ELDEN RING

ELDEN RING

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All about Hammers in Elden Ring
By FIRUIN
Guide with information about Hammers in Elden Ring and its expansion Shadow of the Erdtree
   
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Hammer in Elden Ring
There are 16 hammers in Elden Ring, 1 of which can be obtained from the DLC, namely:

    Base game
    Shadow of the Erdtree
  • Club
  • Curved Club
  • Envoy's Horn
  • Hammer
  • Mace
  • Marika's Hammer
  • Monk's Flamemace
  • Morning Star
  • Nox Flowing Hammer
  • Ringed Finger
  • Scepter of the All-Knowing
  • Spiked Club
  • Stone Club
  • Varre's Bouquet (Varré's Bouquet)
  • Warpick
  • Flowerstone Gavel
———————————————
Club
    Club

A thick, solid lump of wood.
Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
Attribute name
Requirement
Correction (%)
Strength
10
75
Dexterity
Intelligence
Faith
Arcane
Damage type
Damage attack
Damage negotiation (%)
Physical
103
41
Fire
27
Magic
27
Thunder
27
Holy
27
Weight
Crit (%)
Guard Boost
Stam. Damage
3,5
100
27
51
Item Rarity
Damage Type
Poise Damage
Common
Strike
6,5


    Ash of War
    Barbaric Roar
  • 16 FP
  • Deals 66 Stamina damage and 6 Poise damage and ignores blocking

  • Increases damage by 7.5% and Strength correction by 5 units
  • Modifies strong and strong charged attacks
  • The effect lasts 40 seconds

  • ALLOW the change
Let loose a bestial roar to rally the spirit and increase attack power.
While active, strong attacks change to savage combo attacks.
    Affinity
    Allowed
    Buffing
    Allowed
    Special effects
    None
    Upgrading
    By Smithing Stones (up to +25)


How to get it?

Can be purchased from a Nomadic Merchant located in West Limgrave for 600 runes.



Random drop from Demi-Human armed with this weapon.

The easiest enemy is in Seaside Ruins.

The chance of dropping this item — 2%.

Curved Club
    Curved Club

Hard, curved club, shaped like a crescent moon.

Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
Attribute name
Requirement
Correction (%)
Strength
11
62
Dexterity
7
20
Intelligence
Faith
Arcane
Damage type
Damage attack
Damage negotiation (%)
Physical
114
45
Fire
30
Magic
30
Thunder
30
Holy
30
Weight
Crit (%)
Guard Boost
Stam. Damage
5
100
30
53
Item Rarity
Damage Type
Poise Damage
Common
Strike
6,5


    Ash of War
    Barbaric Roar
  • 16 FP
  • Deals 66 Stamina damage and 6 Poise damage and ignores blocking

  • Increases damage by 7.5% and Strength correction by 5 units
  • Modifies strong and strong charged attacks
  • The effect lasts 40 seconds

  • ALLOW the change
Let loose a bestial roar to rally the spirit and increase attack power.
While active, strong attacks change to savage combo attacks.
    Affinity
    Allowed
    Buffing
    Allowed
    Special effects
    None
    Upgrading
    By Smithing Stones (up to +25)


How to get it?

Random drop from Albinauric armed with this weapon.

The easiest enemy is in Academy Gate Town.

The chance of dropping this item — 2%.

Envoy's Horn
    Envoy's Horn

Golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt.

Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.
Attribute name
Requirement
Correction (%)
Strength
10
37
Dexterity
12
44
Intelligence
Faith
16
37
Arcane
Damage type
Damage attack
Damage negotiation (%)
Physical
96
38
Fire
26
Magic
26
Thunder
26
Holy
62
38
Weight
Crit (%)
Guard Boost
Stam. Damage
4
100
28
53
Item Rarity
Damage Type
Poise Damage
Rare
Strike
6,5


    Ash of War
    Oracular Bubble
  • 6 FP
  • Launches a magical projectile that deals 110 Holy damage, 0,8x Stamina damage, and 0,8x Poise damage, as well as Basic Attack

  • PREVENT the change
Blow on the horn to release a magic bubble.
The bubble floats gently through the air towards its target.
    Affinity
    NOT allowed
    Buffing
    NOT allowed
    Special effects
    None
    Upgrading
    By Somber Smithing Stones (up to +10)


How to get it?

Random drop from Oracle Envoy armed with this weapon.

The easiest enemy is in the East Capital Rampart.

The chance of dropping this item — 2%.



If you progress to endgame (Leyndell, Ashen Capital), the only such enemies will be in Miquella's Haligtree.


Hammer
    Hammer

Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.

The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
Attribute name
Requirement
Correction (%)
Strength
14
60
Dexterity
7
25
Intelligence
Faith
Arcane
Damage type
Damage attack
Damage negotiation (%)
Physical
124
51
Fire
34
Magic
34
Thunder
34
Holy
34
Weight
Crit (%)
Guard Boost
Stam. Damage
6,5
100
36
58
Item Rarity
Damage Type
Poise Damage
Common
Strike
6,5


    Ash of War
    Kick
  • 0 FP
  • Knocks out the shield if the enemy is currently blocking with it
  • Deal 30 Damage + 0,3x Holy damage + 6 Poise damage

  • ALLOW the change
Push an enemy back with a high kick.
Effective against enemies who are guarding, and can break a foe's stance.
Sometimes a simple tool is the most effective.
    Affinity
    Allowed
    Buffing
    Allowed
    Special effects
    None
    Upgrading
    By Smithing Stones (up to +25)


How to get it?

In the Fortified Manor, in the place where Huwg would normally be.

Mace
    Mace

An iron bludgeon with sharp protrusions.

Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
Attribute name
Requirement
Correction (%)
Strength
12
55
Dexterity
7
35
Intelligence
Faith
Arcane
Damage type
Damage attack
Damage negotiation (%)
Physical
115
45
Fire
30
Magic
30
Thunder
30
Holy
30
Weight
Crit (%)
Guard Boost
Stam. Damage
4,5
100
30
56
Item Rarity
Damage Type
Poise Damage
Common
Strike
6,5


    Ash of War
    Kick
  • 0 FP
  • Knocks out the shield if the enemy is currently blocking with it
  • Deal 30 Damage + 0,3x Holy damage + 6 Poise damage

  • ALLOW the change
Push an enemy back with a high kick.
Effective against enemies who are guarding, and can break a foe's stance.
Sometimes a simple tool is the most effective.
    Affinity
    Allowed
    Buffing
    Allowed
    Special effects
    None
    Upgrading
    By Smithing Stones (up to +25)


How to get it?

Can be purchased from the twin Old Maids for 800 runes.

Marika's Hammer
    Marika's Hammer

Stone hammer made in the lands of the Numen, outside the Lands Between. The tool with which Queen Marika shattered the Elden Ring and Radagon attempted to repair it.

The hammer partially broke upon shattering the Ring, becoming splintered with rune fragments.
Attribute name
Requirement
Correction (%)
Strength
20
55
Dexterity
12
31
Intelligence
Faith
19
40
Arcane
Damage type
Damage attack
Damage negotiation (%)
Physical
101
44
Fire
30
Magic
30
Thunder
30
Holy
65
44
Weight
Crit (%)
Guard Boost
Stam. Damage
6
100
33
58
Item Rarity
Damage Type
Poise Damage
Legendary
Strike
6,5


    Ash of War
    Gold Breaker
  • 26 FP
    Hammer hit
    Holy AOE
    Damage
    0,92x
    2,53x
    Stamina damage
    4,9x
    2,3x
    Poise damage
    4,1x
    2,5x
    Damage level
    2: Medium stagger
    9: Air juggle

  • PREVENT the change
Leap up high and, while suspended in midair, imbue the rune shard with light before smashing it down hard onto the ground.
The heroic Radagon's signature attack.
    Affinity
    NOT allowed
    Buffing
    NOT allowed
    Special effects
    None
    Upgrading
    By Somber Smithing Stones (up to +10)


How to get it?

In exchange for the Elden Remembrance, located in the Elden Throne.



Remembrance can be exchanged by the Finger Reader Enia in the Roundtable Hold.


Monk's Flamemace
    Monk's Flamemace

Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.

The unique strong attack rouses fiery combative spirit.
Attribute name
Requirement
Correction (%)
Strength
13
20
Dexterity
13
60
Intelligence
Faith
Arcane
Damage type
Damage attack
Damage negotiation (%)
Physical
126
49
Fire
33
Magic
33
Thunder
33
Holy
33
Weight
Crit (%)
Guard Boost
Stam. Damage
6
100
33
56
Item Rarity
Damage Type
Poise Damage
Common
Strike
6,5


    Ash of War
    Kick
  • 0 FP
  • Knocks out the shield if the enemy is currently blocking with it
  • Deal 30 Damage + 0,3x Holy damage + 6 Poise damage

  • ALLOW the change
Push an enemy back with a high kick.
Effective against enemies who are guarding, and can break a foe's stance.
Sometimes a simple tool is the most effective.
    Affinity
    Allowed
    Buffing
    Allowed
    Special effects
    None
    Upgrading
    By Smithing Stones (up to +25)


How to get it?

Random drop from Fire Monk armed with this weapon.

The easiest enemy is in Eastern Tableland.

The chance of dropping this item — 4%.

Morning Star
    Morning Star

Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.

Ironic given its graceful name, this weapon often reeks of blood.
Attribute name
Requirement
Correction (%)
Strength
12
47
Dexterity
8
37
Intelligence
Faith
Arcane
Damage type
Damage attack
Damage negotiation (%)
Physical
118
47
Fire
31
Magic
31
Thunder
31
Holy
31
Weight
Crit (%)
Guard Boost
Stam. Damage
5
100
31
58
Item Rarity
Damage Type
Poise Damage
Common
Strike
6,5


    Ash of War
    Kick
  • 0 FP
  • Knocks out the shield if the enemy is currently blocking with it
  • Deal 30 Damage + 0,3x Holy damage + 6 Poise damage

  • ALLOW the change
Push an enemy back with a high kick.
Effective against enemies who are guarding, and can break a foe's stance.
Sometimes a simple tool is the most effective.
    Affinity
    Allowed
    Buffing
    Allowed
    Special effects
  • ID 6401 — Hemorrhage - Type 1 - Special 2

  • 50 blood
  • Deal (15% MaxHP + 100) HP damage
    Upgrading
    By Smithing Stones (up to +25)


How to get it?

In a chest located in the destroyed caravan in Weeping Peninsula.

Nox Flowing Hammer
    Nox Flowing Hammer

Mace shaped like a suspended metal droplet wielded by monks of the Eternal City.

Forged from liquid metal from a Silver Tear, it is thoroughly tempered until hardened.
Attribute name
Requirement
Correction (%)
Strength
17
69
Dexterity
7
20
Intelligence
Faith
Arcane
Damage type
Damage attack
Damage negotiation (%)
Physical
122
51
Fire
34
Magic
34
Thunder
34
Holy
34
Weight
Crit (%)
Guard Boost
Stam. Damage
6,5
100
34
58
Item Rarity
Damage Type
Poise Damage
Rare
Strike
6,5


    Ash of War
    Flowing Form
  • 16 FP
    1st strike
    2nd strike
    Damage
    1x
    1,1x
    Stamina damage
    1,5x
    1,5x
    Poise damage
    1,5x
    1,5x
    Damage level
    3: Long stagger
    6: Pancake

  • PREVENT the change
Temporarily transforms armament into its liquid form.
Swing the armament like a whip to perform a sweeping slice over a wide area.
    Affinity
    NOT allowed
    Buffing
    NOT allowed
    Special effects
    None
    Upgrading
    By Somber Smithing Stones (up to +10)


How to get it?

On a corpse in the Night's Sacred Ground.

Ringed Finger
    Ringed Finger

Bludgeon made of an enormous finger sheathed in several heavy rings. Thought to have been cut from an ancestor of the Fingercreeper.

Some life yet remains in this legacy of an ancient act of blasphemy, as evidenced by the barely perceptible warmth it still exudes.
Attribute name
Requirement
Correction (%)
Strength
15
60
Dexterity
9
25
Intelligence
Faith
Arcane
Damage type
Damage attack
Damage negotiation (%)
Physical
121
38
Fire
26
Magic
26
Thunder
26
Holy
38
Weight
Crit (%)
Guard Boost
Stam. Damage
4,5
100
28
47
Item Rarity
Damage Type
Poise Damage
Rare
Strike
6,5


    Ash of War
    Claw Flick
  • 14 FP
    Push
    Hit
    Damage
    0
    2,5x
    Stamina damage
    0,6x
    2x
    Poise damage
    2x
    4x
    Guard attack
    9,99x
    9,99x

  • PREVENT the change
Cause the finger to swell, then flex to build up strength before giving enemies an almighty flick.
    Affinity
    NOT allowed
    Buffing
    NOT allowed
    Special effects
    None
    Upgrading
    By Somber Smithing Stones (up to +10)


How to get it?

In a chest located in the Gelmir Hero's Grave, at the end of the lava corridor.

Scepter of the All-Knowing
    Scepter of the All-Knowing

Scepter in the form of a hand grasping a pearl. Signature weapon of Sir Gideon Ofnir, the All-Knowing.

The pearl stands for the world, the heavens, and an eye, representing the many forms of knowledge, never fully attainable.

Even knowing that, the All-Knowing's hand grasps for it.
Attribute name
Requirement
Correction (%)
Strength
12
20
Dexterity
18
47
Intelligence
21
47
Faith
Arcane
Damage type
Damage attack
Damage negotiation (%)
Physical
99
36
Fire
25
Magic
64
36
Thunder
25
Holy
25
Weight
Crit (%)
Guard Boost
Stam. Damage
4,5
100
27
42
Item Rarity
Damage Type
Poise Damage
Rare
Strike / Pierce
6,5


    Ash of War
    Knowledge Above All
  • 35 FP
  • Affects all enemies within a maximum radius of 25 units (including the caster)
  • Everyone affected by the effect takes 10% more damage from magic and holy damage (same in PvP)
  • The effect lasts 60 seconds

  • PREVENT the change
Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all within the area, including the caster.
    Affinity
    NOT allowed
    Buffing
    NOT allowed
    Special effects
    None
    Upgrading
    By Somber Smithing Stones (up to +10)


How to get it?

Guaranteed drop from the Sir Gideon Ofnir, the All-Knowing boss located in the Leyndell, Ashen Capital.

Spiked Club
    Spiked Club

A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.

Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
Attribute name
Requirement
Correction (%)
Strength
12
54
Dexterity
7
42
Intelligence
Faith
Arcane
Damage type
Damage attack
Damage negotiation (%)
Physical
114
45
Fire
30
Magic
30
Thunder
30
Holy
30
Weight
Crit (%)
Guard Boost
Stam. Damage
5
100
30
53
Item Rarity
Damage Type
Poise Damage
Common
Strike
6,5


    Ash of War
    Barbaric Roar
  • 16 FP
  • Deals 66 Stamina damage and 6 Poise damage and ignores blocking

  • Increases damage by 7.5% and Strength correction by 5 units
  • Modifies strong and strong charged attacks
  • The effect lasts 40 seconds

  • ALLOW the change
Let loose a bestial roar to rally the spirit and increase attack power.
While active, strong attacks change to savage combo attacks.
    Affinity
    Allowed
    Buffing
    Allowed
    Special effects
  • ID 6401 — Hemorrhage - Type 1 - Special 2

  • 50 blood
  • Deal (15% MaxHP + 100) HP damage
    Upgrading
    By Smithing Stones (up to +25)


How to get it?

Random drop from Large Demi-Human armed with this weapon.

The easiest enemy is in Mistwood Outskirts.

The chance of dropping this item — 2%.

Stone Club
    Stone Club

Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.

So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
Attribute name
Requirement
Correction (%)
Strength
16
75
Dexterity
8
15
Intelligence
Faith
Arcane
Damage type
Damage attack
Damage negotiation (%)
Physical
122
52
Fire
35
Magic
35
Thunder
35
Holy
35
Weight
Crit (%)
Guard Boost
Stam. Damage
7
100
36
65
Item Rarity
Damage Type
Poise Damage
Common
Strike
6,5


    Ash of War
    Kick
  • 0 FP
  • Knocks out the shield if the enemy is currently blocking with it
  • Deal 30 Damage + 0,3x Holy damage + 6 Poise damage

  • ALLOW the change
Push an enemy back with a high kick.
Effective against enemies who are guarding, and can break a foe's stance.
Sometimes a simple tool is the most effective.
    Affinity
    Allowed
    Buffing
    Allowed
    Special effects
    None
    Upgrading
    By Smithing Stones (up to +25)


How to get it?

Random drop from Battlemage armed with this weapon.

The easiest enemy is near the Sellia Hideaway.
But more of them are in the Miquella's Haligtree.

The chance of dropping this item — 4%.

Varre's Bouquet
    Varre's Bouquet
    Varré's Bouquet

A steel mace resembling a charming bouquet of roses. Each petal has a sharpened edge, leaving the roses perpetually colored with blood.

This weapon reflects White Mask Varré's manner of speech rather well, enticing in its splendor, but full of deadly consequence.
Attribute name
Requirement
Correction (%)
Strength
8
10
Dexterity
16
40
Intelligence
Faith
Arcane
24
65
Damage type
Damage attack
Damage negotiation (%)
Physical
46
38
Fire
25
Magic
25
Thunder
25
Holy
25
Weight
Crit (%)
Guard Boost
Stam. Damage
2
100
25
50
Item Rarity
Damage Type
Poise Damage
Rare
Strike
6,5


    Ash of War
    Blood Tax
  • 14 FP
    1st hit
    2nd hit
    3rd hit
    4th hit
    Damage
    0,88x
    0,44x
    0,44x
    1,1x
    Stamina damage
    1x
    0,44x
    0,44x
    1,1x
    Poise damage
    1x
    0,4x
    0,4x
    1x

    Status correction
    1x
    0,5x
    0,5x
    1x
    Attack effect correction
    1x
    0,5x
    0,5x
    1x

    HP absorb
    2% + 25
    2% + 25
    2% + 25
    4% + 45

  • PREVENT the change
Blood Oath skill granted by the Lord of Blood.
Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP.
    Affinity
    NOT allowed
    Buffing
    Allowed
    Special effects
  • ID 6413 — Hemorrhage - Type 2 - Special 4

  • 65 blood
  • Deal (15% MaxHP + 200) HP damage
    Upgrading
    By Somber Smithing Stones (up to +10)


How to get it?

Can be picked up from Varre's body after completing his long quest.

Warpick
    Warpick

Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.

A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
Attribute name
Requirement
Correction (%)
Strength
11
41
Dexterity
9
41
Intelligence
Faith
Arcane
Damage type
Damage attack
Damage negotiation (%)
Physical
108
40
Fire
27
Magic
27
Thunder
27
Holy
27
Weight
Crit (%)
Guard Boost
Stam. Damage
2,5
100
27
53
Item Rarity
Damage Type
Poise Damage
Common
Pierce
6,5


    Ash of War
    Kick
  • 0 FP
  • Knocks out the shield if the enemy is currently blocking with it
  • Deal 30 Damage + 0,3x Holy damage + 6 Poise damage

  • ALLOW the change
Push an enemy back with a high kick.
Effective against enemies who are guarding, and can break a foe's stance.
Sometimes a simple tool is the most effective.
    Affinity
    Allowed
    Buffing
    Allowed
    Special effects
    None
    Upgrading
    By Smithing Stones (up to +25)


How to get it?

Random drop from Soldier armed with this weapon.
Such enemies include:
  • Godrick Soldier
  • Raya Lucaria Soldier
  • Leyndell Soldier
  • Radahn Soldier
  • Mausoleum Soldier
  • Haligtree Soldier

The easiest enemy is in the Gatefront Ruins.

The chance of dropping this item — 2%.

—————————
Flowerstone Gavel
    Flowerstone Gavel

Weapon of the Dragon Communion priestess.
A dragonstone hammer resembling an ancient flower.

The four petals and the flower's core are all sharp, ending in points, and are capable of dealing heavy damage to dragons.
Attribute name
Requirement
Correction (%)
Strength
14
39
Dexterity
8
25
Intelligence
Faith
Arcane
15
39
Damage type
Damage attack
Damage negotiation (%)
Physical
121
49
Fire
33
Magic
33
Thunder
33
Holy
33
Weight
Crit (%)
Guard Boost
Stam. Damage
6
100
33
58
Item Rarity
Damage Type
Poise Damage
Rare
Pierce
6,5


    Ash of War
    Flower Dragonbolt
  • 18 FP
Uncharged
Charged
Damage (lightning)
104 + Base attack * 1,04 (?)
137 + Base attack * 1,37 (?)
Stamina damage
40
60
Poise damage
5
5

Lightning debuff
23%
30%
Lightning debuff (PvP)
12%
17%
  • The effect of increased lightning debuff lasts 20 seconds

  • PREVENT the change
Calls down the red lightning of the ancient dragons to strike a target. Deals lightning damage and also temporarily reduces the target's lightning damage negation. Can be charged to increase its power.
    Affinity
    NOT allowed
    Buffing
    NOT allowed
    Special effects
  • Deals 15% more damage to Type C creatures, namely:
    • Ancient Dragon
    • Ancient Dragon Lansseax
    • Ancient Dragon Senessax
    • Lichdragon Fortissax

  • Deals 30% more damage to Type D creatures, namely:
    • Banished Knight (some of them)
    • Bayle the Dread
    • Borealis the Freezing Fog
    • Decaying Ekzykes
    • Elder Dragon Greyoll
    • Flying Dragon
    • Flying Dragon Agheel
    • Flying Dragon Greyll
    • Ghostflame Dragon
    • Glintstone Dragon
    • Glintstone Dragon Adula
    • Glintstone Dragon Smarag
    • Great Wyrm Theodorix
    • Jagged Peak Drake
    • Magma Wyrm
    • Magma Wyrm Makar
    • Mausoleum Banished Knight (some of them)

  • Deals 15% more damage to Type E creatures, namely:
    • Lol, and there were none of them
    Upgrading
    By Somber Smithing Stones (up to +10)


How to get it?

Next to the altar, after overcoming Bayle the Dread.

———————————————
Sorting hammers
Rarity

    Common
    Rare
    Legendary
  • Club
  • Curved Club
  • Hammer
  • Mace
  • Monk's Flamemace
  • Morning Star
  • Spiked Club
  • Stone Club
  • Warpick
  • Envoy's Horn
  • Flowerstone Gavel
  • Nox Flowing Hammer
  • Ringed Finger
  • Scepter of the All-Knowing
  • Varre's Bouquet
  • Marika's Hammer


Weight

    2
    2,5
    3,5
  • Varre's Bouquet
  • Warpick
  • Club

    4
    4,5
    5
  • Envoy's Horn
  • Mace
  • Ringed Finger
  • Scepter of the All-Knowing
  • Curved Club
  • Morning Star
  • Spiked Club

    6
    6,5
    7
  • Flowerstone Gavel
  • Marika's Hammer
  • Monk's Flamemace
  • Hammer
  • Nox Flowing Hammer
  • Stone Club


Damage Type

    Strike
    Strike / Pierce
    Pierce
  • Club
  • Curved Club
  • Envoy's Horn
  • Hammer
  • Mace
  • Marika's Hammer
  • Monk's Flamemace
  • Morning Star
  • Nox Flowing Hammer
  • Ringed Finger
  • Spiked Club
  • Stone Club
  • Varre's Bouquet
  • Scepter of the All-Knowing
  • Flowerstone Gavel
  • Warpick


Buffing and Affinity

    Allowed
    Buffing allowed,
    but NOT Affinity
    NOT allowed
  • Club
  • Curved Club
  • Hammer
  • Mace
  • Monk's Flamemace
  • Morning Star
  • Spiked Club
  • Stone Club
  • Warpick
  • Varre's Bouquet
  • Envoy's Horn
  • Flowerstone Gavel
  • Marika's Hammer
  • Nox Flowing Hammer
  • Ringed Finger
  • Scepter of the All-Knowing
Sorting hammers №2
Damage (sorted by Physical)

Weapon name
Damage: Physical
Damage: Magic
Damage: Fire
Damage: Lightning
Damage: Holy
Varre's Bouquet
46
Envoy's Horn
96
62
Scepter of the All-Knowing
99
64
Marika's Hammer
101
65
Club
103
Warpick
108
Curved Club
114
Spiked Club
114
Mace
115
Morning Star
118
Flowerstone Gavel
121
Ringed Finger
121
Nox Flowing Hammer
122
Stone Club
122
Hammer
124
Monk's Flamemace
126


Correction (sorted by STR)

Weapon name
Corr STR
Corr DEX
Corr INT
Corr FTH
Corr ARC
Varre's Bouquet
10
40
65
Scepter of the All-Knowing
20
47
47
Monk's Flamemace
20
60
Envoy's Horn
37
44
37
Flowerstone Gavel
39
25
39
Warpick
41
41
Morning Star
47
37
Spiked Club
54
42
Marika's Hammer
55
31
40
Mace
55
35
Ringed Finger
60
25
Hammer
60
25
Curved Club
62
20
Nox Flowing Hammer
69
20
Club
75
Stone Club
75
15




Correct Type

    Standard (0)
    Unique (2200)
  • Club
  • Curved Club
  • Hammer
  • Mace
  • Monk's Flamemace
  • Morning Star
  • Spiked Club
  • Stone Club
  • Warpick
  • Envoy's Horn
  • Flowerstone Gavel
  • Marika's Hammer
  • Nox Flowing Hammer
  • Ringed Finger
  • Scepter of the All-Knowing
  • Varre's Bouquet


Param Name
Standard +0
Standard +12
Standard +24
Standard +25
Damage (Base)
1x
2,4x
3,88x
4x
Damage:
— Physical
— Magic
— Fire
— Lightning
— Holy
1x
1,696x
2,392x
2,45x
Correction:
— STR
— DEX
1x
1,24x
1,48x
1,5x
Correction:
— INT
— FTH
— ARC
1x
1,46x
1,78x
1,8x
Damage (Stamina)
1x
1,48x
1,96x
2x
Guard Stability
1x
1,12x
1,19x
1,2x

Param Name
Unique +0
Unique +5
Unique +9
Unique +10
Damage (Base)
1x
2,5x
3,7x
4x
Damage:
— Physical
— Magic
— Fire
— Lightning
— Holy
1x
1,725x
2,305x
2,45x
Correction:
— STR
— DEX
— INT
— FTH
— ARC
1x
1,4x
1,72x
1,8x
Damage (Stamina)
1x
1,5x
1,9x
2x
Guard Stability
1x
1,05x
1,09x
1,1x
———————————————
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1 Comments
STLcoach Apr 27 @ 2:38am 
What about the weapon with best name and barely does damage over a sword you can get in the first 10 mins """ Devourer of Worlds"""" is that considered a hammer or near it? anyways great info and don't sleep in that pickaxes people