Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Clair Obscur: Expedition 33 Guide - 100% Achievements & More!
Door Llamakazi
Hello there! Been having a ton of fun with this game so far, so I thought I'd get the ball rolling on an achievement guide (+ some extras) WIP for a bit, but community support totally welcome!
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Introduction


Hello there! I didn't see a guide posted for this yet, so I thought I'd get the ball rolling to help each other out.

Note: There will absolutely be spoilers in here, even with the spoiler tags like these in many places, so please be careful if you haven't progressed past certain points before consulting this guide.

Status/Progress Update:
Still actively playing through the game myself, so this guide is still an active WIP, but will be coming back here every now and again to continue fleshing it out as much as I possibly can! Thanks for your patience!

I'll also be checking in with comments, to add more information that y'all find and report (and confirm!)
Spoiler Free Tips & Tricks
Saving & Loading
There are no manual saves! The auto-save is fairly generous though, and you can scroll down past the "Load Previous Saves" menu beyond the most recent 3 (a bit hard to see, but there is a down arrow there)

If a fight isn't going to plan, or you just want to practice Dodges & Parries, you can open the Pause Menu during combat and just reload the last save fairly quickly.

To trigger an auto-save anywhere, go into your menu, swap a weapon, then close the menu to force the game to auto-save. This way, you can "checkpoint" yourself directly before a tough fight and retry directly from the menu without having to look around for auto-save triggers.

Dodge & Parry
Same with the save/load tip above, any time you enter a new area/encounter new enemies, save right before to take the opportunity to learn their attack patterns. If you've got a decent setup, the loads should be fairly quick and let you practice to your heart's content.

If you have Camera Movement Enabled under Accessibility (by default it is on), then when the camera zooms in at the last minute is also a significant part of the timing for Dodges and Parries.

If you're having trouble with those, I found that Disabling Camera Movement also made some attacks a little clearer - due to the lack of camera movement, making the wind-up a little easier to read.

Leveling Up Your Stats
The 5 Attributes you can level up are:
  • Vitality - Primarily correlates with Health which "Increases the character's health pool."
  • Might - Primarily correlates with Attack Power, which "Increases all damage dealt."
  • Agility - Primarily correlates with Speed, which "Makes the character play more often."
  • Defense - Primarily correlates with Defense, which "Reduces incoming damage."
  • Luck - Primarily correlates with Critical Rate, which "Increases the chances of dealing critical hits. Critical hits deal 50% more damage."
While it may seem like Might is the best option, you can actually fairly safely ignore it, even though it does boost your damage, quite slightly (we're talking 10-20% or so)

All healing from skills and items is *percentage* based, so Vitality & Defense dramatically boosts your survivability, as well as allows you to safely learn all the enemies' timing for Parries & Dodges.

The different being a 10% damage boost OR taking 50% less damage is hard to pass up during your first experience. Later it it may make more sense to go all out, but for now your damage will not suffer greatly as a result.

Agility influences Speed, which is great for the Action Economy (more turns than the enemy -> more damage overall, and sooner)

Many skills have additional triggers from critical hits, so that is also a completely valid option, and Luck also boosts some of the other stats as well. Later on it's possible through some combinations to reach 75-100% Critical Rate, so eventually it could be dumped for another Attribute altogether.
Missable Achievements & Items
Prologue - Missables
The game opens up significantly after the Prologue, but before then it's all world building and character development, as well as some missables! Here's the quick rundown before you proceed to the main continent:

Nicholas the Painter
There's a painter, Nicholas, standing near the main plaza. If you talk to him and finish a duel with Sophie (basically a tutorial for dodging), you'll recieve a Recoat item, which allows you to "re-spec" a character. Recoats are very expensive from shops later, so give yourself some extra options by doing this!

Trash Can Man
In that same area, keep interacting with a non-descript Trash Can until it starts talking! You'll get a Chroma Catalyst for the trouble (weapon upgrade material). Don't worry if you miss this one, you'll get plenty of these later.

The Mime
Near the harbor area, head to the right as you approach it; you should see a stage with people performing. Just to the right of that is a Mime which you can fight for a MISSABLE ACHIEVEMENT, as well as the Lumiere Record for winning, which is required for the "Connoisseur" achievement to "Find all 33 music records".

The Expedition Festival (after Gommage/Harbor cutscene)
During the Festival before departing for the main continent, there will be 3 booths that you can redeem tokens for rewards. You start with 1, and you can get the other 2 by dueling Maelle (and winning) as well as completing Antoine's quiz.

The solutions for Antoine's Quiz are: When was the Fracture? "67 years ago." Which was the first expedition to depart for the continent? "Expedition Zero." What is a "Lumina?" "Abilities you internalise by using a Pictos in battle after enough times."

The rewards are: a Weird Pictos, a Bun (haircut style) for Gustave, and an Old Key. Make sure you get the Old Key as it unlocks something later that provides a Record for the "Connoisseur" achievement.



ALL Acts - Missables
In the middle of Spring Meadows in Act 1, you'll encounter a Jar Nevron that you can speak with, be sure to do everything it asks, and don't attack it. You'll need to do this with every single friendly Nevron you encounter; do EXACTLY what they ask of you, or you'll miss out on the "Aiding the Enemy" achievement.

For the final recruitable character: Monoco learns new Skills by defeating enemies with him in the party. There is an enemy East of the North Exit of the Forgotten Battlefield, just before the Coastal Cave, called the Grosse Tete. The current word is that it spawns nowhere else, but it provides a skill to Monoco. So if you defeat it WITHOUT Monoco, you'll miss out on the "Feet Collection" achievement (which is to "Acquire all of Monoco’s skills.")



Act 2 - Missables
There are some achievements related to your party member's relationship levels, for Maelle, do NOT lie to her, or you'll miss out on the "Maelle" achievement, which will become completely locked out.
Achievements In Order - Prologue (1-4)
A Peculiar Encounter

Defeat the Mime in Lumière.

[MISSABLE - If you don't get this early, you'll have to wait until New Game +]
While exploring Lumière before heading to the harbor, explore to the right where there are some dancing people on a stage. There's a Mime just next to them. Interact with it, fight it, and defeat it!


Once you're near it's location, it'll really stand out.



Time to Spill Some Ink

Break an enemy.

[Unmissable - Can be done in any combat]
The simplest way to achieve this is to use Gustave's Overcharge ability (if you fight the Mime, it's a prime candidate for this)


The break bar for an enemy is the yellow one directly underneath their health bar.



Overcharge

With Gustave, use a fully charged Overcharge that Breaks an enemy.

[Unmissable - Can be done any combat]
Also on the Mime in Lumière, build up your AP to 10 then unleash Overcharge! You can still get this later on any enemy if you missed the Mime.


Parry attacks and spend your extra AP on Lumière Assault to gain 10/10 Overcharge (leave some AP unspent to use it)



Lumière

Embark on the expedition.

[Unmissable - Required for Progression]
Continue the story until you've officially departed on the expedition.


Title card drop shortly after this!
Achievements In Order - Act 1 (5-13)
Professional

Defeat a boss without taking any damage.

[Unmissable - But the earlier the better]
I ended up doing this one on the first area/zone boss, Eveque. Later boss fights are also possible with this same strategy: practice the boss fight, primarily with dodging until you learn all their moves and their timing. If you get hit, you can pause the game in the middle of the battle and easily load your last save to try again.

You can also accomplish this on "Mini-bosses" as well, as the "Chromatic Lancelier" (the one Lune says "looks dangerous") in Spring Meadows also counts!


Eveque here has some pretty predictable moves; many you'll learn quickly if you repeat the fight for practice.



Spring Meadows

Find your way through Spring Meadows.

[Unmissable - Required for Progression]
After defeating your first area/zone boss, Eveque, this one will trigger once you've reached the World Map!


The end of Spring Meadows is right after defeating Eveque (and some light climbing)



Paint Cage

Break a Paint Cage.

[Unmissable]
The first Paint Cage you can find is in Flying Waters, near the beginning. "Paint Cages contain rare loot. To unlock the Cage, find its 3 locks and shoot them."


The "locks" in question look like this. Use your ranged attack while close enough to trigger them.



Weapon Upgrade

Upgrade a weapon once.

[Unmissable - Can be done anytime in camp after The Manor]
After finding and recruiting Maelle in the Flying Waters, leave to the World Map and set up camp. The Curator will have followed you there, and offers Weapon Upgrades.


Now you can get everything up to Level 3, then choose your strategies for each party member!



Lumina

Consume a Lumina point.

[Unmissable - Can be done anytime in camp after The Manor]
After finding and recruiting Maelle in the Flying Waters, leave to the World Map and set up camp. The Curator will have followed you there, and offers Expedition Upgrades.


You'll finally be able to use all those Colour of Lumina items you've been hoarding!



Flying Waters

Find your way through Flying Waters.

[Unmissable - Required for Progression]
Once you've reached Goblu, just beyond the Lumieran Streets Rest Point, you'll know you've reached the end of the Zone. This boss also has some pretty easy tells, so this is another good opportunity for the "Professional" achievement as well (no damage taken from a boss) if you don't already have it.


With enough dodges during the jumps and avoiding the 2-hit combo, you can take this boss down in fairly quick order.



Curious

Witness an optional scene at camp.

[Unmissable - Can be done anytime in camp after Flying Waters]
After Flying Waters, you'll automatically be in your camp. After checking the campfire, you'll get the option to "Check up on the others." Hit it, and you should get another cutscene with your party discussing what's happened so far.


Really hard to miss this one!



Perfect Flow

With Lune, consume Stains 4 turns in a row.

[Unmissable - Just need Lune and a battle that lasts long enough]
If you have the "Trebuchim" weapon (dropped in the Ancient Sanctuary) that "Generates a random Stain on Free Aim shot.", then you'll basically have unlimited Stains to consume. Combine this with the skill "Thermal Transfer" (for AP) or feed Lune all of your AP items to make sure she can keep spending every turn.


Good targets for this (that last long enough) are bosses, the Mimes, and the Petank.



Synergy

Maelle, use Percée on a Marked enemy while in Virtuose Stance.

[Unmissable - Just need Maelle and a battle that lasts long enough]
After recruiting Maelle, you'll start with the skill "Percee", and soon unlock other that trigger her "Virtuose" stance. Gustave has a "Marking Shot" skill that guarantees that the enemy will be marked. Make sure Maelle has enough AP, the correct stance, and the target stays marked to trigger this one. Note: you can skip other party members turns if you don't want them to use up the "Marked" debuff!


Lots of setup but a really big payoff! Good targets for this (that last long enough) are bosses, the Mimes, and the Petank.
Achievements In Order - Act 1 (14-19)
Ancient Sanctuary

Find your way through Ancient Sanctuary.

[Unmissable - Required for Progression]
This one will trigger right as you defeat the final boss, the Ultimate Sakapatate.


Final boss of the area; keep an eye out for his weak spot on his arm behind the shield!



Gestral Village

Find your way through the Gestral Village.

[Unmissable - Required for Progression]
Talk to the "Chef" of the village, then win the Arena Tournament. You'll get the password for Esquie's Nest from Golgra after that! Once you leave the village, this achievement will trigger immediately before the next cutscene.


"Get outta my way!"



Maximization

With Sciel, consume 20 Foretell on a single target during Twilight.

[Unmissable - Requires Sciel]
Can be done after you recruit Sciel at the end of Gestral Village. This one, like Lune and Maelle's achievements, are more easily done on longer fights, like Mimes and Bosses.

Method 1: Feed her AP boosting items! Build 10 Foretell before the Twilight phase. Foretell gained is doubled during the Twilight phase, so leave 10 on an enemy, then apply another 5 (doubled to 10) until you reach the new 20 Foretell max during Twilight. Spend it before Twilight wears off in 2 turns, and you've got it!

Method 2: Feed her AP boosting items! The Spectral Sweep skill (with critical hits) during Twilight can generate 20 Foretell all on it's own (some luck required!), otherwise save up for Final Path much later, which applies 10 (20 doubled) Foretell. Spend it all with a cheap skill, and you've got it!

Method 3 (easiest): Get the Chation weapon for Sciel, from Greatsword Cultists in the Stone Wave Cliffs. At Level 4 it provides: "Sun Skills always apply 10 Foretell, but all damage taken is doubled." It goes without saying but this weapon makes this achievement a total cakewalk!


"It's a lot of info to absorb, but play around with Sciel and you'll get used to it!"



Legend

Unlock Esquie.

[Unmissable - Required for Progression]
Triggers at the same time as Esquie's Nest. The entire area is pretty simple, all you need to do is beat up Francois then talk to Esquie again, although there is a Mime and Petank here.


"Faster travel! The blue rocks are now crushable!"



Esquie's Nest

Find your way through Esquie's Nest.

[Unmissable - Required for Progression]
Triggers at the same time as Legend. The entire area is pretty simple, all you need to do is beat up Francois then talk to Esquie again, although there is a Mime and Petank here.


"Once you learn about the Stone Wave Cliffs, you'll be on your way!"

Loading Screen Tips
After winning 4 battles with a Pictos, its Passive effect can be quipped on all Characters via the Lumina menu.



Stone Wave Cliffs

Find your way through Stone Wave Cliffs.

[Unmissable - Required for Progression]
One of the longest areas/zones we've been to yet; you'll know you're near the end after the 5th Rest Point and a boss fight with the Lampmaster. Feel free to prepare and explore as much of the World Map and this area/zone as you can before progressing; the world will open up much more once Act 2 begins (after several cutscenes in a row, of course)

Spoilers for Act 2: Gustave will die after a final stand against the White Haired Man, and you'll recruit Verso in his stead. If for some reason you don't have the "Overcharge" achievement by now, then that is, in fact, missable.


"Simon Says: see if you can solve the Lamp Trial while you're at it!"
Achievements In Order - Act 2 (20+)
Perfection

With Verso, reach Rank S.

[Unmissable - Available after recruiting Verso]
Just like with the other Challenge achievements related to each character, you need enough time for setup to reach full potential. In Verso's case, it's much easier than the others, since you can just skip turns and keep dodging/parrying until you've reached Rank S.

For a significantly easier time, use Verso's Sakaram weapon which provides "Can't lose Perfection. No damage increase from Rank."


"Just need enough time to build up Perfection and you're golden!"



Forgotten Battlefield

Find your way through Forgotten Battlefield.

[Unmissable - Required for Progression]
Once you've reached the Ancient Bridge Rest Point, you'll encounter the Dualliste boss right after trying to cross the bridge. Defeat it, and the end of the area is very shortly after that. Leave out of the other end of Forgotten Battlefield, and the achievement will trigger!


"2 phases to this fight, just like with the Lampmaster."



Expedition 33

Unlock all playable characters.

[Unmissable - Required for Progression]
Right after meeting Monoco at Monoco's Station, defeating him in a duel, then defeating the Stalact boss, you'll officially recruit Monoco as your final party member and trigger this achievement!


"Should be a relatively easy fight, but watch out for the elemental absorbs when it changes element!"



Monoco's Station

Find your way through the Grandis Station.

[Unmissable - Required for Progression]
Right after doing Monoco's tutorial (or skipping it) this achievement should trigger immediately.


"It also comes with a free Nevron foot!"



Expeditioner

Reach level 33.

[Unmissable]
You're likely to trigger this one automatically at or around Old Lumière. I got it just outside, with the giant chunks of experience you'll get from these higher level mobs!


"There's a few enemies you've fought many times before now, you'll likely start getting that +20% Experience boost from 'No Damage!'"



Old Lumière

Find your way through Old Lumière.

[Unmissable - Required for Progression]
Triggered directly after the boss fight with Renoir at the end of Old Lumière. You'll have to fight this one with Lune, Maelle, and Verso to start; and if you don't do a Gradient Parry he will make your party members disappear!


"Good to know he can bleed..."



Wheel Control

With Monoco, cast an Upgraded Skill 4 turns in a row.

[Unmissable]
You can get this achievement any time after recruiting Monoco, but you very likely will build up a collection of Skills for him first, from all the Nevrons you'll be defeating (de-feet-ing?)

Highly recommended after you recruit Monoco to leave him in your party at almost all times, because he will NOT learn the Skill unless he's in the active party.

Ended up doing this one with these low AP Skills & feeding Monoco Energy Tints (gives AP):
Abbest Wind (2 AP) - Agile Mask (Purple)
Rocher Hammering (3 AP) - Heavy Mask (Green)
Braseleur Smash (4 AP) - Balanced Mask (Red)
Chevaliere Piercing (3 AP) - Agile Mask (Purple)
Bruler Bash (4 AP) - Caster Mask (Blue)
Cruler Barrier (4 AP) - Heavy Mask (Green)

All of these Skills can be learned if you bring Monoco into every single fight after recruiting him, and finishing Old Lumière. A good enemy that will last long enough are the ones directly West of Old Lumière on an island on the World Map, but any enemy will do.


"Any cheap AP Skills will do, just make sure you have 1 of each color!"

***WIP***
Collectables - Records & Journals (P1)
Prologue - Records & Journals - In Order
Found in Lumière
  • Record - Lumière (1/33 MISSABLE) - From defeating the Mime near the harbor.

Act 1 - Records & Journals - In Order
Found in Spring Meadows
  • Journal - Expedition 81 (1/45) - The first one you find, can't miss this one since it's part of a cutscene when you meet the Jar Nevron (the one that wants you to "find light")

Found in Flying Waters
  • Journal - Expedition 68 (2/45) - Directly in the main path to the end of the area, technically missable but very easy to spot.

Found in Ancient Sanctuary
  • Journal - Expedition 63 (3/45) - Found just off the brick pathway that leads to the end of the area.

Found in Gestral Village
  • Journal - Expedition 52 (4/42) - Located past a small path just to the right of the Infirmary Doctor.

Found in Esquie's Nest
  • Journal - Expedition 66 (5/45) - After completing the area and Esquie knocks over the pillar, follow and explore that path.

Found in Stone Wave Cliffs
  • Journal - Expedition 78 (6/45) - After the first Rest Point, hug the right wall until you reach a rope. It'll be just at the top.
  • Journal - Expedition 56 (7/45) - Once you reach the cliffs area, hug the left side and you'll see it near a statue.
  • Journal - Expedition 50 (8/45) - After the Paintress Shrine, hug the left side again and you'll see it near the cliffside.

Found in The Small Bourgeon - Optional Area
  • Journal - Expedition 53 (9/45) - At the very end of the area.

Found in Yellow Harvest - Optional Area
  • Journal - Expedition 38 (10/45) - After the Harvester's Hollow Rest Point, next to the giant lake, before the cave with the Mime.
  • Journal - Expedition 44 (11/45) - After the Harvester's Hollow Rest Point, on top of a large ramp next to the lake.
  • Journal - Expedition 59 (12/45) - in a cave to the left of the Yellow Spire Wrecks Rest Point.

Found on the World Map
  • Journal - Expedition 62 (13/45) - Behind some blue rocks breakable by Esquie north of Gestral Village.
  • Record - Goblu (2/33) - Bought from the merchant just north of The Small Bourgeon.
  • Record - Lights of the Past (3/33 Requires Esquie first) - Found in the Ancient Gestral City, east of Flying Waters on the World Map.
  • Record - Un 33 Decembre a Lumiere (4/33 Requires Esquie first) - Found in the Twilight Quarry, south of Esquie's Nest on the World Map.
  • Record - Aline's Glasshouse (5/33 Requires Esquie first) - Found in the Lost Woods, just past the Yellow Harvest (a completely optional area/zone)
Collectables - Records & Journals (P2)
Act 2 - Records & Journals - In Order

Found in Stone Wave Cliffs
  • Record - Gustave (??/33) - Where you fought the Lampmaster. There's a rear entrance for quick access once you've started Act 2.

Found in the Forgotten Battlefield
  • Journal - Expedition 41 (??/45) - Found directly to the right of the Battlefield Rest Point, in the trenches just before the Chromatic Luster Nevron. Hug the left wall to find it.
  • Journal - Expedition 57 (??/45) - Found shortly after the Battlefield Rest Point, on the way to the Ancient Bridge.

Found in Monoco's Station
  • Journal - Expedition 65 (??/45)

Found in Old Lumiere
  • Journal - Survivor (??/45)
  • Journal - Expedition 58 (??/45)
  • Journal - Renoir (??/45)
  • Journal - Expedition 42 (??/45)

Found in Visages
  • Journal - Expedition 69 (??/45)
  • Journal - Expedition 39 (??/45)
  • Journal - Unknown (??/45)

Found in Sirene
  • Journal - Expedition 55 (??/45)
  • Journal - Expedition 67 (??/45)

Found in The Monolith
  • Journal - Aline (??/45)
  • Journal - Expedition 70 (??/45)

Found in the World Map
  • Record - Lost Voice (??/33) - A trader, Strabami, is selling it north of the exit when you finish the Forgotten Battlefield.

Found in Stone Wave Cliffs Cave - Optional Area
  • Journal - Expedition 54 (??/45) - Right next to the Chromatic Hexga. You can just grab it and try to fight it later, if you are so inclined.

Found in Crushing Cavern - Optional Area
  • Journal - Expedition 45 (??/45)

White Tree - Optional Area
  • Journal - Expedition 36 - (??/45) Right in the middle, can't miss it.
  • Record - Honeymoon in Lumière - (??/33) Right in the middle, can't miss it.

Found in Stone Quarry - Optional Area
  • Journal - Expedition 48 (??/45)

Found in The Meadows - Optional Area
  • Record - Our Painted Family - (??/33)
  • Journal - Expedition 48 (??/45)

Found in Blades Graveyard - Optional Area
  • Record - Révérance - (??/33)

Found in Frozen Hearts - Optional Area
  • Journal - Expedition 51 (??/45)

Found in Falling Leaves - Optional Area
  • Journal - Expedition 35 (??/45)
  • Journal - Expedition 49 (??/45)

Act 3 - Records & Journals - In Order

***WIP***
Quests - Lost Gestrals & Nevron Quests
Lost Gestral Locations
  1. Act 1: On the World Map - Right in front of Esquie's Nest
  2. Act 1: On the World Map - Just east of the Stone Wave Cliffs entrance, past a giant Bourgeon (the ones that eat you)
  3. Act 2: On the World Map - On the same island as the White Tree area.
  4. Act 2: On the World Map - East of the Monoco's Station entrance.
  5. Act ?: TBD
  6. Act ?: TBD
  7. Act ?: TBD
  8. Act ?: TBD
  9. Act ?: TBD

Nevron Quests - Locations & Rewards
  1. Jar (Spring Meadows) - Find the Resin item, give it to the Jar, then shoot the tip of the staff. Rewards a Healing Tint Shard.
  2. Démineur (Floating Waters) - Find the Intact Mine item, then return it to Démineur. Rewards the Deminerim weapon for Lune.
  3. Bourgeon (The Small Bourgeon) - Give the Small Bourgeon a Bourgeon Skin, from defeating a Bourgeon. You can just leave and come back immediately for your reward, a Colour of Lumina.
  4. Hexga (Stone Wave Cliffs) - Get 3 Lustrous Rock Crystals from the darkened cavern part of the zone, then return back to the Hexga at the top of the rope from that same cave.
  5. Troubadour (Stone Quarry) - Accept it's request then dodge the Red Notes and let the Green Notes hit you. After 3 phases, you'll have completed it! Rewards a Level 10 Healing Parry Pictos.
  6. Portier (Esoteric Ruins) - *WIP*
  7. Bénisseur (Red Woods) - *WIP*
  8. Danseuse (Frozen Hearts) - *WIP*
  9. Chalier (Flying Cemetary) - *WIP*
  10. Noire (The Fountain) - *WIP*
Paint Cages & Keys
Act 1

Flying Waters




Ancient Sanctuary


Stone Wave Cliffs






Act 2

Old Lumière


Stone Wave Cliffs Cave - Optional Area
Outro
Spot anything I missed or found something you would like to add? Add a comment and I'll look into it when I get the chance!
40 opmerkingen
Sniter 35 minuten geleden 
@Пиван whoa I was wondering about that, now I know to look for fourth thx.
romar2008 1 uur geleden 
What gives upgrade Lumina? I now how but do not know what it do for my Hero.
† Shepard † 3 uur geleden 
@Llamakazi
Nevermind, I was lucky enough to have a back up of my save before reaching level 33, I did it again and this time it triggered, weird, but all in all it ends well :lunar2019grinningpig:

Thanks again
Llamakazi  [auteur] 3 uur geleden 
@Shadowwalkerg7
Aye I'm aware! I recorded all of my footage playing thus far; I have to scour them all in order to find the relevant positions first, the rest will come eventually.

@† Shepard †
I had all party members before triggering the Level 33 achievement yeah; maybe that has something to do with the trigger perhaps? I don't see why it wouldn't happen before recruiting everyone though...
† Shepard † 3 uur geleden 
@LLamakazi
Thanks for your answer, I was wondering, do you need to have the full team recruited to unlock it ? Also did it unlock as soon as one of your character reached level 33 or the entirety of the team ?
Shadowwalkerg7 4 uur geleden 
There is 2 paint cages in flying waters not one just wanted to point that out.
Llamakazi  [auteur] 5 uur geleden 
@† Shepard †
Sorry to hear that! I don't know how to help with that one, seems like a bug on the game's end unfortunately :ufoshock: It triggered definitively at the end of a battle immediately for me...

@Jaim Sandar
I may actually clean that up a bit with different tips; there were definitive sound effects that I used for earlier enemies, but later ones they are actually missing. I don't want to steer people in the wrong direction, so instead of sound, it'll be geared for practice with saving/loading.
Llamakazi  [auteur] 5 uur geleden 
@Elevensea
That's very useful, thanks! I ended up getting it with Monoco's skills with him in the party all the way past Old Lumiere; and feeding him AP items so he could spend AP every single turn until it triggered. Updating that achievement with details now

@Alfredo
It's nowhere else in the game besides there? I'm still in hardcore side questing mode for the time being, so I'm scouring as much ground as I can. I'll add that to the Missables list to warn others in the meantime.
Jaim Sandar 5 uur geleden 
@Llamakazi you say "fairly clear sound cue right before you should hit your Dodge or Parry button"... I hear sounds during the enemy attack, but nothing that stands out that I can identify as a sound cue. Maybe it is mixed in with the other sounds and my brain is not separating it from everything else since I don't know what to listen for.
What does it sound like? I mean, a beep, bong, screech, buzz, hum...? Low pitch, high pitch, medium?
† Shepard † 6 uur geleden 
I have an odd issue where I am level 40 something and didn’t unlocked the trophy to reach level 33… 😅