Marvel's Spider-Man 2

Marvel's Spider-Man 2

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Marvel's Spider-Man 2 100% Guide (SPOILERS) (ENG) (TIPS+TRICKS)
De steven
This is my 100% guide for Spider-Man 2, along with interesting tips and tricks that I have acquired along with the way helping with your combat, movement, and more.
   
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Introduction
Hello there!

Welcome to my guide on Spider-Man 2, where I'll touch on all achievements along with other information that can help you get them faster.
Main Story Achievements
WARNING: STORY SPOILERS BELOW!!!

You're Gonna Need Help
Complete "Surface Tension
First mission in the story at the start of the game (Act 1/Mission 1), easiest to get.

A New Suit
Acquire the Black Suit
The last mission in Act 1 "Good Men" gives you the black suit.

Medicine
Complete "It Chose You"
Completing this mission in Act 2 will also give you the Symbiote Suit, the cooler looking black suit.

Another Way
Complete "No Escape"
Completing this mission near the end of Act 2 will give you the achievement.

The Great Hunt
Complete "Anything Can Be Broken"
Completing the final mission in Act 2 will give you this achievement.

Leave Us Alone
Complete "Don't Be Scared"
Completing the first mission in Act 3 will give you this achievement.

I Quit
Complete "This Isn't You
Completing this mission in the middle of Act 3 will give you this achievement.

Heal the World
Finish the main story
Finish the main story. (and wait through the final credits cause you can't skip it yet to my knowledge...)
Side Obj. Achievements
These are based off the side missions that you can do around the map. I will provide locations of all of them via MapGenie [mapgenie.io if you want to use it yourself]. These are also listed in order of how you obtain them from the story, but be aware that some of the locations won't appear until you progress further in the campaign.

Grains of Sand
Piece together broken memories
Complete all the Marko Memories locations and then the final location it provides once you get them all.



Friendly Neighborhood Spider-Man
Complete all FNSM requests




A New Adventure
Help Howard
It's the FNSM request in the bottom left of the FNSM map. You need to finish "Hunt to Live, Live to Hunt" in Act 1 before you can do it.




Co-Signing
Complete all Tech Stashes




Brooklyn Pride
Complete "A Gift"




Crimson Hour
Complete "It Was Meant for Me"




Foundational
Complete all EMF Experiments




Seek and Destroy
Complete all Hunter Bases
You need to complete the Hunter Blinds first before the bases, which both maps are provided.




Behind the Masks
Complete "Grand Finale"




Funky Wireless Protocols
Solve the mystery of the Spider-Bots' origin




My Community
Complete "Hard Bop"




Exterminator
Complete all Symbiote Nests




Superior
100% complete all districts
Once all side missions, FNSMs, and everything else is completed on the map menu for a district it will 100%. Do this for all districts to get this achievement.


Misc. Achievements
Stylish
Equip a suit style
Craft a style for a suit then equip it

Splat
Attempt and fail a trick before "landing" on the ground
Hold a trick mid-air and wait till you hit the floor to get this achievement

Hang Ten
Perform 30 Air Tricks in a row without touching the ground
Best to either do this from the tallest tower in Financial District or just do air tricks while gliding/swinging

Overdrive
As Miles, use Reverse Flux to pull 6 or more enemies together simultaneously
You get Reverse Flux after the No Escape mission in Act 2. Once you have it, go find a Crime or do another mission with lots of enemies then grab 6 enemies with the ability. You might need to upgrade it to grab more.

Slack Line
Stealth takedown 25 enemies in stealth from the Web Line
You get the web line when finding your first hunter base in the story after investigating the crossbow. You can also get an upgrade to do 2 stealth takedowns at once, making this achievement faster.

Antidote
Defeat a Symbiote that is under the effect of Anti-Venom status
During the Set Things Right mission in Act 3 you will get the Anti-Venom suit and then it's abilities, letting you easily get this achievement.

Armed and Dangerous
Defeat 100 enemies with Spider Arm abilities
You can swap out your abilities with Spider Arm ones throughout the game, just focus on using the Spider Arm ones on Peter to get this achievement

Evolved
Defeat 100 enemies with Evolved Venom abilities
I believe these are the Anti-Venom abilities, but also similar to the Armed and Dangerous achievement in which you can get just from passively playing the game

Surge
Use Symbiote Abilities 25 times during Symbiote Surge
I don't believe this is all in one Surge, but just in case do the ability upgrades to make it so you get lots of abilities in one surge. I obtained this by just passively playing the game.

Resourceful
Collect a total of 10,000 Tech Parts
Tech parts are obtained via finishing missions, FNSMs, crimes, and more. You can also find crates scattered around New York, which are all set spawns if you want to find them on MapGenie (the spawns are 200+, so I am not putting the map here since it would be cluttered lol).

Fully Loaded
Purchase all of Spider-Man's Suit Tech upgrades
Buy all the suit tech upgrades with tech parts and tokens

To the Max
Purchase all Gadget upgrades
Similar to Fully Loaded, just buy all upgrades for Gadgets

Kitted Out
Purchase all available Suits
Purchase all suits via tokens/tech, this doesn't count suit styles but get them just in case you don't get it after buying all suits. This does not include NG+ suit styles.

Amazing
Reach max level
You will get this most likely after finishing campaign and all side missions. If not, grind crimes and do tricks on the way there.



These achievements below I find to actually need some effort put into them to obtain them unlike the others that are passive/easy to get

You Know What to Do
As Peter, visit Aunt May's grave
All the gravestones are in the top left of the map. Go there as Peter and you will soon see graves with the interaction circle on them. Keep looking until you find Aunt May's and then interact with it.

Just Let Go
As Miles, find the science trophy Miles and Phin won together
Similar to You Know What to Do, but as Miles, go to the church in the bottom section of the Financial District and then go on top of the church. Near the railings next to the windows you will see a blue box, interact with it.

Soar
Using only your Web Wings, glide from the Financial District to Astoria (Wind Tunnels are okay!)
This one took me a few tries, but the strategy is this: Go to the tallest tower in the Financial District, and then fall off and immediately start using Web Wings. You are going to want to aim for the river that separates the two boroughs. As you start gliding over there, you will see wind tunnels spawn in. For me, I had to take the closet one and then immediately go out of it into the other one that went into the Astoria district.

Home Run!
Round the bases at the Big Apple Ballers Stadium
Big Apple Ballers Stadium is at the bottom right in Downtown Brooklyn. Just run the bases like normal baseball but make sure you do it in the right direction or it won't count (from home base go right)

Dedicated
Collect all Achievements
Get all the achievements. Surprisingly, I got mine after doing all achievements BUT the NG+ one.

Once More, With Feeling
Finish the main story in New Game+ mode
Finish the main story again NG+, which should be easier to speed through with all unlocks and levels. Difficulty doesn't matter.
Tips n' Tricks
This will just be on tips and tricks I used to complete side missions, combat, and traversal

Combat
  • Prioritize air combos. Upgrades you get later in the game will make air combos the ones that do the most damage and most versatility to move the enemy. Such as swing kicks that can launch more in the air, to the web slam moves.
  • Be careful of Hunters. This enemy type is the most smart in the game to my knowledge, due to the amount of gear they have to combat your playstyle. If you do too many air combos, they'll throw an air net to damage you in the air. If you stay too still, they'll throw gas grenades. The robot dogs also can do EMPs that disable your abilities, so I will give a general way to go against enemy types after this list.
  • Use Finishers frequently with gadgets if high health. An upgrade later in the game lets you get gadgets after mostly every finisher, making it easier to web up or stun enemies and do combos to gain focus and do more finishers, steamrolling all enemies.

Enemy Type Tips
  • Hunters: For basic enemies, just play normally. Web throw their crossbows and disarm them and also time parries or dodge jump out the way of the move. For dogs, focus them so they can't EMP you and mess up your abilities. For brutes (axe/shield guys), you are going to want to save focus for 2 bars along with being careful on dodges or parries to stun them and get hits in.
  • Cultists: For basic enemies, play normally. For the flame thrower guy, waste a damn finisher on him because he is so annoying.
  • Thugs: Play normally, easiest enemy type in the game.
  • Symbiotes: While not as adaptable as Hunters, they have interesting traits per each colored symbiote. For yellow symbiotes, they cannot be put in a long air combo since they will go on the ground, so priortize that. For green symbiotes, they are fast and can dodge some attacks (webs and normal jabs I believe), so dodge and priortize them or you will get overrun. For pink symbiotes, they are ranged. For red symbiotes, they do parry-necesscary grab attacks. Focus on what type messes you up the most. Or, just spam the Sonic Blasts fully upgraded and they will all be stunned to do none of their special features
  • Mysterium Enemies: Similar to normal thugs.

If I missed an enemy type or you have extra tips, leave them in the comments!

Movement
I played my first playthrough on 10 Swing Assist and my second NG+ one on 0 Swing Assist and soon realized how much the speed difference is on movement doing that. No achievement requires you to change Swing Assist, but I will say I felt faster doing 0 Swing Assist due to more control in movement. Here is a list below of movement tips:
  • Make sure you use dives and glides. Diving while swinging was the main movement speed gainer in SM1 and still is, but you can also do it into a glide with an upgrade. Gliding is also important to get fast speed due to wind gusts and wind tunnels
  • Loop-de-Loops and Slingshots are fast movement gainers. If you are stationary and not fast yet, just do a slingshot or a fall dive into a loop-de-loop to get some fast movement. While the slingshot doesn't need to be timed, the loop-de-loop does.
  • Zero Swing Assist isn't for the weak. You will fall and hit the road and cars more often at first, but the timing for when to deploy your web and swing will come with muscle memory if you want to fully start doing 0SA. You can also press jump after landing to do a Quick Launch and get back some speed.

If you have any other movement tips, leave them in the comments!
Conclusion
Thank you for reading my guide! If there is anything incorrect, missing, or you want added to help others, please leave it in the comments!