R.E.P.O.

R.E.P.O.

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SPOILERS | All them Monsters (and maybe more)
Von Gulfbones
A guide that ill be working on while discovering and talking about the 19 some enemies. Not yet done (game just came out :steamhappy:)
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WIP Guide
  • If I state that you can hide from a monster, it means you can generally hide behind, in, or under furniture.
  • If you attempt to grab most monsters, it will display its name.

This guide is a WORK IN PROGRESS, as the game just released. feel free to comment about info that is missing or incorrect in this guide! Most of the creatures names are there file names, not their actual in game name (as I haven't encountered all of them).

I will for now avoid adding speculative info about monsters as often it is a result of coincidental event rather than actual behaviors.

Russian guide: https://steamcommunity.com/sharedfiles/filedetails/?id=3435673940
Animal
  • AKA: Spider?

  • Behavior(s): Simple fast roamer?

  • Tips/Notes: None
Bang
  • AKA: ???
  • Behavior(s): Spawns in groups of 3 or 4. Will have an audible fuse sounds. blows up after 3ish seconds
  • Tips/Notes: You can grab and throw these guys to kill them but this triggers the explosion.
Beamer
  • AKA: Angler

  • Behavior(s): When this creature spots a player it will chase and fire a laser from its antenna. Uses ranged attack in chase and uses a kick attack to hit hiding players.

  • Tips/Notes: You can simple hide from this creature by crouching under or in things. Probably best to be behind something to avoid its laser.
Bowtie

  • AKA: ???

  • Behavior(s): Unknown-ish, but seems like it wanders and screams/spits at you preventing you from jumping and pushes you? Moves very fast.

  • Tips/Notes: None

Ceiling Eye

  • AKA: Eye

  • Behavior(s): Your crosshair will become fixed on the eye. Breaking line of sight with it and making distance will cause it to disappear.

  • Tips/Notes: Takes about 3 seconds before you start taking damage. Tumbling (Q) seems to help break los

Apex predator
  • AKA: Duck

  • Behavior(s): The duck seems like a mostly passive enemy that follows you around, but gets enraged when you try to pick it up. Can also be triggered by being damaged

  • Tips/Notes: It always seems to try to get in the way and stay in your crosshair so you accidentally pick it up.
Floater
  • AKA: Brain

  • Behavior(s): Attacks you with a purple orb that make you float and if you're floating too high, you take damage

  • Tips/Notes: None
Gnome
  • AKA: ???

  • Behavior(s): Spawns in groups, attacks you and items.

  • Tips/Notes: Can be killed by throwing against walls or putting them in the green cauldrons. Can constantly respawn.
Headman
  • AKA: ???

  • Behavior(s): Unknown, its a head that chases you.

  • Tips/Notes: Lose line of sight in a chase before trying to hide from it.
Hidden
Best image available ATM
  • AKA: Invisible monster

  • Behavior(s): Invisible creature with smoke near its "head" and leaves footprints, will chase you if you are spotted by it. If it catches a player it will drags them to a semi-random spot on the map while screaming.

  • Tips/Notes: None
Hunter
  • AKA: Blind guy

  • Behavior(s): The hunter is blind and reacts to sound, if you don't make any noise, he will leave plus he's got a gun.

  • Tips/Notes: Will fall down stairs, damaging itself
Robe
  • AKA: ???

  • Behavior(s): Unknown-ish. Seems to stalk you, and triggers a chase when you look at it. can turn into smoke to traverse around unseen

  • Tips/Notes: None
Harvester
  • AKA: Runner

  • Behavior(s): A fast chaser, can reach under to hit you while you hide

  • Tips/Notes: None
Spewer
  • AKA: Parasite, Slow Mouth

  • Behavior(s): Flying mouth looking thing that vomits green stuff a lot which can damage items. Will try to attach itself to a player. After successfully attaching itself to a player, it will down pitch their voice and will occasionally vomit at random intervals.

  • Tips/Notes: the vomit from this creature can damage enemies.
Slow Walker
  • AKA: Tank

  • Behavior(s): Slow but will kill you instantly with a magnet attack. Can crouch down and poke you with its head if you are seen in a hiding spot.

  • Tips/Notes: Extremely dangerous. Do not approach, hide or run.
Thin Man
  • AKA: Child

  • Behavior(s): Teleports around signaled by a childs laugh, if you stare at it it will deal 30? damage

  • Tips/Notes: Simply look away
Tumbler
  • AKA: Frog

  • Behavior(s): Hops around looking for players. once it spots a someone it pulls out 2 knives and swings them wildly while jumping at the player

  • Tips/Notes: None
Upscream
  • AKA: ???

  • Behavior(s): Attaches itself to ceilings, attacking/launching the player when you get to close

  • Tips/Notes: None
Rugrat
  • AKA: Baby, Valuable Thrower

  • Behavior(s): Throws objects to damage you.

  • Tips/Notes: Can be hurt by picking it up and throwing it around (requires strength upgrades or multiple people)
End + Extra notes
Again this is a big WIP guide please comment any info you've learned about these creatures.

And big thank you for all the helpful comments!!! <3
69 Kommentare
YourEarlyGrave 25. März um 22:18 
Add this please: Strength level 0: you can throw Gnomes and Bangers. It’s also possible to grab the Spewer and shake it (to make it retreat).
Strength level 4: you can lift the Animal, Rugrat, Mentalist, and Upscream. Instead of just shaking, you can also smack the Spewer now.
Strength level 9: you can lift the Chef, Shadow Child, Bowtie, and Reaper.
Strength level 13: you’ll be able to throw the heaviest monsters, which includes the Trudge, Clown, Headman, and Robe.
egg 10. März um 15:37 
From what I’ve experienced, the slow walker/tank is deaf. We’ve tried to agro it to get it to go a different direction and it only reacts if you are in front of it or grab it
szmekedek 5. März um 7:04 
To counter spider jump on elevated surfaces (tables for instance)
manttoo 4. März um 5:54 
the robe can also look under tables
TrevorBear 3. März um 19:47 
Do you mind if I use some of these images for a section of my guide? I will site this guide as a more in-depth version of the monsters.
Bossystar163178 3. März um 12:05 
i dunno if anyone else saw it but when bowtie screams every monster on the map just comes to him
Dr. Eggman 3. März um 10:09 
I noticed you added the voice change for spewer so I wanted to say the ceiling eye also does a voice change(higher pitched).
ArtemFrogin 3. März um 2:45 
@gustbones I already link your guide
ArtemFrogin 3. März um 0:13 
@Gulfbones I do translate your guide and add some extra information!
https://steamcommunity.com/sharedfiles/filedetails/?id=3435673940
Tung Tung Tung Tung Tung Sahur 2. März um 23:18 
huntsman reacts to any noise from your robot - talking, running and jumping. He also seems to be able to react to chat, but only if he's close enough to you or not always