Arma Reforger

Arma Reforger

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XP (Experince Points) Explained
Von SKELETOR+
This is a breakdown of what actions give you what XP. All tables are pulled directly from the prefab files of the vanilla game.
   
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Combat Experince Points
This table is from XPRewards.conf, and applies to vanilla Reforger scenarios.

Reward ID
Reward Name
XP Value
ENEMY_KILL
EnemyKilled
20
FRIENDLY_KILL
FriendlyKilled
-50
ENEMY_KILL_VEH
EnemyKilled
20
TASK_TRANSPORT
TroopsTransported
1
CHEAT
Cheat
1
SUICIDE
Suicide
0
VETERANCY
Veterancy
75
KILLING_WHILE_DISGUISED
KillingWhileDisguised
-30
WARCRIME
Warcrime
-50
Actions Experince Points
This table is from CampaignXPRewards.conf, and applies to vanilla Reforger scenarios.

Reward ID
Reward Name
XP Value
(Unnamed)
(Unnamed)
-25
RELAY_RECONFIGURED
RelayReconfigured
100
BASE_SEIZED
BaseSeized
100
SUPPLIES_DELIVERED
SuppliesDelivered
100
SUPPORT_EVAC
SupportProvided
50
SUPPORT_FUEL
SupportProvided
50
TASK_DEFEND
BaseDefended
50
SERVICE_BUILD
Hint_Building_Title
20
BASE_DEFENDED
BaseDefended
0*
CUSTOM_1
(Empty)
20
SPAWN_PROVIDER
#RadioSpawn
0*
FREE_ROAM_BUILDING_BUILT
Hint_Building_Title
20
VALUABLE_INTEL_HANDIN_SMALL
Intel_Small
5
VALUABLE_INTEL_HANDIN_MEDIUM
Intel_Medium
0*
VALUABLE_INTEL_HANDIN_LARGE
Intel_Large
20

*Note: XP value appears to be missing in the original configuration for these entries, defaulting to 0 in this table.
Experince Needed For Each Rank
This table is from CampaignFactionManager.et, and applies to vanilla Reforger scenarios.

Experience needed for each rank:
#
Rank
XP
0
Renegade
-51
1
Private
0(-50)
2
Corporal
250
3
Sergeant
650
4
Lieutenant
1200
5
Captain
1900
6
Major
2750

Attributes given to each rank:
Radio Message
Request Cooldown
Radio Respawn Cooldown
Fast Travel Cooldown
DEMOTION_RENEGADE
-1
600
3600
PROMOTION_PRIVATE
105
45
600
PROMOTION_CORPORAL
75
42
540
PROMOTION_SERGEANT
50
39
480
PROMOTION_LIEUTENANT
30
36
420
PROMOTION_CAPTAIN
30
33
360
PROMOTION_MAJOR
5
N/A*
N/A*

*Note: Values for Radio Respawn Cooldown and Fast Travel Cooldown are not specified for PROMOTION_MAJOR in the original configuration.
Experience for Voulenteering for Objectives
This table is from SCR_PlayerXPHandlerComponentClass, and applies to vanilla Reforger scenarios.

// 35% XP bonus when the player volunteered for the task if (volunteer) multiplier += 0.35; int XPToAdd = Math.Round(XP * multiplier * comp.GetXPMultiplier());
Practical Examples
There numbers come from the Arma Reforger Discord, and apply to vanilla Reforger scenarios.

To move from Private to Captain, you need to:
1. Deliver 19 trucks of supplies = 28500 supplies. Here we do not take into account the veteran and construction rewards.
2. Kill 25 bots or players + capture 5 bases + reconfigure 2 radio towers + 3 Veteran Awards + 2 supply deliveries(3000 supplies) + return of 5 valuable documents + 5 squad member appearances on your radio + 5 help in building + 5 bonuses for base defense + 50 bonuses for transporting players

Volunteering:
If you mark and capture three points, it will cost as much as four.
3 * 100(BASE_SEIZED) + 3 * 35(volunteer bonus) = 300 + 105 = 405
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