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Ash Build (2 Forma - Updated with Smoke Shadow)
By Destrasz
This is just a quick guide to show you how to play Ash properly and not spam 4 all the time
Ash (Warframe):
Ash is a fast, maneuverable Warframe that possesses a high rate of survivability in the field. Fleet movement complements lethal tools of assassination, making Ash a testament to why people once feared the mere mention of ninja in the night.

How not to play Ash:
I'd say more than half of the game I enter with a Ash in it, they always seem to just spam 4, all the time.... Yes sure this can take care of a lot of enemies in the area but it can get annoying as the ash cannot cancel this ultimate, so if your downed there's a good chance he won't be able to revive you in time.

Now lets just talk about how you should play Ash, first lets see his abilities:
Launches a spinning blade of pain, dealing high damage and impaling enemies to walls. Strength:100 / 250 / 350 / 500 (damage)
Range: 60 m
Cost: 25 Energy

This is a fairly good power now since it got buffed in damage, it has a 100% chance to proc slash so it could be useful to take out those lighter units or take out a shield drone, that's if you can aim with it.
Smoke Screen:
Smoke Screen
Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a short time.
Duration: 2 / 4 / 6 / 8 s
Range: 10 m

This is one of ash's must need abilities and you're gonna want to be using this a lot, many people don't understand how smoke screen works because it seems to work differently from Loki's invis, if an enemy has you in line of sight and is close enough, they will continue to fire after you have cloaked so try to get behind cover before or after casting it.

This is also a great way to safely revive teammates without harm coming to you.

Ash teleports towards the target, bringing him into melee range and enemies vulnerable to finishers.
Range: 20 / 45 / 45 / 60m

Yet another really useful power for ash, not only could this be used to get into a pile of enemies and melee them all to death but it can be used to teleport to pretty much anything with a health bar so you could easily teleport across the map to a fallen teammate and revive them before your other teammates even have a chance to get half way to him or you can even teleport to a pod just to get back to the objective quickly.
Blade Storm:
Blade Storm

Ash goes on a rampage, teleporting to and destroying nearby enemies.
Strength:750 / 1000 / 1500 / 2000
9 / 11 / 13 / 18 targets
Range: 50 m (cast range)
15 / 20 / 22 / 25 m (attack radius)

Ash's ultimate is one of the strongest ultimate's in the game but unlike other warframe powers the is a limit to how many enemies is affected by his.

This is one of the reasons not many people like others playing Ash simply because many just use this power and no others, personally i use this only when its needed, I don't go counting but when there seems to be more than 18 targets I will use this. It's also good to use after reviving a teammate, to clear the area around them after they get up. Just don't press 4 for every pair of enemies you see as that could become a waste of energy and then when you really need it you won't have enough energy and you'll get downed, and most Ash's I've come across that have gotten downed they were spamming 4.

Now lets move onto the build I use:
The Build:
Note you do not 'need' 2 forma, i just have 2 forma because i don't use Steel Charge, with it only 1 forma is needed. It really doesn't matter if you choose a D or a - both will work fine

Ok so first the polarity any V aura will do, If wanted a extra forma could be added to change this.

The 2 forma i added were a D and a - on the far right.

First for damage mods, I used Intensify and the new corrupt mod Transient Fortitude (1 from the top)

Now to boost our duration up a bit, add Continuity and Constitution. With the Transient Fortitude duration loss you will get an extra 33% to duration which will boost you up to 10secs.

For Range at the Stretch mod, this will allow you to cover a really large distance on your teleport and increase radius on blade storm and more range for shuriken.

For the last few mods they're Vitality and Redirection, this will hit you up to 720 shields and a large 1110 HP.

For the last mod it is Streamline so you can cast those abilities more often, I didn't use Fleeting Expertise because of the duration loss, but streamline alone is just fine.

Rage Build:

For a second build, using the Rage mod replace Rediection to lower your shields to 300, when your HP is damaged you will gain energy which will allow to spam cast Smoke Screen or your Teleport to survive even longer.
If you have deciced to go with 2 forma, you will even be able to add any Aura you want without losing any needed mod cap points.

Smoke Shadow Build:
With the addition of the 'Smoke Shadow' Augment mod, ash can now cloak teammates.
This build will be more focused towards duration but still keeping that high range.

Before we talk further, I should say that no range mods affect the range of smoke shadow, not sure if this is bug or if its the way the mod works so keep that in mind before casting it.

The mod can be obtained by reaching the maximum rank in either the 'Red Veil' or 'Arbiters of Hexis' Syndicates and then it will cost another 25,000 Standing to buy.

The mod will cloak all teammates within a 5m radius for the same duration of your own Smoke Screen and all cloaked teammates will gain the 400% melee damage multiplier.

Lets move onto the build:

First off, we only have 1 damage mod; intensify we don't want any others because Transient Fortitude will lower duration and Blind Rage will require to add Fleeting Expertise which will also result in duration loss.
Now for the duration mods, we're using Constitution and Continuity but no Narrow Minded because it will damage our range which we still want so we can get around to teammates and objectives quickly.
Gonna be using Streamline so our powers cost a little less, and Rage so any damage taken converts to energy which will allow us to use powers if we are getting damaged with low energy.
Of course, you will need Smoke Shadow.
You will also need some form of survivability so add Vitality for lots more HP.
You can also add any Aura if you did follow the forma I have added, if not then you may have to stick with a V polarity Aura
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In my opinion Ash is a great frame if you can play him well and many others think so as well but maybe not for the same reason, many just think he's good because of the damage blade storm does but i feel all of his powers have some good use.

If you enjoyed the guide leave a rating and maybe add a comment leaving a suggestion on how it could be made better.
Rhaziel Jun 17, 2016 @ 4:25am 
I think that to survive another Ash build is maybe better, but only when you have the “Life Strike” Melee Mod….
-Narrow Minded
-Primed Continuity
Aura: (Steel Charge, Optional).

The idea of this build is to restore energy, when you lose HP.
If your HP is low, make yourself invisible using your second ability.
Then, use your third ability to teleport to a target and finish him with a channeling strike.
So with normal melee mods hit you can restore your full HP.
Hope you enjoying it =)

best regards I3althazar
GothKazu Mar 30, 2016 @ 12:51am 
this still accurate? if not, what changes should i mentally make?
A Mountain Aug 2, 2015 @ 3:44am 
A question, Why not have Flow in this build?
Kendrid Nov 22, 2014 @ 7:34am 
@Skarus If I hear one more of you little teeny boppers say the words "God Tier" one more time, I swear to christ on a bike. You don't need Loki for T4S, tell that to me and my girlfriend doing 45 minute runs with just Trinity and Nyx. Chaos WITH Disarm? You gotta be stupid. Why would you want to take away what makes killing them that much easier? There's no point in taking their guns, considering the point of Chaos is to have their fire drawn from you, and put on each other, by the time the morons run to each other and start spamming melee, half of the duration of Chaos will have worn off. And I've been using Loki up until only a few months ago since his initial release, tried varying builds, and continued experimenting with different mods upon their own release, so don't tell me about about Loki. Sound like the guy saying to use RD to kill infested with it's 1145 maximized damage, lol..
Destrasz  [author] Nov 22, 2014 @ 5:18am 
Good point cob
cob_metallica Nov 21, 2014 @ 1:12pm 
you should precise that on smoke shadow, range mods dont affect max distance from an allie for being invisible
Patience Nov 15, 2014 @ 9:36pm 
I'm intrigued with the Rage build. And don't hate on Loki. You're probably trash with him. Loki overextended/duration build with Nyx chaos build is god tier in T4S, Interceptions and Defenses.
Kendrid Nov 15, 2014 @ 12:43pm 
Continued: And lets go into Loki's ultimate, Disarm. Sure, it's good, until you fight anything infested, or fight units that are already focused around any type of Melee. And if you're bad enough that you can't stand gunfire, learn to duck and cover, not wait for a Loki to run up and disarm them so they can just run up and start pounding you in the face regardless. xD Loki is a joke, take a good look on the forums and look at all of the bitching people are doing about wanting to buff him with attack skills.

@[WOAL]FreakyIdeas Omg, it doesn't take 20 seconds, and it's 18 targets, not 7 xD My Blade Storm lasts about 5-7 seconds, and drop all 18 targets. It used to be slow because of Ash jumping around to each target himself, now upon activation, he has clones that jump out and stealth kill the other targets around you while you do also, so it's faster now. :P
Kendrid Nov 15, 2014 @ 12:40pm 
@[RO]RebeL Because Loki is shit, and probably one of the worst SUPPORTS in the game. Not to mention they nerfed the hell out of stealth, you no longer multi-crit hit things with the Stealth Modifier Bonus (400%) damage beyond the FIRST hit, so Invis is actually rather useless unless it's to bail out and escape a sticky situation. So what is Loki good for? Just that, running away. Ash has utility, nearly matched mobility, (Sprint speed) and if you wanted to focus on melee, an ability (Shuriken) to deal with enemies from afar. Personally, I clocked up with Fleeting Expertise with Streamline for the capped 75% efficiency, while also putting in duration mods to counter-act it to the point I can cloak, revive, and have 2 seconds to spare after reviving a teammate, that's all I use it for. In the good motion of things, it also dropped Blade Storm's cost to 25 energy.
Destrasz  [author] Nov 13, 2014 @ 11:36am 
@Cyborg-Rox then you would lose duration and mod slots that other mods could work better.