Tabletop Simulator

Tabletop Simulator

36 értékelés
The Elder Scrolls: Betrayal of the Second Era
2
   
Díjazás
Kedvenc
Kedvenc
Törlés
Type: Game
Complexity: Medium Complexity
Number of Players: 4
Play Time: 180+ minutes
Címkék: Template
Fájlméret:
Közzétéve:
Frissítve:
2.120 MB
ápr. 14., 9:03
máj. 7., 9:53
11 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
The Elder Scrolls: Betrayal of the Second Era

Leírás
The Elder Scrolls: BotSE, by Chip Theory Games.
https://chiptheorygames.com/games/the-elder-scrolls/

v2.1:
Town encounter setup buttons. Please follow button directions
Clear battle button.
Region auto setup buttons. Working for session 1. Currently still require manual cleanup and setup for session 2 and 3
Monster draw and stage buttons. Random draw working again
Better functionality of monster HP chip stacks
Starting red line removal. Chips and player mats
Skill bag solo setup. rClick option





v2 Release:
Double sided Monsters + HP chips! R_Click / L_Click to change values
Region sorted Monster chips and cards.
Custom tray assets to match box storage.
Interact-able campaign tracker.
Scripted XP dial w/ counter.
New table to optimize layout.
Optimized dice tray organization





42 megjegyzés
clarencegarrett03 máj. 6., 13:10 
@nonprophet Thank you.
Weasel  [készítő] máj. 6., 6:22 
@kammorista Shirts? If this was supposed to read sides, as in back sides were mixed, then that should be resolved.. or will be resolved in next update. Had to remake the item decks.
kammorista29 máj. 6., 4:52 
I discovered a problem with the shirts of simple and legendary loot not matching. In the simple loot decks, there are shirts from the legendary ones.
Killswitch máj. 5., 17:35 
This is a very high quality mod. Thanks for all the work!
Nonprophet máj. 4., 9:59 
found it, it appears to be mislabelled as a scripting error or something, but it's in the 10/20 bag labelled as goblin shaman/butcher. i'm sure they'll fix it soon
clarencegarrett03 máj. 4., 7:10 
I do not see the Nord Swordmaster in the level 10/20 bag or the Skyrim box. It is needed for several encounters in Skyrim. Am I Blind or did this get overlooked?
Nonprophet máj. 1., 13:13 
lol, pay attention more. k. I can only hope to aspire to your level of attention to detail.
Weasel  [készítő] máj. 1., 12:03 
If you set it to random draw, it breaks things, hence the instructions to not set the bag to random..
Y'shtola máj. 1., 11:49 
@Nonprophet
Maybe pay attention more. They said they couldn't set them to random draw. I literally told them how to do it based on how draw bags were created in the playtest. The Order setting they are using does not allow Random draw because it's not made for that. It's made as first into the bag, first out of the bag, or one other.

Which is why I told them to change the Order -> Random which allows for random drawing and fixes their issue.

@Weasel
Biggest thing was that chips don't seem to stack. Your HP chips have a script on them. Looking between both mods, what I notice most is that the Playtest ones have "Stackable" ticked in the Custom Tile settings. So they snap into a neat snack when dropped together.

I tried enabling that in your mod but was unable to, it kept reverting to unticked.
Weasel  [készítő] máj. 1., 9:47 
I never played a play test build, so unfamiliar with that functionality. Attempting to re-create styling from TMB mods, and this works far better visually than my initial implementation. There is little reason to interact with chips outside of personal preference, as chips could be manually added to the bottom of stack in the fringe cases that we interact with stack. I do not envision adding a toggle to this feature.

As a workaround solution, you are free to set the HP counter to 1 and then create your own substack of chips underneath to then utilize however you see fit.