Rift of the NecroDancer

Rift of the NecroDancer

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DaiDaiDaiDaiDaikirai - Hatsune Miku VS Kasane Teto
   
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Difficulty: Easy, Medium, Hard, Impossible
แท็ก:  RhythmRift
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6.538 MB
8 เม.ย. @ 9: 07pm
27 เม.ย. @ 1: 53pm
10 หมายเหตุการเปลี่ยนแปลง ( ดู )

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DaiDaiDaiDaiDaikirai - Hatsune Miku VS Kasane Teto

อยู่ใน 1 ชุดสะสม โดย Cow
Cow's Collection
8 รายการ
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ダイダイダイダイダイキライ - 初音ミク VS 重音テト

Original Video:
https://www.youtube.com/watch?v=klIxS5o65C4

Made by: 雨良 Amala

Another chart with all four difficulties
Fast pace song, repeating chorus
Tried to make Easy mode a bit easier, but not too sure how to balance it
Playtested by creator and friends

Honestly, after changing the armadillos, the song is a bit too clustered in Impossible mode. Will be revisiting to fix it

130 BPM, 2:38

Intensities:
Easy: 8
Normal: 15
Hard: 20
Impossible: 26

Map Notes:

The map is subdivision 12, so armadillos are properly triplets

Hard mode has some parts that appreciates 2 hands, particularly the double wyrms
Both Hard and Impossible have a section that doubles BPM, but they should be relatively easy to sight read

Tried to showcase Miku's parts as Slimes and Teto's as Skeletons, but they're sprinkled in between here and there
Slimes focus more on sightreading/ pattern recognition while skeletons focus more on execution


Author's Notes:

Since I've improved as a player, I started out charting Impossible and worked my way down, which honestly makes the process easier. The only difficulty is that it's a lot harder to balance easier modes now and I had to check lower difficulty base maps + customs to see how dense the song should be.

This song was a pretty interesting one to chart. I initially was interested in the chorus because of the MV choreography, but the chorus turned into chordjacks once I realized a simple LR pattern would be too easy (the LR pattern ended up as the skull part in the chorus)

The high note frequency + the slower BPM made the chart pretty difficult to make, especially in Impossible. Since I wanted to divide the two parts, I had to find a way to make the Slime part more readable. To save this, I used repeating patterns, so even if there's a lot of clutter, you can trust the same pattern and follow the rhythm. In addition, since no monster exists for 1/16th notes, I used a slime + skeleton combo to signify that.

Something annoying about charting is that there's no dedicated monster that hits again 3/4th of a beat ahead. Normally, you might use a red armadillo in subdivision non-divisible by 3 (don't do this), but this is also the first chart I've properly used armadillos. Ironically, I think some of the yellow armadillos might be a bit wonky still, but if it is, leave some feedback please!
2 ความเห็น
Cow  [ผู้สร้าง] 11 เม.ย. @ 9: 49pm 
Thanks for the comment, glad to hear that you enjoyed Impossible!

This was the first map that I made with Impossible as the base level, so I unfortunately neglected the other difficulties which I hopefully fixed just now.

Funnily enough, while the charting is mostly correct, it turns out there were no actual triplets in the song, so I might have to change those armadillos. On the other hand, they're incredibly useful for note density. I hope we get more monster variety soon!
Detective Pink 10 เม.ย. @ 5: 07am 
First cool hatsune miku chart in impossible, wow! Like super creative, very cool use of tighter note subdivision. I usually hate vocaloid charts, but this one is actually very fun