Garry's Mod

Garry's Mod

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Black Mesa: Blue Shift Weapons Part 1
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Movie, Realism
File Size
Posted
Updated
93.437 MB
Mar 11 @ 6:19am
Jun 1 @ 1:34am
10 Change Notes ( view )

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Black Mesa: Blue Shift Weapons Part 1

In 2 collections by Limakenori
Limakenori's addons
85 items
BMmod
9 items
Description

Isn't actually required for this addon, but very recommended!

Hello there! Welcome to my Black Mesa: Blue Shift Weapons Part 1 addon!

This addon contains quality ports of some of weapons from Black Mesa: Blue Shift for Garry's Mod

Weapons:
Black Mesa: Blue Shift:
Crossbow
Pistol (a.k.a. Glock-17)
Crowbar
(Alt.)Crowbar
.357 Magnum

Entities:

Black Mesa: Blue Shift:
Crossbow Darts

Features:
C_Hands support!
Cool VFX
Cool SFX
Configurable with settings
Full Russian and English localization
Full functionality from the game
Ability to lower weapon(press E + R)
Sprint animations
First draw animations
Prop ejecting
View Punch effect
Dynamic Light effect
Working Iron sights and Scope with all respecful effects
Kill Icons
Functional in multiplayer
Weapon Icons
Category Icon
Crosshairs
Colorable HUD elements
Almost everything is fixed

Settings:

Tool Menu >> Options >> Limakenori >> BM:BS Weapons Part 1

Enjoy!


Credits:
HECU Collective - Black Mesa: Blue Shift and assets from it
Crowbar Collective - Black Mesa and assets from it
Limakenori - coding, material, textures and .QC edits

Tags: bmbs blueshift rosenberg rosenburger barney calhound swep sweps hecu collective marine guard duty operation security bms wep Weapon battle fight Gordon swep bomb weapon ar2 pirate source bms bmx xenians xenian bmbs rail gun stalker
Popular Discussions View All (1)
1
Mar 13 @ 11:45am
PINNED: [BMBS1] Bug Reports
Limakenori
131 Comments
Limakenori  [author] Jun 1 @ 9:21am 
Yes, why not
Tocoto0413 Jun 1 @ 9:13am 
its possible to use both BM Weapons and BS Weapons?
Gordon, GORDAN! Jun 1 @ 4:49am 
Okay. I'll check again when I have time.
Limakenori  [author] Jun 1 @ 4:47am 
It works perfectly fine for me.
Gordon, GORDAN! Jun 1 @ 4:44am 
Remember that in HL2, there was a "last known weapon" command that is largely usable in GMod. It allows you to juggle between 2 weapons on a dime without navigating through the HUD to reselect it.

The Definitive Edition weapons somehow can't use this command when you have them selected. It won't let you pull out your previous weapon equipped, so you have to reselect it through the HUD.
Limakenori  [author] Jun 1 @ 4:40am 
?
Gordon, GORDAN! Jun 1 @ 4:39am 
Apologies for repeating a broken record. Just wondering what was up.

Also, I think the Definitive edition weapons can't use the last known weapon switch like the Blue Shift weapons can.
Limakenori  [author] May 31 @ 9:29pm 
Also both addons have description, that very recommended to read, especially "Known Issues".
Gordon, GORDAN! May 31 @ 7:01pm 
both this and the OG Black Mesa pack have this error on their satchel charge viewmodels

[Black Mesa: Blue Shift Weapons Part 1] SetBoneMatrix: Bone is unwriteable
1. unknown - lua/weapons/weapon_lima_bmbs_base.lua:97

It spams this constantly when I throw a satchel until I detonate it. Plus hands aren't really appearing.
Limakenori  [author] May 31 @ 2:43am