Slice of Sea

Slice of Sea

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Slice of Sea Walkthrough + Achievements (English)
By cheesaru
This is a typed English comprehensive walkthrough of the main game and achievements. Also provided are screenshots edited to highlight points of interest which are easy to miss. My intention is to provide as clear of directions as possible, and to explain how to solve the puzzles in addition to the solutions.
   
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Introduction
This is a typed English comprehensive walkthrough of the main game and achievements. Also provided are screenshots edited to highlight points of interest which are easy to miss. My intention is to provide as clear of directions as possible, and to explain how to solve the puzzles in addition to the solutions. This is a beautiful game - and the world is massive. I hope you find my navigation useful and time-saving. :)
Game Controls
Keyboard and Mouse Controls
WASD: Move
Space Bar: Jump
Mouse: Move cursor
Right click: Interact
Left click: Inventory toggle

Guide Key
>>>: Move right to the next screen
<<<: Move left to the next screen
^^^: Move up to enter a doorway/hallway

Screenshot Key
Red circle: Pick up item
Red arrow: Place item (select from inventory)
Blue: Interact
Green: Screen transition

There are 15 check-points of progress throughout the game. Use them to warp to other areas of the map. This guide refers to to them as Way-points and each are numbered for reference. Note that unlocking them in a different order will reflect as such on the Way-point map, so double-check the rune symbol next to the number in the picture below.

What to do when you get stuck
Would it really be a point-and-click game if you didn't get stuck because of an overlooked item or puzzle? And Slice of Sea is especially punishing due to how large the world is. It's an impressive map that is difficult to navigate by memory alone, which is why I decided to make this guide.

When you're stuck, search the Item Index of this guide for the items in your inventory. You may need to go to a previous area to use said items. If that area is in a far-away Zone, I strongly recommend waiting to back-track until you obtain the warp rune in Zone G.
Zone A


Screen A-1
Move to the left.
<<<



Screen A-2
Enter the house.
^^^



Screen A-3
Optional: Inspect the cabinet to the right and take out a rudder screw.
<<<



Screen A-4
Click on the giant structure that resembles an eye. This is Way-point #1 - use it to warp between Zones as you unlock more. This game requires a lot of backtracking, so remember to use the way-points to save a lot of time.
>>>
Go back to Screen A-1 and head rightward this time.
>>>



Screen A-5
Jump over the gap as you continue rightward.
>>>



Screen A-6
Move right to drop off the ledge, then move back to the left to enter the tunnel.
<<<



Screen A-7
Pull the lever in the center of the room to unlock the door.
^^^



Screen A-8
Pick up the crane conductor.
Exit back to Screen A-7 and move to the left.
<<<



Screen A-9
Come back to install the gate glyph found on Screen B-2 in the gate nest wall indentation.



Screen A-10
Install the crane conductor.
>>>



Screen A-11
Interact with the lever on the right side to lower the bridge.
>>>



Screen A-12
Pick up the harmony glyph on the right side of the screen.
Optional: Pick up a spotted seashell near the glyph.
>>>



Screen A-13
Pick up the shield ornament in the left side foreground.
Jump on the floor switch to open the way forward on the right.
Hover the cursor over the scroll (III) on the left side to unfurl it. Refer to this hint for the puzzle on Screen E-9.
>>>



Screen A-14
Pick up the halberd.
Pull the o-ring on the chain.
Install the shield ornament in the indentation on the ceiling.
Pull the lever on the right side.
>>>



Screen A-15
Interact with the chain on the right side.
Remove the board that is barricading the door. Open the door and go inside.
Optional: Pick up a spotted seashell on the right side of the foreground.
^^^



Screen A-16
Jump onto the floor switch to open the door and install the halberd to keep it open.
Note the slot on the left wall to later install the furnace fuel ball found on Screen C-13.
Optional: Pick up the spotted seashell on the left side of the ceiling.
Continue to the right to enter Zone B.
>>>
Zone B


Screen B-1
Click on the giant eye structure to unlock Way-point #2.
>>>



Screen B-2
Come back after collecting all four pieces of drum order and click on the drums in the order indicated by the pieces. The solution randomizes with each play-through.
Once completed, pick up your prize - a gate glyph.
Go back to Screen A-9 and place the gate glyph into the "gate nest" indentation on the far left wall.
>>>



Screen B-3
Note the archway for later on.
Pick up the crooked note on the right for the lever puzzle on Screen B-7.
>>>



Screen B-4
Note the installation point on the left.
>>>



Screen B-5
Pick up the valve on the right side.
<<<
Go back to Screen B-4 and install the valve on the left.
Return to Screen B-5.
>>>
Come back to install the tower knob on the leftmost tower and push it to open the door. Enter there.
^^^
Now in the background, step on the floor switch and push the tower knob on the far right.
Enter the doorway on the right in the background.
^^^
Now in the foreground on the right, continue that way.
>>>



Screen B-6
Interact with the drawer on the upper floor and pick up a tower knob.
Interact with the lever on the right side wall.
^^^




Screen B-7
Refer to the crooked note from Screen B-3 for the lever puzzle on the right side. Rotate the the note counterclockwise such that the drawing resembles the four levers (pointing to the left). Flip the levers up or down according to the note. The solution randomizes on each playthrough, so the examples in the above screenshots may differ from yours.
Enter the newly opened doorway.
^^^



Screen B-8
Inspect the wardrobe on the second floor and pick up the puzzle tile.
Remove the debris that is barricading the door.
Check the drawer on the far left and pick up another puzzle tile.
Continue moving leftward.
<<<



Screen B-9
Open the wardrobe on the right side for another puzzle tile.
Check the cupboard on the far left side for the final puzzle tile.
Install all four puzzle tiles into the circular wall indentation.
Optional: Inspect the cupboard on the second floor for a library book.
Enter the newly opened door.
^^^



Screen B-10
Optional: Pick up a spotted seashell in the foreground on the right side.
Optional: Pick up a little friend on the far left side.
>>>



Screen B-11
Take out the energy cell from device on the right to remove the blue barrier. This item is needed to progress at multiple points throughout the game, so make sure to keep track of it. If you forget where you last left it, check the Item Index for a list of areas.
>>>



Screen B-12
Pick up a spotted seashell on the electrical tower.
>>>



Screen B-13
>>>



Screen B-14
>>>



Screen B-15
Move right and drop off of the train, then move left until both blue lights are on and press the lever on the right to open the way forward.
>>>




Screen B-16
Pick up a spotted seashell in the left side of the foreground.
Inspect the tanker and pick up a tanker engine spark plug.
>>>



Screen B-17
Install the energy cell into the device on the right and press the lever to open the way forward. Remember to recollect the energy cell (it is no longer needed here).
>>>



Screen B-18
Step on the floor switch and interact with the device next to the left-side door to open it.
<<<
Zone C


Screen C-1
Click on the giant eye structure to unlock Way-point #3.
^^^



Screen C-2
Hover the cursor over the pinwheel (IV) on the far left train car. This is a hint for the puzzle on Screen F-13.
Optional: Pick up a spotted seashell in the foreground.
Enter the third train car (hop up on the ledge).
^^^



Screen C-3
Click on the various boxes to move them out of the path and make your way to the left exit.
<<<



Screen C-4
Pick up a spotted seashell on the wall of the train where you came from.
There are five directions you can go in. Oriented from the left to right sides of the screen:
  • Far left side leads to Screen C-13.
  • Train compartment door leads to Screen C-3.
  • Center-left path leads to Screen C-5.
  • Center-right path leads to Screen C-7.
  • Far right side leads to Screen D-1.
Go up the center-left path.
^^^



Screen C-5
Note which of the six windows are lit up on the train car. Use this hint for a puzzle on Screen C-12. The solution changes on every playthrough, so the screenshot here may differ from yours.
Optional: Pick up a spotted seashell in the foreground on the left side.
>>>



Screen C-6
Step on the floor switch and, while jumping in midair, pull the lever on the right side of the screen.
Go back to Screen C-4 and move up on the right side.
^^^



Screen C-7
Optional: Pick up the golden coin on the train car.
^^^



Screen C-8
Move the various foreground debris and smashed door out of the way.
<<<



Screen C-9
Pick up the nature glyph in the foreground on the left.
Step on the floor switch on the far right side.
Go back to Screen C-6.
>>>



Screen C-10
Step on the floor switch.
Note the input area on the crane for later when you have the train car lever from Screen A-16.
Enter the train car.
^^^



Screen C-11
Install the energy cell in the device and exit the train car.
>>>



Screen C-12
Locate the panel of six switches on the far right side of the screen. Flip the switches to match the train car windows on Screen C-5.
Optional: Pick up a spotted seashell on top of the pile of debris in the middle train car.
Optional: Locate three podiums near the switches and place a spotted seashell on each of them.
Go back to Screen C-4.
<<<



Screen C-13
Click on the giant eye structure to unlock Way-point #4.
Pick up the furnace fuel ball (to be used on Screen A-16) on the left side.
Enter the train car.
^^^



Screen C-14
Pick up the first class train ticket from the right-side wall-panel, then exit the train car.
Transport from Waypoint #4 to Waypoint #3, and go back to Screen A-16.
Install the furnace fuel ball in the slot on the left wall.
Go back to Screen A-15.
<<<
Pick up the train crane lever from the newly opened furnace.
Transport from Way-point #3 to Way-point #4 and go back to Screen C-10.
Install the train crane lever on the crane and pull it. Pick up the train crank on the crane hook. (Make sure you have the energy cell installed on Screen C-11 for the crane to operate properly).
Enter the train car and recollect the energy cell (Screen C-11).

Go back to Screen C-7.
>>>



Screen C-15
Hover the cursor over the scroll on the right side pillar to unfurl a hint to the puzzle on Screen E-9.
Go right to enter Zone D.
>>>

After warping to Way-point #4, move to the right.
>>>



Screen C-16
After activating the magnet on Screen G-23, activate the magnet here on the left side.
Step on the un-caged floor switch on the right side and time your dismount such that the big rod in the center lights up both sides.
Optional: Pick up a spotted seashell on a pipe sticking out on the right side of the foreground.
Return to Screen G-23.
Activate the giant magnet on the far right side and take the unlocked piece of drum order.
Zone D


Screen D-1
Click on the giant eye structure to unlock Way-point #5.
Come back to use the pyramid glyph (found on Screen D-First Class Compartment) on the triangular pedestal on the left.
Optional: Pick up the spotted seashell lying atop the motorcycle to the right of the pyramid temple.
>>>



Screen D-2
Locate your character in the background. Open the train car door, jump up onto the ledge, and enter.
^^^



Screen D-3
Install the train crank on the right-most panel.
Interact with both cranks and the lever, then exit and go back to Screen D-2.
Transport from Way-point #5 to Way-point #3, hop down off the ledge and go to Screen C-3 (middle path).
Continue moving right and you'll end up back on Screen D-2, but now in the foreground.
Enter the train car on the right.
>>>



Screen D-4
In this hallway are two locked compartments, the left labeled "V" and the right labeled "I".
Unlock the door "I" with the first class train ticket and enter.
^^^



Screen D-First Class Compartment
Pick up the pyramid glyph from the upper right storage area.
Optional: Pick up a library book from the upper left storage area.
Exit back to Screen D-4 and move rightward.
>>>



Screen D-5
In this hallway are two more locked compartments, the left labeled with a strange symbol and the right labeled "II". Note them for later (see the end of this section).
<<<

Go back to Screen D-1.
Place the pyramid glyph on the triangle pedestal.
Enter the newly opened pyramid temple.
^^^



Screen D-6
Go downstairs.
<<<



Screen D-7
Move to the right.
>>>



Screen D-8
Pick up the second class train ticket lying by the satchel on the right side of the hole.
Return here after picking up the pyramid scroll (found on Screen I-2). You need to place four glyphs into the indentations on the wall. Match the symbols on the scroll to the glyphs in your inventory and arrange them accordingly. Once solved (indicated by all of the symbols on the wall being lit), go over to Screen D-9 and enter the secret tomb (see Screen D-10).
>>>



Screen D-9
Pick up the malachite gem from the ground.
After solving the pyramid scroll puzzle on Screen D-8, a door to a secret tomb will be revealed here on the wall (see Screen D-10).
For now, exit the pyramid temple.
<<<

Go back to Screen D-3 and warp from Way-point #3 to Way-point #2.
Hop down off the ledge and go to Screen C-3 (middle path).
Go back to the train car hallway on Screen D-5.
Open the compartment door labeled "II" with the second class train ticket and enter there.
^^^



Screen D-Second Class Compartment
Optional: Pick up the golden coin from the floor on the left.
Optional: Pick up the little brother on the far right side. Required to unlock the Achievement "Little Ones".
Exit through the hole on the left to Zone E.
<<<



When you've obtained the couchette train ticket on Screen , return to Screen D-5 and use it to unlock the compartment with a strange symbol. Enter there.
^^^
Screen D-Couchette Compartment
Pick up a resin transistor that has fallen out of the broken machine on the floor.
Optional: Pick up a spotted seashell lying under the lowest bunk bed on the right side.



Screen D-10
A secret tomb is unlocked after solving the pyramid scroll puzzle on Screen D-8.
Open the grave and take the portal glyph from inside.
Optional Pick up a golden coin from the chest of the large statue.
>>>



When you've obtained the VIP train ticket, return to Screen D-4 and use it to unlock the compartment labeled V.
^^^
Screen D-VIP Compartment
Pick up the pyramid scroll from atop the dresser on the far right side (to be used as a hint for the pyramid puzzle on Screen D-8.
Zone E (Part 1)


Screen E-1
Activate the Y-shaped rod (1/10) on the far left side.
Optional: Place three spotted seashells on the pedestals.
>>>



Screen E-2
Click on the giant eye structure to unlock Way-point #6.
Move rightward and be sure that the post in the center lights up as you do so.
>>>



Screen E-3
Move to the right until the right-most post lights up, then move to the left-most post. The big rod (1/5) in the center should stay lit now.
Optional: Pick up a spotted seashell on the windmill.
>>>



Screen E-4
Place the malachite gem onto the forehead of the rightmost statue.
Optional: Pick up a spotted seashell on the big rod (2/5) on the left.
>>>



Screen E-5
Inspect the banner at the top of the screen for a hint to the puzzles on Screens E-7 and E-16.
Optional: Look just above the banner and hover the cursor over the gnome (it will run away).
Optional: Come back with the plant (found on Screen _) and place it in the pot to unlock the Achievement "Gardener".
^^^



Screen E-6
Click the giant eye structure to unlock Way-point #7.
Note the installation point on the tree (tree sap extraction scar) for later.
Optional: Pick up a spotted seashell lying atop the tower of stones on far left.
Go back to Screen E-5 and move rightward.
>>>



Screen E-7
Click on the tiles above the door and arrange them to match the banner on Screen E-5 to solve the puzzle. Upon completion, the big rod (3/5) on the right side lights up.
Optional: Pick up a spotted seashell from the spire in the left foreground and another one from the right side.
>>>



Screen E-8
Step on the floor switch to light up the big rod (4/5) on the right.
>>>



Screen E-9
Locate and interact with the floor lever sticking out of the rubble on the right side. The final big rod (5/5) should light up.
Locate and pick up the antique vase (circa 115 AF) sitting atop the tallest pillar.
Hover the cursor over the scroll (V) on the far left wall for a hint to the larger scroll puzzle beside it. There are five hints total, and they must each be located in the world before you are allowed to input the respective symbol. In short, you can't complete the puzzle early. Furthermore, the solution randomizes with every play-through.
These are locations of all five scrolls:
  • I (Screen E-10)
  • II (Screen C-15)
  • III (Screen A-13)
  • IV (Screen E-9)
  • V (Screen G-9)
<<<

Go back to Screen E-8.
When all five lights are activated on the wall, press the device in the center.
Enter the hidden doorway.
^^^



Screen E-10
Hover the cursor over the scroll (I) on the pillar in the foreground for another hint to the puzzle on Screen E-9.
Come back to install a gear (found on Screen E-18) on the wall panel.
Optional: Place three spotted seashells on the pedestals.
<<<



Screen E-11
Press the floor lever to the right of the house (hiding behind the silhouetted foreground). Move into range of the light post to the right of the house in order to activate it.
Note the wall panel lever and the triangle emblem on the middle house. Come back when you've activated all three triangular emblems (make sure you lit a different triangle on each one). (see Screen E-27)
Note the shield indentation on the far left. Come back when you have the grapevine ornament (found on Screen I-2).
<<<



Screen E-12
Click on the giant structure to unlock Way-point #8.
Step on the floor switch to activate one of the three lights on the wall panel.
Click on the Y-shaped rod (2/10) to activate it.
Optional: Pick up a spotted seashell on the tree root in the foreground.
<<<



Screen E-13
Hover the cursor over the pinwheel symbol (IV) on the center wall for a hint to the puzzle on Screen F-13.
Open the panel on the left of the tv and take out a resin transistor.
Install the energy cell in the device next to the tv to turn it on.
Inspect the tv for a hint to the puzzle on Screen G-8. Take the energy cell with you when you're done.
Optional: Place three spotted seashells on the pedestals.
<<<



Screen E-14
Locate and activate the Y-shaped rod (3/10) sticking out among the housetops on the right side.
Hover the cursor over the pinwheel symbol (II) on a building to the left for a hint to the puzzle on Screen F-13.
Enter the far left building.
^^^



Screen E-15
Pick up the antique vase (circa -785 BF).
Optional: Come back to fill the bookshelves on either side with library books and notes. Required to unlock the Achievement "Librarian".
Go back to Screen E-10.
>>>



Screen E-16
Note the tile puzzle above the giant door. Refer back to the banner on Screen E-5 to solve the puzzle, this time in reverse order. Upon completion, the spire fixture on the far left should open. Pick up the antique vase (circa -1521 BF) from inside.
Optional: Pick up the spotted seashell on the right column of the giant door.
Optional: Place two spotted seashells on the far right pedestals.
>>>



Screen E-17
Step on the floor switch to turn on one of the three lights circling the wall button.
<<<



Screen E-18
Note the wall panel on the right side. Come back with two slider handles (found on Screens E-21 and E-22).
Locate the cubby holes on the far left side of the wall. Pick up a gear from one of them.
<<<

Continued in Part Two...
Zone E (Part Two)


Screen E-19
Click on the giant eye structure to unlock Way-point #9.
Press the floor lever to lower the light post on the right, then move within range to activate it.
Locate the triangular emblem in the left foreground near the bottom of the screen. Interact with it such that the bottom-left triangle is lit up.
Optional: Place two spotted seashells on the pedestals on the far left.
^^^



Screen E-20
Activate the Y-shaped rod (4/10) on the left.
Come back with three crescent door lamps (found on Screens G-6, G-15, and I-3 and install them on the indentations on the houses. (see Screens I-6, I-7, and I-8).
<<<



Screen E-21
Open the tall chest of drawers and take out the slider handle.
Move over the the far left to light up the wall post.
Optional: Place two spotted seashells on the pedestals at the far right.
Optional: Pick up a spotted seashell from the foreground.

Go back to Screen E-10.
>>>
Install the gear on wall panel and remove the door grating. Enter the newly opened doorway.
^^^



Screen E-22
Pick up the slider handle.

Go back to Screen E-18.
>>>
Install the two slider handles onto the wall panel.
Flip down all three slider handles to shut off the infrared lights.
>>>

Go back to Screen E-17.
>>>
Step on the floor switch and the left-side door will open. Head inside.
^^^



Screen E-23
Pick up the antique urn (circa 246 AF) on the right.
Step on the floor switch on the far right.
Optional: Pick up a spotted seashell on the wall above the door.
Optional: Pick up a library book in the left side of the foreground.
Go back to Screen E-18.
^^^
When all three lights are activated on the wall, press the device in the center to open the door on the right. Enter there.
^^^



Screen E-24
Here is a puzzle to solve using the four antique vases found throughout the rest of Zone E.
There are two rows of four stone pedestals, some adorned with vases. The top row displays vases in the age of AF, and the bottom row displays vases in the age of BF, all of them in ascending year order (from left to right).
Solution for top row (from left to right): vase 25 AF, vase 115 AF, vase 246 AF, vase 418 AF
Solution for bottom row (from left to right): vase -1521 BF, vase -1187 BF, vase -785 BF, vase -352 BF.
Once completed, the eye symbol on the far right wall will light up.
Go back to Screen E-19.
<<<



Screen E-25
With the vase puzzle completed, the eye symbol on the building is now lit. Pull the slider handle above the door and enter.
Optional: Pick up four spotted seashells.
^^^



Screen E-26
Pick up the stone weight in the left-side foreground.
Step on the lift to the left and pull the rope on the right to access the lower floor.
Open the latch on the door and exit to Zone F.
^^^
Zone F


Screen F-1
Locate and activate the triangular emblem at the top left. Light up the bottom right triangle.
Activate the Y-shaped rod (5/10) on the left side.
Optional: Place five spotted seashells on the pedestals in the bottom left.
Optional: Place two spotted seashells on the pedestals in the bottom right.
<<<



Screen F-2
Come back to install the two lever handles (found on Screens G-8 and G-24).
On the far left console, press the bottom lever handle, then the top lever handle.
In the foreground, push in the red lever.
On the center console, press the top lever handle, then the bottom lever handle.
Finally, press the big red lever on the far right console.
Go back to Screen G-2 and turn the red valve in the center.
<<<



Screen F-3
Click on the giant eye structure to unlock Way-point (#11).
Locate and hover the cursor over the pinwheel symbol (VI) in the bottom left corner. This is a hint for the puzzle on Screen F-13.
Pull the lever on the far left wall to open a door and enter it.
^^^



Screen F-4
Pick up a vacuum lamp from atop the machine on the left.
Optional: Pick up a golden coin from a box under the desk on the right.
Exit.
^^^

Go back to Screen F-1.
>>>



Screen F-5
Jump onto the cabinet on the far right and jump again to light up the wall post (door light #5) above.
Locate a small drawer in the middle foreground and take out the small wall button inside.
Install the small wall button on the incomplete wall panel (door light #1) on the left above the door. Press the buttons on the other three wall panels (door lights #2, #3, and #4).
Optional: Look just above the banner and hover the cursor over the gnome (it will run away).
Optional: Pick up a library book lying beside the cabinet.
Enter the newly opened door.
^^^



Screen F-6
Pick up the couchette train ticket lying atop the table in the center foreground.
Optional: Pick up a library book from the rightmost cabinet. Open up the cupboard to find another one.
Optional: Inspect the paintings on the left and right walls.
Exit back to Screen F-5.
^^^
Move up the alley.
^^^



Screen F-7
Activate the Y-shaped rod (6/10) sticking out of the wall behind the dumpster.
Hover the cursor over the pinwheel symbol (III) in the top left for a hint to the puzzle located on Screen F-13.
Return after shutting off the tertiary defense system on Screen F-11.
Optional: Pick up a spotted seashell from the dumpster.
Optional: Place two spotted seashells on the pedestals in the bottom right corner.
>>>



Screen F-8
Pick up a gear from the cubby shelves near the ceiling.
After pulling the lever on Screen F-10, come back to pick up the vacuum lamp from atop the newly descended crate.
>>>



Screen F-9
Click on the giant eye structure to unlock Way-point #11.
Pick up a bucket of white paint from the worktable on the left side.
Optional: Place three spotted seashells on the pedestals to the right.
Enter the doorway on the right.
^^^



Screen F-10
Locate and pull the lever on the lower left side of the left tower.
>>>



Screen F-11
Activate the Y-shaped rod (7/10) on the far left side.
Optional: Pick up a spotted seashell from the post in the right-side foreground.
>>>



Screen F-12
Locate and hover the cursor over the pinwheel symbol (I) on the lower right wall for a hint to the puzzle on Screen F-13.
Optional: Pick up a spotted seashell on the lower left wall.
<<<
Go back to Screen F-11. Enter the building.
^^^



Screen F-13
Locate and open the toolbox on the highest shelf on the left side. Take out the thermal lamp.
Here is the puzzle related to the six pinwheel symbols scattered throughout the map.
The solution is (from left to right):
  • I (Screen F-12)
  • II (Screen E-14)
  • III (Screen F-7)
  • IV (Screen C-2)
  • V (Screen E-13)
  • VI (Screen F-3)
Pick up your prize - another vacuum lamp.
Optional: Pick up a spotted seashell from the shelves on the right.
^^^

Go back to Screen F-9 and use Way-point #11 to transport back to Way-point #7 (Screen E-6) and move rightward.
Make sure you pick up the vacuum lamp on Screen F-8.
>>>



Screen F-14
Install three vacuum lamps (found on Screens F-4, F-8, and F-13) into the wall on the far right.
Step on the floor switch, then pull the lever on the wall.
Enter the newly-opened room.
^^^



Screen F-15
Once you've collected two resin transistors (found on Screens D-Couchette Compartment and E-13), install them both in the device on the far left wall.
Pull the slide handle near the doorway to shut off the tertiary defense system.
Go back to Way-point #7 to transport to Way-point #11 and over to Screen F-7. Enter the newly opened center pathway.
>>>
Zone G Part 1


Screen G-1
Come back to feed the sack of grain (obtained on Screen G-16) into the windmill.
Enter the newly opened windmill.(see Screen G-24)
Optional: Pick up a spotted seashell in the left foreground.
>>>



Screen G-2
Activate the Y-shaped rod (8/10) on the left.
Come back after activating all of the levers on Screen F-2. Turn the red valve in the center and pick up a piece of drum order.
Optional: Place five spotted seashells on the pedestals located in the right bottom corner.
>>>



Screen G-3
Move all the way to the right (path continues behind the sand) to light up all three posts.
Pick up the courage glyph on the top of the huge wall on the far right.
Enter the newly opened door on the left.
^^^



Screen G-4
Press the button above the doorway to lower the column on the right.
Jump onto the column, then press the button above the doorway to access the second floor. Exit from there.
Optional: Pick up the golden coin previously hidden behind the column.
^^^



Screen G-5
Pick up a gear from the cubby hole above the doorway.
Step onto the floor switch.
Locate the upper alcove of the right-side room. Open the box and pick up a thermal seal.
Optional: Pick up the nearby library book.
>>>



Screen G-6
Activate the Y-shaped rod (9/10) sticking out of the left foreground.
While standing on the floor switch on the far right side, pull the lever on the left (connected to the big rods in the background by cables). Both rods should be aiming upward. Move back over to the rods and stand on the ground between them. Press the lever to lower both rods and the lights should activate, which opens a secret compartment in one of the buried columns in the foreground. Pick up the crescent door lamp inside (to be used on Screen E-20).
>>>



Screen G-7
Locate and remove the piece of metal propping up the roof of the tallest spire.
Enter the newly opened doorway.
^^^




Screen G-8
Click on the giant eye structure to unlock Way-point #12.
Pick up a lever handle from the small locker on the right.
Locate the large device to the left of the stairwell. This puzzle is related to the tv on Screen E-13. Rotate the four tiles to arrange the same pattern as the one displayed on the tv. If you need to go look at the tv again, the fastest route is to warp between Way-point #12 and Way-point #8. I recommend memorizing the pattern in quadrants like the tiles on the puzzle device. Remember to use the energy cell to power the tv on, and take it with you when you leave. The solution changes with every play-through.
Solve the puzzle to open the box on the right side. Pick up the paintbrush inside.
>>>



Screen G-9
Move the cursor over the scroll (V) on the rightmost spire for the final hint to the puzzle on Screen E-9.



Screen G-10
Pick up the purpose glyph on the far right.
Optional: Pick up a spotted seashell on the valve in the foreground on the left side.



Screen G-11
Pick up the crane operator license lying next to the person in the far right corner.
>>>



Screen G-12
Activate the Y-shaped rod (10/10) hidden under the tower on the left.
Use the crane operator license (found on Screen G-11) on the card reader to open the door to the tower. Enter there.
Optional: Pick up the spotted seashell lying under the tower on the left.
^^^



Screen G-13
Pull the slide handle on the wall to open the door and enter.
Optional: Pick up a spotted seashell from the lowest rivet on the crane to the left.
^^^



Screen G-14
Open the toolbox on the left. Take out the shipyard crane lever inside and install it on the floor panel in the bottom right corner.
Come back with the shipyard crane navigator (found on Screen J-4) and install it on the device on the left.
Flip the wall-switch by the door and all five levers on the right side. Pick up your reward - a right bone eye - from the middle compartment.
Exit and go back to Screen G-13.
^^^
Zone G Part Two


Screen G-15
Pick up a crescent moon door lamp from the weather vane on the topmost point of the rooftops. Use it on Screen E-20.
Enter the open doorway.
^^^



Screen G-16
Pick up the sack of grain sitting in the bottom right corner of the foreground. Use it on the windmill on Screen G-1.
Go through the darkened doorway on the left.
^^^



Screen G-17
Remove all of the wood planks wedged under the giant wheels. There are three interaction points on the left side, and four interaction points on the right side.
Step on the left-side floor switch and pull the left-side red handle on the ceiling.
Repeat the above step for the right side.
^^^

Back on Screen G-16, pull the lever on the wall to raise the giant bell outside. Exit.
^^^
Back on Screen G-15, continue to the right.
>>>



Screen G-18
Use the paintbrush (Screen G-8) and white paint (Screen F-9) on the lighthouse. Enter there.



Screen G-19
Check the drawer on the shelf above and take out a piece of drum order, to be used for the puzzle on Screen B-2. Exit.
^^^
Back on Screen G-19, continue rightward.
>>>



Screen G-20
Pick up the warp rune levitating in the center. Now you have the power to warp to any way-point from anywhere (yesssssss).
Optional: Pick up a spotted seashell hidden in the bottom left corner of the foreground.
Optional: Pick up five golden coins on the ground in the bottom right corner.
>>>



Screen G-21
Optional: Pick up a spotted seashell on the nose of the jet fan.
Optional: Pick up a crumpled note stuffed in the coral on the far left side. Required for the Achievement "Code Breaker".
^^^



Screen G-22
Come back to install the left and right bone eyes into the eye-sockets of the giant skull.
Pick up the viking chest seal spit out by the giant skull and install it on Screen H-1.
Optional: Pick up a spotted seashell on the bone in the bottom left corner.
Optional: Pick up four golden coins on the ground in the bottom right corner.
>>>



Screen G-23
Click on the magnet on the left. After going back to activate the magnet on Screen C-16, come back and click on the far right magnet. Pick up a piece of drum scroll.
Optional: Pick up a spotted seashell on the bone in the bottom right corner of the foreground.
Go back to Screen G-21 and move rightward into Zone H.
>>>



Screen G-24
Take the lever handle from off of the wall (to be used on Screen G-14).
Exit back to (G-1).
^^^
Zone H


Screen H-1
Click on the giant eye structure to unlock Way-point #13.
Come back to place the viking chest seal (found on Screen G-22) into the indentation on the chest. Loot the buddha statuette inside.
Optional: Pick up a spotted seashell on the right end of ship.
Optional: Pick up seven golden coins on the ground in the bottom left corner.
>>>



Screen H-2
Optional: Pick up three golden coins lying on the ground in the bottom left corner.
Enter the cave.
^^^



Screen H-3
Pick up the chaos glyph on the right.
Exit back to Screen H-2.
^^^
Move rightward this time.
>>>



Screen H-4
Open the treasure chest on the far right and take out the left bone eye.
Optional: Also take out eight golden coins from the treasure chest. Open the treasure pot sticking out of the sand in the center and take out four more golden coins. Pick up a further four golden coins lying on the sand in the foreground.
Optional: Pick up a spotted seashell from atop the sand pile in the right-side foreground.
^^^



Screen H-5
Enter the giant nautilus shell.
Optional: Pick up the black tree branch from the foreground. Required to unlock the Achievement "Gardener".
>>>



Screen H-6
Open the wardrobe and take out the tugboat valve.
Optional: Pick up a spotted seashell in the middle of the spiral.
Exit and go back to Screen H-3.
>>>



Screen H-7
Click on the giant eye structure to unlock Waypoint #14.
>>>



Screen H-8
>>>



Screen H-9
Pick up the balance glyph.
Move over to the left behind the crates and step on the floor switch.
Optional: Pick up a spotted seashell on the right side of the foreground.
<<<
Back on Screen H-7, enter the hole in the ship.
^^^



Screen H-10
Turn the red valve.
Optional: Pick up the spotted seashell on a beam in the right-side foreground.
<<<

Go back to Screen H-5.
Install and turn the tugboat valve onto the red insert point on the leftmost ship.

Go back to Screen H-10.
Pull the slide handle on the wall to left of the door. Enter there.
^^^



Screen H-11
Turn the red lever on the far left wall (move a little to the right to see it better).
Step on the floor switch on the far right. Wait until the left end of the center rod is pointing all the way down, then quickly move over in range of it (once lit, it will stay activated). When the right end of the rod lowers, move in range of it (so that both ends are lit) and press the slide handle on the wall panel next to the door. Enter there.
^^^
Now on the second floor, move rightward.
>>>


-
Screen H-12
Turn the two red levers on the right.
Install the light cables (found on Screen J-5) on the wall panel.
Match the orientation of the symbols on both tv screens. The solution randomizes with each play-through.
Enter the door on the right.
^^^
The Great Backtracking Trek
You have reached the late-game stage, which requires significant back-tracking in order to access the final Zone. Make use of the warp rune (found on Screen H-1) to expedite your travel. If you're stuck, check out Item Index section of this guide to find out where to use with the items in your inventory.

If you're playing according to this guide's directions, refer to the next section for back-tracking directions. If you need greater context, refer to the relevant Zone. Note that Zones I and J are accessed via backtracking to previous areas. Zone K starts where Zone H ends.
If you've completed the puzzle on Screen H-12, skip to Zone K.





Warp to Way-point #11 and go back to Screen G-1.
See Screen G-24 to pick up the lever handle.



Warp to Way-point #10 and go back to Screen F-2.
See Screen F-2 to install the two lever handles and activate all of the lights.



Warp to Way-point #11 and go back to Screen G-2.
See Screen G-2 to turn the red valve and pick up a piece of drum order.



Go back to Zone E and explore the locked areas on Screens E-11, E-12, and E-20. See Zone I of this guide.
After completing Zone I and obtaining the pyramid scroll (found on Screen I-2), continue reading below.




Warp to Way-point #5, enter the temple, and go down to Screen D-8.
Place four glyphs into the indentations on the wall. Match the symbols on the scroll to the glyphs in your inventory and arrange them accordingly. The solution randomizes with each play-through. Once solved (indicated by all of the symbols on the wall being lit), go over to Screen D-9 and enter the secret tomb.



Screen D-10
Open the grave and pick up the portal glyph.
Optional Pick up a golden coin from the chest of the large statue.



Go back to Screen E-6 and complete the scroll puzzle to receive a piece of drum order.



After collecting all four pieces of drum order, go back to Screen B-2.
Press the drums in the order indicated by the pieces. Once completed, pick up your prize - a gate glyph.



Go back to Screen A-9 and place the gate glyph into the gate nest on the far left wall.



Go back to Screen B-3 and enter the new gateway. See Zone J.
^^^



After completing Zone J and obtaining the light cable (found on Screen J-5), continue reading below.


-
Warp to Way-point #15 and go back to Screen H-12.
Install the light cable and complete the matching puzzle, then go inside the newly opened door to the final area - Zone K. Don't worry, you're not done back-tracking though ;)
Zone I
Warp to Way-point #8 and move over the Screen E-11.
Now that all three lights are activated, press the slide handle to open the door. Go inside.
^^^



Screen I-1
Move to the left and jump to light the wall-panel above.
Use the stone weight (found on Screen E-26) on the crane o-ring to lift the box that is blocking the way rightward.
Use the door on the right (same floor as the place you entered from) to access the upper floor. Continue to the right, lighting up the wall panel as you go.
>>>

Back on Screen E-11, albeit on the second story. Enter the room on the right.
>>>



Screen I-2
Pick up the grapevine ornament (shield) lying on the floor next to the doorway.
Come back after collecting the green leaf on Screen E-6 to complete the leftmost portrait.
Optional: Pick up the library book on the left wall-shelf.
Go back to Screen I-1.
<<<

From Screen I-1, go through the left doorway on the upper floor to go down to the middle floor. Drop down off the ledge to the lower floor and move to the left until you light the wall panel next to the doorway. Move to the right, jumping up to activate the center wall-panel.
With all four wall-panels activated, the right side door should open. Enter there.
>>>



Screen I-3
Move the clutter (seven items) in the foreground and pick up the unearthed crescent door lamp.
Warp to Way-point #8 and go to Screen E-11.

Back on the ground floor of Screen E-11, install the grapevine ornament (shield) in the indentation above the leftmost door. Enter there.
^^^



Screen I-4
Pick up a bottle of tree sap from the bookshelf above the doorway.
^^^

Warp to Way-point #7.
Apply the tree sap to the tree sap extraction scar.
Pick up the green leaf that sprouts on the tree.

Warp back to Way-point #8 and go to Screen I-2.
Use the green leaf to complete the leftmost portrait.
Pick up the pyramid scroll dropped by the tenant.

Warp to Screen E-11.
With the three lights activated on the triangular emblem, pull the slide handle to open the left door and enter there.
^^^



Screen I-5
Remove the barricade from the left-side door, then open the door.
Exit and re-enter on the other side.
Pull the lever on the far right wall.
Exit and re-enter on the other side.
Move over to the center of the room and jump to light up the post on the second floor.
Pull the lever on the far left wall.
Pick up the tanker engine spark plug from the 2nd floor.
Optional: Pick up a library book on the 2nd floor.

After installing the three crescent door lamps into the indentations above the doors of the three houses on Screen E-20, enter them in this order:

From Screen E-20, enter the house on the left.



Screen I-6
Install the energy cell in the device on the floor.
Pick up a gear from one of the cubby shelves above the door.
^^^

From Screen E-20, enter the house in the center.



Screen I-7
Install the thermal lamp in the device on the floor.
Push in the device on the wall.
^^^

From Screen E-20, enter the house on the right.



Screen I-8
Install the thermal seal in the device on the wall, then push it in.
^^^

Go back to Screen I-7.
Pick up a tanker engine spark plug from the device on the wall.
^^^

Make sure you recollect the energy cell from the leftmost house.
Zone J


Screen J-1
>>>



Screen J-2
Press the valve hovering above the bridge and ride the lift to the opposite side.
>>>



Screen J-3
Install the portal glyph into the "portal nest" in the structure under the device in the center.
Click on the newly activated portal device.



Screen J-4
Now inside a shipping crate.
Install the energy cell in the rightmost slot on the wall.
Press the switch in the center of the wall.
Pick up the shipyard crane navigator from the leftmost slot on the wall.
Recollect the energy cell.
Exit the crate.
>>>

Go back to Screen G-14 and install the shipyard crane navigator in the device on the left.
Pull the slide handle on the wall by the door and all five levers on the right side.
Pick up your reward - a right bone eye - from the middle compartment.

Go back to Screen G-22 and install the two bone eyes.
Pick up the viking chest seal spat out by the skull.

Go back to Screen H-1 and install the viking chest seal on the chest in the boat.
Pick up your loot (buddha statuette).

Go back to Screen J-4 and use the portal device to warp back to Screen J-3. Hop off the right edge and continue rightward.
>>>



Screen J-5
Install the buddha statuette in the structure on the right side.
Take the light cable from the giant buddha's hand. Install it on Screen H-12.
Zone K


Screen K-1
Press the red lever on the wall in the bottom right corner.
Install three gears on the wall panels.
<<<



Screen K-2
Come back after lowering down the safe.
Refer to the combination code (found on Screen D-VIP Compartment) to unlock the safe. Press the notches in the order indicated by the code. The solution randomizes with each play-through.
Pick up the tanker engine spark plug inside (to be used on Screen K-13).
Optional: Pick up eight golden coins from inside the safe.
<<<



Screen K-3
Optional: Pick up a spotted seashell lying on the ground.
>>>
Go back to Screen K-1 and head rightward.
>>>



Screen K-4
Press the red lever on the wall in the bottom right corner.
Step on the floor switch hidden on the right side.
Turn the red valve in the center.
Turn the red valve in the bottom right corner and move over in range of the lowered light post (on the left), then flip the slide handle on the wall next to the door. Enter there.
^^^



Screen K-5
Open the locker on the right of the stairwell and take out the gear inside.
Press the red lever high above on the wall of the stairwell.
Optional: Open the locker on the left of the stairwell and take out the golden coin inside.
<<<



Screen K-6
Press the red lever in the bottom right corner.
Pick up the big ship crane inductor propped against the iron mast.
>>>
Go back to Screen K-5 and move rightward.
>>>



Screen K-7
>>>



Screen K-8
Click on the giant eye structure to unlock Way-point #15.
Press the red lever in center foreground.
Press the red lever on the ceiling next to the Way-point.
Install a gear on the center wall panel and enter there.
Optional: Pick up a spotted seashell hiding on the ground to the left of the door in the center.
^^^



Screen K-9
Move towards the left in order to reveal the red lever on the right-side wall and press it.
Pick up the solar panel on the right.
Exit.
^^^
Back on Screen K-8, pull down the lever on the far right wall and go through the door.
>>>



Screen K-10
Move over to the left side of the room to reveal a hidden red valve in the bottom right corner and pick it up.
Exit for now.
^^^

Go back to Screen K-3.
Install the ship crane inductor on the wall and push both inductors into the wall.
>>>
Back on Screen K-2, note the safe that has lowered down from the ceiling. Come back with the combination code (found on Screen D-VIP Compartment).

Warp to Way-point #14 (Screen H-6).
Locate the right-most electrical tower and install the solar panel on it.

Warp to Way-point #15 (Screen K-8) and go back to Screen K-4.
Turn the red valve.
>>>
Back on Screen K-6, locate the newly risen crate and take out the celestial globe inside.
>>>
Back on Screen K-10, install the celestial globe on the center device.
Enter the door to the Bridge.
^^^



Screen K-11 (Bridge)
Pick up the VIP train ticket from the desk on the left.
Press the left floor lever to open the door to the Engine Room (access it from Screen H-21).
Press the right floor lever to open the door to the Rest Deck (through the doorway on the right).
>>>



Screen K-12 (Rest Deck)
Pick up a tanker engine spark plug on the far right mast.
Optional: Pick up a library book on the deck table.
<<<
Go back to Screen K-10 and enter the Engine Room.
^^^



Screen K-13 (Engine Room)
Install the red valve onto the wall (second floor).
Install five tanker engine spark plugs on the large device below, then press the red valve on the wall.
Optional: Pick up a spotted seashell hiding on the first floor handrail (move all the way to the right on the second floor in order to reveal it).
Enter the newly opened door to access the first floor.
Exit through the far right door on the first floor.
>>>



Screen K-14
Pick up a little friend on the left.
>>>



Screen K-15
Optional: Pick up a spotted seashell on either side of the screen.
Optional: Install the rudder screw (found on Screen A-3) on the rudder, then tighten all three screws. Warp back to Way-point #1 and click on the last gnome to unlock the Achievement "the Last Gnome".
>>>



Screen K-16 (Final)
Move rightward to finish the game. Congratulations!
Reloading your completed save file will spawn you on Screen K-16. From there, you are free to leave and continue exploring the Sea.
Item Index (A to Z)
Alphabetized name order.

A
- Antique vase (circa -1521 BF) found on Screen E-16; use on Screen E-24.
- Antique vase (circa -785 BF) found on Screen E-15; use on Screen E-24.
- Antique vase (circa 115 AF) found on Screen E-9; use on Screen E-24.
- Antique vase (circa 246 AF) found on Screen E-23; use on Screen E-24.
B
- Bone eye found on Screens G-14 (right eye) and H-3 (left eye); use both on Screen G-22.
- Buddha statuette found on Screen H-1; use on Screen J-5.
C
- Celestial globe found on Screen K-6; use on Screen K-10.
- Combination code found on Screen D-VIP Compartment; refer to it as a hint for decoding the safe on Screen K-2.
- Crane inductor found on Screen A-8; use on Screen A-10.
- Crane operator license found on Screen G-11; use on Screen G-12.
- Crescent door lamp (3x total) found on Screens G-6, G-15, and I-3; use all of them on Screen E-20.
- Crooked note found on Screen B-3; use on Screen B-7.
- Crumpled note found on Screen G-21, decode it by comparing the runes to those on the Way-point map. The code randomizes with each play-through.
D
E
- Energy cell found on Screen B-11; use on Screens B-17, C-11, E-13, G-8, I-6, and J-4.
F
- Furnace fuel ball found on Screen C-13; use on Screen A-16.
G
- Gear (5x total) found on Screens E-18, F-8, G-5, and K-5; use on Screens E-10, K-1 (3x), and K-8.
- Glyphs (9x total)
  • Balance glyph found on Screen H-9; use on Screen D-8.
  • Chaos glyph found on Screen H-3; use on Screen D-8.
  • Courage glyph found on Screen G-3; use on Screen D-8.
  • Gate glyph found on Screen B-2; use on Screen A-9.
  • Harmony glyph found on Screen A-12; use on Screen D-8.
  • Nature glyph found on Screen C-9; use on Screen D-8.
  • Portal glyph found on Screen D-10; use on Screen J-3.
  • Purpose glyph found on Screen G-10; use on Screen D-8.
  • Pyramid glyph found on Screen D-First Class Compartment; use on Screen D-1.
- Golden coin (50x total) found in these locations:
  • C-7
  • D-Second Class Compartment
  • D-10
  • G-4
  • G-20 (5x)
  • G-22 (4x)
  • H-1 (7x)
  • H-2 (3x)
  • H-4 (16x)
  • K-2 (8x)
  • K-5
- Grapevine ornament found on Screen I-2; use on Screen E-11.
- Green leaf found on Screen E-6; use on Screen I-2.
H
- Halberd found on Screen A-14; use on Screen A-16.
I
J
K
L
- Lever handle (2x total) found on Screens G-8 and G-24; use both on Screen G-14.
- Library book (10x total) found on Screens B-9, D-First Class Compartment, E-23, F-5, F-6 (2x), F-7, G-5, I-2, and I-5; use all of them on Screen E-15.
- Light cable found on Screen J-5; use on Screen H-12.
- Little brother found on Screen D-Second Class Compartment.
- Little friend found on Screen B-10.
- Little pet found on Screen K-14.
M
- Malachite gem found on Screen D-9; use on Screen E-4.
P
- Paintbrush found on Screen G-8; use on Screen G-18.
- Pieces of drum order (4x total) found on Screens C-16, E-6, G-2, and G-19; refer to all as a hint for the drum puzzle on Screen B-2.
- Puzzle tile (4x total) found on Screen B-9 (2x), found on Screen B-10 (2x); use all on Screen B-10.
- Pyramid scroll found on Screen I-2; refer to as a hint for the pyramid puzzle on Screen D-8.
Q
R
- Resin transistor (2x total) found on Screens D-Couchette Compartment and E-13; use both on Screen C-16.
- Rudder screw found on Screen A-3; use on Screen K-15.
S
- Sack of grain found on Screen G-16; use on Screen G-1.
- Shield ornament found on Screen A-13; use on Screen A-14.
- Ship crane inductor found on Screen K-6; use on Screen K-3.
- Shipyard crane lever found on Screen G-14; use on Screen G-14.
- Shipyard crane navigator found on Screen J-4; use on Screen G-14.
- Slider handle (2x total) found on Screens E-21 and E-22; use both on Screen E-18.
- Small wall panel found on Screen F-5; use on Screen F-5.
- Solar panel found on Screen K-9; use on Screen H-6.
- Spotted seashell (50x total) found in the following areas:
  • Zone A: A-12, A-15, A-16
  • Zone B: B-10, B-12, B-16
  • Zone C: C-2, C-4, C-5, C-12, C-16
  • Zone D: D-1, D-Couchette Compartment
  • Zone E: E-3, E-4, E-6, E-7 (2x), E-9, E-12, E-16, E-21, E-23, E-25 (4x)
  • Zone F: F-7, F-11, F-12, F-13
  • Zone G: G-1, G-10, G-12, G-13, G-20, G-21, G-22, G-23
  • Zone H: H-1, H-4, H-6, H-9, H-10
  • Zone K: K-3, K-4, K-8, K-13, K-15 (2x)
- Stone weight found on Screen E-26; use on Screen I-1.
T
- Tanker engine spark plug (5x total) found on Screens B-16, E-27, I-5, K-2, and K-12; use all on Screen K-13.
- Thermal lamp found on Screen F-13; use on Screen I-7.
- Thermal seal found on Screen G-5; use on Screen I-8.
- Tower knob found on Screen B-6, use on Screen B-5.
- Train crane lever found on Screen A-15, use on Screen C-10.
- Train crank found on Screen C-14; use on Screen D-3.
- Train tickets (4x total)
  • First class train ticket found on Screen C-14; use on Screen D-4.
  • Second class train ticket found on Screen D-8; use on Screen D-5.
  • VIP class train ticket found on Screen K-11; use on Screen D-4.
  • Couchette train ticket found on Screen F-6; use on Screen D-5.
- Tree branch found on Screen H-5; use on Screen E-5.
- Tree sap found on Screen I-4; use on Screen E-6.
- Tugboat valve found on Screen H-6; use on Screen H-5.
U
V
- Vacuum lamp (3x total) found on Screens F-4, F-8, and F-13; use all on Screen F-14.
- Valve (2x total) found on Screens B-5 and K-9; use on Screens B-4 and K-13.
- Viking chest seal found on Screen G-22; use on Screen H-1.
W
- Warp rune found on Screen G-20.
- White paint found on Screen F-9; use on Screen G-18.
X
Y
Z
Achievements
In alphabetical order:

"Aristocrat"
Collect all 50 golden coins throughout the game. They are found in these locations:
  • C-7
  • D-Second Class Compartment
  • D-10
  • G-4
  • G-20 (5x)
  • G-22 (4x)
  • H-1 (7x)
  • H-2 (3x)
  • H-4 (16x)
  • K-2 (8x)
  • K-5

"Ascetic"
Renounce all of your worldly wealth. Complete the game without collecting any golden coins.

"Big Picture"
Complete the game without picking up any spotted seashells. Seems to only unlock if you let the final cutscene play a little bit.



"Bouncy"
On Screen D-First Class Compartment, jump back and forth between the train seats without falling on the floor.

"Code Breaker"
Decode the crumpled note (found on Screen G-21) by comparing the runes to those on the Way-point map. The code randomizes with each play-through, and be aware that you may have unlocked each Way-point "out-of-order." Refer to the map below to make sure you've numbered each rune correctly.



When you've decoded the note, you're left with 25 single-digit numbers. These correspond with the drum puzzle on Screen B-2. Examine the pieces of drum order and determine which number is assigned to which drum (this randomizes with each play-through).


Now click on the drums in the order listed on the crumpled note. Begin with the top left and click the drums in order from left to right. When you've completed a row, go to the row below it. Refer to the screenshot above for a visual guide.



After clicking on the drums 25 times in the order that you decoded on the crumpled note, your success is acknowledged by the panel high on the left-side wall opening to reveal an activated light.

"Collector"
Find all 50 spotted seashells in the game. Their locations are:
  • Zone A: A-12, A-15, A-16
  • Zone B: B-10, B-12, B-16
  • Zone C: C-2, C-4, C-5, C-12, C-16
  • Zone D: D-1, D-Couchette Compartment
  • Zone E: E-3, E-4, E-6, E-7 (2x), E-9, E-12, E-16, E-21, E-23, E-25 (4x)
  • Zone F: F-7, F-11, F-12, F-13
  • Zone G: G-1, G-10, G-12, G-13, G-20, G-21, G-22, G-23
  • Zone H: H-1, H-4, H-6, H-9, H-10
  • Zone K: K-3, K-4, K-8, K-13, K-15 (2x)



"Daredevil"
On Screen A-15, go to the ledge and jump over to land behind the big rock on the far right side, then jump back to the main cliff.



"Gardener"
Pick up the black tree branch from the foreground on Screen H-5 (very easy to miss). Go back to Screen E-5 and plant it in the pot.

"Giving Personality"
Place an item on most(?) pedestals in the game.



"In the Darkness"
On Screen G-16, move all the way to the right and hop onto a hidden floor switch in the darkness.



"the Last Gnome"
Use the rudder screw from Screen A-3 on the rudder on Screen K-15, then tighten all three screws. Return to Screen A-4 and click on the gnome.



"Let Me Go Home"
Complete the game.



"Librarian"
Restock the the library (Screen E-15). Fill the bookshelves with 10 books and 8 notes.
Library books are found in these locations:
  • B-9
  • D-First Class Compartment
  • E-23
  • F-5
  • F-6 (2x)
  • F-7
  • G-5
  • I-2
  • I-5
Notes and their locations include:
  • Crumpled note (G-21)
  • Combination code (D-VIP Compartment)
  • Crooked note (B-3)
  • Pieces of drum order (C-16, E-6, G-2, and G-19)
  • Pyramid scroll (I-2)

"Little Ones"
Complete the game after finding your little family: little brother (Screen D-Second Class Compartment), little friend (Screen B-10), and little pet (Screen K-14). You may have to sit through the full credits for it to unlock.

"Ornithologist"
Whenever you see a seagull, wait for it to fly away before continuing on. Ornithologist. Get it? Like, you're studying the birds? Eh? Ehhh? Locations include:
  • A-1
  • A-5 (2x)
  • B-20
  • C-7
  • E-1
  • E-21
  • G-21
  • H-2
  • H-9
  • K-5
  • K-8
  • K-15
  • K-16 (2x)



"Parkour!"
From the top of the shipyard crane tower (Screen G-13), carefully jump onto the guardrail on the right side. Now jump on top of the operation room and jump off of the tower over the left side of the platform.

"Seaweed, not Tumbleweed"
Reach the end of the game without touching any tumbleweeds in the game. They blow across the screen randomly, but only while outdoors.

"Tourist"
Unlock all 15 way-points. Their locations are:
  • #1 A-4
  • #2 B-1
  • #3 C-1
  • #4 C-13
  • #5 D-1
  • #6 E-2
  • #7 E-6
  • #8 E-12
  • #9 E-19
  • #10 F-3
  • #11 F-9
  • #12 G-8
  • #13 H-1
  • #14 H-7
  • #15 K-8