Gothic 1 Classic

Gothic 1 Classic

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G1 Classic Unreal 5 Remaster: Mechanics, Tips and Tricks
By 1984
Explains gameplay mechanics, tips and tricks in Gothic 1 Classic Unreal Engine 5 Remaster
   
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Intro
I spent over 40 hours playing Gothic Classic Unreal 5 Remaster and here is what I have learned.

I will split this guide into 2 parts with more sub parts. One part will be spoiler free whereas other will contain either gameplay kind of spoiler that may be fun to uncover yourself or story related spoilers that are related to gameplay mechanics.

Overall, if you like to discover things yourself you should avoid reading this guide.

But if you want to discover an edge and learn overpowered tactics, and compare how they work with original game then you are in the right place!
Controls and Handling
You can choose dialogue lines using WASD, Enter, Use/Interact Key default "E" and Left Click. Right click can skip them just like ESC.

You cant turn off sound completely when you set it to 0 when it comes to effects, it sets to 1 and u can hear it, it is engine specific and if it sets to 0 it will cause bugs i.e. instant combat so it always sets to 1. Don't be surprised. (Very apparent in swamp camp with frogs)

Battle timing option in settings is for mice with click response delay over 300ms. I.e. if your mouse is old slow and laggy and it takes a while for the click to reach the computer this option adjusts for lag. You still need to time for combos.

In options you can turn off chest lock randomization. Each chest will still have its own unique lock but you will be able to save/reload to save lockpicks otherwise you won't be able to do it because it will be a new combination each time you try to unlock it after you exit the mini-game. This option changes the combination.

You can use mousewheel to zoom in and out. Useful for some combat encounters or just for fun.

Item Highlight is almost mandatory if you want to collect all items. Otherwise you will certainly miss a lot of loot on the ground. I started playing without it and when I came back to the areas I passed without it after starting to use it, I noticed a lot of missed loot. Though you can turn it off for immersion. Additionally, sometimes it points to items below the floor and behind walls. You do not really need to collect all plants to become rich and there is no alchemy in game. They are needed for like 2 quests and you can only turn this option for them.

Saving in water and on ladders is impossible.

You can select/use items from inventory using doube click, Interact "E".

You can assign scrolls, runes, consumables like joints, potions to numeric keys and use them using those keys. Melee goes to 1 by default and ranged to 2, torch goes to 3. Keys range from 0 to =. "Q" key default, is used for item/weapon wheel.

You can press the numeric keys during dialogue and draw your weapon before a fight starts. You can drink potions and smoke during dialogue too.

You can quick loot chests and inventories by pressing or holding spacebar. You can also find a chest lock icon at the top of an inventory screen when you loot and press it, it will loot the entire chest in a single good. You can loot using E as well and confirm loot an entire stack with R.

R key by default draws last selected item. It can be a weapon, a torch or any number assigned item like a potion.
!!! WARNING: SPOILER SECTION BELOW !!!
BELOW THIS SECTION OTHER SECTIONS CONTAIN SPOILERS





































BELOW THIS LINE SECTIONS CONTAIN SPOILERS
Differences from Original Gothic
Bows, Magical Attacks do not kill neutral NPCs. Instead they incapacitate them like melee weapons in the original game, which allows you to get EXP, loot and defeat them without murdering.

However, guards who guard passageways are kill only no matter what weapon you use.

Teleportation runes and scrolls work from inside locations that are separated with a loading screen. In original game it would say something along the lines of too far from location to teleport. This is really nice.

You can't sleep till Morning, Noon, Evening or Night. Instead you can sleep up till morning or adjust time hourly.

NPCs do not reset their schedule and teleport to their routine when sleeping unlike in original.

Lockpicking mini-game now shows the combinations, you don't need to remember them.

You can't use ranged to highlight enemies from distance.

You can't use telekinesis scroll to highlight objects from distance, instead you can use highlight setting in options.

Minor translation differences like Innos' Wrath is Innos' Rage. (Gomez's Sword)

Combat is different but better. More on this in combat section below.

Monsters killed in water give full EXP instead of 0 EXP as in original. This was introduced in the original to prevent easy kills.

Marvin mode does not exit with B42B. In fact if you make a save after starting marvin mode you cannot exit it on newer saves. You do not need to use Marvin mode however, the game plays very well, you don't need to use it to speed up the gameplay and it has no real bugs.

Torches never seem to go out. Torches are not lost upon reloading the game. Torches do not disappear from the ground if dropped even on reloads.

Light spell does not end upon reload. It lasts as long as it should last. (I hated this in og games)

Speed potions and other lasting effects do not end upon reloads. Game correctly counts their full time.

NPCs do not rearm or regain health if they got no food/potions.

You cannot just run past gate guards however there are other tricks.

Loading times are much quicker than in Gothic 1 or 2 even with mods.

There is no First Person Mode.
General Tips and Tricks
You don't need sneak to steal stuff from homes you can just agro onlookers by entering their homes, wait till they come closer then leave the home. They will turn their backs on you and when they are not looking on their way back to where they stood before you can enter the home without crouching because in Gothic 1 Unreal Remaster detection is not based on sound, it is based on their field of vision.

In public spaces like Gomez's mansion you can pick locks and take all items like weapons on weapon racks without anyone caring because those items and spaces are labeled as public in game and thus do not have ownership.

Gothic 1 has NPC routines. Different hours of day are better for different things like stealing or taking someone out because NPCs have their daily schedules.

On save/reload npcs lose sight of you. This can be abused in multitude of ways:
You can for example enter a house save in front of chest and reload immediately. NPCs won't know you are in there anymore.
You can start a fight save/reload they will forget about you. You can knock out someone save/reload they will forget about you. Useful for EXP farming in camps. You can get past gate guards this way. Save/reload when they talk to you and walk past them. (Better if you have already gone a little bit inside their protected zone)

NPCs never regain their health after reloading. No matter how many in game days pass. They can only regain their health if they have food or potions in their inventories. So if you knock them out and loot their consumables they will never heal until the rest of the game. They also do not rearm themselves.

Get acrobatics asap. Buster in New Camp teaches it for 10 LP, it is one of the most useful skills in the game. It allows you to negate almost all fall damage, it allows you to dodge roll in fight and for travelling around the map. To dodge roll you need to hold spacebar. It is faster than running. It allows you to leap a long distance. Towards the end of the game I was jumping off cliffs to save myself running time. Additionally, you can use acrobatics to bypass gate guards too. Available from Chapter 1.


Some NPCs restore their inventories immediately upon speaking to them about starting a new trade. It only happens with arrows and bolts. No other items get restocked and they only get restocked after you speak to them to start a trade. You can for example farm Skip or Cavalorn for infinite supply of arrows this way.

One exception to this is Fortuno, a guy who sells swampweed joints in the swamp camp. He restocks his joints like those guys restock their arrows which means unlimited smokes. Good for immersion and restores mana.

For the most part, NPCs do not open doors or pull levers. That means you can trap them in rooms, good for 1v1 fights or so that they leave you alone. You can also lock someone in the dungeon under Old Camp. There is a lever inside the dungeon that pulls the grate down. You can then agro drag Skip the blacksmith who sells arrows and bolt there and farm them without him leaving.

Gomez has a lot of valuable loot in his castle.

You should always choose Sleep Scrolls or Scrolls as one of the rewards for quests unless there is a better reward like a permanent stat upgrade potion. At least until chapter 3, Sleep scroll will be valuable. It is so valuable because you can use it to get the best weapons in the game.

You can agro immortal named NPCs like Gomez, Diego or Thorus to get their weapons. You either need to agro them and use save/reload trick once they get the desired weapon out or drag them until they give up the chase and yell something at you. You will have a short window of opportunity to use Sleep spell on them when they lose agro because it only works when they are not in combat but the weapon has to be out. They will go to sleep and drop it to the floor.

Diego has one of the best starter bows. Gomez has the best sword in the game until you get the ultimate best sword at the final chapter that you get to use for 5 seconds. By Gomez's sword you can get as early as Chapter 1. Thorus also has one of the best swords but with much lower start requirement than Gomez.

https://strategywiki.org/wiki/Gothic/Weapons

You can force NPCs to choose a specific weapon for a fight. It is chosen based on your proximity. if you start combat from close distance they will draw a sword if from afar they will draw a ranged weapon. This can be used on Diego to get his bow instead of his sword.



You can use water to break any fall damage from any height. Dive from a cliff. Also some rivers have strong currents and can be used as speedy transportation and fun slide. For example, from Harpy Castle to Swamp Camp.

You can catch ladders mid jump/fall. Depending on which half of the ladder you caught you either end up on top or at the bottom. This can be used for speedy climb off.



W move forward to exit animation of sitting, stirring pot or anything else.

You can target lock onto interactable objects like chairs. Check target lock button in the settings. I removed mine because it was not needed.

Get all hunting skills as early as you can for extra cash. They only cost 1 learning point and as far as I know they are needed for optional main quest later in the game. However, you don't really need them for crafting, making money or other quests. But if you like looting then get them.

The hunters you meet after descending the starting canyon can teach you all the skills. You can learn string extraction by reading a bloodfly book found on Wolf (he sells it too) or Baal Cadar. You can learn Mine Crawler secretion from Gor na Drak in the Old Mine. Wolf will teach you to harvest Heavy MineCrawler plates towards the end of the game. No learning points needed for sting, secretion and plates.

Nvidia Shadowplay often crashes for me but you can use Steam built in recording to record videos.

The game can be pretty dark and you can adjust brightness in windows by going onto search bar where it says type here to search lower left corner on win10 and typing Calibrate and choosing calibrate display color then clicking next couple of times and using the slider to adjust brightness. It works for any game by the way. I find it working better than in game adjustments in all kinds of games.

Unlooted corpses stay in the game forever until you loot them. If you want a corpse to stay in game but you want their stuff you can put something unimportant inside their body to make it remain.

All containers are safe for storage and do not reset, however your inventory is endless too.

You can farm EXP from Summon Scrolls. You can get a bunch of levels this way.

There is a finite amount of EXP in game except the end game dungeon where you can spawn endless amount of monsters by choosing a wrong lever combination infinitely.

Best loot in game is from robbing NPCs.

There is a money trick. You can find a trader you can beat up sell him all your stuff get a lot of ore from him then beat him up, take all the stuff back and repeat this as much as you like.

If you get tired of running even using speed potions try putting something small and heavy on your W button ;)

For me at least, enemeis do not seem to take my weapon after they knock me out. They should as per Gothic 1.

Sometimes enemy weapons can fall through the ground.

Killing named NPCs may fail some quests.

Many original tricks from Gothic 1 still work.
Combat Tips and Tricks
Strafe side attacks with melee weapons have a great reach, allow you to side step out of harms way, are good for crowd control and do not really need combos. They are the best melee attacks in the game. It is better to pick a long 2 handed sword for them like King's Sword or Gomez's or Thoru's swords because each weapon has a different reach.

Enemies and you stagger from being hit and break their attack. This is useful in combat.

Early on you can get a bow and duel even strong NPCs with it standing right in their face and timing your shots exactly to when they draw their weapon so they stagger. This works better with bows than crossbows because bows reload faster. Overall, crossbows are better for group fights against monsters when you back away from them and kite.


If you have been knocked down (lost all health) and NPCs are about to loot you, you can save/reload to find yourself standing and they forgetting to loot you. You will have no health still though.

You can kill knocked down neutral NPCs by either shooting them again with ranged attack or by using interact key "E" with a melee weapon. Be careful to not accidentally kill them when forgetting to put your weapon away before looting. Additionally, if you farm a camp by beating everyone with a bow try to aim higher over down NPCs so you don't accidentally kill them. Loot their bodies quickly before they get up and start healing with food.

A good strategy early on is to agro someone in a ranged way and to hide in a house and peek shoot them and hide into cover again. Works best from left to right because nameless hero is right handed. If you do this right they won't shoot you back in time and you will fire a shot and hide eventually downing your enemy.

Early game ranged weapon is king, it does more damage at low investment, pierces armors in camps. Early game best to do quests in camps, steal everything and fight everyone there. Towards the end melee becomes king for crowd control when you get more strength to do more damage and learn to side step. I will add some melee crowd control strategies to the bottom of this section.

Here is how you can use a ranged weapon early game:


Melee attacks have a radius and can be angled. You can do an arc using your mouse to hit more enemies and you can hit multiple enemies in a single melee hit.




If you down NPCs they will be unable to pass where the downed body is however you can do it.

If IMMORTAL named NPCs give you trouble you can freeze them using Ice Block spell. They will stop bothering you for a little bit. You can also do this with NPCs you don't want to kill like captured Orcs in the Old Mine if you decide to knock out other NPCs. Because Orcs can't be knocked down and they die but this spell will get them out of the way long enough for you to fight.

Ice Block can freeze anyone and it can freeze more than one target if you line up the shot and they stand close to each other. It has really small AoE.

If you use save/load trick during a quest fight where NPC attacks you first and you act in self defense, upon reloading you decide to continue the fight it will count as you starting the fight and NPC will get help. Overall, it is better to drag NPCs into secluded areas to fight them.

You can agro NPCs from long distance with a ranged weapon or spell if you aim at them. They will start yelling to stop aiming at them. This can be useful if you want to discretely agro someone from a hiding place so other NPCs are not dragged.

Switch from ranged to melee and vice versa to control agro visibility, because if you use bow all the time NPCs from far away may notice you but if you go swords only close by NPCs will.

If you managed to agro one NPC and you are dragging them through a populated area do not let them hit you or others will become alerted to combat. Otherwise they will not notice.

If you knocked out all NPCs and looted them their health will be 1 always. This can be good for starting future fights but they will easily die to animals. Luckily they do not travel the world for the most part and important NPCs are immortal.

If you don't want NPCs to die to monsters but they are fighting make sure to knock the NPCs out during the fight so monsters will not attack downed NPCs and kill the monsters.

In order to shoot arrows straight you need to wait until your hands fully align for the next shot or arrows will off to a side. Additionally, it is better to stop moving for the second you shoot. Even if you are backtracking.

Arrows do hit slighty off crosshair.

A good strategy is to clear out an escape route, zoom out camera far using mousewheel and drag a crowd of enemies while following a road and shooting them.

I have never been poisoned by a bloodfly.

You can jump shoot.

You are immortal during dialogues.

You can recruit a companion in the swamp, in a desolate shack. But he is weak but he will go anywhere you want with you.

If you travel in a group you get FULL EXP from companion kills.

If you hold attack button with a bow/crossbow you will shoot continously as long as you have arrows/bolts.

Melee Crowd Control Tactics:



Mechanics
The Final Undead Priest in the Sleeper's Temple has been patched to be immune to Death to Undead spell just like the developers of the original game intended because it was used to skip a whole chapter of the game. If you can't kill Grash-Varrag-Arushat return to Xardas for further instructions.

Once you exist the Temple you will continue to do the quest. If you need to come back inside a teleport scroll with respawn in the same room where you found the first one. But only once. There is also a key to the lever, it is located at the place surrounded by Orcs, at the totem where they prey.

Armor mechanics work like this. 20 Armor consumes 20 physical damage, 20 Magic Resistance consume 20 Magic damage. That means you will deal exactly 0 damage to NPCs if you hit someone who has 20 armor with 11 damage from a stick. Same happens if they hit you.


Damage for melee is calculated STR + Weapon Damage. If your Strength is 100 you will hit for 100 with fists. If you use a sword for 50 damage while having 100 strength you will do 150 damage. If you have 10 strength and sword does 50 you will do 60.

Ranged weapons do static amount of damage that never scales that is why I advice you to level up strength to 100 using learning points and then start drinking strength elixirs to bring strength to over 100. I had 150 by the end of the game. For Dexterity you only need 55 to use the best crossbow. No real need to go over 55.

For magic each circle costs a different amount of LP and you need to invest a little bit into mana itself, but not too much.

It is best to start playing as ranged bowman then go to melee and then finish with magic becoming a jack of all trades.

https://strategywiki.org/wiki/Gothic/Game_mechanics

You can only study weapon skills twice. First to 30% and then to 60%.
First level always costs 10 and second 20 learning points.
These levels affect lucky strike chance that does double damage but it is not exactly a critical hit. More on this inside the link above.

For melee weapons levels also change the animation speed and fluidity which is great for combos.

Below is a list of trainers in the game.

https://mikesrpgcenter.com/gothic/training.html

Major traders restock their goods once a new chapter starts. If you haven't bought out an entire stock, new stock is added to the old stock so potions and scrolls accumulate. You don't need to buy anything though you can just beat up traders and take their stuff.

Magic Scrolls and Potions traders are Riordian, Cronos (he is immortal but you can buy him out using ore trick) in New Camp, Torrez in Old Camp and Baal Cadar in Swamp Camp. Those guys stock healing potions and most important kind of potion - potion of swiftness i.e. potion of speed that lets you sprint for some time and you will have to sprint a lot.

Fisk in Old Camp sells and restocks on lockpicks per chapter, Sharky does the same in New Camp. People in Swamp Camp do not sell lockpicks and do not have much stuff.

In early chapters those guys start with low supplies like 5 potions of swiftness but in the later chapters for example chapter 4 they will have 50 and eventually even 200.

Minor traders like Inn Keeper in New Camp or Rice Lord never restock. Mine traders never restock.

Monsters packs grow by 1 monster each chapter. If you cleared a pack previously it will just have a single monster standing there.

Endgame Apocalyptic Templars are not immune to fall damage i.e. Fist of Storm and WInd. Almost nobody is immune to fall damage.

Some creatures only take blunt damage like Golems. However Fire Golem also takes Ice Damage and Ice Golem takes Fire Damage.

Skeletons seem to be immune to arrows and many projectile spells however Diego's bow somehow hits them.

Attributes always cost 1 learning point.

You can start MARVIN mode by typing BMARVINB fast on keyboard however make sure you do not open any other tabs if you rebound your keys during this. Marvin mode should only be entered in Statistics tab without exiting it.

Be careful!

Marvin mode does not exit with B42B. In fact if you make a save after starting marvin mode you cannot exit it on newer saves. You do not need to use Marvin mode however, the game plays very well, you don't need to use it to speed up the gameplay and it has no real bugs.

Save often. Use quicksaves and manual saves.

Game has a total of 20 saves that overwrite each other. 3 Quicksaves and 17 regular ones. You should go to C:\Users\yourUserName\AppData\Local\Gothic and back them up because I don't think Steam will and this is good if you want to keep more than last 20 saves.
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