Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









Nonetheless, I wish to see an actualized version of that guide, truly good stuff (the SSP is so cracked fr). Cheers.
Thank you for your kind words. I am currently working on a Sollist-Socialist guide, an updated and upgraded version of the old Sollist Rayne, but importantly, we'll be much less authoritarian. I mean like, sign Women's Rights Act, sign Minority Rights Act, take both foreign aids, ally Valgsland and so on. I understand it might not be up to everyone's liking, but lately I cannot roleplay a proper despot, I might do a die-hard Sollist later though.
Once again, thank you so much for the amazing guide.
Sorry for the sheer amount of yapping, but once again, amazing guide, I really respect the effort put into it (as well as you now sadly outdated Sollist Rayne one). Keep it up man, cheers.
In the end you still win the war (although Wehlen can´t properly intervene due to Blud resistance) and you get called post-Sollist authoritarian by Deivid, which I think is really neat, plus the end game screen does categorize you as a Neo-Sollist, which I find nice as well.
I also funded Conriat Industrial Zone and went full electronics, I think this gives us an edge for future negociations, particularly with Wehlen. We give them weapons and manufactured goods in exchange for oil, which we then sell to Lespia (I will continue in the next comment)