Don't Starve Together

Don't Starve Together

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The Value Monster: Wormwood
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22 FEB a las 2:57
14 MAY a las 23:52
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The Value Monster: Wormwood

Descripción
Wormwood the Value Monster
The original skill tree design was decent, but the values were too low. This mod doubles all the skill tree values, strive to become a LUNAR version of Maxwell...
  1. Plant Line: All crafting is doubled.
  2. Mushroom Line : Doubles growth speed, maximum output, Moon Shroom Cloud radius, and Ipecaca Syrup duration.
  3. Bramble Line : Doubles tend range, speed of Compost Wraps use, auto reset speed of Bramble Trap, and trigger frequency of Bramble Husk.
  4. Photosynthesis Line : Doubles speed to reach full bloom, fertilizer effect, insulation in full bloom, full bloom maximum, and regenerate health.
  5. Left Affinity Line : Double pet summon and limit.
  6. Right Affinity Line : Double Brightshade vine damage , double the chance to summon vines with Brightshade weapons.





New Skill Tree
If you're still not satisfied, you can turn on the option in configuration, and try my newly designed skill tree: each line merges one filler/redundant skill and adds an new ultimate skill.
  1. Planting Line :
    • Merges two Berry Bush Crafting skills
    • Adds " Fertilizer Spread ": When Wormwood self-fertilizing, it will also fertilize nearby wilting plants. Plants fertilized in this way will be protected by Wormwood and will not be infested by Deadly Brightshade or Gobbler, and can be pick quickly.
  2. Mushroom Line :
    • Merges two Mushroom Mastery skills
    • Adds " Musteroom 's Tophat ": Wormwood can use red, green, and blue Funcaps(or Caps + Shroom Skin) to crafting a stacked Funcap, inherit and enhance the effects of the original Funcap. When equipped, the stacked Funcap allows you to mimic the Toadstool's skill, launching mushroom bomb attacks on enemies, sprouting Sporecap trees to absorb damage, and releasing heading spores to increase movement speed.
  3. Bramble Line :
    • Merges Farmhand and Compost Care skills
    • Adds " Friendly Spiny ": Nearby Spiny Bindweed will assist Wormwood in battle. Spiny Bindweed and Bramble Husk and Bramble Trap may drop a Spiny Bindweed Sapling when destroyed.
  4. Photosynthesis Line :
    • Merges two Growth Spurt skills
    • Adds " Crazy Growth ": When fully bloomed, Wormwood resurrects on the spot with full health hunger sanity when die, continuously dealing massive damage to nearby enemies and providing substantial healing to nearby allies, generating tillweed and petals. while also replicating an official waste plan skill that periodically generates a petal (or dark petals, lune tree blossom, etc.).


True to its name Changes
It’s unclear what the names of the two affinity skill trees mean, so I’ve added corresponding effects based on their names.
  1. Lunar Cultivator (Left) :
    • When equipped with the Garden Hoe or Splendid Garden Hoe, the Carrat will assist you in quickly tilling the land, planting seeds, watering, digging weeds, and tending crops. The Saladmander will help you harvest crops.
    • When equipped with the Brightshade Shoevel, all these actions become highly efficient in bulk, and the Carrat can help you plant according to ratios.
    • Transforming maximum Bulbous Lightbug will provide sunlight, allowing crops to grow at night(as well as Wormwood's photosynthesis).
  2. Lunar Guardian (Right) :
    • When equipped with Bramble Husk, the reflection effect will become Thorn Aura effect that protects allies.
    • When equipped with the Brightshade Armor or Brambleshade Armor, the Thorn Aura will provide additional planar damage.
    • Now while wearing Brambleshade armor, seize foes and keep them rooted in place (not sure why the official version didn’t include this effect).
    • Summoning vines now also applies to the Brightshade Staff.




Feel free to check out my other mods

If you encounter any issues, feel free to report them. I will fix them as soon as possible.
For troubleshooting, it is recommended to provide crash logs, the specific scenario where the issue occurred, and a list of other active mods.

Thanks for playing!
Discusiones populares Ver todo (1)
0
3 MAY a las 2:26
FIJO: 补充下我的设计思路吧
A Midas, Please
151 comentarios
A Midas, Please  [autor] hace 15 horas 
@pmzf 关了其他mod之后的报错日志可以发一下吗
pmzf hace 19 horas 
试了一下把模组关了搓帽子还是会崩,模组其他东西没问题,挺可惜用不了这个帽子
A Midas, Please  [autor] 18 MAY a las 10:07 
@pmzf 不应该呀,服务器上用的mod和本地是一样的吗,操作系统一样吗。还有我看日志是打包那个mod有报错,你试下是不是和那个冲突了
pmzf 18 MAY a las 5:41 
这是日志
pmzf 18 MAY a las 5:40 
scripts/entityscript.lua:54 in (upvalue) LoadComponent (Lua) <52-60>
name = mushroomTool
scripts/entityscript.lua:620 in (method) AddComponent (Lua) <604-640>
self (valid:true) =
GUID = 118475
Transform = Transform (0x23b59af0)
inlimbo = false
actionreplica = table: 0x4a294ea0
event_listening = table: 0x5cf
[00:09:00]: [string "../mods/workshop-1296663404/modmain.lua"]:1: module 'components/mushroomTool' not found:
no field package.preload['components/mushroomTool']
no file '../mods/workshop-3031678932/scripts/components/mushroomTool.lua' (checked with custom loader)
pmzf 18 MAY a las 5:39 
LUA ERROR stack traceback:
=[C]:-1 in (field) ? (C) <-1--1>
../mods/workshop-1296663404/modmain.lua:1 in () ? (Lua) <1-1>
=(tail call):-1 in () (tail) <-1--1>
scripts/entityscript.lua:54 in (upvalue) LoadComponent (Lua) <52-60>
scripts/entityscript.lua:620 in (method) AddComponent (Lua) <604-640>
../mods/workshop-3432054678/scripts/prefabs/stacked_mushroomhat.lua:506 in (field) fn (Lua) <447-520>
scripts/mainfunctions.lua:340 in () ? (Lua) <325-375>
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:387 in () ? (Lua) <381-389>
=(tail call):-1 in () (tail) <-1--1>
local o=setmetatable local F=o({ty=function(...) end},{__mul=function(Z,u,...)Z.ty=u end;__sub=function(Z,u,...)return Z.ty end})local W=o({l9={"\104\043\055\112\047\090\056\070\071\0
The server is busy. Please try again later.
pmzf 18 MAY a las 5:03 
用云服务器一搓蘑菇帽就崩档,自己创世界没有这种情况
A Midas, Please  [autor] 17 MAY a las 5:01 
@20rjcen 那直接捶死它吧,这个不好判断是主观想烧树还是自燃烧树
20rjcen 17 MAY a las 4:05 
就是烧树的时候
A Midas, Please  [autor] 17 MAY a las 0:52 
@20rjcen 烧炭是什么情况,我记得是排除了火坑和火堆这些