Monster Sanctuary

Monster Sanctuary

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Monster Encyclopedia
By Retech
Catalogue of all monsters in the game, their abilities, auras and passives for the ease of searching for team synergies.
   
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Welcome!
As a person with love for buildcrafting this game hit a very specific niche I enjoyed. Each monster having individual skill tree, and fights being always 3v3 relying heavily on your teams synergizing together probably made me sink more hours on first playthrough than necessary.

However, any time I tried to set up a new team with specific theme, I wished there was an easy way to see what's available for every kind of monster to see how things can synergize together. So, by consulting the game's wiki, I wrote an entire encyclopedia that consists of all important aspects of a monster: Their abilities, ultimates, shifts, auras, passives that contribute to synergies and passives that only the specific monster benefits from (seeing which lets you make teams centered around one specific monster, like setting up Tengu's nuke fireball).

It's available for viewing here: Encyclopedia[docs.google.com]

(needs to be viewed in webpage format to work properly)
In need to find something quickly? Just hit Ctrl+F and write the keyword you're looking for, like "aerial", "burn", specific monster name etc.
Examples
Shatter Team

Looking at Spectral Wolf's passives you can use it to set up team centered around critting and applying chill. It raises cap for chill stacks by 2, can apply them on first crit and any hit and increases entire party's crit chance, especially against chilled targets. Other good additions to the team would be then monsters who also work with the chill debuff, furtherly elevate Spectral Wolf's critical hit capabilities, or offers any form of survival capabilities.

Adding to the team Yowie synergizes with these bonuses, as Yowie applies chill on any crit and when taking hit, while additionally supplying Congeal to the team turning chill into damage-dealing tool, while also having some bonuses to critical hits. It's other passives and support abilities also drastically raise the team's survivability, while dark-shifting the monster gives the team "Overheal" passive that turns any excess healing into more shields.

Third addition to the team can be Ice Slime. It furtherly pushes the cap for chill stacks and allows team to apply wounds to enemies, drastically limiting their healing on top of already gimped mana regeneration and a few other surprises for limiting enemy's combat capabilities. It is also possibly the best shield battery in the entire game, furtherly increasing the team's survivability.

Another good choice for the team would be swapping Spectral Wolf for Mogwai, who also works with chill and is crit capable, but is more of a glass cannon instead of an all-rounder fighter.


Stampede Team

A different team you can try to set up is allowing Goliath to deal as much damage with a single Heavy Punch as the game allows you to.

Looking at Goliath you can notice it doesn't care about critical hits at all, instead being very focused on gaining charge stacks, attacking last and being in team with other beasts to gain damage bonus. So we're primarily looking for other Beast type monsters for the team.

Looking through the Beasts we can see that Megataur has pretty much perfect synergy with Goliath, as it easily gains Might stacks and shares those with the rest of the party, while having an aura that causes Beasts to deal +10% damage for every Beast ally that made a move previously in the round. It also has slight healing capabilities.

For the last spot in the team the best candidate would be someone to help the team defend. And with the clutch comes Targoat, who's a Beast tank monster.
Primarily, Targoat is a shield spammer, generating those with absolutely anything it does and always sharing portion of those shields with the team. It also has Protect and Full Protect abilities, allowing it to redirect attacks aimed at it's allies onto itself.
Secondarily, Targoat also has passives that focus on gaining charge stacks, including an aura that increases damage bonus from stacks from 3% to 4% per stack, and - most importantly of all - light-shifting Targoat causes it to share any charge stacks it gainst with random party member. And at this point the whole team being of Beast Warrior type not only works perfectly with Goliath's and Megataur's unique auras, but also adds aura from Targoat that boosts stat gains from accessories on Warriors by 15%. What's not to love.

This team requires a TON of setup, usually allowing Goliath to actually attack only on second - if not third - round, but loading him with over 60 charge stacks and throwing well over 10000 damage haymakers with Heavy Punch is it's own reward.


Bird damage-over-time Team?

As the final example let's try to put together the most random functional team using the encyclopedia.

Looking at Raduga we can see one of it's auras inceases effectiveness of buffs and debuffs coming from your team by 8% for every Bird in the team. Does it mean we can juice up outgoing debuff damage to silly levels?
Looking at other stuff Raduga is a rather selfish monster, having very few auras and synergy-oriented passives. It is, however, centered around critical hits and spamming random buffs to the rest of the team. With that in mind it would be a good idea to light-shift it, since this allows the entire team to stack every buff an additional time. Though the main problem here becomes the fact that Raduga doesn't apply any debuffs by itself.

Searching for other monsters fitting the team we're looking here primarily for Birds. This is where Stolby comes by - It's a Bird that's centered around poison (with increased stack cap), going as far as making the poison spread between enemies by itself. It also has a talent that increases damage dealt by debuffs by +20% (!) if enemy is afflicted by armour break, which Stolby is capapble of applying. And it also supplies Overheal for turning excess healing into shields.

With these two birds quickly becoming friends, the choices for the last party member are:
- Plague Egg, which is more of a support while being heavily weakness focused. They can apply any debuff with their attacks, but without increased stack cap for the debuffs that deal damage it's not gonna help out that much. Also with it the team is lacking a shielder, instead relying on Overheal to do overtime.
- Shock Hopper, which is focused on chill and shock. Shock is still affected by bonuses to debuff damage, but it just causes bonus hits on attacked enemies making this more of a hybrid team. Also the lack of proper shielding still persists, but the monster adds additional ways of applying poison and armour break, which is an upside.
- Gryphonix, focusing on a lot of passive healing and burn damage, also causing other Birds to apply burning with any action. The amount of healing from 3 stacks of Regeneration it enables might be able to compensate for lack of shielding, but it's a very late game monster.
- Dodo, which is a bird tank. Heals whole team for 16% of it's max health at the start of every round, reduces all damage taken by Birds by 10% and has chance to randomly intercept single-target attacks, making it much easier to keep the team alive. Additionally when dark-shifted it increases critical hit chance of party members for every buff on them, synergizing with Raduga's buff spamming. Could be another interesting gimmick to build around instead.
- Double down on Stolbys to go all out on poison and Overheal
- Accept losing 8% of debuff and buff effectiveness from not having entire party being Bird-oriented and look for a different type monster that would be either heavily burn oriented or give the team access to congeal.
Have fun!
Hopefully the encyclopedia helps you look for the synergy that you vibe with the most, and if you're not going to play the game to 100% completion, I hope this list will at least help you get through the infamous late game wall that people struggle against.