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For that reason, I would probably recommend everyone playing, to crank down all the difficulty modifiers as low as possible to avoid dying (with the exception of the Enemy Attack Frequency modifier as this should in theory increase the efficiency of the farm a tiny amount). This also makes it easier to position correctly without worrying about dying and also easier to justify adding more offensive relics instead of supporting ones.
3. The rats in the Subterranean Waterway drop 24 materials on average, meaning the farm would be producing only 8000 materials/h. So, probably safe to say that from a material farming perspective, that place is pretty useless. (it does produce the same number of scraps though!)
4. The Material boosting relic (Eye of the Beast) and the scrap boosting relic (Eye of the Homunculus) BOTH works contrary to their description, giving out their full 20% boost on all drops!
1. With the fixing of the “Headless Gold Statue+” relic, the farm generates considerably less materials unfortunately :(
The reason: “Headless Gold Statue+” relic gives out drops 30% of the time when you eliminate an enemy. In 1.0.3, because of the bug, all of those drops were materials. In 1.0.4 however, 50% of those drops are materials and 50% are scraps. This means that the new drop rate for materials is only 15% per enemy (previously 30%).
From my testing, this means that the farm went from producing around 120k materials/h all the way down to around 47k materials/h, around halved. On the positive side, however, is that the new farm produces around 11k scrap/h. Not a lot, but still nice.
not sure if you can see that screenshot, but it seems to work well, just need to get the placement correct
https://steamcommunity.com/sharedfiles/filedetails/?id=3421489599