Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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[EN]The best weapons
By WhiteBuilding
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The finest bastard sword
After many hours of searching and experimenting, I can confidently say that this is the best weapon that can be created by a player. It has the perfect balance of length and damage, shield penetration, and a great appearance.


One-handed grip

Two-handed grip

How do they look on the player:
Average male height
Average female height

Required resources:


Required parts:

Weapon cost / experience for crafting:
The price in the table and yours may differ! Mine is closer to the maximum values due to the leveled-up character..
Gold
50800
Experience
2463

Weapon code. Copy it and paste it into your forge. It's important to have the necessary unlocked weapon parts.
<CraftedItem id="F3373D512D8E685517C5D585DE155405"
name="Crafted Two Handed Sword"
crafting_template="TwoHandedSword">
<Pieces>
<Piece id="battania_blade_6"
Type="Blade"
scale_factor="110"/>
<Piece id="vlandian_guard_8"
Type="Guard"
scale_factor="96"/>
<Piece id="cleaver_grip_7"
Type="Handle"/>
<Piece id="empire_pommel_6"
Type="Pommel"
scale_factor="90"/>
</Pieces>
<!-- Length: 114 Weight: 1.51 -->
</CraftedItem>
The best Two-handed Polearm
This weapon has the most balanced damage/length/speed. It is intended for horsemen.




Required resources:


Required parts:

Weapon code. Copy it and paste it into your forge. It's important to have the necessary unlocked weapon parts.
<CraftedItem id="34FC8334706B3872BF9FBEE71C3F3C54"
name="Crafted Two Handed Polearm"
crafting_template="TwoHandedPolearm">
<Pieces>
<Piece id="spear_blade_44"
Type="Blade"
scale_factor="90"/>
<Piece id="spear_banner_22"
Type="Guard"
scale_factor="109"/>
<Piece id="spear_handle_14"
Type="Handle"
scale_factor="96"/>
<Piece id="default_polearm_pommel"
Type="Pommel"/>
</Pieces>
<!-- Length: 238 Weight: 1.59 -->
</CraftedItem>
The best price/crafting cost ratio
This weapon is suitable for profit. It requires few resources, but its price is high. NOT for combat.
Required resources:


Required parts:

Weapon cost / experience for crafting:
The price in the table and yours may differ! Mine is closer to the maximum values due to the leveled-up character.
Gold
12841
Experience
598

Weapon code. Copy it and paste it into your forge. It's important to have the necessary unlocked weapon parts.
<CraftedItem id="83982C1A8FB07273C5E4D9959B2A7116"
name="Crafted Two Handed Polearm"
crafting_template="TwoHandedPolearm">
<Pieces>
<Piece id="spear_blade_38"
Type="Blade"
scale_factor="110"/>
<Piece id="spear_banner_1"
Type="Guard"
scale_factor="110"/>
<Piece id="spear_handle_14"
Type="Handle"
scale_factor="110"/>
<Piece id="default_polearm_pommel"
Type="Pommel"/>
</Pieces>
<!-- Length: 162 Weight: 1.46 -->
</CraftedItem>
Another option for profit, with no metal required
This weapon is suitable for profit. It requires very few resources, and its price is decent. NOT for combat.
Required resources:


Required parts:

Weapon cost / experience for crafting:
The price in the table and yours may differ! Mine is closer to the maximum values due to the leveled-up character.
Gold
6287
Experience
255

Weapon code. Copy it and paste it into your forge. It's important to have the necessary unlocked weapon parts.
<CraftedItem id="00E43314BC5090313FF5762669CC96DD"
name="Crafted Two Handed Polearm"
crafting_template="TwoHandedPolearm">
<Pieces>
<Piece id="spear_blade_30"
Type="Blade"
scale_factor="110"/>
<Piece id="spear_banner_12"
Type="Guard"
scale_factor="110"/>
<Piece id="spear_handle_14"
Type="Handle"
scale_factor="110"/>
<Piece id="default_polearm_pommel"
Type="Pommel"/>
</Pieces>
<!-- Length: 174 Weight: 1.78 -->
</CraftedItem>
Ending
1 Comments
WhiteBuilding  [author] Jan 16 @ 12:43am 
You don't need to manually set all the components. And you don't need to adjust their sizes. Of course, no one forbids you, but there is a faster way.
1) Copy the required code.
2) Paste it into the forge through "Ctrl+V"
3) That's all.

If something doesn't work, make sure you copied the entire code. And it's important to have the necessary unlocked weapon parts.