Colossal Kaiju Combat™: Kaijuland Battles

Colossal Kaiju Combat™: Kaijuland Battles

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How to play CKC! (official)
By Sunstone Games, LLC.
A guide for first-time players - introducing the controls, combat styles, and more. Designed for folks looking to jump into CKC quickly.
   
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The Godzilla Trilogy - CKC's DNA.
In 2002, 2004, and 2007 Pipeworks software released three Godzilla brawling games that were tremendously popular with kaiju fans. Godzilla: Destroy All Monsters Melee, Godzilla: Save the Earth and Godzilla: Unleashed.

All three games were developed using the Spigot engine, with a unique control & combat system that became synonymous with giant monster games. CKC is built on a modern version of that same game engine, and strives to emulate the combat systems of those games (especially Godzilla: Save the Earth) as closely as possible.
Basic CKC, KLB, FoN, and more acronyms!
Colossal Kaiju Combat (CKC) is a brand which will eventually cover several video games, as well as the collectible character cards and Trading Card Game, books & fan fiction collections, and more.

But in this guide, when we talk about "CKC" we mean the generic features true of all games in the franchise.

KLB
Kaijuland Battles (KLB) is the first game in the CKC franchise. It is based on four characters licensed from the (now sadly defunct) Facebook game Kaijuland - produced by Kaiju Empire, LLC. This first game is a very small example of what CKC games will be like - it includes 4 very cartoony monsters, and is meant to act as a baseline example of the combat system.

FoN
Fall of Nemesis (FoN) is the second game in the CKC franchise, now under development. It features 11 kaiju. 9 original characters developed by the CKC community, and 2 licensed characters: Ikameijin of Monster Attack Team, and Nemesis, from Jeremy Robinson's best-selling kaiju novel Project: Nemesis. (Also check out the sequels!)

Fall of Nemesis is an epic story-driven game, and features highly detailed kaiju characters. The overall art style is rather different from KLB, but both games are part of CKC, so they use the same controls, combat system, game features, etc. Although FoN has already been in development for several months, none of the characters or combat systems in it will be finalized until everyone is happy with the combat & controls in KLB.
Fight Controls & Combat Styles
CKC uses an engine originally built for consoles, so we are using gamepads as our primary method for player control. We will eventually support keyboard controls, but we want to be certain our gamepad controls are perfect before we allow people to use inferior input methods.

Each of the four basic attack buttons does something when pressed. In addition, each attack button has four advanced techniques, which are accessed by pressing Direction + button at the same time, as in Smash Bros or Soul Calibur. Learning to input advanced attacks swiftly is a critical skill.

Most people use Xbox or Playstation gamepads, so we will list controls under both sets of notation.

Chain Attacks (A - Xbox) (X - PS)
Chain Attacks flow easily into other attacks - they are your combo starters and "safe" attack moves. Chain Attacks usually have short / medium range, and have short follow-through times. They deal only modest damage individually, but have great combo potential.

Quick Attacks (X - Xbox) (Square - PS)
Quick Attacks come out quickly - they are excellent for interrupting other types of attacks. However, Quick Attacks usually have long follow-through periods, so they can be easily punished if whiffed. This also means it is generally impossible to follow up a successful Quick Attack with another hit. But if you select the appropriate technique, a Quick Attack is the surest way to connect with your opponent.

Most characters have a Stomp / Ground attack as their Down + Quick advanced technique.

Fierce Attacks (B - Xbox) (Circle - PS)
Fierce Attacks are generally heavy & slow - they are usually knockdown attacks. Their long windup times make them relatively easy to sidestep or dodge. Many Fierce Attacks hit at long range, through a variety of methods.

Power Attacks (Y - Xbox) (Triangle - PS)
Power Basic is a build-up and release weapon which usually fires from a character's eyes or mouth. If you build-up past 3 or 6 energy bars, you dramatically increase the range, damage, and pushback of the weapon.

Advanced techniques with the Power button have a wide variety of effects, depending on the character. Some characters fire additional beams, rockets, or blasts. Some have unique power-up effects or short-term transformations. Many have unique projectiles. All Power Attacks require some amount of Energy to use. If you do not have the requisite energy, the attack will fizzle.

Roar / Charging (LB - Xbox) (L1 - PS)
The Roar button acts as a taunt and power-up for all characters - after a roar your next attack(s) will be significantly stronger, and have a chance of KO'ing an opponent, or removing a defense cell. When your opponent roars, it is a good idea to hit and interrupt them ASAP!

If you interrupt the Roar by pressing the Roar button a second time, you cancel your roar and begin a Charge - which transforms your character into a high-velocity living weapon. Charges are almost impossible to counter or stop - evasion is the only practical choice.

Deciding when to Charge and when to finish your Roar for the powerup is a key strategic choice for CKC players.

Grapple (RB - Xbox) (R1 - PS)
Grapples are not yet implemented.

Run & Duck (LT - Xbox) (L2 - PS)
Holding the Run & Duck trigger will cause your kaiju to duck if you are standing still, or run if you are moving. While running your attacks do not auto-target on opponents!

Jump & Dodge (RT - Xbox) (R2 - PS)
Pressing Jump while moving forward or standing still will launch your kaiju into the air. Kaiju have different amounts of air control, depending upon their specific physical abilities. All kaiju have three unique attacks from the air, which you activate by pressing Chain, Quick, or Fierce.

If you are walking backwards or side-stepping when you press Jump, your kaiju will do a quick hop/dodge to the side or backwards.
3 Comments
BerkGodzilla Jul 7, 2015 @ 12:13pm 
how do you play online? because I have been trying and trying but I just can't get online. oh and also please put more monsters in.
Sunstone Games, LLC.  [author] Nov 11, 2014 @ 5:06pm 
Good question! That is the ammo counter - and it is not currently used for anything! In past games, weapon-focused characters often had a secondary resource (ammo) which allowed them a limited number of options even when energy was near zero.
2 Lainz Nov 11, 2014 @ 4:30pm 
Robokomotodon has a little rocket symbol below her energy. Is this for sub weapons? How do I use it? I've tried every button combination I can think of.