Card Survival: Fantasy Forest

Card Survival: Fantasy Forest

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Magic
By fuyuneko and 2 collaborators
Introduction and overview of magic, gathered by beta testers. SPOILERS beware.
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Disclaimer
The data for this was gathered during the Beta testing - so some things may change over time, it's an Early Access after all!

Be aware that this guide is all Spoilers! If you are looking for help but don't want spoilers, feel free to join the discord & ask specifically for a spoiler free assist :)

Thanks for checking the guide out, please don't hesitate to point out issues or simply add your own knowledge down in the comments!
Unlocking Magic
If you are playing with the "All Knowing" Trait or in Free Mode, Magic is automatically unlocked!

If you play on Quest or Research Mode, Fantasy Forest allows you to never come in contact with magic at all if you so wish - in fact the trait "Down to Earth" allows you to completely block out any chance of encountering it from the start.
This also means there are some steps needed to unlock magic and spirits in the first place - mainly, it requires the Insight skill to reach a certain treshhold - this can be archieved over time or specifically by spending time in an altered mind state.

Insight seems to raise by about 0.01% every 30-45min at an altered mind state over 17%.
In Quest Mode, to unlock the Basic Magic Quest, an Insight of 0.1% is required.
In Research Mode, an Insight of 0.05% is required to unlock Blessing and Enchanting actions at places of power or animal corpses. Summoning, predictably, requires far higher Insight to unlock (let us know in the comments if you know!).

Altered Mind State
To alter your mind state, a couple different methods can be used, such as meditating, interacting with places of power or focusing on an amulet. Additionally, you can consume certain herbs for quicker mind altering.
The following table assumes no mind alteration affecting traits were picked on character chreation. For medicines, the list assumes one dose (one herb or one tea).
(This list is not yet complete, missing spirit mushroom numbers).

Method
Alteration Progress
max Alteration
Sleep Deprivation
~1% every 45min
up to 34% with serious sleep deprivation
Dried Fairyweed Tea
0.35% per 15min
capped at 3%
Powdered Fairyweed Tea
0.35% per 15min
capped at 4,5%
Fresh Spirit Mushroom
??
capped at 30%

Unlock Magic Quest
To unlock an awareness of magic and the connected quest, an altered mind state of 25-32% has to be reached. If a shrine was visited before, 25-27% seem to be enough - without visiting a shrine, the quest triggers at around 30-32%.

Once unlocked, actual Magic can happen in three stages. Additionally, different spirits give different benefits, see the Places of Power and Animal Spirits lists for the details.
  1. Blessing: a short time boost
  2. Enchantment: a temporary blessing ankered to an amulet or clothing item
  3. Summoning: letting a spirit possess you, which grants all blessings and additional benefits until the spirit leaves - however the spirit requires it's urges to be met or it will be unhappy
Places of Power
There are a couple of shrines and places of power that can be found scattered around the map. Here powerful spirits of the land can be found and asked for blessings, enchantments or even posession.
An exception for this is the fire spirit, which does not have a permanent dwelling but rather visits ritual pyres build by the player. Another is the darkness spirit, which only appears every ~15min in the Ominous Tunnel if you linger there with an altered mind and only offers possession, no blessing or enchantment.

Spirit
Location
Benefits
Fire
Ritual Pire (player build)
Warmth, Immune System Boost, Help with starting and keeping fires
Earth - Sacred Oak
Great Oak tile, far west of starting tile
Crop Care Boost, Heal Crops, Restore underbrush
Water - Sacred Spring
Greenfalls Cave, far north of starting tile
Slows Thirst, Heals hand/feet damage & rashes, ???
Darkness
Ominous Tunnel (with altered mind state), in the Fairy Hole following South and then SW tunnels
Darkness Vision, Stealth Boost, Blinding Attack
Flint - Flint Motherlode
Flint Sett, in the Fairy Hole following South and then SW tunnels past the Ominous Tunnel
Increased Knapping skill, Increase sharpness of flint weapons, Raise Flint Quality
Animal Spirits
Different Animals roam the map, and each of them houses a spirit that, upon successful hunt, can be asked for a blessing, enchantment or even possession.
Take care not to release the spirit - requirements for a successful interaction, apart from materials, are an altered mind state and a remaining spirit.

Animal
Benefits
Badger
Foraging Aid, Immune System Boost, Wound Healing
Fox
Ambushing Aid, Tracking Aid, ???
Doe/Stag
Alertness Boost, Immune System Boost, Wound Healing
Boar
Foraging Aid, Immune System Boost, ???
Wolf
Tracking Aid, Combat Efficiency Boost, ???
Flintclaw
Badger, Flint and Darkness Benefits: Foraging Aid, Immune System Boost; Increase sharpness of flint weapons, Raise Knapping Skill; Darkness Vision, Stealth Boost, Blinding Attack

The Flintclaw, specifically, is basically a boss fight in the tunnels under the fairy hole - it will respawn every 20-30 days. Also be aware there is no corpse - it's a spirit, not an animal - the Flintclaw will simply ask you to bind it once beaten by you.
Blessings
Darkness and Flintclaw both can only posses you, and while there are no associated blessings for darkness, Flintclaw can bless you with both the Flint and Badger benefits while bound to you.

Land Spirit
Requirement
Effect
Fire
1x Dry Reeds
Perceived Temperature Boost, Immune System Boost
Earth
1x fertilizer (any kind)
Fertility Boon: 21% Care, heal crops, restore underbrusch
Water
0.8 Units of sacred water
???
Flint
1x Flint, 1x hammering tool
Increased Knapping skill (higher durability and quality of flint tools), higher sharpness
Animal Spirit
Requirement
Effect
Badger
1x Bugs
Foraging Aid, Immune System Boost
Fox
1x small mammal (raw or cooked)
Tracking Aid, Ambush Aid
Doe/Stag
1x clover or meadowgrass
Alertness Aid, Immune System Boost
Boar
1x forest cap or turnroot
Foraging Aid, Immune System Boost
Wolf
1x bone
Tracking Aid, Chasing Aid, Combat Efficiency Boost
Enchantments
Darkness and Flintclaw both can only posses you, and while there are no associated enchants for darkness, Flintclaw can enchant items with both the Flint and Badger benefits while bound to you.

All enchantments require Fairyweed in fresh, dried or powdered form.

Land Spirit
Requirement
Effect
Fire
1x dry reeds, 1x heated tar, 1x fairyweed
Perceived Temperature Boost, Immune System Boost
Earth
6x fertilizer (any kind), 1x fairyweed
Fertility Boon: 21% Care, heal crops, restore underbrusch
Water
5.8 Units of sacred water, 1x fairyweed
Calming flow: 12% (less thirst, heals rashes & hand/feet damage)
Flint
3x Flint, 1x hammering tool, 1x fairyweed
Increased Knapping skill (higher durability and quality of flint tools), higher sharpness
Animal Spirit
Requirement
Effect
Badger
3x Bugs, 1x fairyweed
Foraging Aid, Immune System Boost
Fox
1x partridge, 1x fairyweed
Tracking Aid, Ambush Aid
Doe/Stag
4x clover or meadowgrass, 1x fairyweed
Alertness Aid, Immune System Boost
Boar
3x forest cap or turnroot, 1x fairyweed
Foraging Aid, Immune System Boost
Wolf
3x bone, 1x fairyweed
Tracking Aid, Chasing Aid, Combat Efficiency Boost
Summoning
Summoning a spirit to posses you gives you all their blessings for as long as it stays with you. Additionally it allows you to:
Cast spells via a Focus, cast spells in combat, cast spells while you're running around via the magic tab (character screen) and also enables you to enchant several things without needing to kill the same animal multiple times.

Spells can be cast by draging the focus onto the spirit, that fills the focus, then drag it on the interactable of that spell, in the case of a beast spirit for instance, a wound.
All Beast spirits have a spell to increased wound healing factor.

Summoning a spirit can fail, and a failure can have consequences, listed under "Failure Effect" below.

Spirits may approach you outside of their place of power if you have high affinity with them, a highly altered mind and perform some tasks connected to the spirit - these other summoning possibilities are listed under "Alternatives" in the table below.

Land Spirit
Requirement
Alternatives
Spells
Failure Effect
Fire
24x dry reeds, 3x heated tar, 1x fairyweed
gaze into the pyre
refuel fire for 25% of wand, lits tinder for 50% of wand
burn injury
Earth
12x fertilizer (specifically), 3x fairyweed, 3x spirit acorns
???
Add Care to plants, ???
???
Water
47.8 Units of sacred water, 1x fairyweed
???
???
???
Darkness
spend time in Ominous Tunnel
???
Darkness Vision, ???
???
Flint
???
???
50%of wand to raise flint quality to 100%
???
Animal Spirit
Requirement
Alternatives
Spells
Failure Effect
Badger
3x Bugs, 1x fairyweed
???
Foraging Aid, Immune System Boost, Increased Wound Healing Factor
??? Wound
Fox
1x partridge, 1x fairyweed
???
Tracking Aid, Ambush Aid, Increased Wound Healing Factor
Bite Wound
Doe/Stag
12x clover or meadowgrass, 1x fairyweed
???
Alertness Aid, Immune System Boost, Increased Wound Healing Factor
Bite Wound
Boar
???
???
Foraging Aid, Immune System Boost, Increased Wound Healing Factor
???
Wolf
1x large animal, 1x fairyweed
???
Tracking Aid, Chasing Aid, Combat Efficiency Boost. Increased Wound Healing Factor
??? Wound
Flintclaw
Defeat the Flintclaw
-
Darkness Vision, 50%of wand to raise flint quality to 100%
??? Wound
General tips for magic
  • you can equip up to 2 amulets
  • Enchantments on clothing seems to drop faster than on amulets
  • Boni from different spirit's blessings (like Immune system from badger, deer and fire) stack
  • summoning can fail and injure you (conditions unclear)
  • a chance to summon a spirit can occur randomly when mind is altered and doing an activity that raises the affinity (conditions unclear)
Affinity & Urges
To even consider getting assitance from a spirit, a certain affinity has to be reached with them. Different elements and spirits require different actions to raise affinity.

Spirits possessing the player have an urge that fits their nature.
This urge can be appeased with certain actions - failing to do so will have the spirit unhappy, influencing your wellbeing and morale.

The Flintclaw itself has no specific affinity but success may be influenced by darkness, beast and flint affinities - or the summoning success relies entirely on your ability to kill it.
While the Flintclaw offers many benefits, it also has more severe urges - while possessed by the Flintclaw, the player will have to take care of three different urges at the same time - they have separate meters and therefore need to be taken care of individually with their relevant actions.

Land Spirit
Affinity
Urge
Fire
turn on campfire, warm up/wait at fire
stay in area with pyre
warm up or wait at fire, light something on fire
Earth
spend time at & commune with the Sacred Oak, inspect gardens
???
Water
being wet, spend time in the waterfall cave, gaze at water
???
Darkness
spend time in darkness
spend time in darkness
Flint
mine Flint Motherload, spend time at Flint Motherload
knap/ craft tools with flint, mine flint, spend time at Flint Motherload
Animal Spirit
Affinity
Urge
Badger
Release Animal Soul, hunt animals
forage, dig, spend time underground
Fox
Release Animal Soul, hunt animals
hunt small animals, butcher small animals, eat meat
Doe/ Stag
Release Animal Soul, hunt animals
travel through the forest, meet deer, eat vegetables
Boar
Release Animal Soul, hunt animals
???
Wolf
Release Animal Soul, hunt animals
probably: hunt large animals, butcher large animals, eat meat
Flintclaw
-
all the urges of darkness, badger and flint - simultaniously
Acknowledgments
Data was gathered with help of brave Beta testers such as:
BlackOkamie. Ciuli, Daddy Dankmeme, Emaster, Lana, Oscar, Seeamoebe, Starwarsskier

And other players, such as ThePettyOctopus.
4 Comments
Serpentarius Mar 6 @ 8:33am 
The calming flow from a single enchanted amulet tops off at 12%
fuyuneko  [author] Mar 6 @ 8:02am 
@小瞎 With free mode or the "All Knowing" trait, you have magic unlocked automatically. If you are using Quest mode but skipping the tutorial, you unlock it as mentioned in the guide :)
小瞎 Mar 6 @ 6:54am 
Thanks for sharing! But idk if skipped the quests, how to unlock the magic? Interact with one of the shrines with altered mind?
Serpentarius Mar 6 @ 6:43am 
The Water Enchantment gives you the Calming Flow buff: Ingame Description says it 'Calms you down, slows down your thirst and heals rashes and hand and foot damage.'

The actual effect gives you a down arrow on Calming Flow (doens't seem to be strong enough to stop it from growing) Up arrows on Thirst and Wellbeing, and down arrows on Stress, Rashes, Hand Damage and Foot Damage.

All of these are constant.