Schedule I

Schedule I

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Schedule I Blueprints
Von Flipper
Create, save, and share custom property layouts with the Blueprint Editor - complete with cost estimates, item counts, and community sharing.
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Blueprint Editor
In Schedule I, your properties are quite literally the heart of your entire operation - it’s where you’ll spend most of your time. Everything happens here, from production to storage to manufacturing. Given how central these spaces are to the gameplay, having a well-thought-out, well-planned base can make a huge difference to your efficiency and overall success when building your empire.

To make that process easier, I created the Schedule I Blueprint Editor - a browser-based tool that lets you design, plan, and optimize your properties before committing to building them in-game. The editor gives you a clear overview of the total cost and items required, making it the perfect way to experiment with layouts and figure out the most efficient use of space.

It’s also a great way to get creative: save your favourite designs, explore new layout ideas, or share your blueprints with the community. You can use it to try out ideas, browse other layouts for inspiration, or share your own with the community.

https://scheduleoneeditor.com/

Note: Touchscreen and small devices (like tablets or phones) are currently disabled while I clean up the UI and improve functionality. Since the building system is custom-made, I didn’t account for touch input just yet — apologies!
Features Overview
Here’s a quick look at what the Schedule I Blueprint Editor can do. Below, you’ll find images showing the tool in action - from layout building to community sharing.

Key Features:
  • Build & Design Layouts
    Create layouts for all properties using a flexible, custom-made building system.
  • Save, Load, Export & Import
    Easily save your creations locally, reload them later, or share/export them with friends.
  • Cost & Item Overview
    Instantly see an estimated cost of your build, along with the total number of items used.
  • Community Section
    Share your blueprints with other players, browse others’ designs, and get inspired.
    (Note: Account required for uploading and sharing.)

Shortcuts:
  • R – Rotate the selected object
  • Ctrl + Left Click – Place multiple objects quickly
  • Middle Mouse Click on a placed object – Clone the object
  • Ctrl + Shift + P – Open the quick access item menu















Bugs & Feedback
The Blueprint Editor is still actively being worked on, so your feedback is really valuable. If you run into any bugs, or if you have suggestions for features or improvements, I’d love to hear them. Every bit of input helps make the tool better for everyone.

Discord: @flipperflops

Thanks for checking it out and I hope you give it a try!
35 Kommentare
Scampi_ml Vor 22 Stunden 
wow really nicely done!
Old Ornn 29. Apr. um 23:27 
I just noticed that the layout for the model is one cell too tall, and the door is 3 cells, not 2.
Flipper  [Autor] 28. Apr. um 3:12 
Should all be fixed now!

(I'll start working on renaming existing employees)
tom 27. Apr. um 20:51 
Thanks for the tools, after using it here's my problem I got:
1. Cannot assign worker (Chemist) to Chemist Station and Lab Oven
2. Please add rename worker, cannot rename after adding
3. Renamed utility is showing default name for handler while assign route

Overall this is my first tools I discovered for layout-ing and I very thankful because it is so useful.
Flipper  [Autor] 26. Apr. um 2:32 
Thanks for the feedback!

I've gone and fixed the issues you highlighted.

For the colours I have made it so stations that share the same endpoint destination will all share the same route colour.

Let me know what you think.
Xzila 25. Apr. um 18:32 
Looking pretty Good!

Notes:
- Pot destinations don't have the same helpful popup as botanist's supply "Click on a station to assign it or right-click to cancel."
- renaming a shelf no longer allows you to select it as a possible supply to Botanists.
- Route colors would probably be better to be based on where they are supplying so it's more obvious where they are going when they are all overlapping.
EX: 8 pots supply 1 shelf would be only 1 unique color vs 8 pots supplying 1 shelf being 8 unique colors
- If you don't want to enumerate specific colors you could use HSL and set a starting color, and ending color and have everything inbetween be %'s if that makes sense.
Flipper  [Autor] 25. Apr. um 13:07 
Ah right, I get you now. This has now been fixed.
Mightyloly 25. Apr. um 12:59 
Yeah, Your editor shows the Car Wash layout as 5x8 on the bottom half. I'm able to fit a medium and a large storage rack vertically on the editor while that is impossible in-game.
Flipper  [Autor] 24. Apr. um 2:27 
Hey, are you sure? I just checked the Schedule I wiki and it shows the bottom half of the car wash being 5x7.

https://schedule-1.fandom.com/wiki/Businesses?file=Car_Wash_Layout.jpg
Mightyloly 23. Apr. um 17:16 
Hey, was playing around with your planner when I found out, your car wash layout is one tile too tall from the bottom.