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I had Assumed it was based on NG level, but because it changed mid run in the same lobby im not sure if its because we changed floors, or because the higher level player got another level (pushing him past a limit on level gap between players) or what.
For example :
(18*.85*.85*.85)/1.5 = 7.3695
However in game floating text number show 7.1 while my stopwatch stop at 7.3 (tested twice).
7.8s if I press the stopwatch the moment I press the skill
7.3s if I press the stopwatch the moment the cooldown start ticking
So I'm assuming that is an issue with the in game floating text number showing the incorrect cooldown text number ending up showing an incorrect number that is faster than the calculation.
Hope this helps.
I have only tested on paladin(radiance), rouge(poison) & sorcerer(ice) and found out that only paladin's lay on hands & rouge toxic cloud have floating texts for cooldown remaining before you can cast another of that same spell, the rest of the spell does not have any floating text cooldown no matter how much I spammed.
As for spamming the skill and it showing the cooldown, I have no idea how to make that happen because it does not display a numerical cooldown in game for me
(18*.75*.85*.85*.85)/1.2 = 6.90890625
However my toxic cloud have 6.6 cooldown in game (checked by spamming the skill & it show the cooldown)