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I agree it would look nice 2D and 3D, but with the failed Kickstarter Campaign I was concerned people are not valuing the 2D graphics as much as they would 3D.
The vectorized style of the 2D graphics so far would lend themselves well to a sort of low-poly geometric 3D environment that will still allow for a multitude of active units on one screen.
Also sometimes 3D will look worse than a beatifully painted 2d. Like what I've seen from the pics/vids Formicarium looks really beautiful. It would look even better with HD grafics. Would it look like that aswell in 3D? You said you could keep the artistic style - but does that really work in 3D?
But in the end I will be happy to support anything you come up with as long as it doesn't change the game too much, cause I'm sure you can make a beautiful game with or without 3d! And maybe it has some great advantages and it will be even better? :)
Cheers,
L
I guess it totally depends on how you want to use it. When you look at Empires of the Undergrowth, they use 3D but the environment is essentially 2d, so it's easy to navigate. Building tunnels underground is very easy in 2d when you see it from the side, or from the top, whereas if you had a real 3D environment, you would be able to build tunnels up/ down/ left/ right/ forward/ backward - how would you visualise that?
Part 1/2
With usually >10k sprites per scene it was already challenging to get FPS up in 2D, but there are some tricks to let the GPU handle most of the work. Just not necessarily in Unity, will have to reach deeper into the toolbox for this one.
If you like it, subscribe on formicarium.org or like us on https://www.facebook.com/Formicarium2014/ . I'll inform you when we start a new funding campaign and with the help of a dedicated fanbase it might just work next time :)