Space Station 14 Playtest

Space Station 14 Playtest

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JOEY STRUMM'S GUIDE TO CHEMISTRY
By Sex Pistols
My very first guide on Steam and its about Space Station 14 Chemistry. Types of Medicine. Chemist Tips, Medicine and Chemical Ingredient Recipes. This guide was made Jan 9th, 2025.
   
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Introduction
This guide focuses to cover the recipes of popular medicine and chemical ingredients. I have done my best to organize the following information in a way that is easy to read and understand for any viewer. I have many hours on SS14 Chemist and am very confident about this guide. I hope this guide can help many new and experienced players looking to play Chemist.
Types of Medicine
I organized the Chems in this list into 6 categories. Please know that I do not cover all the medicine in the game, but only the ones that I deemed most useful and mainstream.

(1) BASIC MEDICINE
    Basic mixture of elements. These chems should be made first because of their varying healing properties. Additionally, the ease of just mixing elements means that these chems should be created very fast.
(2) PLANT MEDICINE
    Requires certain plants and crops like aloe, galaxy thistle, etc. For these recipes, you’ll have to plan and collaboarte with the botany department. The medicine is in the plants by the way. In order to get them out and ready for chemistry, put them in a blender and hit GRIND!
(3) PLASMA MEDICENE
    Plasma is considered a catalyst. Basically, plasma doesn’t get absorbed like other elements. It instead stays in the mixture, which requires manually seperating it from medicines. Plasma can be obtained a variety of ways, but the most popular are asking cargo and deconstructing reinforced tables.
(4) CRYO MEDICINE
    Medicine that can only be used in a cryo pod or in temperatures below 213K. The process of setting them up is tricky, but I’m sure you can figure it out! You’ll find that a lot of these are made with CRYOxadonne.
(5) HEAT MEDICINE
    Everything I just covered, but you’ll need to place your beaker over a hotplate and wait. The temperature needed for the medicines vary, but anything over 310K should be good!
(6) SPECIAL MEDICINE
    The medicine in this category have their own unique purpose and you should make these during certain occasions.
The Chem Dispenser
Dispenses elements when you insert a beaker.
    The elements in both the Chem Dispenser and the Chem Master display the color of the chemical next to the name. Experienced chemists are fond of the Chem Master, but there is uses for the Dispenser. The Chem Dispenser only has elements in it. HOWEVER, you may insert jugs with any chem or medicine. The reason most chemists with 10+ hours use the Chem Master is because the Chem Master doesn't need jugs to dispense. Explanation in the CHEM MASTER chapter. Use whichever machine makes the chemistry experience fun for you!
The Chem Master
Can hold an unlimited amount of chemicals. Is used to separate and combine whatever you put in the buffer.
    IN MY OPINION, the superior option to the Chem Dispenser because of the infinite amount of chem storage without the need for jugs or beakers! The elements and chems are mixed in a buffer zone area. My only complaint is how hard it is to find certain chems if you add to many into the machine.
The Regnant Blender
Is used to grind and juice object into chemicals (mostly plants though).
    Not saying there isn't any more use of the blender, but that's its main purpose: grinding aloe, galaxy thistle, mutated ambrosia dues. blah blah blah...
      NO PICTURE SORRY!
The Hot Plate
Increases the temperature of the beaker sitting atop it.
    Certain medicine and chemical ingredients require that you heat them up (Ex. Oil, Table Salt). The most notable example being the Advanced Brute medications and the LEPO meds.
The Chem Vend and Chem Vend Restock
A vending machine that dispenses jugs of elements. The restock can be used when the maintainence panel is opened with a screwdriver.
    Click on any one of the elements shown on the display to instantly get a 200u jug of selected element! There is empty jugs available; good for storing medicine for med bay and doctors/patients usage.
Chemist Tips
(1)You’ll notice that the first few syllables of the medicine names are capitalized. This is because when labeling jugs/beakers of medicine, the labeler tool you spawn with has limited characters. It’s easier to fit just a few letters in the labeler along with the properties of the medicine.

(2)Keep your beakers and chems in a backpack!
It is easy for someone to take your beakers and jug when left on the floor or machines. By storing beaker and jugs in (backpacks/satchels/duffel bags) you also cannot drop them. Dropping beakers/jugs causes them to spill and break; getting the chemicals everywhere. It is safer to transport chemicals in a bag and NEVER your hands.

(3)Click and drag on containers to transfer their contents to the ChemMaster.
This is especially useful for emptying jugs from the Chem Vend. What to do with all these empty jugs? Put medicine in them!

(4)Regularly check on the Med Bay and their personal (Doctors, CMO). Ask if they need any certain medicines.

(5)Keep chems in a locker in the Med Bay!
Empty a medical locker and store the chems in there. The chem locker has a lock that can only be accessed and locked by other Medical staff. If you want to keep your chems even safer, keep them in a bag in a locker. THIS IS LIKE 2 FACTOR AUTHORIZATION! Although the chems may be in a locker, they are vulnerable to explosions that can cause them to spill. HOWEVER, when in a bag chems cannot be spilled. GG SYDICATE BOMBS!

(6)
Did you spawn with another chemist? Discuss what chems you each will make! An experienced chemist will ask “Advanced brute or plasma”. What this means is “which set of medicines will you make?” Adv. Brutes being Bruizne, Lacerinol, and Puncturase. The plasma path is of course the plasma medicines Ex. DEX P, CRYOX, etc. (F.Y.I, the other chemist may also ask about Heat meds).

My Recommendation...
The following recipes are sorted from what I consider the "easiest" to the "hardest" to create. I recommend when first loading into your shift, create the chems listed from top to bottom OR easiest to hardest. But that's just my opinion. FEEL FREE TO GO IN WHICHEVER ORDER YOU PLEASE, READER!
THE RECIPES!
BASIC MEDICENE (Made by just mixing elements)
ARITHrazine – RADS (causes brute damage)
5 silicon, potassium, nitrogen 15 radium. 30 hydrogen.
BICaridine – BRUTE (15u)
15 oxygen, sugar. 60 Carbon.
DERMAline – BURN (10u)
15 silicon, carbon. 30 oxygen phosphorous.
DYLOvene – POISON (20u)
(1) silicon, potassium, nitrogen.
INAProvaline – ASPHYX (SAFE)
(1) oxygen, carbon, sugar.
TRICORdrazine – MIXED (SAFE)
(1) DYLOvene, INAProvaline.
BRUIZine – BLUNT (10u)
(1) BICaridine , sugar, lithium

PLANT MEDICENE (Made grinding plants)
STELLibinin – POISON (SAFE)
Galaxy thistle
Siderlac – CAUSTIC (SAFE)
(1) Stellibinin, aloe.
OMNIzine – MIXED (SAFE)
Mutated ambrosia dues
Histamine – INGREDIENT
Nettle

PLASMA MEDICENE (Made with plasma & mixing)
DEXalin Plus – ASPHYX (25U)
10 plasma, 20 oxygen, carbon, iron.
Ultravasculine – TOXIC (causes brute damage)
(1) Plasma, Histamine

CRYO MEDICENE (Made with Cryoxadone)
CRYOxadone – MIXED (body temp >213K)
10 plasma, 20 oxygen, water, oxygen.
Aloxadone – HEAT, SHOCK, CAUSTIC (temp >213K)
(2) aloe, SIGynate. (1) CRYOxadone.
Doxarubixadone – CELLULAR (temp >213K)
(1) CYROxadone, Unstable Mutagen
NECROsol – REVIVES THE DEAD (temp >213K)
(3) Blood, (1) omnizine, (2) Cryo. + HEAT

HEAT MEDICENE (Made by mixing above a hot plate)
Saline – BLOODLOSS (SAFE)
20 Chlorine, Sodium -> put in jug ->Fill jug with water -> transfer to beaker + HEAT
DIPhenhydarmine – POISON (SAFE)
(1) Diethylamine, oil, table salt, carbon, ethanol.
LEPOrazine – COLD (SAFE)
(1) Plasma, copper, fersilicite = (1) silicon, iron + HEAT
Insuzine – SHOCK (12u)
(1) LEPO, silicon, kelotane = [(1) silicon, carbon] + HEAT
PYRAzine – HEAT (20u)
(1) LEPO, Dermaline, carbon + HEAT
LACErinol – SLASH (12u)
(1) BIC, benzene = [(1) hydrogen, carbon + HEAT] + HEAT
PUNCturase – PIERCE (11u)
(1) BIC, hydroxide = [(1) hydrogen, oxygen + HEAT] + HEAT
SIGynate – CAUSTIC (16u)
(1) sodium carbonate, sodium hydroxide, kelotane, water, sugar.

OTHER SPECIAL MEDICENES AND PURPOSES
Ambuzol – STOPS ZOMBIES (use >10u)
(1) DYLO, ammonia, (2) zombie blood.
Ambuzol plus – CURES ZOMBIES (use >5u)
(1) Ambuzol, omnizine.
Cognizine – MAKES OBJECTS SENTIENT (use >5u)
(1) carpotoxin, SIDERLAC, acetone
Haloperidol – ANTI-HALLUCINATIONS (causes drowsiness)
aluminium, chlorine, fluorine, oil, potassium iodide
Oculine – BLINDNESS (SAFE)
(1) blood, (2) hydroxide, (1) table salt.
Phalanximine – CELLUAR (causes rad damage) [Botany might ask for this one and Unstable Mutagen
(1) hyronalin, ethanol, unstable mutagen.
Ingredient Recipes
A lot of the medicine requires mixtures of other chemicals to make. The following is a chart of recipes of said chemicals. These chems belong here because they...

1) Don't have medicinal purposes
2) Might have medicinal purposes, but are bottom barrel meds. In other words, there are far better meds.

You might notice that this looks alot like the SS14 Medicine chart wiki. That is because it kinda is. I took lots of insperation and research from the SS14 wiki to make this guide. This chart is very similar but has a few additions.

Botany Medicine
After playing a few games of botanist myself, i realized a lot of problems with plants can be solved with certain chems. Problems like dead plant matter, old and unhealthy plants can be solved with chems. Just about every shift you will get a botanist asking for mutagen. However, there are a handful of other chems that can benefit plant life. Those chems are:

Ammonia
    (3) hydrogen, (1) nitrogen.
  • Increases nutrition level by 1
  • Increases health by 0.5.
CRYOXadone
    (1) DEXalin, water, oxygen.
  • Decreases toxin level by -5.
  • Increases health by 5.
  • Ages back the plant, depending on the plant's age and time to grow.
Diethylamine
    (1) ammonia, ethanol.
  • Increases nutrition level by 0.1.
  • Has a 10% chance to adjust pests level by -1.
  • Has a 20% chance to adjust age by 1.
  • Increases the plant's lifespan and/or base health with 10% chance for each.
EZ nutrient
    (1) nitrogen, phosphorous, potassium.
  • Increases nutrition level by 2
Left-4-zed
    (1) EZ nutrient, radium
  • Increases nutrition level by 1.
  • Decreases health by -0.5.
  • Has a 30% chance to adjust mutation modifier by 0.4.
Necrosol
    (3) blood. (1) omnizine. (2) CRYOXadone.
  • Decreases toxins level by -5.
  • Increass health by 5
  • Has a 30% chance to adjust mutation modifier by 0.4.
PHALanximine
    (1) hyronalin, ethanol, unstable mutagen.
  • Increases toxins level by 6
  • Restores viability to a plant rendered nonviable by a mutation when there's at least 4u of phalanximine.
WANT TO PRINT IT???
PDF File for the very document shown above[drive.google.com]

I like just having the recipe page on my desk so I don't have to keep opening the Steam Overlay.