Garry's Mod
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[VJ] Combine Engineer (NPC)
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
ขนาดไฟล์
โพสต์
อัปเดต
42.360 MB
30 มี.ค. @ 3: 43pm
28 เม.ย. @ 2: 13pm
11 หมายเหตุการเปลี่ยนแปลง ( ดู )

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[VJ] Combine Engineer (NPC)

อยู่ใน 1 ชุดสะสม โดย rycch
Rycch's Custom NPCs
14 รายการ
คำอธิบาย
If you enjoy the addon, don't forget to leave a thumbs up!

May I introduce you all to the Combine Engineer. This is a Combine Soldier that specializes in solving problems. Not problems like, "What is beauty" because the would fall within the purview of your conundrums of philosophy. This combine solves practical problems. Equipped with a smart gun, force barricade, and deployable turret, the Combine Engineer is well equipped to solve any number of problems that come its way.

The Combine Engineer carries the turret and barricade with them until an enemy is spotted, at which point they will begin creating their engineer nest starting with the turret and finishing with the barricade. The barricade does well in protecting the engineer, the turret, and anything else behind it. Unlike other energy shield generators, this is hard cover. Once created is will not go away until the barricade is destroyed. Given this power, the Combine Engineer is only able to hold and deploy one of them.

The next most important part of the Combine Engineer's arsenal is their personal defense weapon, the Combine Smart gun. It fires small rockets that, when in proximity to an enemy, track to their location to deliver damage. At extreme ranges these tend to loose effectiveness but at medium and short range, the Combine Smart gun is powerful. The projectile seems similar to those used in the Hive Hand of the Alien Grunts that attacked Black Mesa, leading some to wonder if these are actually synth hive projectiles instead of rockets.

Features of this NPC include:
  • Weapon: Combine Smart gun
  • Destructible energy barricade
  • Deployable turret
  • Animated equipment deployment

Feel free to offer feedback and suggestions. Such things help me with future development of addons. This is was my first attempt making a custom projectile weapon. Plenty more ideas were spawned from the success of this concept.

Enjoy!

Credits:
DrVrej - Original hive hand tracking projectile concepts
Zippy - Original weapon and npc code
Trench - Original force field concept
EJ_5527 - Half Life styled Combine Ordinal model and textures
Checkout addon for rest of credits: https://steamcommunity.com/sharedfiles/filedetails/?id=3346229722
36 ความเห็น
rycch  [ผู้สร้าง] 7 ชั่วโมงที่ผ่านมา 
@BananaThief985 A similar idea I had, I have not started on a prototype yet, is the Combine Gunner Team which would be two npcs responsible for setting up and manning an encampment gun.
BananaThief985 8 ชั่วโมงที่ผ่านมา 
suggestion: combine machine gunner (a npc that mounts the enplacement gun) you dont have to but just a simple suggestion
rycch  [ผู้สร้าง] 9 ชั่วโมงที่ผ่านมา 
@Padeukou No, going straight to Half Fortress 3 since Valve never will.
Padeukou 9 ชั่วโมงที่ผ่านมา 
Half-Fortress 2 when
ADAM 14 ชั่วโมงที่ผ่านมา 
So it's an extra handy Combine Ordinal, huh?
Neat.
XenonTitan 2 พ.ค. @ 10: 57pm 
Liking these combine specialists
rycch  [ผู้สร้าง] 28 เม.ย. @ 2: 14pm 
@Spongy Sponge @RICKbrick Pushed fix, should be working now
rycch  [ผู้สร้าง] 28 เม.ย. @ 1: 46pm 
@Spongy Sponge I can see if I can get a fix out for that real quick
RICKbrick 28 เม.ย. @ 11: 17am 
i think new update of vj base caused this bug
Spongy Sponge 28 เม.ย. @ 5: 35am 
here is an error

[VJ Base] lua/vj_base/funcs.lua:872: attempt to call method 'GetEnemy' (a nil value)
1. CalculateProjectile - lua/vj_base/funcs.lua:872
2. CustomOnThink - lua/entities/obj_vj_smart_bullet.lua:107
3. OnThink - lua/entities/obj_vj_projectile_base/init.lua:157
4. unknown - lua/entities/obj_vj_projectile_base/init.lua:173


the smart bullets stay still mid air, and when i touch them they "hit" me dealing damage.