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• Changed the Agile Adaptation - Rather than turning '3' shoot rolls to '5 + spend ammo', it makes adult Intruders only die on a '4' or '5' roll when shooting.
just insane. you need reducte theyrs hp to 4 and only then they can be killed with 50% chance on all shots. still ignor 2 and 3
and you buff scout, who is already op.(since by change Noise Recognition you change whole mechanic rather then change scout)
android little buffed since he is srong.
sientist is really good debuff since hes been op
honestly, its not a worst update but i personally think its questonable
all is just my imho
p.s. sorry for bad english
I appreciate any feedback, but it would be more helpful to explain why you think that.
Happy you're enjoying it. There's a few balance changes I want to touch on here and there for the Characters, but nothing major. As for new content, I had been thinking about potentially adding redux versions of new life forms like carnos, void seeders, etc.
Haven’t played base Nemesis, but this mod’s great, and my favourite characters seem to be from this version. Really addictive and we’re all hooked.
Are you planning to add more content from other sources, or is it mostly finalised aside from fixes?
Only gripe (maybe a retail thing?), the Eclusion event discarding 4 cards regardless of contamination feels rough when you’ve worked hard to stay clean. Losing a key card like that, especially when you needed it next turn, stings - not in a fun, cinematic way like when an alien ruins those plans
Awesome work overall
Energy charge refills both ammo slots on the Soldier's gun.