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Zgłoś problem z tłumaczeniem
Please think about updating it.
In my walkthroughs, I find acuracy more important than you suggest. If you can kill an enemy for sure or reliably stun it, you'l have a tactical advantage and it's more fun :)
The info on intuition is outdated. The more your hero has, the faster your research is completed. The game also shows the exact benefit.
There are also updates to alchemists and caberjacks. Caberjacks for instance can get an armor from bulwarks. After one hit, the incoming damage is reduced to 1. Also the shadowjack has some very useful skills. In addition they can hit and stun multible enemys if you use their knockback properly, especially with the rupture-weapon. Don't ever use "slow" caberjacks. Look for "quick" ones! I overlooked them quite a while, but they do good damage and a good placed stun is worth it.
Alchemists are my backup to kill crowded enemys or to kill hidden enemies behind a obstacle
/Wall 'o text end/
Now I'm not sure if it's 10 kills spread between battles or if it's 10 kills in 1 battle that and I didn't test it to be sure that is guaranteed will try to see if I can make a relic out of a cadence weapon next.
The option to get the relic through chalice travel though didn't went well instead of a chalice my hero got the withdrawn trait which was good since she had terrible personality.
In my first Iron Brutal playthrough I got 3 hunters 1 alchemist and 1 caberjack in the first battle and that battle ended with an almost dead hunter as my only survivor, it doesn't help that a brutal seed can kill a hunter in 2 strikes.
Also I'm finding problems in this playthrough it seems that they have a limit on the incest thing I was unable to marry a aunt to her nephew and since that bloodline had so many good traits that I used them as procreation I got screwed over and had to do a hero discovery to keep it going.