Tabletop Simulator

Tabletop Simulator

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Nemesis: Redux
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Type: Game
Game Category: Board Games, Thematic Games
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4, 5, 6
Language: English
Tamaño
Publicado el
Actualizado el
1.401 MB
12 ABR a las 12:01
27 ABR a las 11:10
10 notas sobre cambios ( ver )

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Nemesis: Redux

Descripción
Nemesis: Redux is a fan-made project based on the Nemesis board game (the original). It takes all of the main features of the original game and adds many of the updated mechanics from the new upcoming Nemesis: Retaliation game, that have been re-balanced. In addition, entirely new mechanics have been added for a truly unique Nemesis gameplay experience.

This mod also features lots of optional automation and QoL that makes playing it easy with very little upkeep.

Information on what's different can be found in the mod. Above the table, there are various info sheet graphics that explains what's different and what new rules to follow.


CREDITS:
• The King - Developer of this mod.

• Awakened Realms - Publishers of the original Nemesis board game.

• Kensuaga (CodedCardboard) - Developer of the original Nemesis mod, to which this mod is largely based on. [https://steamcommunity.com/sharedfiles/filedetails/?id=1265009992]
Additionally, many images have been taken and edited from Ken's Retaliation mod.
[https://steamcommunity.com/sharedfiles/filedetails/?id=3245600308]

• Ziggy Stardust - Creator of the 3D models for the Space Cat First Player indicators and the original Intruders and Characters. [https://steamcommunity.com/sharedfiles/filedetails/?id=2734328373]

• gilbertguillen - Creator of the 3D models for the Aftermath characters.
[https://steamcommunity.com/sharedfiles/filedetails/?id=2113624623]

• Shep - For providing the code for turn skipping Help cards. [https://steamcommunity.com/sharedfiles/filedetails/?id=2831466552]


LATEST UPDATE 4/27/25:
• Playing Solo Mode now lets you start with the Utility Belt Item.
• Bite attack cards no longer naturally gives a Contamination.
• Changed the Agile Adaptation - Rather than turning '3' shoot rolls to '5 + spend ammo', it makes adult Intruders only die on a '4' or '5' roll when shooting.
• Changed the Venomous Adaptation - No longer makes attack cards that give Serious Wounds also give an extra Contamination, but rather makes it so all attack cards give a Contamination (unless they do already).
• Changed the Pilot's Assault Shotgun - Its special ability can be used to cancel intruder attacks by spending ammo, without revealing an attack card (use to only be used to ignore surprise attacks).
• Changed the Sentry's Submachinegun - Now when you use its ability to shoot twice, shoot rolls of '3' are treated as '3 + spend ammo' (however any spend ammo effect on the shoot die is resolved only after both shots).
• Changed Psychologist's Don't Panic Action - The attack block no longer causes all characters in the room to discard a card, but now is just used to cancel an attack, without revealing an attack card.
• Changed Soldier's Full Auto Action - Changed from spending a Full Ammo from Heavy Gun to kill an Intruder to only spending half an ammo clip.
30 comentarios
golem hace 13 horas 
just now i win with 8 contamination on rat. ALL clean
golem hace 16 horas 
when you hevely injured, you count as injured? like convict can heal himself by implant, when he heavely injureb?
golem hace 17 horas 
and weakness
• Changed the Agile Adaptation - Rather than turning '3' shoot rolls to '5 + spend ammo', it makes adult Intruders only die on a '4' or '5' roll when shooting.
just insane. you need reducte theyrs hp to 4 and only then they can be killed with 50% chance on all shots. still ignor 2 and 3
golem hace 18 horas 
most of changes ok but you nerf some already bad characters(lat rat-(worst character even for amogus quests. lots of contamination and zero way to remove them by our own), solder since most his cards remove ammo and xeno, who quicly loose his arm and become trash(pls change his arm from prevent contomination to prevent attack)
and you buff scout, who is already op.(since by change Noise Recognition you change whole mechanic rather then change scout)
android little buffed since he is srong.
sientist is really good debuff since hes been op
honestly, its not a worst update but i personally think its questonable
all is just my imho

p.s. sorry for bad english
King  [autor] 27 ABR a las 9:09 
@golem
I appreciate any feedback, but it would be more helpful to explain why you think that.
golem 27 ABR a las 6:08 
honestly, bad balance update in my opinion.
King  [autor] 23 ABR a las 20:38 
@Tomo
Happy you're enjoying it. There's a few balance changes I want to touch on here and there for the Characters, but nothing major. As for new content, I had been thinking about potentially adding redux versions of new life forms like carnos, void seeders, etc.
Tomo 23 ABR a las 16:36 
Saw this on the trending tab and tried it with friends without knowing the original game, it felt so polished we didn’t realise it was a fan-made overhaul! Bit confusing at first, but super rewarding to learn as we go.

Haven’t played base Nemesis, but this mod’s great, and my favourite characters seem to be from this version. Really addictive and we’re all hooked.

Are you planning to add more content from other sources, or is it mostly finalised aside from fixes?

Only gripe (maybe a retail thing?), the Eclusion event discarding 4 cards regardless of contamination feels rough when you’ve worked hard to stay clean. Losing a key card like that, especially when you needed it next turn, stings - not in a fun, cinematic way like when an alien ruins those plans

Awesome work overall
The King  [autor] 21 ABR a las 9:20 
@Barmen
Energy charge refills both ammo slots on the Soldier's gun.
Barmen 21 ABR a las 7:14 
Hey! I have a question about the soldier's weapon: if I use Energy Charge on his rifle, do I take up 2 ammo slots at once (or only 1 ammo slot)?