Sciel. She'll ask about Expedition 46...

"Sciel"
Reach relationship level 7 with Sciel.
  • Level 1 - After making it out of the Forgotten Battlefield, you will camp out as part of a cutscene. Make sure to speak to Sciel so she can ask Verso some personal questions.
  • Level 2 - After reaching the end of Old Lumière, a cutscene will put you at camp. Make sure to speak to Sciel!
  • Level 3 - After defeating the first Axon, speak to Sciel in the camp.
  • Level 4 - Make your way to the second Axon and camp outside of the entrance. Speak to Sciel to increase her level once more. I did a bit of fighting clean up before doing so; that might need to be done prior to unlocking the next level.
  • Level 5 - After defeating the second Axon, speak to Sciel in the camp.
  • Level 6 - After defeating the Paintress, you'll go through a lot of lore and cutscenes. Eventually, when you're back with your team, you should make camp and talk to everyone, including Sciel. It's swimming lesson time!
  • Level 7 - Sometime after the swimming cutscene, make camp and speak to Sciel once more. I did this before making my way to Lumière for the last time. I just gave it some time working on other achievements, camped and was able to speak to her again and unlock her final level.
Combat Achievements
"Overcharge" & "Time to Spill Some Ink"
With Gustave, use a fully charged Overcharge that Breaks an enemy & Break an enemy.
You'll most likely get this in the early stages of the game, so it isn't something you'll need to really work for. Fully charge Gustave's to 10 AP points and then use it. Typically that'll be enough to break an enemy you're engaging and you'll also be gifted the second achievement in the process.

In the end, this can be done throughout your campaign up until Act II, so don't put too much thought into it, but make sure to get it prior to Act I concluding, otherwise you'll be locked out of it.


"Synergy"
With Maelle, use Percée on a Marked enemy while in Virtuose Stance.
This achievement can be unlocked as soon as you rendezvous with Maelle in the Manor and she joins the team once more. Her combat is built around "Stances" and she has several; one stance is called the "Virtuose Stance".

To do this combination, I recommend Gustave with something like "Marking Shot" and Maelle with "Swift Stride" to put her in the Virtuose Stance". Free aim an enemy (preferably one that can take a lot of damage) and shoot an enemy until it is marked. There is a smithing enemy just after leaving the Manor that your team comments on their perceived intelligence for crafting.

This is a great spot to unlock the achievement early on, but it can be done over the course of the playthrough at any time.

Once the enemy is marked, have Maelle use the attack "Percée" on the marked enemy to unlock this achievement. You do not need to kill it; you just need to use the stance attack on anything that is marked.


"Perfect Flow"
With Lune, consume Stains 4 turns in a row.
Consuming Stains four turns in a row with Lune is fairly easy; there's a plethora of different methods out there for sure.

For her, I found the easiest was to have her equip two specific attacks: "Immolation" and "Thunderfall". Next, I advanced the story and picked up enough "Small Energy Tints" (I had five uses per battle at the time) to feed her AP as needed.

First, have her cast "Immolation". Doing so allows us to constantly cast and consume Stains using "Thunderfall" for the next four turns. Use the other characters to give her AP and make sure she has enough (5AP) by the time her turn comes around to re-cast "Thunderfall" each time.

There are Pictos and such that can help, as well as entirely other methods, but I found this one super easy; just find an enemy that can take a punch and you should be able to unlock it on your first try.


"Maximization"
With Sciel, consume 20 Foretell on a single target during Twilight.
For Sciel, you'll need three things. First, you need the weapon "Chation", which can be found within the Stone Wave Cliffs.

It needs to be level four to have a special bonus of always giving you 10 Foretell points. This is how we'll exceed the typical amount we earn and stack 20 Foretell in rapid succession.

Next, have her use "Twilight Slash", then "Focused Foretell", "Focused Foretell", then follow up with "Twlight Slash" once more. Achievement unlocked!

If need be, have characters keep her healed and provide her with AP from "Small Energy Tints" if needed so she can use this skills quickly.


"Perfection"
With Verso, reach Rank S.
Once Verso joins your party, you'll have the chance to unlock this achievement.

What you'll need to do is build Verso's rank, which can be done simply by landing attacks on an enemy. The issue is, you need both a battle to last long enough to do this and to avoid being hit in return.

If targeted, you need to dodge or parry whatever comes your way, so you'll want to pick a fight with something you feel confident with and is as predictable possible. I found a great place to do this was when you mock fight Monoco at Monoco's Station. Their moves are pretty easy to learn quick and dodge/parry.

You just need to reach rank "S" for one turn to unlock this achievement. You have all game, so don't stress too much over it, as you'll more than likely earn it at some point through normal combat.


"Wheel Control"
With Monoco, cast an Upgraded Skill 4 turns in a row.
Upgraded skills simply mean you're using Monoco's skills as they correspond to the color wheel. You just need to do this four times, so equip skills to match each color, feed Monoco AP points with other characters and you should get it either naturally, or with a small amount of effort.

It's probably the easiest of the character's combat achievements to get outside of Gustave.
Monoco's Feet Achievements
Monoco is a unique character in that he doesn't learn new skills by using skill points or even by leveling up. He learns them by defeating Nevrons and collecting their, well, feet. Strange, but effective.

All you need to do is have Monoco in your party when defeating a specific enemy type. He'll automatically learn the new skill afterwards and you'll see a prompt on the bottom of your screen indicating what he's learned. He can learn multiple skills in one battle and does not need to be the one to defeat the enemy; he just needs to be in the fight (not in reserves).

There are 46 Nevron feet to collect. None of them are missable, but I do recommend having Monoco in your party when encountering new enemy types, as this will cut down on the backtracking needed to complete this achievement.

While most feet an be obtained through the Endless Tower, you might want them earlier than that so you can actually use the skills as you progress through the game. We'll detail where you can find them when outside the tower. While Nevrons of the same type are found in multiple areas, I'll detail some of the easiest ones to access to cut down on time. They are as follows:

Foot Name
Location
Abbest Wind
Go east of the Forgotten Battlefield on the overworld map; you'll find an Abbest, a Potier, a Ramasseur in the same area.
Abberation Light
Renoir's Drafts is a quick way to find Abberations.
Ballet Charm
Sirene where the Axon is located contains a multitude of these Ballet enemies.
Boucheclier Fortify
Boucheclier can easily be found northeast of the Frozen Hearts location in a small patch of yellow trees in the overworld
Braseleur Smash
On the overworld map, just north of the Floating Cemetary there is a small beach that contains a Braseleur.
Bruler Bash
Directly east of the Flying Casino, on the Gestral Beach (southern potion).
Benisseur Mortar
Northern shore of the lake east of Stone Wave Cliffs Cave. There is a Chromatic Petank nearby for reference.
Chalier Combo
Northwest of Monoco's Station on the overworld map just after the snow meets greenery. It's partnered with a Pelerin and a Reaper Cultist
Chapelier Slash
Northern shore of the lake east of Stone Wave Cliffs Cave. There is a Chromatic Petank nearby for reference.
Monoco's Feet Achievements
Foot Name
Location
Chevaliere Ice
Old Lumière contains several of these enemies in and around the area.
Chevaliere Piercing
Old Lumière contains several of these enemies in and around the area.
Chevaliere Thrusts
Old Lumiere contains several of these enemies in and around the area.
Clair Enfeeble
Within the Monolith area, or the Endless Tower (Stage 3, Trial 2).
Contorsionniste Blast
Contorsionniste can be found in a patch of red trees by the Endless Night Sanctuary.
Cruler Barrier
On the overworld map, between the Painting Workshop and the Stone Quarry.
Creation Void
or when you return to Lumière at the end of the game.
Cultist Blood
Located easily in the Stone Wave Cliffs or The Monolith.
Cultist Slashes
Located easily in the Stone Wave Cliffs or The Monolith.

Foot Name
Location
Danseuse Waltz
Quickest location you can find these are within the Frozen Hearts, just east of the Carousel.
Duallist Storm
Endless Tower (Trial 11, Trial 1) or in the Flying Manor as a boss.
Demineur Thunder
Flying Waters contain several instances of these enemies, as well as a spawn southeast of Monoco's Station on the overworld map.
Echassier Stabs
The Reacher and on the overworld south of the Carousel (requires Esquie's flying ability).
Eveque Spear
Spring Meadows, inside The Monolith or in the Endless Tower (Stage 9, Trials 1-3).
Gault Fury
Yellow Harvest, Falling Leaves, or in the overworld, southeast of Monoco's Station.
Glaise Earthquakes
East of Monoco's Station (need Esquie's flying ability), Yellow Harvest or Falling Leaves.
Grosse Tete Whack
Grosse Tete has a spawn in the Flying Manor if you already cleared out the one east of the Stone Quarry on the shoreline dotted with orange trees/leaves.
Hexga Crush
contain several spawns of this enemy.
Jar Lampstorm
Yellow Harvest contains multiple spawns of this enemy.
Lampmaster Light
Inside the Painting Workshop, or in the Endless Tower (Stage 11, Trial 2).
Monoco's Feet Achievements
Foot Name
Location
Lancelier Impale
Spring Meadows and just outside the north entrance of the Spring Meadows, as well as in The Monolith.
Luster Slices
Located in the Flying Waters in abundance.
Moissonneuse Vendange
and in Lumière during Act III.
Obscur Sword
Crimson Woods near the Endless Tower.
Orphelin Cheers
has some in the beginning, as well as in Renoir's Drafts.
Portier Crash
Inside Spring Meadows and in the overworld nearby Springs Meadows.
Potier Energy
Just northwest of the Boat Graveyard or east of the Forgotten Battlefield. There is a group containing a Potier alongside an Abbest and a Ramasseur.
Pelerin Heal
Northwest of Monoco's Station on the overworld map. In a group with Reaper Cultist and Chalier.
Ramasseur Bonk
and inside The Monolith.

Foot Name
Location
Rocher Hammering
Stone Wave Cliffs and on a small beach north of the Floating Cemetery in the overworld.
Sakapatate Estoc
Ancient Sanctuary in and among other variants.
Sakapatate Explosion
Ancient Sanctuary in and among other variants or in the Endless Tower (Stage 4, Trial 3).
Sakapatate Fire
Ancient Sanctuary in and among other variants or in the Endless Tower (Stage 7, Trial 3).
Sakapatate Slam
Ancient Sanctuary in and among other variants or in the Endless Tower (Stage 8, Trial 1).
Sapling Absorption
Inside of Falling Leaves or in the overworld on a small beach just north of the Floating Cemetery.
Stalact Punches
East of Monoco's Station (requires Esquie's flying ability).
Troubadour Trumpet
Forgotten Battlefield and inside The Monolith.
Boss Achievements
"Professional"
Defeat a boss without taking any damage.
This can be done on any boss you encounter, but I highly recommend doing it on the first or second boss, as the further along in the game you go, the more difficult it will be to come out of a boss battle unscathed.

Just save before whatever boss you plan to get this on and practice; it isn't as difficult as it sounds. If you have a hard time parrying, just dodge incoming attacks for this, as the dodge option as a larger window for "success" than parrying an attack.
Nevron Quest Achievements
White Nevrons that you find throughout the world are harmless. However, you do not want to fight them! You can, but stay your blood-thirst, for you'll be rewarded for both completing their tasks and then not attacking them afterwards.

If you decide to kill even one before completing all of the Nevron's quests, then you'll be locked out of this achievement. You can technically do so after completing their quest, but I would advise against it; the reward for completing them all without one dying outweighs the paltry rewards for doing so.

You can find the white Nevron in the following locations, as well as their respective item(s) needed for each quest:

Nevron Quest located in the Spring Meadows: Jar - Just past the Jar as shown below, there will be a "Resin" item in the next area. It is on the far right side of the area, lower level. Return and fire the resin at the top of Jar's "head?" to light it up.

Nevron Quest in the Flying Waters: Demineur - Needs a mine to attach to its chain, which is found in the same area as the Nevron itself. You'll need to do some light platforming to get to the mine as shown below.

To get there, you'll eventually come across a huge, open cavern that has a giant sea creature swimming above you (just after the Manor); if you have a rumble controller, it will rumble due to the size of the creature. Continue and turn right to find a vase-looking opening, then continue to find the Nevron. The mine is to its right.

Nevron Quest in The Small Bourgeon: Grown Bourgeon - You can obtain some Bourgeon Skin from the huge Bourgeon creature in the Flying Waters, then return and deliver said skin. In the Lumiérian Streets as shown below, you can find a hidden one off the main path. It is just past the save point flag in this area. The arrows below indicate the path; blue is to the creature, red is down the main story passage. Go left.

Nevron Quest located the Stone Wave Cliffs: Hexga - Once you meet Hexga, head to the Tide Caverns and take the rop down below. There will be three white, glowing crystals you need to destroy and collect. They are all within the Tide Caverns area, so you don't need to search a very wide area; they are large, bright white crystal. Return these to Hexga.

Nevron Quest in the Stone Quarry: Troubadour - Speak to Troubadour, who wishes to learn to not kill anyone/anything. Enter the "battle" and now you need to battle it out in two phases: dodge the red notes and let the green notes hit you.

For this Nevron, you don't need to find any item mines, hunt for crystals or start any fires.

Here you have a Nevron that can actually acknowledge the death around them and ask for your help in learning how to not harm anyone any longer.
This task is broken up into three stages. Troubadour will enter a mock battle with you and play his trumpet. Red or green orbs will emerge from the trumpet.

Your goal is simple: let the green orbs hit your character, which will heal you for +10HP and the red ones need to either be dodged or parried.

Either way is fine as long as you don't let them strike you. From what I could tell, there is a margin of error given on the last trial (trial three). I missed one and was still able to complete it.

Do note that the red orbs will still hurt you and the green ones only replenish +10HP, so if you fail enough or let too many orbs hit you and you die, you'll have to start over. It would be advised to pick someone with the most hit points from your group so you have the most chances.

Simply select the character prior to talking to Troubadour to do so.

After completing all three stages, speak to Troubadour to receive a picto for your troubles, then let Troubadour go back to playing a somber tune for his now deceased audience.
Nevron Quest Achievements
Nevron Quest in the Esoteric Ruins: Portier - You'll need to complete the maze within and locate the Wood Boards on the ground on the other side of the maze. To clear the maze, trigger the orbs in the following order:
  • From the entrance, head left.
  • Shoot the first orb by turning around and shoot the glowing post from the entrance.
  • Shoot the second orb. Shoot the orb on your current location, then proceed further to the third orb.
  • Shoot the final orb Just like earlier, turn around and shoot the post behind you.
  • Turn right and continue heading straight ahead.
  • Turn around and shoot the post behind you.
  • Exit the maze on the other side. A "Color of Lumina" will be on the right, the boards will be in the center and your exit will be to the left at the top of the building.

Nevron Quest in The Carousel: the Grandis - You'll need to first locate and return at least four Gestrals to Sastro in the Gestral Village. This will give you the "Paint Break" ability to destroy the ice Grandis asks you to remove to get the carousel moving again. Break the ice and return to complete the quest.

Nevron Quest in the Floating Cemetery: Chalier - You'll need Esquie's flying ability. Enter the cemetary and speak to Chalier, who will have you select a weapon of your choice (spear, sword or hammer) to use in combat. The Nevron will ask to meet you inside the building where they will challenge you to a fight. Win the fight. The Nevron will then ask you to end its life. Agree to do so.

Nevron Quest in the Frozen Hearts: Danseuse Teacher - First, reach the save point in the Glacial Falls area of the Frozen Hearts, go west to the stairs to find the Danseuse Teacher. Instead of finding this Nevron an item, you will enter a fight with them and need to parry her attacks instead. You must parry every attack in order to counter and end the fight. If you get hit, you'll have to start over.



Nevron Quest in the west of Spring Meadows: Blanche - You'll need Esquie's flying ability for this one. This last one is a straight duel, so be prepared before entering the fight.
Gestral Games Achievements
The Gestral Games are mini games that you must complete to unlock this achievement. There are a total of five different games, some with varying difficulties and challenges. I'll break down each one, where to find it and what you have to do to win. There is only really one difficult one (see the volleyball game), but even that one is doable with a bit of practice.

"Gestral Games"
Win all of the Gestral games.

Game #1 - Gestral Parkor
This game is relatively easy, as you're not on any timer, so you can take your time getting across the obstacles. Don't worry about the logs going completely underwater as the waves go up and down; you can't sink unless you physically walk off the edge of the log.

Make your way to the end to collect a swimsuit for your efforts and complete this Gestral game. Below is the location of the beach this game is located on:

Game #2 - Gestral Volleyball
This one requires you to play a modified version of volleyball. There are three difficulty levels: "The Weakest", "Just a normal one" & "The Strongest".

Each difficulty gives you different rewards; completing the hardest one does not earn you the rewards for the two lesser difficulty levels. So, if you want all the rewards, you need to complete all three levels in order to do so.

The first level earns you some weapon upgrades, while the normal and hardest levels earn you swimsuits for two characters. To earn the achievement, you at least need to complete the normal difficulty; the hardest is optional.

You can find this game here on your map:

Game #3 - Gestral Ascension
This Gestral game requires you to climb a very perilous tower. Reaching the top is your goal! You can find this game located here:

Game #4 - Gestral Race
Here you'll be tasked with, well, a race. Complete it in under 38 seconds to receive the gold prize and completion mark for this game. You can find this game located here:

Game #5 - Gestral Wall Climb
Here you'll be tasked with climbing a wall, using the hand holds strategically and trying not to get hit by the falling obstacles. This game is probably the easiest of them all and should cause you no real strife in completing it.
╔Collectibles
There are a multitude of collectibles scattered about the land that you'll need to collect on your journey. They range from previous expedition logs, music records that you can play at camp and even lil' lost Gestrals that need your help.

Below are all the locations and a brief description of where you can find them. Do note that, thus far, only one record is known to be missing. Please see the "Prologue Achievements" tab for further information on that.
╟Journal Entry Achievements
Journal entries are scattered about your travels and our details from other, previous Expeditions that came and failed before you.

They provide some lore to the backstory, as well as this nifty achievement if you should find them all. You'll typically find them in out-of-the-way spots (mostly), but some of the beginning ones are right along the very trails you need to follow, so it just depends.

Each journal entry will be clearly identified so you can cross-reference it with the ones you're missing. In total, there are 50 journal entries to locate. They are as follows:

Expedition 81 Journal - Spring Meadows by the Jar

Expedition 68 Journal - Flying Waters - Just before Maelle comments on the gigantic Nevron. Very hard to miss this one.

Expedition 63 Journal - Ancient Sanctuary - Just before entering the Gestral Village. At the save point before it, turn back and go right (past the enemy) to a dead end; its by two corpses.

Expedition 66 Journal - Esquie's Nest - After returning "Florrie" to Esquie, they'll knock over a pillar that you can climb over to lead to another exit. Take the first right for this journal.

Expedition 62 Journal - Overworld - After Esquie joins your party, use them to destroy the rocks leading to this journal entry.

Expedition 78 Journal - Stone Wave Cliffs - Past the save point, take the rope up the cliff to the right and you should see it.

Expedition 56 Journal - Stone Wave Cliffs - After collecting Expedition Journal 78, proceed for a short bit and you'll come across a branching path and a stone bridge. The left side of the bridge contains this journal.

Expedition 50 Journal - Stone Wave Cliffs - After the second save point in the area, continue past the broken ship to a junction. Go left to find this journal entry.

Expedition 44 Journal - Yellow Harvest - You'll find this journal entry just after the second save flag location. It'll be to the right, just before the tunnel leading to the Mime. It's hard to miss, as it is out in the open.

Expedition 54 Journal - Stone Wave Cliff Caves - This area is separate from the Stone Wave Cliffs; you'll need Esquie and their swimming ability before you can reach it. The journal is guarded fiercely by a Chromatic Hexga. If you're too low of a level, it will tear you apart.

You can, however, run around it and grab the journal without fighting it should you choose to do so.

Expedition 54 Journal - Overworld - You'll need to have Esquie swim to this area near The Meadows. It will be located near an abandoned camp.

Expedition 36 Journal - White Tree - You'll need to have Esquie and their swimming ability to reach the Island of the White Tree. It is inside, in the middle of the area when you first enter.

Expedition 57 Journal - Forgotten Battleground - This journal entry is a healthy way away from the start of this zone. If you're making it through the first time, your team will state they've "made it out of the danger zone", as the area with the journal is where fewer bodies lie.

For those returning, it is just before the save flag at the "Ancient Bridge". If you got to this flag, it should be just behind you.
╟Journal Entry Achievements
Expedition 48 Journal - Stone Quarry by the white Nevron when you first enter the area.

Expedition 65 Journal - Monoco's Station once you recruit Monoco to your expedition, this journal entry will be on the new path you need to follow.

Expedition 47 Journal - Overworld, southeast of Old Lumière.

Expedition 53 Journal - The Small Bourgeon (Rear of the area, past the white Nevron)

Expedition "Renoir" Journal - The Manor from the garden in Old Lumière. It'll be in the bedroom adjacent to the bathroom.

Expedition Journal 58 - Obtained through the main story. Lune will pick this up during a cutscene and it will count towards your total once you make your way through Old Lumière and arrive back at camp.

Expedition Journal 34 - Obtained by reaching the area known as "The Crows". It will be in the back of the area, behind some crates.

Expedition Journal 40 - Overworld, on an island south of the Paintress' barrier. It'll be by the Gestral merchant.

Expedition Journal 40 - This journal is located in the "Joy Vale" portion of the "Visages" location on your map; this is where one of the Axon creations lives. From the save point, go left of the mask to find this journal on a small plateau.

Expedition Journal 39 - This journal is located in the "Sadness Vale" portion of the "Visages" location on your map; this is where one of the Axon creations lives. From the save point, go right of the mask to find this journal on a small plateau.

Expedition Journal 55 - This journal is one you'll come across when you go after the Axons. Found in Sirene, you'll first take an "elevator" down below, then you should spot it just to the right side of your path by three dancing Nevrons.
╟Journal Entry Achievements
Expedition 67 Journal - After defeating the second boss, Glissando, you'll take another one of those "elevators" to the next area and spot this journal entry on the other side of a giant circular section of the floor. Grab it and have a listen...

Journal "Aline" - Located in the Monolith, this record is located within the Manor itself, but the door to enter said Manor is located deep, deep inside the Monolith. The key to knowing when you're close is when you see what appears to be Gustave's grave with his arm resting on top of a plot of dirt. From there, go left to find the Manor door.

Expedition 43 Journal - Located on a small island east of the Coastal Cave. You'll need Esquie's swimming or flying ability to reach it.

Expedition 35 Journal - Located within the first portion of the Falling Leaves, this journal is found by going straight forward, over the first bridge and past the boy to your right. Continue until reach the bridge made of...[/i]dead Expeditioners[/i].

Expedition 49 Journal - Located within the first portion of the Falling Leaves, this journal is found by going straight forward, over the first bridge and talk to the Young Boy by the rot iron gate. He asks for your help talking with the Lady of Sap down below. Take the rope to your right and subsequent one after to reach her. Speak to her, then return to the boy, who will open the gate's door.

Follow the linear passage to the Scavenger boss. Just before them, you'll see a save flag and this journal nearby.

Expedition 51 Journal - Located in the beginning of the Frozen Hearts, you'll want to cross the bridge made of railroad tracks. You should see a frozen train in front of you. Go around to the other side (left or right) to find this journal entry on the other side in a small alcove.

Expedition 51 Journal - Located in the area known as Visages, travel or fast travel to the "Anger Vale" section of the map. From the flag, drop down the small cliff and run past the group of enemies, going right and around. You'll find the door to the Manor here (right side), as well as a journal entry on the other side next to the bed.


Expedition 61 Journal - Located high up the wooden tower known as The Reacher, this journal is along the main path to the top. You'll find it just before jumping onto the 4th hot air balloon to reach the top. You can't miss it.
╟Music Record Achievements
There are a total of 33 records to collect in game.

Currently there are two known music record that are missable. They both are, more- or less, in the Prologue of the game. Well one and a partial are. Let me explain...

You need to defeat the Mime shown below to obtain your first one. Second, you need to obtain the "Old Key" from Collette after the Gommage cutscene by using one token as trade. See "Introduction/Missable Content" at the beginning of this guide for additional information.

The records are listed by location and the name of said record. If you're not sure which one(s) you're missing, camp and examine your record player; it will list all the ones currently in your possession and you can cross reference it with the list here.

Music Record "Lumière" - Prologue (Mime Fight)

Music Record "Goblu" - Overworld by "The Small Bourgeon" entrance. Buy it from the local Gestral trader.

Music Record "Gustave" - Located at the end of the Stone Wave Cliffs in the "Basalt Waves" portion, just before the area where you fight the Lampmaster. It's in the section with all the lamps that light up; look for the purple lamp.

Music Record "Nocturne Pour un Masque de Tristesse" - Manor (Secret Room) - Flip all four crests in any order to open a small, secret passage to the left of the fireplace in the dinning room.

Music Record "Lights Of The Past" - Ancient Gestral City - You'll need Esquie to smash all the rocks leading to this area. Once inside, it is right in the middle of the area.

Music Record "Lights Of The Past" - Blade's Graveyard - You'll need Esquie to this area. Once inside, it is right in the middle of the area.

Music Record "Our Painted Family" - The Meadows - You'll need Esquie to this area. Once inside, it is right in the middle of the area.
╟Music Record Achievements
Music Record "Honeymoon in Lumière" - The Island of the White Tree. It is inside the area when you first enter it.

Music Record "Lost Voice" - Found in the overworld, east of Monoco's Station. It is sold by a Gestral merchant.

Music Record "Alicia's Birthday Party" - Found in the Boat Graveyard right when you enter.

Music Record "Renoir" - Enter The Manor from Old Lumiere (past the hedges), and pick up Renoir on the sink directly to the right upon entering the room.

Music Record "Robe de Jour" - Located on the island shown below. You can buy it for 1,000 chroma from the Gestral merchant there.

Music Record "Lettre à Maelle" - Located at camp when you defeat your first Axon. The game will place you in camp after the fight. When approaching the fireplace, select "Check up on the others" to enter a cutscene to receive it.


Music Record "Aline's Glasshouse" - Located in the Lost Woods, you'll first need to make your way through the Yellow Harvest to reach it. You'll need to defeat the boss: Glaise at the end of the trail to give you passage to the other side.

Once outside, go left to the Lost Woods and the record will be right inside the entrance.

Music Record "L'Amour d'une Mère" - Located in the Monolith, this record is located within the Manor itself, but the door to enter said Manor is located deep, deep inside the Monolith. The key to knowing when you're close is when you see what appears to be Gustave's grave with his arm resting on top of a plot of dirt. From there, go left to find the Manor door.

Music Record "Sciel" - Obtained in Act III after defeating the Paintress. Rest at camp with your expedition and speak to Sciel to raise her relationship level to six. You'll earn two swimsuits and this record as a reward.

Music Record "Children of Lumière" - Obtained in Act III once you have Esquie's flying ability, visit this Gestral merchant for this record. It costs 1,000 chroma.


Music Record "Forlorn" - Obtained after entering a secret door to the Manor. You will need to have Esquie's flying ability to reach this door from the overworld.


Music Record "Rêveries dans Paris" - Obtained after Esquie learns his flying ability. As Monoco, talk to the Gestral outside the casino, then make your way to the makeshift door. To the right and behind the casino is the record. Before leaving talk to the Gestral on the other side of the door for an outfit!

Music Record "Aline" - Located on an island call the White Sands. You will need Esquie's flying ability, as the center of the island is completely blocked off from the shoreline. Once you enter, head all the way to the other side to find the record by a small boat.
╟Music Record Achievements
Music Record "Linen and Cotton" - Located on the Isle of the Eyes, you'll need Esquie's flying ability to reach the top of the island, as you can't climb the cliffs to the plateau. There will be a Gestral merchant selling it for 1,000 chroma.

Music Record "Until Next Life" - Located in the Falling Leaves, advance past the Gestral's warning inside and make your way across the first bridge; speak to the Young Boy by the rot iron gate. He'll ask for your help; take the rope to your right down, then the next one even further to speak to the Lady of Sap. Return to the young boy so he'll open the gate, then progress through the linear pathway to the top and face off against the Scavenger.

Once defeated, return to the Young Boy to obtain this record for your troubles.

Music Record "Verso" - Located in the area known as the "Visages", head to the area known as "Anger Vale" and stand next to the flag. Hop down the kill, go right and into the cave, then take the right path to find the Manor door in the area. Once you enter the Manor, the music record will be on the floor next to the piano.

Music Record "Alicia" - Located in the area known as the "Falling Leaves", head to the area with the first save flag, then wrap around to the right and take the two ropes down to the Lady of Sap. To her left in the dark is a very easily missed door to the Manor. Inside will be this record
╚Lost Gestrals Achievements
"Lost Gestrals"
Find all of the Lost Gestrals.

There are a total of nine lost Gestrals that dot the Continent (overworld). Returning these lost little creatures will also net you some rewards as well. When you encounter a lost Gestral, simply speak to them to have them join up with you.

Next, return to the Gestrals to Sastro at the Gestral Camp to receive a reward for your valiant efforts. You won't be able to find them all until you reach Act III. None of these are missable.

Lost Gestral - Outside Esquie's Nest (just before you enter the area from the main map).

Lost Gestral - Island of the White Tree

Lost Gestral - Near Stone Wave Cliffs, just after the large Bourgeon that you must defeat.

Lost Gestral - East of Monoco's Station

Lost Gestral - Northeast of the Stone Quarry

Lost Gestral - Northeast of the Stone Quarry

Lost Gestral - Northeast of The Reacher (Need Esquie's Flying Ability)

Lost Gestral - Red Trees (By Endless Night Sanctuary - Need Esquie's Flying Ability)

Lost Gestral - Floating Island (By Endless Tower - Need Esquie's Flying Ability)
Story Achievements
"Lumière"
Embark on the Expedition.
Story driven; this achievement will unlock after leaving the harbor and starting your expedition.


"Spring Meadows"
Find your way through Spring Meadows.
Story driven; once you make your way through the first area, known as the Spring Meadows, this achievement will unlock.


"Flying Waters"
Find your way through Flying Waters.
Story driven; you'll unlock this achievement shortly after defeating the boss within and making your final trek outside the area just beyond the battlefield.


"Ancient Sanctuary"
Find your way through Ancient Sanctuary.
Story driven; you'll unlock this achievement after defeating Gestral's "ultimate weapon" inside the Ancient Sanctuary. Upon its defeat, this achievement will unlock.


"Legend" & "Esquie's Nest"
Unlock Esquie & Find your way through Esquie's Nest.
Story driven; these are unlocked simultaneously when you help Esquie with their pesky neighbor and the conflict behind "Florrie". Once you return "Florrie", they both unlock at the conclusion of the cutscene.


"Stone Wave Cliffs"
Find your way through Stone Wave Cliffs.
Story driven; this achievement unlocks after defeating the Lampmaster and watching as all hell breaks loose on the rocky cliffs. After the dust settles, this achievement unlocks.


"Forgotten Battlefield"
Find your way through Forgotten Battlefield.
Story driven; this achievement will unlock after making your way out of the war-torn area and safely making it out the other side.
Story Achievements
"Monoco's Station" & "Expedition 33"
Find your way through the Grandis Station & Unlock all playable characters.
Story driven; you will unlock both when you recruit Monoco to your party and once you go through their tutorial on fighting (or if you skip it), the achievement "Expedition 33" will unlock.


"Old Lumière"
Find your way through Old Lumière.
Story driven; you will unlock this once you make your way through Old Lumière and face off with someone very close to Verso.


"First Axon & Second Axon"
Defeat the first Axon." & "Defeat the second Axon.
Story driven; you'll unlock these after defeating each respective Axon.


"Monolith"
Reach the Monolith.
Story driven; after defeating the two Axons and breaking the barrier to reach the Monolith, you'll unlock this achievement.


"Paintress"
Defeat the Paintress
Story driven; after defeating the Paintress and experiencing the cutscene afterwards, you'll unlock this achievement.


"Back to Lumière"
Story driven; after the conclusion of the Paintress' defeat and subsequent cutscene, you'll return to Lumière. Upon the end of this segment, you'll unlock this achievement.
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For more of my guides, check out the link below:

https://steamcommunity.com/sharedfiles/filedetails/?id=1304735272
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4 commentaires
ErickaUnlimited  [créateur] 8 mai à 13h12 
@ GalacticNutsack - That's very kind of you to say. I imagine I'm about 75% done so far. I'm mostly working on the end game stuff now (Act III activities). All the missable *achievement* based stuff has been cataloged, but I'd still like to add non-achievement things like outfits and hair cuts, but those aren't tied to anything necessary.

I'll have a much larger portion done today and tomorrow since I'll have much more time to continue it and clean/organize everything.
GalacticNutsack 8 mai à 13h02 
Hi Ericka! I love your guides. Thank you for all the effort to build these and others.

I'm waiting to start my playthrough until your guide is done. How do you think it's coming along?
smb070707 6 mai à 15h43 
for monokos feet collection i found the last couple using the painter trails thats far west mid of the map and also the submersible dungeon in middle of the map
jasta85 28 avr. à 15h45 
I'm trying to complete Monoko's feet collection but am missing a few enemies, would appreciate a section on that.