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Extra Electronics [1.17 Update]
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22 de jan. às 19:26
8 de abr. às 8:17
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Extra Electronics [1.17 Update]

Descrição
Adds some new electrical components to the game.

Important note:
this is my first published mod, and as such things may be unbalanced, bugged, or downright broken, and some mechanics may change as I update it. If you have any suggestions (within reason), let me know in the comments.

Some of what the mod adds:
(note that it's a bit of a hassle to list out everything in the description, you can read the mod's manual here:
Link to the Manual[docs.google.com]

  • A digital power display, like the one in the alpha build, with colorable text
  • The Thermo-Resistor and Hydro-Resistor, which change conductivity when heated or made wet, respectively
  • A power generator with customizable output levels
  • The Thermal generator, which creates power from a heat difference between its two thermal inputs
  • The Dynamo generator, which converts rotation into power (like a real generator)
  • The Accelerator Box - the inverse of the Dampening Box - with a configurable max speed
  • The Customizable Resistor, which can have its conductivity changed either by context menu or signals.
  • The Capacitor, stores and release electricity at a customizable rate.
  • The Tachometer, which measures angular velocity. (meant for use with the Dynamo Generator)
  • A new tool, the Slipless Belt.
  • The Target Tracker, which points at a selected object.
  • The Small and Large Liquid Tanks, which can hold water, lava, or sulfuric acid.
  • The Liquid Redistributor, a tool that can pull/push fluids from containers without need for a blood vessel wire.
  • The Multi-Detector, a component that outputs a propogation signal when its value (which can be either charge, temperature, wetness, velocity, acceleration, or altitude) is above a threshold.
  • The Omnisensor, a machine that displays information about detected objects. Has its own interface!
  • The Hand Welder, a tool that can repair broken machines and connect objects.
  • Two new tools, the Target Linker and Unlinker, used with the Target Tracker and Multi-Detector to set their target.
  • The Pad Controller, which has a surface with customizable friction and bounciness.


Recent updates:
(ran out of space to put it in the description, you can read the changelog here: Link to the Changelog[docs.google.com]
Discussões populares Ver todos (1)
42
28 de abr. às 11:28
suggestions for new items
AtomicMagnet
163 comentário(s)
amyy  [autor(a)] 4 de mai. às 12:56 
ppg electricity is never consumed, anything that doubles or adds or whatever to energy is inevitably going to shoot off into infinity or whatever max value you set
AtomicMagnet 4 de mai. às 10:52 
what do you mean by, "not compatible"
amyy  [autor(a)] 2 de mai. às 6:53 
you might not care but i think most people would care having the entire map shit itself from NaN electricity lol

combining electricity is a cool idea but its just not really compatible with ppg's system
PiePython 2 de mai. às 5:01 
when I heard vacuum tube, i thought it was a thing that sucks stuff in, we already have fans but those absolutely SHRED humans (even without collision)
AtomicMagnet 1 de mai. às 8:15 
it would double energy, but it needs to be heated, idc if its broken/OP
amyy  [autor(a)] 1 de mai. às 6:47 
i dont even remember what the vacuum tube would do ngl
AtomicMagnet 30 de abr. às 15:45 
day 2, also was the vacuum tube abandoned?
AtomicMagnet 29 de abr. às 7:29 
day 1 of asking amyy to PLEASE ADD THE ELECTRICITY AND HEAT COMBINER [dose anyone really care if its broken? i just want it to be not glitchy like the deprecated one from nuclear playground!]
PiePython 26 de abr. às 13:59 
oh
JustASillyGuy 26 de abr. às 9:49 
oh das cool