This software has been Greenlit by the Community!

The community has shown their interest in this software. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Sprite DLight
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Tags: Utilities
Nov 11, 2014 @ 1:55pm
Apr 13, 2015 @ 2:43pm
Recent Announcements View All (15)
Unity tutorial + custom shader!
Beta build 0.4 released!
  • The zoom feature is back
  • .tga format now supported
  • Choose lightness or luminance as the source of details in the normal map
  • The "calculating" splash screen now has a bar that shows the progress of map generation processes and other calculations.
  • Batch processing now offers the option to include subfolders (Pro).
  • The output format for the files created with batch processing can now be specified (*.png, *.bmp, *.tga, *.tif) (Pro).

More information on the page of the Update on Kickstarter!

Release date: Late 2015
Sprite DLight is a tool that generates instant normal maps from 2D sprites in one click.
This way, you could create a game featuring dynamic lighting on pixel art characters and objects, simply by processing the existing game art and using the normal maps in combination with a shader.

The tool will be available for Windows, Mac and Linux, it only needs a standard sprite as the input image, and it generates a voluminous normal map, which takes the overall shape and the details of the subject into account.
This effect cannot be achieved with any existing software, as common normal map generators are only able to create an unreliable 'bevelish' look.

For games with lots of assets and animations, a developer without any artistic skills will be able to batch process all sprites and sprite sheets in a matter of seconds, without any additional work.

The resulting normal maps can be used in any engine that supports shaders.

Core features:
  • Normal maps from 2D sprites in one click
  • Depth maps
  • Ambient occlusion maps (pro version only)
  • Specularity maps (pro version only)
  • Cross-conversion of normal and depth maps
  • Fine-tuning options for all maps
  • Static and dynamic lighting preview with customizable ambient and diffuse light colors, cel-shading & more
  • Batch processing
  • Correct blending of multiple normal maps (pro version only)
  • Tileable texture mode (pro version only)

Possibilities with Sprite DLight:
  • Easy and fast normal maps for dynamic lighting in 2D games
  • Remakes/Mods of classical games, enhanced with dynamic lighting
  • Skeletal animation with normal mapped body parts
  • Re-rendering of assets for different environments (for engines that don't support shaders), based on the generated normal map. This feature is integrated in the tool, and it can be used together with batch processing.
  • Manual artistic control: The normal maps can be exported as light maps, modified in any image editor in a artist-friendly way, and merged together to an improved normal map
  • Asset generation for textures
  • Enhancing and mixing of existing normal maps
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insj1519 Aug 18, 2021 @ 3:39am 
거래 ID
insj1519 Aug 18, 2021 @ 3:36am 
I didn't go to the download link!
나는 너의 프로그램을 이미 샀는데.
Tazokh May 15, 2018 @ 6:34am 
when is this out?
Dolayas Mar 1, 2018 @ 7:46am 
Waiting for buy this Gem!
Archanor Jun 4, 2017 @ 10:58am 
From Dennis' Twitter account (Apr 12th):

Just had my 2. carpal tunnel surgery done, slowing the work on #SpriteDLight down a bit. Thanks for your patience, encouragement + support
Taboo Apr 3, 2017 @ 5:00am 
what happened?? :(
how/where can I buy it?
Redrogames Mar 7, 2017 @ 4:03am 
where is it? How buy?
Tiger Feb 23, 2017 @ 7:39am 
did this project die on the vine?
Wads Nov 23, 2016 @ 5:44am 
Where do I get the Lite version? :steamsad:
Monkeysaur Nov 22, 2016 @ 4:53pm 
Please consider releasing soon, perhaps on EA or something, it will help you get more feedback and bug reports too!